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serializedVersion: 2
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second:
serializedVersion: 2
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second:
serializedVersion: 2
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second:
serializedVersion: 2
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second:
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second:
serializedVersion: 2
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second:
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second:
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second:
serializedVersion: 2
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second:
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second:
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second:
serializedVersion: 2
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second:
serializedVersion: 2
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second:
serializedVersion: 2
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second:
serializedVersion: 2
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second:
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second:
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@@ -815,8 +7427,8 @@ Tilemap:
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second:
serializedVersion: 2
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m_TileObjectToInstantiateIndex: 65535
@@ -825,8 +7437,8 @@ Tilemap:
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second:
serializedVersion: 2
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m_TileObjectToInstantiateIndex: 65535
@@ -835,8 +7447,8 @@ Tilemap:
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second:
serializedVersion: 2
- m_TileIndex: 1
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m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
@@ -855,8 +7467,8 @@ Tilemap:
- first: {x: -3, y: -1, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 1
- m_TileSpriteIndex: 1
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m_TileObjectToInstantiateIndex: 65535
@@ -865,8 +7477,8 @@ Tilemap:
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second:
serializedVersion: 2
- m_TileIndex: 1
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m_TileObjectToInstantiateIndex: 65535
@@ -875,8 +7487,8 @@ Tilemap:
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second:
serializedVersion: 2
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m_TileObjectToInstantiateIndex: 65535
@@ -885,8 +7497,8 @@ Tilemap:
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second:
serializedVersion: 2
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m_TileObjectToInstantiateIndex: 65535
@@ -895,8 +7507,8 @@ Tilemap:
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second:
serializedVersion: 2
- m_TileIndex: 1
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m_TileObjectToInstantiateIndex: 65535
@@ -905,8 +7517,8 @@ Tilemap:
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second:
serializedVersion: 2
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m_TileObjectToInstantiateIndex: 65535
@@ -915,8 +7527,8 @@ Tilemap:
- first: {x: 3, y: -1, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 1
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m_TileObjectToInstantiateIndex: 65535
@@ -925,8 +7537,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -935,8 +7547,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -945,8 +7557,8 @@ Tilemap:
- first: {x: 6, y: -1, z: 0}
second:
serializedVersion: 2
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@@ -955,8 +7567,258 @@ Tilemap:
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second:
serializedVersion: 2
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second:
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second:
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@@ -1445,8 +9057,8 @@ Tilemap:
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second:
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second:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 15
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 16
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@@ -1935,8 +10297,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 15
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@@ -1945,8 +10307,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 16
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@@ -1955,8 +10317,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 6
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@@ -1965,8 +10327,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 5
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@@ -1985,8 +10347,8 @@ Tilemap:
- first: {x: 5, y: 6, z: 0}
second:
serializedVersion: 2
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- m_TileSpriteIndex: 16
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m_TileObjectToInstantiateIndex: 65535
@@ -1995,8 +10357,8 @@ Tilemap:
- first: {x: 6, y: 6, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 15
- m_TileSpriteIndex: 15
