Merge branch 'master' into mission
@ -2,10 +2,8 @@
|
|||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
@ -13,8 +11,7 @@
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|||||||
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@ -30,9 +27,8 @@
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|||||||
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@ -40,9 +36,8 @@
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|||||||
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@ -282,22 +277,22 @@
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||||||
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||||||
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|
||||||
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@ -13,8 +11,7 @@
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|||||||
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@ -30,9 +27,8 @@
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|||||||
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|
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@ -40,9 +36,8 @@
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@ -60,10 +55,12 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@ -91,6 +88,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
|
||||||
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|
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|
||||||
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|
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|
||||||
<Compile Include="Assets\BreakOre.cs" />
|
<Compile Include="Assets\BreakOre.cs" />
|
||||||
@ -103,6 +101,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" />
|
||||||
<Compile Include="Assets\Mercenary.cs" />
|
<Compile Include="Assets\Mercenary.cs" />
|
||||||
<Compile Include="Assets\DisplayExpStatus.cs" />
|
<Compile Include="Assets\DisplayExpStatus.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\KeyBindScript.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" />
|
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|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" />
|
||||||
@ -125,6 +124,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
||||||
|
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
||||||
<Compile Include="Assets\healthText.cs" />
|
<Compile Include="Assets\healthText.cs" />
|
||||||
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
||||||
@ -143,6 +143,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
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|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
||||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||||
@ -151,6 +152,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
||||||
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
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|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
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|
||||||
|
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|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
||||||
@ -181,6 +183,7 @@
|
|||||||
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
||||||
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||||
@ -213,6 +216,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||||
<Compile Include="Assets\ParticleDisable.cs" />
|
<Compile Include="Assets\ParticleDisable.cs" />
|
||||||
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||||
<Compile Include="Assets\NPCType.cs" />
|
<Compile Include="Assets\NPCType.cs" />
|
||||||
@ -225,6 +229,7 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||||
|
<Compile Include="Assets\SwitchSprite.cs" />
|
||||||
<Compile Include="Assets\ManageExpBar.cs" />
|
<Compile Include="Assets\ManageExpBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||||
@ -243,16 +248,19 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
||||||
<Compile Include="Assets\TakingDamage.cs" />
|
<Compile Include="Assets\TakingDamage.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
||||||
<Compile Include="Assets\StartOnEnter.cs" />
|
<Compile Include="Assets\StartOnEnter.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
||||||
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
||||||
@ -268,10 +276,6 @@
|
|||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\Player.cs" />
|
<Compile Include="Assets\Scripts\Player.cs" />
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||||
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
||||||
@ -518,7 +522,7 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HardLight2D">
|
<Reference Include="HardLight2D">
|
||||||
<HintPath>C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
@ -866,94 +870,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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wrapU: 1
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wrapV: 1
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wrapW: 1
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buildTarget: DefaultTexturePlatform
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@ -6,6 +6,8 @@ public class LevelUpPopUp : MonoBehaviour
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{
|
{
|
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public int lvlup;
|
public int lvlup;
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public GameObject lvlUpPopUpPanel;
|
