Add inventory Drag & Drop
Simple code refaactor
This commit is contained in:
parent
00d02ca2ac
commit
9fa400f9a7
3
.gitignore
vendored
3
.gitignore
vendored
@ -5,4 +5,5 @@
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
[Mm]emoryCaptures/
|
||||
[Mm]emoryCaptures/
|
||||
.vs
|
File diff suppressed because it is too large
Load Diff
@ -101,7 +101,7 @@ GameObject:
|
||||
- component: {fileID: 5331092055018478732}
|
||||
- component: {fileID: 5331092055018478730}
|
||||
- component: {fileID: 5331092055018478731}
|
||||
- component: {fileID: 5331092055018478729}
|
||||
- component: {fileID: 4617582679355695156}
|
||||
m_Layer: 5
|
||||
m_Name: chest_panel
|
||||
m_TagString: Untagged
|
||||
@ -118,7 +118,7 @@ RectTransform:
|
||||
m_GameObject: {fileID: 5331092055018478733}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.4, y: 0.4, z: 1}
|
||||
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
|
||||
m_Children:
|
||||
- {fileID: 5331092055896533710}
|
||||
- {fileID: 5331092055037629063}
|
||||
@ -128,7 +128,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -175, y: 0}
|
||||
m_AnchoredPosition: {x: -225, y: 0}
|
||||
m_SizeDelta: {x: 550, y: 715}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5331092055018478730
|
||||
@ -169,7 +169,7 @@ MonoBehaviour:
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &5331092055018478729
|
||||
--- !u!114 &4617582679355695156
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@ -181,12 +181,12 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 8d9e1061a8038f54a87269aa0bd2db04, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092056807707114}
|
||||
chestPanelCloseButton: {fileID: 5331092055143140112}
|
||||
blankChestSlot: {fileID: 7205046634468616427, guid: 5239ba2d7bc1aa64e90b3f8b87342137, type: 3}
|
||||
draggableItem: {fileID: 6570396142606985298, guid: 1304511dd1dfefc449e87c3d904ab15f, type: 3}
|
||||
_panel: {fileID: 5331092056807707114}
|
||||
_blankSlot: {fileID: 3818338910890019850, guid: e2f95cfb3084e6e4f9f16c14170adfb5, type: 3}
|
||||
_panelCloseButton: {fileID: 5331092055143140112}
|
||||
_tmp: {fileID: 0}
|
||||
_itemTemplate: {fileID: 6570396142606985298, guid: 1304511dd1dfefc449e87c3d904ab15f, type: 3}
|
||||
chest: {fileID: 0}
|
||||
--- !u!1 &5331092055037629064
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,146 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &9044382224672951646
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 60
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 60
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 55
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -55
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811252, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195907289659811253, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: chest_slot Variant
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents:
|
||||
- {fileID: 528788604, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
--- !u!1 &7205046634468616427 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 2195907289659811253, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
m_PrefabInstance: {fileID: 9044382224672951646}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &7205046633677332703 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 2195907289327283585, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
m_PrefabInstance: {fileID: 9044382224672951646}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &7205046633485490645 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 2195907290760729739, guid: 39c7a9aabb5a44f48a2e23af5fbf5e1f, type: 3}
|
||||
m_PrefabInstance: {fileID: 9044382224672951646}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &8978507043308548768
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7205046634468616427}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2be16a7ceddcd2141ba1db1636539117, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
slotItemNumberText: {fileID: 7205046633485490645}
|
||||
itemImage: {fileID: 7205046633677332703}
|
||||
chestPanelController: {fileID: 5331092055018478729, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
_number: 0
|
||||
_item: {fileID: 0}
|
||||
countStackableItems: 0
|
||||
EquipmentType: 5
|
354
Assets/Prefarbs/Chest/chest_slot.prefab
Normal file
354
Assets/Prefarbs/Chest/chest_slot.prefab
Normal file
@ -0,0 +1,354 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3818338909570481462
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3818338909570481463}
|
||||
- component: {fileID: 3818338909570481461}
|
||||
- component: {fileID: 3818338909570481460}
|
||||
m_Layer: 5
|
||||
m_Name: number_held
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &3818338909570481463
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338909570481462}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3818338910890019851}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 16.7, y: -20.2}
|
||||
m_SizeDelta: {x: 30, y: 15.3012}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3818338909570481461
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338909570481462}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3818338909570481460
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338909570481462}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: '0
|
||||
|
||||
'
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
m_fontColor32:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_enableVertexGradient: 0
|
||||
m_colorMode: 3
|
||||
m_fontColorGradient:
|
||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 0}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 16
|
||||
m_fontSizeBase: 16
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &3818338910890019850
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3818338910890019851}
|
||||
- component: {fileID: 3818338910890019849}
|
||||
- component: {fileID: 3818338910890019848}
|
||||
- component: {fileID: 7379342322136183382}
|
||||
- component: {fileID: 8625463808668959803}
|
||||
m_Layer: 5
|
||||
m_Name: chest_slot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &3818338910890019851
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338910890019850}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 3818338911641453617}
|
||||
- {fileID: 3818338909570481463}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 55, y: -55}
|
||||
m_SizeDelta: {x: 60, y: 60}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3818338910890019849
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338910890019850}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3818338910890019848
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338910890019850}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: a45fb5c08be526a4dabe2e91e53f4d15, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &7379342322136183382
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338910890019850}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 3818338910890019848}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!114 &8625463808668959803
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338910890019850}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2be16a7ceddcd2141ba1db1636539117, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
slotItemNumberText: {fileID: 3818338909570481460}
|
||||
itemImage: {fileID: 3818338911641453630}
|
||||
_PanelController: {fileID: 0}
|
||||
_number: 0
|
||||
_item: {fileID: 0}
|
||||
countStackableItems: 0
|
||||
--- !u!1 &3818338911641453616
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3818338911641453617}
|
||||
- component: {fileID: 3818338911641453631}
|
||||
- component: {fileID: 3818338911641453630}
|
||||
m_Layer: 5
|
||||
m_Name: inventory_image
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &3818338911641453617
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338911641453616}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3818338910890019851}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 50, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3818338911641453631
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338911641453616}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3818338911641453630
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3818338911641453616}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5239ba2d7bc1aa64e90b3f8b87342137