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m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
@@ -2005,8 +10367,258 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 17
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@@ -2015,8 +10627,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 18
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@@ -2025,8 +10637,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 19
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@@ -2035,8 +10647,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 20
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@@ -2045,8 +10657,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 19
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@@ -2055,8 +10667,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 20
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@@ -2065,8 +10677,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 19
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@@ -2075,8 +10687,8 @@ Tilemap:
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second:
serializedVersion: 2
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- m_TileSpriteIndex: 20
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@@ -2085,8 +10697,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2095,8 +10707,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2105,8 +10717,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2115,8 +10727,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2125,8 +10737,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2135,8 +10747,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2145,8 +10757,8 @@ Tilemap:
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second:
serializedVersion: 2
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@@ -2155,8 +10767,598 @@ Tilemap:
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second:
serializedVersion: 2
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diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs
index b236033e..45134e0d 100644
--- a/Assets/Scripts/DoorBehaviour.cs
+++ b/Assets/Scripts/DoorBehaviour.cs
@@ -9,6 +9,10 @@ public class DoorBehaviour : MonoBehaviour
public string SceneName = "SampleScene";
public GameObject SaveController;
+
+ [SerializeField]
+ public Gateway gateway;
+
private void Awake()
{
if(Instance == null)
@@ -34,7 +38,17 @@ public class DoorBehaviour : MonoBehaviour
public void ScenetToMoveTo()
{
- // 1. Save all befor change scene
+ //saving info about used gate/door/teleport
+ OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.Gateway;
+
+ PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName);
+ PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName);
+
+ PlayerPrefs.SetFloat("gateway.respawnCoords.x", gateway.respawnCoords.x);
+ PlayerPrefs.SetFloat("gateway.respawnCoords.y", gateway.respawnCoords.y);
+ PlayerPrefs.SetFloat("gateway.respawnCoords.z", gateway.respawnCoords.z);
+
+ // 1. Save all before change scene
SaveController.GetComponent().SaveItems();
SaveController.GetComponent().SaveQuests();
SaveController.GetComponent().SaveInventory();
diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
index ddbd1529..aceaddbd 100644
--- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
+++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
@@ -57,7 +57,9 @@ public class FollowingEnemy : Enemy
}
myRigidbody = GetComponent();
anim = GetComponent();
+
target = GameObject.FindWithTag("Player").transform;
+ other = GameObject.FindWithTag("Player");
}
// Update is called once per frame
diff --git a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs
index 8eec3842..7bd6ee0c 100644
--- a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs
+++ b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs
@@ -62,6 +62,7 @@ public class FollowingPatrollingEnemy : Enemy
myRigidbody = GetComponent();
anim = GetComponent();
target = GameObject.FindWithTag("Player").transform;
+ other = GameObject.FindWithTag("Player");
}
// Update is called once per frame
diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
index be3e76bf..1aff1518 100644
--- a/Assets/Scripts/Player.cs
+++ b/Assets/Scripts/Player.cs
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using System.Linq;
public class Player : MonoBehaviour
{
@@ -45,6 +46,8 @@ public class Player : MonoBehaviour
void Start()
{
+ Panel = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
+ healthBar = (HealthBar)FindObjectOfType();
int continued = PlayerPrefs.GetInt("continued");
if (continued == 1)
{
@@ -59,13 +62,16 @@ public class Player : MonoBehaviour
healthBar.SetMaxHealth(maxHealth.initialValue);
healthBar.SetHealth(currentHealth);
walkSpeed = 4f;
+ currentHealth = 10;
}
public void TakeDamage(float damage)
{
currentHealth = currentHealth - damage;
+ Debug.Log(currentHealth);
healthBar.SetHealth(currentHealth);
+
var em = dmgParticleSystem.emission;
em.enabled = true;
StartCoroutine(Timer());
@@ -106,108 +112,108 @@ public class Player : MonoBehaviour
private void HandleInput()
{
- if (Input.GetKeyDown(KeyCode.Space))
- {
- attackSword = true;
- }
- if (Input.GetKeyDown(KeyCode.LeftShift))
- {
- attackFist = true;
- }
- if(Input.GetKeyDown(KeyCode.X))
- {
- pickaxeInUse = true;
- }