public GameObject lvlUpPopUpPanel;
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|
public GameObject border;
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|
public GameObject border1;
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|
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void Update()
|
void Update()
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{
|
{
|
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@ -19,9 +21,13 @@ public class LevelUpPopUp : MonoBehaviour
|
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IEnumerator LvlUpTimer()
|
IEnumerator LvlUpTimer()
|
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{
|
{
|
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lvlUpPopUpPanel.SetActive(true);
|
lvlUpPopUpPanel.SetActive(true);
|
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|
border.SetActive(true);
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|
border1.SetActive(true);
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PlayerPrefs.SetInt("LvlUpPopUp", 0);
|
PlayerPrefs.SetInt("LvlUpPopUp", 0);
|
||||||
yield return new WaitForSeconds(5);
|
yield return new WaitForSeconds(5);
|
||||||
lvlUpPopUpPanel.SetActive(false);
|
lvlUpPopUpPanel.SetActive(false);
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||||||
|
border.SetActive(false);
|
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|
border1.SetActive(false);
|
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}
|
}
|
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|
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}
|
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32
Assets/Resources/Items/GreenBoots.asset
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@ -130,7 +129,7 @@ CircleCollider2D:
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@ -53340,7 +53265,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -53603,7 +53526,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 0.7, y: 0.7, z: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Father: {fileID: 1052797815}
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@ -53727,7 +53647,6 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -53803,7 +53722,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -53819,7 +53737,6 @@ TilemapRenderer:
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@ -53970,7 +53887,6 @@ RectTransform:
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@ -54134,7 +54050,6 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -54216,7 +54131,6 @@ RectTransform:
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@ -54326,7 +54240,6 @@ RectTransform:
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@ -54535,7 +54447,6 @@ RectTransform:
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@ -54825,7 +54735,6 @@ Transform:
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@ -54957,7 +54865,6 @@ RectTransform:
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -24879,6 +25064,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Panel: {fileID: 1608355680}
|
Panel: {fileID: 1608355680}
|
||||||
|
keybindMenu: {fileID: 0}
|
||||||
--- !u!114 &1382919691
|
--- !u!114 &1382919691
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -24990,6 +25176,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Panel: {fileID: 630262873}
|
Panel: {fileID: 630262873}
|
||||||
|
keybindMenu: {fileID: 0}
|
||||||
--- !u!114 &1418513961
|
--- !u!114 &1418513961
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -25526,6 +25713,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Panel: {fileID: 1608355680}
|
Panel: {fileID: 1608355680}
|
||||||
|
keybindMenu: {fileID: 0}
|
||||||
--- !u!114 &1470860480
|
--- !u!114 &1470860480
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -25841,6 +26029,11 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 7b852f4c11744f74d93a7c35435bb4eb, type: 3}
|
m_Script: {fileID: 11500000, guid: 7b852f4c11744f74d93a7c35435bb4eb, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
drunk: 0
|
||||||
|
max: 0
|
||||||
|
duration: 0
|
||||||
|
speed: 10
|
||||||
|
temp: {x: 0, y: 0, z: 0}
|
||||||
--- !u!81 &1510671360
|
--- !u!81 &1510671360
|
||||||
AudioListener:
|
AudioListener:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -26903,6 +27096,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Panel: {fileID: 228588811}
|
Panel: {fileID: 228588811}
|
||||||
|
keybindMenu: {fileID: 0}
|
||||||
--- !u!114 &1631746952
|
--- !u!114 &1631746952
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -28308,6 +28502,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Panel: {fileID: 1899406335}
|
Panel: {fileID: 1899406335}
|
||||||
|
keybindMenu: {fileID: 0}
|
||||||
--- !u!114 &1816694443
|
--- !u!114 &1816694443
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -29695,6 +29890,7 @@ Transform:
|
|||||||
- {fileID: 437961818}
|
- {fileID: 437961818}
|
||||||
- {fileID: 1446355165}
|
- {fileID: 1446355165}
|
||||||
- {fileID: 515630087}
|
- {fileID: 515630087}
|
||||||
|
- {fileID: 254153939}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 9
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -29766,6 +29962,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Panel: {fileID: 713544293}
|
Panel: {fileID: 713544293}
|
||||||
|
keybindMenu: {fileID: 0}
|
||||||
--- !u!114 &2132145655
|
--- !u!114 &2132145655
