Added animation for character

This commit is contained in:
Jakub Sztuba 2022-04-07 23:46:09 +02:00
parent d777df8b22
commit 9bde9f8ed4
32 changed files with 1807 additions and 2 deletions

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
public class Player : MonoBehaviour
{
Rigidbody2D rb;
private Animator myAnimator;
float walkSpeed = 4f;
float speedLimiter = 0.7f;
float inputHorizontal;
@ -15,12 +15,34 @@ public class Player : MonoBehaviour
void Start()
{
rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>();
}
void Update()
{
inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical");
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
if (inputHorizontal != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else if (inputVertical != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else
{
myAnimator.SetFloat("speed", 0);
}
if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
{
myAnimator.SetFloat("lastMoveX", inputHorizontal);
myAnimator.SetFloat("lastMoveY", inputVertical);
}
}
void FixedUpdate()

20
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