-}
-
-private void ResetValues()
-{
-attackSword = false;
-attackFist = false;
-pickaxeInUse = false;
-}
-
-void Update()
-{
-//if (canWalk == true)
-//{
-
- inputHorizontal = Input.GetAxisRaw("Horizontal");
- inputVertical = Input.GetAxisRaw("Vertical");
-
- myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
- myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
- if (inputHorizontal != 0)
- {
- myAnimator.SetFloat("speed", walkSpeed);
- }
- else if (inputVertical != 0)
- {
- myAnimator.SetFloat("speed", walkSpeed);
- }
- else
- {
- myAnimator.SetFloat("speed", 0);
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ attackSword = true;
+ }
+ if (Input.GetKeyDown(KeyCode.LeftShift))
+ {
+ attackFist = true;
+ }
+ if(Input.GetKeyDown(KeyCode.X))
+ {
+ pickaxeInUse = true;
+ }
}
- if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
+ private void ResetValues()
{
- myAnimator.SetFloat("lastMoveX", inputHorizontal);
- myAnimator.SetFloat("lastMoveY", inputVertical);
+ attackSword = false;
+ attackFist = false;
+ pickaxeInUse = false;
}
+
+ void Update()
+ {
+ //if (canWalk == true)
+ //{
+
+ inputHorizontal = Input.GetAxisRaw("Horizontal");
+ inputVertical = Input.GetAxisRaw("Vertical");
+
+ myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
+ myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
+ if (inputHorizontal != 0)
+ {
+ myAnimator.SetFloat("speed", walkSpeed);
+ }
+ else if (inputVertical != 0)
+ {
+ myAnimator.SetFloat("speed", walkSpeed);
+ }
+ else
+ {
+ myAnimator.SetFloat("speed", 0);
+ }
+
+ if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
+ {
+ myAnimator.SetFloat("lastMoveX", inputHorizontal);
+ myAnimator.SetFloat("lastMoveY", inputVertical);
+ }
- timerRegen += Time.deltaTime;
- if(timerRegen >= waitRegen)
- {
- startRegen = true;
- }
-
- if (startRegen == true)
- {
- timerTick += Time.deltaTime;
- if(timerTick >= waitTick)
+ timerRegen += Time.deltaTime;
+ if(timerRegen >= waitRegen)
{
- if(currentHealth < 10)
+ startRegen = true;
+ }
+
+ if (startRegen == true)
+ {
+ timerTick += Time.deltaTime;
+ if(timerTick >= waitTick)
{
- currentHealth = currentHealth + 1;
- healthBar.SetHealth(currentHealth);
- timerTick = 0f;
+ if(currentHealth < 10)
+ {
+ currentHealth = currentHealth + 1;
+ healthBar.SetHealth(currentHealth);
+ timerTick = 0f;
+ }
}
}
+ PlayerPrefs.SetFloat("health", currentHealth);
+
+ //}
+
+ HandleInput();
}
- PlayerPrefs.SetFloat("health", currentHealth);
-//}
-
-HandleInput();
-}
-
-void FixedUpdate()
-{
-if(canWalk == true)
-{
- if (inputHorizontal != 0 || inputVertical != 0)
+ void FixedUpdate()
{
- if (inputHorizontal != 0 && inputVertical != 0)
+ if(canWalk == true)
{
- inputHorizontal *= speedLimiter;
- inputVertical *= speedLimiter;
+ if (inputHorizontal != 0 || inputVertical != 0)
+ {
+ if (inputHorizontal != 0 && inputVertical != 0)
+ {
+ inputHorizontal *= speedLimiter;
+ inputVertical *= speedLimiter;
+ }
+ rb.velocity = new Vector2(inputHorizontal * walkSpeed, inputVertical * walkSpeed);
+ }
+ else
+ {
+ rb.velocity = new Vector2(0f, 0f);
+ }
}
- rb.velocity = new Vector2(inputHorizontal * walkSpeed, inputVertical * walkSpeed);
+
+ HandleAttacks();
+ ResetValues();
}
- else
+
+ public void SaveCheckpoint()
{
- rb.velocity = new Vector2(0f, 0f);
+ PlayerPrefs.SetFloat("health-S", currentHealth);
}
-}
-
-HandleAttacks();
-ResetValues();
-}
-
-public void SaveCheckpoint()
-{
-PlayerPrefs.SetFloat("health-S", currentHealth);
-}
}
diff --git a/Assets/Scripts/RespawnScript.cs b/Assets/Scripts/RespawnScript.cs
index b98f6fb0..f965c486 100644
--- a/Assets/Scripts/RespawnScript.cs
+++ b/Assets/Scripts/RespawnScript.cs
@@ -11,6 +11,7 @@ public class RespawnScript : MonoBehaviour
public void RespawnOnCurrentScene()
{
+ mainCh = GameObject.FindGameObjectWithTag("Player");
Scene scene = SceneManager.GetActiveScene();
currentScene = scene.name;
SceneManager.LoadScene(currentScene);
diff --git a/Assets/Scripts/SceneManager/MainCharacter.meta b/Assets/Scripts/SceneManager/MainCharacter.meta
new file mode 100644
index 00000000..5bb41400
--- /dev/null
+++ b/Assets/Scripts/SceneManager/MainCharacter.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 56b5700f3ae9ef149bb959906fe6b684
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs
new file mode 100644
index 00000000..299b8830
--- /dev/null
+++ b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs
@@ -0,0 +1,105 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using UnityEngine.SceneManagement;
+using System;
+
+public class MainCharacterManager : MonoBehaviour
+{
+ [SerializeField]
+ public GameObject avatar;
+ [SerializeField]
+ public GameObject AvatarClone;
+
+ public Vector3 startPosition;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ void Awake()
+ {
+ try
+ {
+ avatar = GetMainCharacterObject();
+ GameObject globalGUI = GameObject.FindGameObjectWithTag("GUI");
+
+ if (AvatarClone == null)
+ {
+ startPosition = InitCharacterPosition();
+ AvatarClone = GameObject.Instantiate(avatar, startPosition, Quaternion.identity);
+ }
+ }
+ catch (UnityException e)
+ {
+ Debug.Log(e);
+ }
+
+ //DynamicPanel.transform.localPosition = uiPanelTemplate.transform.position; // prevent overwritten position by... environment???