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -6,6 +6,13 @@ public class CamerFollow : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
private Transform playerTransform;
|
private Transform playerTransform;
|
||||||
|
private float xx;
|
||||||
|
private float yy;
|
||||||
|
public int drunk;
|
||||||
|
public float max;
|
||||||
|
public float duration;
|
||||||
|
public float speed = 10.0f;
|
||||||
|
public Vector3 temp;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -15,11 +22,64 @@ public class CamerFollow : MonoBehaviour
|
|||||||
|
|
||||||
void LateUpdate()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
// we store current camera's position here
|
speed = 3f;
|
||||||
Vector3 temp = transform.position;
|
max = 0.8f;
|
||||||
temp.x = playerTransform.position.x;
|
duration += Time.deltaTime;
|
||||||
temp.y = playerTransform.position.y;
|
drunk = PlayerPrefs.GetInt("drunk");
|
||||||
transform.position = temp;
|
if(drunk == 1)
|
||||||
|
{
|
||||||
|
if(duration >= max)
|
||||||
|
{
|
||||||
|
temp = transform.position;
|
||||||
|
xx = Random.Range(-3.0f, 3.0f);
|
||||||
|
yy = Random.Range(-3.0f, 3.0f);
|
||||||
|
temp.x = playerTransform.position.x + xx;
|
||||||
|
temp.y = playerTransform.position.y + yy;
|
||||||
|
duration = 0f;
|
||||||
|
}
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
|
||||||
|
if(transform.position.x == temp.x && transform.position.y == temp.y)
|
||||||
|
{
|
||||||
|
xx = Random.Range(-4.0f, 4.0f);
|
||||||
|
yy = Random.Range(-4.0f, 4.0f);
|
||||||
|
temp.x = playerTransform.position.x + xx;
|
||||||
|
temp.y = playerTransform.position.y + yy;
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if(drunk == 2)
|
||||||
|
{
|
||||||
|
temp.x = playerTransform.position.x;
|
||||||
|
temp.y = playerTransform.position.y;
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
|
||||||
|
if(playerTransform.position.x == transform.position.x && playerTransform.position.y == transform.position.y)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("drunk", 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// we store current camera's position here
|
||||||
|
Vector3 temp = transform.position;
|
||||||
|
temp.x = playerTransform.position.x;
|
||||||
|
temp.y = playerTransform.position.y;
|
||||||
|
transform.position = temp;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Drink()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("drunk", 1);
|
||||||
|
StartCoroutine(SoberUp());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public IEnumerator SoberUp()
|
||||||
|
{
|
||||||
|
yield return new WaitForSecondsRealtime(10);
|
||||||
|
PlayerPrefs.SetInt("drunk", 2);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
public float attackRadius;
|
public float attackRadius;
|
||||||
public Transform homePosition;
|
public Transform homePosition;
|
||||||
|
|
||||||
public float roundingDistance;
|
public float roundingDistance = 0.2f;
|
||||||
private Rigidbody2D myRigidbody;
|
private Rigidbody2D myRigidbody;
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
public GameObject other;
|
public GameObject other;
|
||||||
@ -70,6 +70,8 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
target = GameObject.FindWithTag("Player").transform;
|
target = GameObject.FindWithTag("Player").transform;
|
||||||
other = GameObject.FindWithTag("Player");
|
other = GameObject.FindWithTag("Player");
|
||||||
|
|
||||||
|
roundingDistance = 1.3f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -136,11 +138,15 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
|
|
||||||
if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||||
{
|
{
|
||||||
StopAllCoroutines();
|
//transform.position = Vector2.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
||||||
transform.position = Vector2.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
agent.point = path[currentPoint].position;
|
||||||
|
|
||||||
|
agent.FindPoint();
|
||||||
|
StartCoroutine(agent.FollowPath());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Debug.Log("Change");
|
||||||
changeGoal();
|
changeGoal();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -230,6 +236,7 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
|
|
||||||
private void changeGoal()
|
private void changeGoal()
|
||||||
{
|
{
|
||||||
|
Debug.Log("changeGoal Goal");
|
||||||
if (currentPoint == path.Length - 1)
|
if (currentPoint == path.Length - 1)
|
||||||
{
|
{
|
||||||
currentPoint = 0;
|
currentPoint = 0;
|
||||||
@ -240,5 +247,6 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
currentPoint++;
|
currentPoint++;
|
||||||
currentGoal = path[currentPoint];
|
currentGoal = path[currentPoint];
|
||||||
}
|
}
|
||||||
|
Debug.Log(currentPoint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
130
Assets/Scripts/KeyBindScript.cs
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class KeyBindScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is the dictionary, that contains all our keybinds
|
||||||
|
/// </summary>
|
||||||
|
private Dictionary<string, KeyCode> keys = new Dictionary<string, KeyCode>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// References to the button objects, these are used for showing the current keybinds
|
||||||
|
/// </summary>
|
||||||
|
public Text interaction, skills, settings, attack, inventory;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The key, that we are binding atm.