|
||||
guid: e2f95cfb3084e6e4f9f16c14170adfb5
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
701
Assets/Prefarbs/Inventory UI/inventory_panel.prefab
Normal file
701
Assets/Prefarbs/Inventory UI/inventory_panel.prefab
Normal file
@ -0,0 +1,701 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &9124304227092242852
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304227092242855}
|
||||
- component: {fileID: 9124304227092242777}
|
||||
- component: {fileID: 9124304227092242854}
|
||||
m_Layer: 5
|
||||
m_Name: Text (TMP)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304227092242855
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227092242852}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9124304228607424520}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 200, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9124304227092242777
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227092242852}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &9124304227092242854
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227092242852}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: Inventory
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
m_fontColor32:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_enableVertexGradient: 0
|
||||
m_colorMode: 3
|
||||
m_fontColorGradient:
|
||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 0}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 36
|
||||
m_fontSizeBase: 36
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &9124304227312933332
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304227312933335}
|
||||
- component: {fileID: 9124304227312933320}
|
||||
- component: {fileID: 9124304227312933321}
|
||||
- component: {fileID: 9124304227312933334}
|
||||
m_Layer: 5
|
||||
m_Name: Button
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304227312933335
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227312933332}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9124304227729624650}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 232.6, y: 404.2}
|
||||
m_SizeDelta: {x: 50, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9124304227312933320
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227312933332}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &9124304227312933321
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227312933332}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 11277a3f23988ec47908362d708edaa8, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &9124304227312933334
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227312933332}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 9124304227312933321}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!1 &9124304227602340161
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304227602340160}
|
||||
- component: {fileID: 9124304227602340165}
|
||||
- component: {fileID: 9124304227602340162}
|
||||
- component: {fileID: 9124304227602340163}
|
||||
m_Layer: 5
|
||||
m_Name: Viewport
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304227602340160
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227602340161}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 9124304227903849263}
|
||||
m_Father: {fileID: 9124304227744546881}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!222 &9124304227602340165
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227602340161}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &9124304227602340162
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227602340161}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: c7b158bba3938c6498313b06b868b9a7, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &9124304227602340163
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227602340161}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_ShowMaskGraphic: 1
|
||||
--- !u!1 &9124304227729624651
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304227729624650}
|
||||
- component: {fileID: 9124304227729624652}
|
||||
- component: {fileID: 9124304227729624653}
|
||||
- component: {fileID: 4753590907807807515}
|
||||
m_Layer: 5
|
||||
m_Name: inventory_panel
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304227729624650
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227729624651}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.4, y: 0.4, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 9124304228607424520}
|
||||
- {fileID: 9124304227744546881}
|
||||
- {fileID: 9124304227312933335}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 550, y: 715}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9124304227729624652
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227729624651}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &9124304227729624653
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227729624651}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: c7b158bba3938c6498313b06b868b9a7, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &4753590907807807515
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227729624651}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0bff20d6fb721a449df16891030739a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_panel: {fileID: 9124304227903849260}
|
||||
_blankSlot: {fileID: 4202482119828722599, guid: 843626bb28e804c4384ea070e0fead67, type: 3}
|
||||
_panelCloseButton: {fileID: 9124304227312933334}
|
||||
_tmp: {fileID: 0}
|
||||
_itemTemplate: {fileID: 6570396142606985298, guid: 1304511dd1dfefc449e87c3d904ab15f, type: 3}
|
||||
inventoryPanel: {fileID: 0}
|
||||
--- !u!1 &9124304227744546894
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304227744546881}
|
||||
- component: {fileID: 9124304227744546882}
|
||||
- component: {fileID: 9124304227744546883}
|
||||
- component: {fileID: 9124304227744546880}
|
||||
m_Layer: 5
|
||||
m_Name: Scroll View
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304227744546881
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227744546894}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 9124304227602340160}
|
||||
m_Father: {fileID: 9124304227729624650}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0.0000038146973, y: 0.0000076293945}
|
||||
m_SizeDelta: {x: 550, y: 715}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9124304227744546882
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227744546894}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &9124304227744546883
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227744546894}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: c7b158bba3938c6498313b06b868b9a7, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &9124304227744546880
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227744546894}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Content: {fileID: 9124304227903849263}
|
||||
m_Horizontal: 0
|
||||
m_Vertical: 0
|
||||
m_MovementType: 2
|
||||
m_Elasticity: 0.5
|
||||
m_Inertia: 1
|
||||
m_DecelerationRate: 0.135
|
||||
m_ScrollSensitivity: 1
|
||||
m_Viewport: {fileID: 9124304227602340160}
|
||||
m_HorizontalScrollbar: {fileID: 0}
|
||||
m_VerticalScrollbar: {fileID: 0}
|
||||
m_HorizontalScrollbarVisibility: 2
|
||||
m_VerticalScrollbarVisibility: 2
|
||||
m_HorizontalScrollbarSpacing: -3
|
||||
m_VerticalScrollbarSpacing: -3
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!1 &9124304227903849260
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304227903849263}
|
||||
- component: {fileID: 9124304227903849249}
|
||||
- component: {fileID: 9124304227903849262}
|
||||
m_Layer: 5
|
||||
m_Name: Content
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304227903849263
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227903849260}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9124304227602340160}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0.000024795532}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!114 &9124304227903849249
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227903849260}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalFit: 0
|
||||
m_VerticalFit: 2
|
||||
--- !u!114 &9124304227903849262
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304227903849260}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 30
|
||||
m_Right: 30
|
||||
m_Top: 30
|
||||
m_Bottom: 30
|
||||
m_ChildAlignment: 0
|
||||
m_StartCorner: 0
