Dialogues - after fix
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713b7ffa59
commit
92a1c69685
@ -29,7 +29,7 @@ public class NPCFollowing : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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//isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent<NPC>().name + ".FirstDialogue"));
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isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent<NPC>().name + ".FirstDialogue"));
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myRigidbody = GetComponent<Rigidbody2D>();
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myRigidbody = GetComponent<Rigidbody2D>();
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anim = GetComponent<Animator>();
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anim = GetComponent<Animator>();
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@ -84,8 +84,6 @@ public class NPCFollowing : MonoBehaviour
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//start dialogue here we want uga bunga
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//start dialogue here we want uga bunga
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
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gameObject.GetComponent<NpcDialogueManager>().OpenDialoguePanel();
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}
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}
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}
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}
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@ -38,8 +38,6 @@ public class DialogueManager : MonoBehaviour
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public virtual void Start()
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public virtual void Start()
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{
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{
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Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
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Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
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Dialogue.SetSpeakerName(SpeakerName);
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Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial
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Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial
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}
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}
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@ -47,7 +45,9 @@ public class DialogueManager : MonoBehaviour
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public void Update()
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public void Update()
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{
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{
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if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
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if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
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{
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OpenDialoguePanel();
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OpenDialoguePanel();
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}
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}
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}
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@ -76,7 +76,6 @@ public class DialogueManager : MonoBehaviour
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if (GetCurrentDialoguePanelStatus())
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if (GetCurrentDialoguePanelStatus())
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{
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{
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Debug.Log("Close dialog - defaulty way");
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Dialogue.BreakDialogueStep();
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Dialogue.BreakDialogueStep();
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}
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}
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}
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}
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@ -85,7 +84,12 @@ public class DialogueManager : MonoBehaviour
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public void OpenDialoguePanel()
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public void OpenDialoguePanel()
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{
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{
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if(OpenPanelCondition())
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if(OpenPanelCondition())
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{
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// Update speaker name before every opening
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Dialogue.SetSpeakerName(SpeakerName);
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gameObject.GetComponent<DialogueManager>().Dialogue.StartDialogue();
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gameObject.GetComponent<DialogueManager>().Dialogue.StartDialogue();
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}
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}
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}
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public virtual bool OpenPanelCondition()
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public virtual bool OpenPanelCondition()
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{
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{
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@ -101,6 +105,7 @@ public class DialogueManager : MonoBehaviour
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{
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{
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return CanBeOpened;
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return CanBeOpened;
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}
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}
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protected virtual bool ComponentEnabledCondition()
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protected virtual bool ComponentEnabledCondition()
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{
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{
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return !gameObject.GetComponent<DialogueManager>().enabled;
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return !gameObject.GetComponent<DialogueManager>().enabled;
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@ -120,7 +125,9 @@ public class DialogueManager : MonoBehaviour
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.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
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.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
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.First()
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.First()
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.Value
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.Value
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.DialogueSteps[multiDialStatius.Item2].DialogueController.CurrentPanel != null;
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.DialogueSteps
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.ElementAtOrDefault(multiDialStatius.Item2)
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?.DialogueController.CurrentPanel != null;
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}
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}
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}
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}
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@ -13,6 +13,7 @@ public class NpcDialogueManager : DialogueManager
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base.Start();
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base.Start();
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CanBeOpened = false;
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CanBeOpened = false;
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OpenInDefaultWay = false;
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}
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}
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public override bool OpenPanelCondition()
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public override bool OpenPanelCondition()
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{
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{
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