|
||||||
|
/// </summary>
|
||||||
|
private GameObject currentKey;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The normal color of the buttons
|
||||||
|
/// </summary>
|
||||||
|
private Color32 normal = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The highlighted color of the buttons
|
||||||
|
/// </summary>
|
||||||
|
private Color32 slected = new Color32(239, 116, 36, 255);
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
||||||
|
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Esc")));
|
||||||
|
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
||||||
|
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
||||||
|
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
||||||
|
|
||||||
|
//Sets the text on the buttons
|
||||||
|
interaction.text = keys["Interact"].ToString();
|
||||||
|
skills.text = keys["Settings"].ToString();
|
||||||
|
settings.text = keys["Inventory"].ToString();
|
||||||
|
attack.text = keys["Skills"].ToString();
|
||||||
|
inventory.text = keys["Attack"].ToString();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
//Simulates movement and usage of the keys
|
||||||
|
if (Input.GetKeyDown(keys["Up"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Up");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Down"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Down");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Left"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Left");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Right"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Right");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Jump"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Jump");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}*/
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if (currentKey != null) //If we have selected a key, that we want to edit
|
||||||
|
{
|
||||||
|
Event e = Event.current; //Stores the event
|
||||||
|
|
||||||
|
if (e.isKey) //If we pressed a key on the keyboard, then we need to assign it to the selected key
|
||||||
|
{
|
||||||
|
keys[currentKey.name] = e.keyCode; //Sets the current key
|
||||||
|
currentKey.transform.GetChild(0).GetComponent<Text>().text = e.keyCode.ToString(); //Sets the text
|
||||||
|
currentKey.GetComponent<Image>().color = normal; //Sets thecolor
|
||||||
|
currentKey = null; //Deselects the key
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes a keybind
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="clicked">The clicked button</param>
|
||||||
|
public void ChangeKey(GameObject clicked)
|
||||||
|
{
|
||||||
|
if (currentKey != null) //If we have a selected key, then we need to deselect
|
||||||
|
{
|
||||||
|
currentKey.GetComponent<Image>().color = normal; //Sets the color to normal
|
||||||
|
}
|
||||||
|
|
||||||
|
currentKey = clicked; //Sets the new clicked key as the current key
|
||||||
|
|
||||||
|
currentKey.GetComponent<Image>().color = slected; //Set the color as selected
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Saves the new keybinds
|
||||||
|
/// </summary>
|
||||||
|
public void SaveKeys()
|
||||||
|
{
|
||||||
|
foreach (var key in keys) //Runs through the dictionary
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/KeyBindScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f67464cc7cfe28c47a5c60d73ed6314e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -81,17 +81,27 @@ public class NPCFollowing : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if (approaching)
|
else if (approaching)
|
||||||
{
|
{
|
||||||
//start dialogue here we want uga bunga
|
//start dialogue here
|
||||||
|
|
||||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
|
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
|
||||||
|
|
||||||
|
agent.path.Clear(); // if we are able to talgk we dont want go go further player
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (!approaching && isAfterAction)
|
else if (!approaching && isAfterAction)
|
||||||
{
|
{
|
||||||
|
Debug.Log(Vector2.Distance(transform.position, homePosition));
|
||||||
|
Debug.Log(homePosition);
|
||||||
if (Vector2.Distance(transform.position, homePosition) > 0.05)
|
if (Vector2.Distance(transform.position, homePosition) > 0.05)
|
||||||
{
|
{
|
||||||
transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
|
//transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
|
||||||
|
agent.point = homePosition;
|
||||||
|
|
||||||
|
|
||||||
|
agent.FindPoint();
|
||||||
|
|
||||||
|
StartCoroutine(agent.FollowPath());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -12,6 +12,8 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
public bool isChasing;
|
public bool isChasing;
|
||||||
private Animator myAnim;
|
private Animator myAnim;
|
||||||
|
|
||||||
|
public Vector3 point;
|
||||||
|
|
||||||
public List<Node> path;
|
public List<Node> path;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
@ -37,8 +39,16 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
|
|
||||||
public void FindPath()
|
public void FindPath()
|
||||||
{
|
{
|
||||||
Pathfinder.FindPath(transform.position,Pathfinder.Player.position, this);
|
var player = FindObjectOfType<Player>().gameObject;
|
||||||
|
|
||||||
|
point = player.transform.position;
|
||||||
|
|
||||||
|
FindPoint();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FindPoint()
|
||||||
|
{
|
||||||
|
