Fixed saving status of NPCs at the end of CaveEntrance map
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b1d366ec7b
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@ -54,6 +54,7 @@
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<Compile Include="Assets\Scripts\UI\ISlot.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\Enemy.cs" />
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<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
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<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
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<Compile Include="Assets\closePossibleButtonInfo.cs" />
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<Compile Include="Assets\BreakOre.cs" />
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<Compile Include="Assets\Scripts\Inventory\InventorySlot.cs" />
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@ -26,8 +26,8 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("rock", 0);
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PlayerPrefs.SetInt("goldOre", 0);
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PlayerPrefs.SetInt("pickaxe", 0);
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PlayerPrefs.SetInt("BossThug", 0);
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PlayerPrefs.SetInt("Thug1", 0);
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PlayerPrefs.SetInt("Thug2", 0);
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}
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}
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@ -42470,8 +42470,8 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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- m_Target: {fileID: 242009514}
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m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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@ -42482,8 +42482,8 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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- m_Target: {fileID: 8620311}
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m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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@ -42614,6 +42614,42 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 2102416363}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 917443530}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 266284353}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &897697754
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -139708,8 +139744,8 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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- m_Target: {fileID: 242009514}
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m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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@ -139720,8 +139756,8 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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- m_Target: {fileID: 8620311}
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m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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@ -139852,6 +139888,42 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 2102416363}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 917443530}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 266284353}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2146696734
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -24,16 +24,16 @@ EditorUserSettings:
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vcSharedLogLevel:
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value: 0d5e400f0650
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