VIF Very Important Fix
This commit is contained in:
parent
6877176a0a
commit
a41293eaa4
@ -43,7 +43,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
public void FindPath()
|
||||
{
|
||||
var player = FindObjectOfType<Player>().gameObject;
|
||||
Debug.Log("Findign Path");
|
||||
Debug.Log("Finding Path");
|
||||
point = player.transform.position;
|
||||
|
||||
FindPoint();
|
||||
|
@ -15,9 +15,10 @@ public class NodeMap : MonoBehaviour
|
||||
public bool hasEverRun = false;
|
||||
public Tilemap tilemap;
|
||||
// Start is called before the first frame update
|
||||
void LateUpdate()
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (!hasEverRun){
|
||||
DataFromTiles = new Dictionary<TileBase, TileData>();
|
||||
foreach (var tileData in TileDatas)
|
||||
{
|
||||
@ -26,12 +27,24 @@ public class NodeMap : MonoBehaviour
|
||||
DataFromTiles.Add(tile, tileData);
|
||||
}
|
||||
}
|
||||
|
||||
hasEverRun = true;
|
||||
CreateNodes();
|
||||
TileCheck();
|
||||
}
|
||||
}
|
||||
|
||||
public void Generate()
|
||||
{
|
||||
DataFromTiles = new Dictionary<TileBase, TileData>();
|
||||
foreach (var tileData in TileDatas)
|
||||
{
|
||||
foreach (var tile in tileData.Tiles)
|
||||
{
|
||||
DataFromTiles.Add(tile, tileData);
|
||||
}
|
||||
}
|
||||
hasEverRun = true;
|
||||
CreateNodes();
|
||||
TileCheck();
|
||||
}
|
||||
|
||||
|
||||
|
@ -16,15 +16,26 @@ public class TileMapGenerator : MonoBehaviour
|
||||
public Tile ground1, wall1, corner_left_up, corner_left_down, corner_right_down, corner_right_up, left, right, up, down;
|
||||
public Graph graph;
|
||||
public List<Vector3> availablePos;
|
||||
public bool generated=false;
|
||||
public bool nodeMapGenerated = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
while (!Generate())
|
||||
while (!(generated=Generate()))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (generated && !nodeMapGenerated)
|
||||
{
|
||||
GameObject.FindObjectOfType<NodeMap>().Generate();
|
||||
nodeMapGenerated = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Generate()
|
||||
{
|
||||
@ -134,9 +145,4 @@ public class TileMapGenerator : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user