Pathfinder.FindPath(transform.position, point, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator FollowPath()
|
public IEnumerator FollowPath()
|
||||||
@ -60,7 +70,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
{
|
{
|
||||||
currentWorldPosition = transform.position;
|
currentWorldPosition = transform.position;
|
||||||
//if (transform.position == currentWaypoint.worldPosition)
|
//if (transform.position == currentWaypoint.worldPosition)
|
||||||
if (Vector3.Distance(transform.position, currentWaypoint.worldPosition)<0.01f)
|
if (Vector3.Distance(transform.position, currentWaypoint.worldPosition)<0.001f)
|
||||||
{
|
{
|
||||||
targetIndex++;
|
targetIndex++;
|
||||||
bool reachedPosition = targetIndex >= path.Count;
|
bool reachedPosition = targetIndex >= path.Count;
|
||||||
@ -74,11 +84,11 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
|
|
||||||
Vector3 current = transform.position;
|
Vector3 current = transform.position;
|
||||||
Vector3 target = currentWaypoint.worldPosition;
|
Vector3 target = currentWaypoint.worldPosition;
|
||||||
if (Pathfinder.Player.position.x < current.x)
|
if (point.x < current.x)
|
||||||
{
|
{
|
||||||
myAnim.SetBool("Left", true);
|
myAnim.SetBool("Left", true);
|
||||||
}
|
}
|
||||||
if (Pathfinder.Player.position.x >= current.x)
|
if (point.x >= current.x)
|
||||||
{
|
{
|
||||||
myAnim.SetBool("Left", false);
|
myAnim.SetBool("Left", false);
|
||||||
}
|
}
|
||||||
|
@ -4,13 +4,13 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Pathfinding : MonoBehaviour
|
public class Pathfinding : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform Player;
|
// public Transform Player;
|
||||||
|
|
||||||
public NodeMap Map;
|
public NodeMap Map;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Player = FindObjectOfType<Player>().transform;
|
//Player = FindObjectOfType<Player>().transform;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -29,6 +29,7 @@ public class Pathfinding : MonoBehaviour
|
|||||||
|
|
||||||
while (openSet.Count > 0) {
|
while (openSet.Count > 0) {
|
||||||
Node node = openSet[0];
|
Node node = openSet[0];
|
||||||
|
|
||||||
for (int i = 1; i < openSet.Count; i ++) {
|
for (int i = 1; i < openSet.Count; i ++) {
|
||||||
if (openSet[i].FCost < node.FCost || openSet[i].FCost == node.FCost) {
|
if (openSet[i].FCost < node.FCost || openSet[i].FCost == node.FCost) {
|
||||||
if (openSet[i].hCost < node.hCost)
|
if (openSet[i].hCost < node.hCost)
|
||||||
|
@ -16,4 +16,5 @@ MonoBehaviour:
|
|||||||
- {fileID: 11400000, guid: 8c3ddee63bc5db14db29c992ee3723b7, type: 2}
|
- {fileID: 11400000, guid: 8c3ddee63bc5db14db29c992ee3723b7, type: 2}
|
||||||
- {fileID: 11400000, guid: 0ee6194169e25d549b4d73f743602734, type: 2}
|
- {fileID: 11400000, guid: 0ee6194169e25d549b4d73f743602734, type: 2}
|
||||||
- {fileID: 11400000, guid: 329a66bde198f1940b719c63b8a3a0e6, type: 2}
|
- {fileID: 11400000, guid: 329a66bde198f1940b719c63b8a3a0e6, type: 2}
|
||||||
|
- {fileID: 11400000, guid: 5c6bb9f647437dd4abf63fe1280c5512, type: 2}
|
||||||
walkable: 1
|
walkable: 1
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -54,5 +55,10 @@ namespace GUI_Scripts
|
|||||||
Panel.SetActive(false);
|
Panel.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField] private CanvasGroup keybindMenu;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
Assets/Sprites/Monsters Sprites/FireSmallA.png
Normal file
After Width: | Height: | Size: 557 B |
252
Assets/Sprites/Monsters Sprites/FireSmallA.png.meta
Normal file
@ -0,0 +1,252 @@
|
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|
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guid: 0fc0db54efa4e094090566e6466474b6
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|
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|
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|
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|
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|
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|
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|
second: FireSmallA_0
|
||||||
|
- first:
|
||||||
|
213: -362808699246304422
|
||||||
|
second: FireSmallA_1
|
||||||
|
- first:
|
||||||
|
213: -9205537952567978889
|
||||||
|
second: FireSmallA_2
|
||||||
|
- first:
|
||||||
|
213: -3604836520324674020
|
||||||
|
second: FireSmallA_3
|
||||||
|
- first:
|
||||||
|
213: -8497330398670640627
|
||||||
|
second: FireSmallA_4
|
||||||
|
- first:
|
||||||
|
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|
||||||
|
second: FireSmallA_5
|
||||||
|
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|
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mipMapsPreserveCoverage: 0
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|
alphaTestReferenceValue: 0.5
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 16
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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|
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|
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spriteTessellationDetail: -1
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|
textureType: 8
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||||||
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|
platformSettings:
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|
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|
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|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