|
||||
m_StartAxis: 0
|
||||
m_CellSize: {x: 70, y: 70}
|
||||
m_Spacing: {x: 15, y: 15}
|
||||
m_Constraint: 1
|
||||
m_ConstraintCount: 6
|
||||
--- !u!1 &9124304228607424521
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9124304228607424520}
|
||||
- component: {fileID: 9124304228607424522}
|
||||
- component: {fileID: 9124304228607424523}
|
||||
m_Layer: 5
|
||||
m_Name: Header
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &9124304228607424520
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304228607424521}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 9124304227092242855}
|
||||
m_Father: {fileID: 9124304227729624650}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 397.5}
|
||||
m_SizeDelta: {x: -130, y: -635}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9124304228607424522
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304228607424521}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &9124304228607424523
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9124304228607424521}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: fc7810d5df3d6b64eb3b231f24cf22f9, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
7
Assets/Prefarbs/Inventory UI/inventory_panel.prefab.meta
Normal file
7
Assets/Prefarbs/Inventory UI/inventory_panel.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9cbfeb9e69af1245bc3180e86ff23f6
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
354
Assets/Prefarbs/Inventory UI/inventory_slot.prefab
Normal file
354
Assets/Prefarbs/Inventory UI/inventory_slot.prefab
Normal file
@ -0,0 +1,354 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &4202482118799172251
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4202482118799172250}
|
||||
- component: {fileID: 4202482118799172248}
|
||||
- component: {fileID: 4202482118799172249}
|
||||
m_Layer: 5
|
||||
m_Name: number_held
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &4202482118799172250
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482118799172251}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4202482119828722598}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 16.7, y: -20.2}
|
||||
m_SizeDelta: {x: 30, y: 15.3012}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4202482118799172248
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482118799172251}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &4202482118799172249
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482118799172251}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: '0
|
||||
|
||||
'
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
m_fontColor32:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_enableVertexGradient: 0
|
||||
m_colorMode: 3
|
||||
m_fontColorGradient:
|
||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 0}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 16
|
||||
m_fontSizeBase: 16
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &4202482119513234333
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4202482119513234332}
|
||||
- component: {fileID: 4202482119513234322}
|
||||
- component: {fileID: 4202482119513234323}
|
||||
m_Layer: 5
|
||||
m_Name: inventory_image
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &4202482119513234332
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119513234333}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4202482119828722598}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 50, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4202482119513234322
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119513234333}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &4202482119513234323
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119513234333}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &4202482119828722599
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4202482119828722598}
|
||||
- component: {fileID: 4202482119828722596}
|
||||
- component: {fileID: 4202482119828722597}
|
||||
- component: {fileID: 7550267750876868091}
|
||||
- component: {fileID: 6531490600091353741}
|
||||
m_Layer: 5
|
||||
m_Name: inventory_slot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &4202482119828722598
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119828722599}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4202482119513234332}
|
||||
- {fileID: 4202482118799172250}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 55, y: -55}
|
||||
m_SizeDelta: {x: 60, y: 60}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4202482119828722596
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119828722599}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &4202482119828722597
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119828722599}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: a45fb5c08be526a4dabe2e91e53f4d15, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &7550267750876868091
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119828722599}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 4202482119828722597}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!114 &6531490600091353741
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4202482119828722599}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bd9cfc2a55740fd4ba1bb807d02b82cb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
slotItemNumberText: {fileID: 4202482118799172249}
|
||||
itemImage: {fileID: 4202482119513234323}
|
||||
_PanelController: {fileID: 0}
|
||||
_number: 0
|
||||
_item: {fileID: 0}
|
||||
countStackableItems: 0
|
7
Assets/Prefarbs/Inventory UI/inventory_slot.prefab.meta
Normal file
7
Assets/Prefarbs/Inventory UI/inventory_slot.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 843626bb28e804c4384ea070e0fead67
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -791,8 +791,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 26a44ba4cba1985408fca11ba424361c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_panel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
isOpen: 0
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
developerList: []
|
||||
--- !u!1 &163167163
|
||||
GameObject:
|
||||
@ -1054,7 +1055,7 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 167690937}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -22.1, y: 17.8, z: 0}
|
||||
m_LocalPosition: {x: -20.36, y: 18.54, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
@ -2452,7 +2453,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 7610fa3cdda79614e94110dd314fbfed, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
items: []
|
||||
_panel: {fileID: 9124304227729624651, guid: e9cbfeb9e69af1245bc3180e86ff23f6, type: 3}
|
||||
isOpen: 0
|
||||
--- !u!4 &563016212
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -12822,12 +12824,11 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 26a44ba4cba1985408fca11ba424361c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_panel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
isOpen: 0
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
developerList:
|
||||
- {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
- {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
- {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
--- !u!61 &926459326
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -13072,8 +13073,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 26a44ba4cba1985408fca11ba424361c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_panel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
isOpen: 0
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
developerList: []
|
||||
--- !u!1 &1058265261
|
||||
GameObject:
|
||||
@ -13496,8 +13498,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 26a44ba4cba1985408fca11ba424361c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_panel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
isOpen: 0
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
developerList: []
|
||||
--- !u!1 &1315339608
|
||||
GameObject:
|
||||
|
72
Assets/Scripts/Chest/ChestController.cs
Normal file
72
Assets/Scripts/Chest/ChestController.cs
Normal file
@ -0,0 +1,72 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChestController : BaseWarehouseController
|
||||
{
|
||||
[SerializeField] public GameObject chest;
|
||||
[SerializeField] public List<Item> developerList = new List<Item>(); // FOR DEVELOPER TESTE - remove later !!!
