diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index b4c3c1b7..48fc790b 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -133,6 +133,7 @@
+
@@ -270,6 +271,7 @@
+
@@ -323,8 +325,6 @@
-
-
diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs
index a02b5d9e..a3787f77 100644
--- a/Assets/NewGame.cs
+++ b/Assets/NewGame.cs
@@ -60,7 +60,29 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
// --------------------------------------------------------------------
-
+ //DEFAULT CONTROLS
+ if (!PlayerPrefs.HasKey("Interact"))
+ {
+ PlayerPrefs.SetString("Interact","E");
+ }
+ if (!PlayerPrefs.HasKey("Attack"))
+ {
+ PlayerPrefs.SetString("Attack","Space");
+ }
+ if (!PlayerPrefs.HasKey("Skills"))
+ {
+ PlayerPrefs.SetString("Skills","U");
+ }
+ if (!PlayerPrefs.HasKey("Inventory"))
+ {
+ PlayerPrefs.SetString("Inventory","I");
+ }
+ if (!PlayerPrefs.HasKey("Settings"))
+ {
+ PlayerPrefs.SetString("Settings","Escape");
+ }
+ // --------------------------------------------------------------------
+
//LETTER --------------------------------------------------------------
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
diff --git a/Assets/Scripts/KeyBindScript.cs b/Assets/Scripts/KeyBindScript.cs
index ea8143d9..ea860122 100644
--- a/Assets/Scripts/KeyBindScript.cs
+++ b/Assets/Scripts/KeyBindScript.cs
@@ -37,7 +37,7 @@ public class KeyBindScript : MonoBehaviour
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
- keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","S6pace")));
+ keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
//Sets the text on the buttons
//interaction.text = keys["Interact"].ToString();