VIF Very Important Fix
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6877176a0a
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@ -43,7 +43,7 @@ public class AStarPathfindingAgent : MonoBehaviour
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public void FindPath()
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public void FindPath()
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{
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{
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var player = FindObjectOfType<Player>().gameObject;
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var player = FindObjectOfType<Player>().gameObject;
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Debug.Log("Findign Path");
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Debug.Log("Finding Path");
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point = player.transform.position;
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point = player.transform.position;
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FindPoint();
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FindPoint();
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@ -15,9 +15,10 @@ public class NodeMap : MonoBehaviour
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public bool hasEverRun = false;
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public bool hasEverRun = false;
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public Tilemap tilemap;
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public Tilemap tilemap;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void LateUpdate()
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void Start()
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{
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{
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if (!hasEverRun){
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DataFromTiles = new Dictionary<TileBase, TileData>();
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DataFromTiles = new Dictionary<TileBase, TileData>();
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foreach (var tileData in TileDatas)
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foreach (var tileData in TileDatas)
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{
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{
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@ -26,12 +27,24 @@ public class NodeMap : MonoBehaviour
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DataFromTiles.Add(tile, tileData);
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DataFromTiles.Add(tile, tileData);
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}
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}
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}
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}
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hasEverRun = true;
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hasEverRun = true;
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CreateNodes();
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CreateNodes();
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TileCheck();
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TileCheck();
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}
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}
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public void Generate()
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{
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DataFromTiles = new Dictionary<TileBase, TileData>();
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foreach (var tileData in TileDatas)
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{
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foreach (var tile in tileData.Tiles)
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{
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DataFromTiles.Add(tile, tileData);
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}
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}
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hasEverRun = true;
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CreateNodes();
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TileCheck();
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}
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}
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@ -16,15 +16,26 @@ public class TileMapGenerator : MonoBehaviour
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public Tile ground1, wall1, corner_left_up, corner_left_down, corner_right_down, corner_right_up, left, right, up, down;
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public Tile ground1, wall1, corner_left_up, corner_left_down, corner_right_down, corner_right_up, left, right, up, down;
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public Graph graph;
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public Graph graph;
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public List<Vector3> availablePos;
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public List<Vector3> availablePos;
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public bool generated=false;
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public bool nodeMapGenerated = false;
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private void Start()
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private void Start()
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{
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{
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while (!Generate())
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while (!(generated=Generate()))
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{
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{
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}
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}
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}
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}
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void Update()
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{
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if (generated && !nodeMapGenerated)
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{
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GameObject.FindObjectOfType<NodeMap>().Generate();
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nodeMapGenerated = true;
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}
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}
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bool Generate()
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bool Generate()
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{
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{
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@ -134,9 +145,4 @@ public class TileMapGenerator : MonoBehaviour
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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