|
||||
|
||||
bool isTrigerred = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
chest = gameObject; // set object on current GameObject
|
||||
|
||||
// FOR DEVELOPER TESTE - remove later !!!
|
||||
for(int i = 0; i < developerList.Count; i++)
|
||||
{
|
||||
SetItemOnPosition(i, developerList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (this._panel && this.isTrigerred && !this.isOpen) // we can open chest only when its closed
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
this.OpenPanel();
|
||||
InventoryManager.Instance.OpenPanel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if (this._panel != null)
|
||||
{
|
||||
this.ClosePanel();
|
||||
}
|
||||
|
||||
this.isTrigerred = false;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag == "Player")
|
||||
{
|
||||
this.isTrigerred = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void ClosePanel()
|
||||
{
|
||||
base.ClosePanel();
|
||||
InventoryManager.Instance.ClosePanel();
|
||||
}
|
||||
|
||||
protected override void SetupPanel()
|
||||
{
|
||||
if(this.dynamicPanel)
|
||||
{
|
||||
this.dynamicPanel.GetComponent<ChestPanelController>().Setup(gameObject, _items);
|
||||
}
|
||||
}
|
||||
// WARNING
|
||||
// DANGER - functon override position which may be not free
|
||||
|
||||
}
|
@ -5,210 +5,43 @@ using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
public class ChestPanelController : MonoBehaviour
|
||||
public class ChestPanelController : BasePanelController
|
||||
{
|
||||
[Header("Chest Information")]
|
||||
[SerializeField] private GameObject chest; // chest to which the panel belongs
|
||||
[SerializeField] private GameObject chestPanel;
|
||||
[SerializeField] private Button chestPanelCloseButton;
|
||||
[Space]
|
||||
[SerializeField] private GameObject blankChestSlot;
|
||||
|
||||
[SerializeField] public Image draggableItem;
|
||||
[SerializeField] private Image _tmp;
|
||||
private ItemSlot draggedSlot;
|
||||
|
||||
|
||||
[SerializeField] public const int MAX_SLOT_CUNT = 6*8;
|
||||
[Space]
|
||||
public List<ChestSlot> itemSlots = new List<ChestSlot>();
|
||||
|
||||
public event Action<ItemSlot> OnBeginDragEvent;
|
||||
public event Action<ItemSlot> OnEndDragEvent;
|
||||
public event Action<ItemSlot> OnDragEvent;
|
||||
public event Action<ItemSlot> OnDropEvent;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
InitInventorySlots();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(chestPanelCloseButton)
|
||||
{
|
||||
chestPanelCloseButton.onClick.AddListener(CloseOnClick);
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
|
||||
void CloseOnClick()
|
||||
public override void CloseOnClick()
|
||||
{
|
||||
Destroy(gameObject); // destroy panel
|
||||
|
||||
if(chest)
|
||||
if(_instance)
|
||||
{
|
||||
chest.GetComponent<Chest>().CloseChest();
|
||||
_instance.GetComponent<ChestController>().ClosePanel();
|
||||
}
|
||||
}
|
||||
|
||||
void InitInventorySlots()
|
||||
public void Setup(GameObject _chest, Dictionary<int, Item> _chestItems)
|
||||
{
|
||||
if(chestPanel)
|
||||
{
|
||||
for(int i = 0; i < MAX_SLOT_CUNT; i++)
|
||||
{
|
||||
ChestSlot newSlot = Instantiate(blankChestSlot, chestPanel.transform.position, Quaternion.identity).GetComponent<ChestSlot>();
|
||||
newSlot.transform.SetParent(chestPanel.transform);
|
||||
_instance = _chest;
|
||||
|
||||
|
||||
newSlot.SetupInventorySlot(i, null, this);
|
||||
|
||||
// Set new Slot instance
|
||||
itemSlots.Add(newSlot);
|
||||
|
||||
// Assign events
|
||||
itemSlots[i].OnBeginDragEvent += BeginDrag;
|
||||
itemSlots[i].OnEndDragEvent +=EndDrag;
|
||||
itemSlots[i].OnDragEvent += Drag;
|
||||
itemSlots[i].OnDropEvent += Drop;
|
||||
}
|
||||
}
|
||||
base.Setup(_chestItems);
|
||||
}
|
||||
|
||||
public void SetupChest(GameObject _chest, Dictionary<int, Item> _chestItems)
|
||||
protected override ISlot SetupSlot(int key, GameObject _parent)
|
||||
{
|
||||
chest = _chest;
|
||||
ChestSlot _tmpSlot = Instantiate(_blankSlot, _parent.transform.position, Quaternion.identity).GetComponent<ChestSlot>();
|
||||
|
||||
SetPanelItems(_chestItems);
|
||||
_tmpSlot.transform.SetParent(_parent.transform);
|
||||
|
||||
_tmpSlot.SetupSlot(key, null, this);
|
||||
|
||||
return _tmpSlot;
|
||||
}
|
||||
|
||||
private void SetPanelItems(Dictionary<int, Item> _itemsList)
|
||||
{
|
||||
foreach(int key in _itemsList.Keys)
|
||||
{
|
||||
itemSlots[key].SetItem(_itemsList[key]);
|
||||
}
|
||||
}
|
||||
|
||||
// Islot - > Aslot
|
||||
// - > B slots
|
||||
|
||||
public bool AddItem(Item _item)
|
||||
{
|
||||
for(int i = 0; i < itemSlots.Count; i++)
|
||||
{
|
||||
if(itemSlots[i].Item == null)
|
||||
{
|
||||
itemSlots[i].Item = _item;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// Ipanel -> Apanel
|
||||
// -> B panel
|
||||
|
||||
public bool RemoveItem(Item _item)
|
||||
{
|
||||
for(int i = 0; i < itemSlots.Count; i++)
|
||||
{
|
||||
if(itemSlots[i].Item == _item)
|
||||
{
|
||||
itemSlots[i].Item = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsFull()
|
||||
{
|
||||
for(int i = 0; i < itemSlots.Count; i++)
|
||||
{
|
||||
if(itemSlots[i].Item == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void MakeDraggableItem(ItemSlot itemSlot)