+ }
+
+ // Later here we will decide whether the player is loading a saved game, thus, a saved position
+ // In general we have 3 cases -> saved game and save position, new position on the map, and position after using teleport/door
+
+ private Vector3 InitCharacterPosition()
+ {
+ switch (OnMapAppearanceMethod.Gateway)
+ {
+ case OnMapAppearanceMethodEnum.Gateway:
+ {
+ if (SceneManager.GetActiveScene().name != PlayerPrefs.GetString("gateway.nextMapName") && PlayerPrefs.GetString("gateway.nextMapName") != "")
+ {
+ throw new Exception("Gateway says we should be somewhere else: " + PlayerPrefs.GetString("gateway.nextMapName"));
+ }
+
+ var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
+ var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
+ var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
+
+ return new Vector3(x, y, z);
+ }
+ default:
+ {
+ return DefaultPlayerMapPosition();
+ }
+ }
+ }
+
+ private Vector3 DefaultPlayerMapPosition()
+ {
+ switch (SceneManager.GetActiveScene().name)
+ {
+ case "CaveEntrance":
+ {
+ return new Vector3(0.5f, -37, 10);
+ }
+ default:
+ {
+ return avatar.transform.position;
+ }
+ }
+ }
+
+ private GameObject GetMainCharacterObject()
+ {
+ /* Debug.Log("XDDDDD");
+ string[] obects = AssetDatabase.FindAssets("t:Object", new[] { "Assets/Resources/" });
+
+ foreach (string localObject in obects)
+ {
+ Debug.Log(AssetDatabase.GUIDToAssetPath(localObject));
+ }
+ return (GameObject)AssetDatabase.LoadAssetAtPath("Assets/Resources/ThePlayer.prefab", typeof(GameObject));*/
+
+ return Resources.Load("ThePlayer") as GameObject;
+ }
+}
diff --git a/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs.meta b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs.meta
new file mode 100644
index 00000000..4d817623
--- /dev/null
+++ b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e11719a854a3211459e4fb55658c64c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs
new file mode 100644
index 00000000..eae1fa3e
--- /dev/null
+++ b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum OnMapAppearanceMethodEnum
+{
+ NewGame = 0,
+ LoadGame = 1,
+ Gateway = 2
+ //maybe respawn too
+}
+
+public class OnMapAppearanceMethod : MonoBehaviour
+{
+ public static OnMapAppearanceMethodEnum Gateway { get; set; }
+ // every script which makes player appear somewhere should change this variable ! ! !
+
+ void Awake()
+ {
+ Gateway = OnMapAppearanceMethodEnum.NewGame;
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs.meta b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs.meta
new file mode 100644
index 00000000..c229880e
--- /dev/null
+++ b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9fbd4e55be86a9d49adcb35c89ee9c18
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs
new file mode 100644
index 00000000..ccf8a4c4
--- /dev/null
+++ b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SaveDynamicObjects : MonoBehaviour
+{
+ public void Save()
+ {
+ //saving player position
+ var player = GameObject.FindGameObjectWithTag("Player");
+ player.GetComponent().SavePosition();
+ player.GetComponent().SaveCheckpoint();
+ }
+}
diff --git a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs.meta b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs.meta
new file mode 100644
index 00000000..cf1cf41a
--- /dev/null
+++ b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs.meta
@@ -0,0 +1,11 @@
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+guid: f284f94fc82ae2b48a2fed669d33ff24
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diff --git a/Assets/Scripts/SceneManager/Teleports.meta b/Assets/Scripts/SceneManager/Teleports.meta
new file mode 100644
index 00000000..f81c1901
--- /dev/null
+++ b/Assets/Scripts/SceneManager/Teleports.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 76fee0239f055c44882bc4e8c4b2cd4c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/Scripts/SceneManager/Teleports/Gateway.cs b/Assets/Scripts/SceneManager/Teleports/Gateway.cs
new file mode 100644
index 00000000..c85c32cc
--- /dev/null
+++ b/Assets/Scripts/SceneManager/Teleports/Gateway.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+using UnityEngine.SceneManagement;
+
+[Serializable]
+public class Gateway
+{
+ [SerializeField]
+ public int id;
+
+ [SerializeField]
+ public string currentMapName;
+
+ [SerializeField]
+ public Vector3 coords;
+
+ [SerializeField]
+ public string nextMapName; //name of the next map
+
+ [SerializeField]
+ public Vector3 respawnCoords; // coords on the next map
+
+
+ public Gateway(int _id, Vector3 _coords, string _nextMapName, Vector3 _respawnCoords)
+ {
+ id = _id;
+ currentMapName = SceneManager.GetActiveScene().name;
+ coords = _coords;
+ respawnCoords = _respawnCoords;
+ nextMapName = _nextMapName;
+ }
+
+}
diff --git a/Assets/Scripts/SceneManager/Teleports/Gateway.cs.meta b/Assets/Scripts/SceneManager/Teleports/Gateway.cs.meta
new file mode 100644
index 00000000..51eb57e2
--- /dev/null
+++ b/Assets/Scripts/SceneManager/Teleports/Gateway.cs.meta
@@ -0,0 +1,11 @@
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+guid: 95981f14d41640244a6706f1444f553d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 59115c43..9ff34371 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -6,7 +6,7 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedScenePath-0:
- value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518c8ea3f7129370bfb25
+ value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d