Merge branch 'melania-dev'

This commit is contained in:
KrolMel 2022-11-03 20:32:08 +01:00
commit 9d243eadf7
8 changed files with 236 additions and 185 deletions

View File

@ -13,7 +13,7 @@ public class NewGame : MonoBehaviour
// !!! comment on changed elements
int rock = 1;
PlayerPrefs.SetInt("rock", rock); // Is it use anywhere? I have not found
PlayerPrefs.SetInt("rock", rock); // Is it used anywhere? I have not found it
/*
string pickaxe1 = "create";
PlayerPrefs.SetString("pickaxe1", pickaxe1);
@ -41,10 +41,12 @@ public class NewGame : MonoBehaviour
//PlayerPrefs.SetInt("continued", 0);
PlayerPrefs.SetInt("rock", 0); // Is it use anywhere? I have not found
PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
//PlayerPrefs.SetInt("goldOre", 0);
PlayerPrefs.SetInt("pickaxe", 0);
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
}
}

View File

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View File

@ -133518,7 +133518,7 @@ MonoBehaviour:
currentMapName:
coords: {x: 0, y: 0, z: 0}
nextMapName: WizardHouse
respawnCoords: {x: 0.55, y: -11.5, z: 10}
respawnCoords: {x: -5, y: 1.5, z: 10}
--- !u!50 &1995903833
Rigidbody2D:
serializedVersion: 4

View File

@ -31310,9 +31310,9 @@ MonoBehaviour:
gateway:
id: 0
currentMapName:
coords: {x: 0.55, y: -10.48, z: 0}
coords: {x: 3.5, y: -15.5, z: 0}
nextMapName: OutsideWizardsHouse
respawnCoords: {x: 0, y: -4.5, z: 10}
respawnCoords: {x: 0.5, y: 1, z: 10}
--- !u!50 &1585128605
Rigidbody2D:
serializedVersion: 4
@ -36892,6 +36892,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
slider: {fileID: 1871643639}
maxExp: 0
exp: 0
--- !u!114 &1871643639
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -64,7 +64,7 @@ public class MainCharacterManager : MonoBehaviour
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
Debug.Log("Gateway");
return new Vector3(x, y, z);
}
case OnMapAppearanceMethodEnum.LoadGame:
@ -73,7 +73,7 @@ public class MainCharacterManager : MonoBehaviour
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
Debug.Log("Load Game");
return new Vector3(x, y, z);
}
default:
@ -91,6 +91,10 @@ public class MainCharacterManager : MonoBehaviour
{
return new Vector3(0.5f, -37, 10);
}
case "WizardHouse":
{
return new Vector3(-5, 1.5f, 10);
}
default:
{
return avatar.transform.position;

View File

@ -21,6 +21,7 @@ public class OnMapAppearanceMethod : MonoBehaviour
{
Gateway = OnMapAppearanceMethodEnum.NewGame;
}
Debug.Log("Set Gateway");
}

View File

@ -25,6 +25,20 @@ public class SaveDynamicObjects : MonoBehaviour
SaveSampleScene();
break;
}
case "CaveEntrance":
{
break;
}
case "WizardHouse":
{
//TODO dynamic elements if added
break;
}
case "OutsideWizardsHouse":
{
//TODO dynamic elements if added
break;
}
default:
{
Debug.Log("Niedopasowano sceny podczaas zapisu dynamicznych elementow");