|
||||
{
|
||||
if(_tmp)
|
||||
{
|
||||
_tmp.enabled = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
_tmp = Instantiate(draggableItem, draggableItem.transform.position, Quaternion.identity, globalGUI.transform);
|
||||
_tmp.transform.localPosition = chestPanel.transform.position;
|
||||
_tmp.sprite = itemSlot.Item.Image;
|
||||
_tmp.transform.position = Input.mousePosition;
|
||||
_tmp.enabled = true;
|
||||
} else {
|
||||
Debug.Log("Can't find global GUI object!!!");
|
||||
}
|
||||
}
|
||||
|
||||
public void BeginDrag(ItemSlot itemSlot)
|
||||
{
|
||||
if(itemSlot.Item != null)
|
||||
{
|
||||
draggedSlot = itemSlot;
|
||||
|
||||
MakeDraggableItem(itemSlot);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndDrag(ItemSlot itemSlot)
|
||||
{
|
||||
draggedSlot = null;
|
||||
|
||||
DestroyImmediate(_tmp.gameObject, true);
|
||||
}
|
||||
|
||||
public void Drag(ItemSlot itemSlot)
|
||||
{
|
||||
_tmp.transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
public void Drop(ItemSlot dropItemSlot)
|
||||
{
|
||||
if(dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item))
|
||||
{
|
||||
EquippableItem dragItem = draggedSlot.Item as EquippableItem;
|
||||
EquippableItem dropItem = dropItemSlot.Item as EquippableItem;
|
||||
|
||||
// for changing chest to evuuipment or onventory panel !!!!
|
||||
|
||||
// if(draggedSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Unequip(this);
|
||||
// if(dropItem != null) dropItem.Equip(this);
|
||||
// }
|
||||
|
||||
// if(dropItemSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Equip(this);
|
||||
// if(dropItem != null) dropItem.Unequip(this);
|
||||
// }
|
||||
|
||||
Item draggedItem = draggedSlot.Item; // remember temporary currently dragged item
|
||||
|
||||
draggedSlot.Item = dropItemSlot.Item;
|
||||
dropItemSlot.Item = draggedItem;
|
||||
|
||||
// update items position in chest slots
|
||||
// - after close paned - items dont reset its positions
|
||||
chest.GetComponent<Chest>().SetItemOnPosition(draggedSlot.Number, draggedSlot.Item);
|
||||
chest.GetComponent<Chest>().SetItemOnPosition(dropItemSlot.Number, dropItemSlot.Item);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// will work differently depending if its chest, inventory or equipment panel
|
||||
|
@ -3,13 +3,25 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class InventoryManager : MonoBehaviour
|
||||
public class InventoryManager : BaseWarehouseController
|
||||
{
|
||||
public static int MAX_ITEMS = 5;
|
||||
|
||||
public static InventoryManager Instance;
|
||||
public List<EquippableItem> items = new List<EquippableItem>();
|
||||
|
||||
|
||||
// temporary delegate dragged item to outside static object instance to remember it
|
||||
[Space]
|
||||
[SerializeField]
|
||||
protected ISlot _draggedSlot;
|
||||
public ISlot DraggedSlot
|
||||
{
|
||||
get { return _draggedSlot; }
|
||||
set
|
||||
{
|
||||
_draggedSlot = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if(Instance == null)
|
||||
@ -23,16 +35,26 @@ public class InventoryManager : MonoBehaviour
|
||||
|
||||
public void AddToInventory(EquippableItem pickable)
|
||||
{
|
||||
if(this.items.Count <= MAX_ITEMS)
|
||||
if(this._items.Count <= MAX_ITEMS)
|
||||
{
|
||||
this.items.Add(pickable);
|
||||
this._items[this._items.Count] = pickable;
|
||||
}else {
|
||||
// show popup - inventory is full
|
||||
Debug.Log("Cent add - Inventory is full");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void SetupPanel()
|
||||
{
|
||||
if(this.dynamicPanel)
|
||||
{
|
||||
this.dynamicPanel.GetComponent<InventoryPanelController>().Setup(gameObject, _items);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// public void DropItem()
|
||||
// {
|
||||
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
68
Assets/Scripts/Inventory/InventoryPanelController.cs
Normal file
68
Assets/Scripts/Inventory/InventoryPanelController.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
public class InventoryPanelController : BasePanelController
|
||||
{
|
||||
|
||||
public override void CloseOnClick()
|
||||
{
|
||||
Destroy(gameObject); // destroy panel
|
||||
|
||||
InventoryManager.Instance.GetComponent<InventoryManager>().ClosePanel();
|
||||
}
|
||||
|
||||
public void Setup(GameObject _inventory, Dictionary<int, Item> _items)
|
||||
{
|
||||
_instance = _inventory;
|
||||
|
||||
base.Setup(_items);
|
||||
}
|
||||
|
||||
protected override ISlot SetupSlot(int key, GameObject _parent)
|
||||
{
|
||||
InventorySlot _tmpSlot = Instantiate(_blankSlot, _parent.transform.position, Quaternion.identity).GetComponent<InventorySlot>();
|
||||
_tmpSlot.transform.SetParent(_parent.transform);
|
||||
|
||||
_tmpSlot.SetupSlot(key, null, this);
|
||||
|
||||
return _tmpSlot;
|
||||
}
|
||||
|
||||
// public void Drop(ItemSlot<InventoryPanelController> dropItemSlot)
|
||||
// {
|
||||
// if(dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item))
|
||||
// {
|
||||
// EquippableItem dragItem = draggedSlot.Item as EquippableItem;
|
||||
// EquippableItem dropItem = dropItemSlot.Item as EquippableItem;
|
||||
|
||||
// // for changing chest to evuuipment or onventory panel !!!!
|
||||
|
||||
// if(draggedSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Unequip(this);
|
||||
// if(dropItem != null) dropItem.Equip(this);
|
||||
// }
|
||||
|
||||
// if(dropItemSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Equip(this);
|
||||
// if(dropItem != null) dropItem.Unequip(this);
|
||||
// }
|
||||
|
||||
// Item draggedItem = draggedSlot.Item; // remember temporary currently dragged item
|
||||
|
||||
// draggedSlot.Item = dropItemSlot.Item;
|
||||
// dropItemSlot.Item = draggedItem;
|
||||
|
||||
// // update items position in chest slots
|
||||
// // - after close paned - items dont reset its positions
|
||||
// _inventory.GetComponent<InventoryManager>().SetItemOnPosition(draggedSlot.Number, draggedSlot.Item);
|
||||
// _inventory.GetComponent<InventoryManager>().SetItemOnPosition(dropItemSlot.Number, dropItemSlot.Item);
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a6334ce379c25c458826dcd25b5e1ec
|
||||
guid: d0bff20d6fb721a449df16891030739a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -6,11 +6,7 @@ public class InventorySlot : ItemSlot
|
||||
{
|
||||
public override bool CanReceiveItem(Item item)
|
||||
{
|
||||
if(Item == null)
|
||||
return true;
|
||||
|
||||
EquippableItem equippableItem = item as EquippableItem;
|
||||
return equippableItem != null;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -6,18 +6,13 @@ using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System; // for Action type
|
||||
|
||||
public class ItemSlot : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler, IDropHandler
|
||||
public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler, IDragHandler, IDropHandler
|
||||
{
|
||||
[Header("UI Stuff to change")]
|
||||
[SerializeField] private TextMeshProUGUI slotItemNumberText;
|
||||
[SerializeField] private Image itemImage;
|
||||
|
||||
public ChestPanelController chestPanelController;
|
||||
|
||||
public event Action<ItemSlot> OnBeginDragEvent;
|
||||
public event Action<ItemSlot> OnEndDragEvent;
|
||||
public event Action<ItemSlot> OnDragEvent;
|
||||
public event Action<ItemSlot> OnDropEvent;
|
||||
public BasePanelController _PanelController;
|
||||
|
||||
private Color normalColor = Color.white;
|
||||
private Color disabledColor = new Color(1, 1, 1, 0); // transparency = 0
|
||||
@ -48,11 +43,14 @@ public class ItemSlot : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDrag
|
||||
}
|
||||
public int countStackableItems = 0;
|
||||
|
||||
public event Action<ItemSlot> OnBeginDragEvent;
|
||||
public event Action<ItemSlot> OnEndDragEvent;
|
||||
public event Action<ItemSlot> OnDragEvent;
|
||||
public event Action<ItemSlot> OnDropEvent;
|
||||
|
||||
|
||||
public void SetupInventorySlot(int _number, Item _item, ChestPanelController _chestPanelController)
|
||||
public void SetupSlot(int _number, Item _item, BasePanelController _PanelController)
|
||||
{
|
||||
chestPanelController = _chestPanelController;
|
||||
this._PanelController = _PanelController;
|
||||
|
||||
Number = _number;
|
||||
|
||||
@ -99,11 +97,6 @@ public class ItemSlot : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDrag
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool CanReceiveItem(Item item)
|
||||
{
|
||||
return true;
|
||||
|
@ -1,92 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Chest : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public GameObject chest;
|
||||
[SerializeField] public GameObject chestPanel;
|
||||
[SerializeField] public List<Item> developerList = new List<Item>(); // FOR DEVELOPER TESTE - remove later !!!
|
||||
|
||||
[SerializeField]
|
||||
public Dictionary<int, Item> itemsList = new Dictionary<int, Item>();
|
||||
|
||||
private GameObject dynamicPanel; // UI elemend created during script work
|
||||
|
||||
bool isOpen = false;
|
||||
bool isTrigerred = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
chest = gameObject; // set object on current GameObject
|
||||
|
||||
// FOR DEVELOPER TESTE - remove later !!!
|
||||
for(int i = 0; i < developerList.Count; i++)
|
||||
{
|
||||
SetItemOnPosition(i, developerList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (chestPanel && isTrigerred && !isOpen) // we can open chest only when its closed
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
OpenChest();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if (chestPanel != null)
|
||||
{
|
||||
CloseChest();
|
||||
}
|
||||
|
||||
isTrigerred = false;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag == "Player")
|
||||
{
|
||||
isTrigerred = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenChest()
|
||||
{
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
dynamicPanel = Instantiate(chestPanel, chestPanel.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child
|
||||
|
||||
dynamicPanel.transform.localPosition = chestPanel.transform.position; // prevent overwritten position by... environment???
|
||||
|
||||
dynamicPanel.GetComponent<ChestPanelController>().SetupChest(gameObject, itemsList); // bind pandel to current chest
|
||||
|
||||
isOpen = true;
|
||||
} else {
|
||||
Debug.Log("Can't find global GUI object!!!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void CloseChest()
|
||||
{
|
||||
Destroy(dynamicPanel); // destroy object from scene
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
// WARNING
|
||||
// DANGER - functon override position which may be not free
|
||||
public void SetItemOnPosition(int _keyPosition, Item _item)
|
||||
{
|
||||
itemsList[_keyPosition] = _item;
|
||||
}
|
||||
}
|
8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9477ac7958629984098c425d3a3a64fe
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
224
Assets/Scripts/UI/BasePanelController.cs
Normal file
224
Assets/Scripts/UI/BasePanelController.cs
Normal file
@ -0,0 +1,224 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
abstract public class BasePanelController : MonoBehaviour
|
||||
// where _slotT: ISlot // (A -> D, B, C)
|
||||
{
|
||||
[Header("Panel Information")]
|
||||
[SerializeField] protected GameObject _panel;
|
||||
[SerializeField] protected GameObject _blankSlot;
|
||||
[SerializeField] protected Button _panelCloseButton;
|
||||
|
||||
[Header("Object Informations")]
|
||||
[SerializeField] protected GameObject _instance;
|
||||
|
||||
// SYF
|
||||
[Header("Dragged Informations")]
|
||||
[SerializeField] protected Image _itemTemplate;
|
||||
[SerializeField] protected Image _tmp;
|
||||
|
||||
|
||||
[Header("Slots List")]
|
||||
[SerializeField] public const int MAX_SLOT_CUNT = 6 * 8;
|
||||
[SerializeField] public List<ISlot> _itemSlots = new List<ISlot>();
|
||||
|
||||
|
||||
// public event Action<ISlot> OnBeginDragEvent;
|
||||
// public event Action<ISlot> OnEndDragEvent;
|
||||
// public event Action<ISlot> OnDragEvent;
|
||||
// public event Action<ISlot> OnDropEvent;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_instance = gameObject;
|
||||
|
||||
this.InitPanelSlots();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(_panelCloseButton)
|
||||
{
|
||||
_panelCloseButton.onClick.AddListener(CloseOnClick);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void CloseOnClick();
|
||||
|
||||
|
||||
#region Main logic
|
||||
protected abstract ISlot SetupSlot(int key, GameObject _parent);
|
||||
|
||||
protected void InitPanelSlots()
|
||||
{
|
||||
if(_panel)
|
||||
{
|
||||
for(int i = 0; i < MAX_SLOT_CUNT; i++)
|
||||
{
|
||||
ISlot newSlot = SetupSlot(i, _panel);
|
||||
|
||||
// Set new Slot instance
|
||||
_itemSlots.Add(newSlot);
|
||||
|
||||
// Assign events
|
||||
_itemSlots[i].OnBeginDragEvent += BeginDrag;
|
||||
_itemSlots[i].OnEndDragEvent += EndDrag;
|
||||
_itemSlots[i].OnDragEvent += Drag;
|
||||
_itemSlots[i].OnDropEvent += Drop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void MakeDraggableItem(ItemSlot itemSlot)
|
||||
{
|
||||
if(_tmp)
|
||||
{
|
||||
_tmp.enabled = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
_tmp = Instantiate(_itemTemplate, _itemTemplate.transform.position, Quaternion.identity, globalGUI.transform);
|
||||
_tmp.transform.localPosition = _panel.transform.position;
|
||||
_tmp.sprite = itemSlot.Item.Image;
|
||||
_tmp.transform.position = Input.mousePosition;
|
||||
_tmp.enabled = true;
|
||||
} else {
|
||||
Debug.Log("Can't find global GUI object!!!");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region setup panel with content
|
||||
public void Setup(Dictionary<int, Item> _items)
|
||||
{
|
||||
SetPanelItems(_items);
|
||||
}
|
||||
|
||||
private void SetPanelItems(Dictionary<int, Item> _items)
|
||||
{
|
||||
foreach(int key in _items.Keys)
|
||||
{
|
||||
_itemSlots[key].SetItem(_items[key]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region base panel operations
|
||||
public bool AddItem(Item _item)
|
||||
{
|
||||
for(int i = 0; i < _itemSlots.Count; i++)
|
||||
{
|
||||
if(_itemSlots[i].Item == null)
|
||||
{
|
||||
_itemSlots[i].Item = _item;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveItem(Item _item)
|
||||
{
|
||||
for(int i = 0; i < _itemSlots.Count; i++)
|
||||
{
|
||||
if(_itemSlots[i].Item == _item)
|
||||
{
|
||||
_itemSlots[i].Item = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsFull()
|
||||
{
|
||||
for(int i = 0; i < _itemSlots.Count; i++)
|
||||
{
|
||||
if(_itemSlots[i].Item == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Drag & Drop
|
||||
public void BeginDrag(ItemSlot itemSlot)
|
||||
{
|
||||
if (itemSlot.Item != null)
|
||||
{
|
||||
InventoryManager.Instance.DraggedSlot = itemSlot;
|
||||
|
||||
MakeDraggableItem(itemSlot);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndDrag(ItemSlot itemSlot)
|
||||
{
|
||||
InventoryManager.Instance.DraggedSlot = null;
|
||||
|
||||
DestroyImmediate(_tmp.gameObject, true);
|
||||
|
||||
// apply list of items
|
||||
for (int i = 0; i < _itemSlots.Count; i++)
|
||||
{
|
||||
if (_itemSlots[i].Item != null)
|
||||
{
|
||||
_instance.GetComponent<BaseWarehouseController>().SetItemOnPosition(i, _itemSlots[i].Item);
|
||||
}
|
||||
else
|
||||
{
|
||||
_instance.GetComponent<BaseWarehouseController>().RemoveItemFromPosition(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Drag(ItemSlot itemSlot)
|
||||
{
|
||||
_tmp.transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
public void Drop(ItemSlot dropItemSlot)
|
||||
{
|
||||
if (dropItemSlot.CanReceiveItem(InventoryManager.Instance.DraggedSlot.Item) && InventoryManager.Instance.DraggedSlot.CanReceiveItem(dropItemSlot.Item))
|
||||
{
|
||||
EquippableItem dragItem = InventoryManager.Instance.DraggedSlot.Item as EquippableItem;
|
||||
EquippableItem dropItem = dropItemSlot.Item as EquippableItem;
|
||||
|
||||
// for changing chest to evuuipment or onventory panel !!!!
|
||||
|
||||
// if(draggedSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Unequip(this);
|
||||
// if(dropItem != null) dropItem.Equip(this);
|
||||
// }
|
||||
|
||||
// if(dropItemSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Equip(this);
|
||||
// if(dropItem != null) dropItem.Unequip(this);
|
||||
// }
|
||||
|
||||
Item draggedItem = InventoryManager.Instance.DraggedSlot.Item; // remember temporary currently dragged item
|
||||
|
||||
InventoryManager.Instance.DraggedSlot.Item = dropItemSlot.Item;
|
||||
dropItemSlot.Item = draggedItem;
|
||||
|
||||
// update items position in chest slots
|
||||
// - after close paned - items dont reset its positions
|
||||
_instance.GetComponent<BaseWarehouseController>().SetItemOnPosition(InventoryManager.Instance.DraggedSlot.Number, InventoryManager.Instance.DraggedSlot.Item);
|
||||
_instance.GetComponent<BaseWarehouseController>().SetItemOnPosition(dropItemSlot.Number, dropItemSlot.Item);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
11
Assets/Scripts/UI/BasePanelController.cs.meta
Normal file
11
Assets/Scripts/UI/BasePanelController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 15919bbecc01e444bbe2a22c7840a518
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
65
Assets/Scripts/UI/BaseWarehouseController.cs
Normal file
65
Assets/Scripts/UI/BaseWarehouseController.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// T will be type panel: inventory, equipment, chest
|
||||
abstract public class BaseWarehouseController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public GameObject _panel;
|
||||
[SerializeField] public Dictionary<int, Item> _items = new Dictionary<int, Item>();
|
||||
|
||||
|
||||
protected GameObject dynamicPanel;
|
||||
|
||||
public bool isOpen = false;
|
||||
|
||||
|
||||
// Create panel instance on scene on special position and passed content (item list)
|
||||
public void OpenPanel()
|
||||
{
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
this.dynamicPanel = Instantiate(_panel, _panel.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child
|
||||
|
||||
this.dynamicPanel.transform.localPosition = _panel.transform.position; // prevent overwritten position by... environment???
|
||||
|
||||
this.SetupPanel(); // bind pandel to current chest
|
||||
|
||||
isOpen = true;
|
||||
} else {
|
||||
Debug.Log("Can't find global GUI object!!!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public virtual void ClosePanel()
|
||||
{
|
||||
Destroy(dynamicPanel);
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
protected abstract void SetupPanel();
|
||||
|
||||
// public virtual void CloseOnClick()
|
||||
// {
|
||||
// Destroy(gameObject); // destroy panel
|
||||
|
||||
// if(_panel)
|
||||
// {
|
||||
// _inventory.GetComponent<InventoryManager>().ClosePanel();
|
||||
// }
|
||||
// }
|
||||
|
||||
public void SetItemOnPosition(int _keyPosition, Item _item)
|
||||
{
|
||||
this._items[_keyPosition] = _item;
|
||||
}
|
||||
|
||||
public void RemoveItemFromPosition(int _keyPosition)
|
||||
{
|
||||
this._items.Remove(_keyPosition);
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/UI/BaseWarehouseController.cs.meta
Normal file
11
Assets/Scripts/UI/BaseWarehouseController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 967250d8d9011314e8c6d1e58b524211
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DragDropItemManager : MonoBehaviour
|
||||
interface IPanel
|
||||
{
|
||||
|
||||
}
|
11
Assets/Scripts/UI/IPanel.cs.meta
Normal file
11
Assets/Scripts/UI/IPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdf13082744b57e4b89ab42e4d957668
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Assets/Scripts/UI/ISlot.cs
Normal file
25
Assets/Scripts/UI/ISlot.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
public interface ISlot
|
||||
{
|
||||
int Number { get; set; }
|
||||
Item Item { get; set; }
|
||||
|
||||
// enum typ dziecka
|
||||
// A : enum A
|
||||
// B : enum B
|
||||
event Action<ItemSlot> OnBeginDragEvent;
|
||||
event Action<ItemSlot> OnEndDragEvent;
|
||||
event Action<ItemSlot> OnDragEvent;
|
||||
event Action<ItemSlot> OnDropEvent;
|
||||
//(B)Islot // as B
|
||||
|
||||
public void SetupSlot(int _number, Item _item, BasePanelController _PanelController);
|
||||
public void SetItem(Item _item);
|
||||
bool CanReceiveItem(Item item);
|
||||
}
|
11
Assets/Scripts/UI/ISlot.cs.meta
Normal file
11
Assets/Scripts/UI/ISlot.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 053177b3b06860c44a5f3ecd41916d04
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user