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||||||
|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
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|
buildTarget: Standalone
|
||||||
|
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||||||
|
resizeAlgorithm: 0
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|
textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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overridden: 0
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androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
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|
name: FireSmallA_0
|
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|
rect:
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|
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|
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|
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outline: []
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|
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|
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|
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|
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|
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|
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|
rect:
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
- serializedVersion: 2
|
||||||
|
name: FireSmallA_2
|
||||||
|
rect:
|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
outline: []
|
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|
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|
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|
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|
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|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: FireSmallA_3
|
||||||
|
rect:
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
pivot: {x: 0, y: 0}
|
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|
border: {x: 0, y: 0, z: 0, w: 0}
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|
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|
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|
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|
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|
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|
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||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: FireSmallA_4
|
||||||
|
rect:
|
||||||
|
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|
||||||
|
x: 64
|
||||||
|
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|
||||||
|
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|
||||||
|
height: 16
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: FireSmallA_5
|
||||||
|
rect:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
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|
BIN
Assets/Sprites/Monsters Sprites/FireSmallASide.png
Normal file
After Width: | Height: | Size: 612 B |
252
Assets/Sprites/Monsters Sprites/FireSmallASide.png.meta
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
213: -600793787656853388
|
||||||
|
second: FireSmallASide_3
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
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|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
linearTexture: 0
|
||||||
|
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|
||||||
|
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57
Assets/SwitchSprite.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SwitchSprite : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool inRange = false;
|
||||||
|
public Sprite[] sprites;
|
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|
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|
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|
public int current;
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|
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|
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|
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|
void Start()
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|
{
|
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|
availableSprites.Add(1);
|
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|
}
|
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|
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|
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|
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|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
{
|
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|
inRange = true;
|
||||||
|
}
|
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|
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|
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|
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||||||
|
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|
||||||
|
{
|
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|
if (collision.tag == "Player")
|
||||||
|
{
|
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|
inRange = true;
|
||||||
|
}
|
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|
}
|
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|
|
||||||
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
inRange = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (inRange == true)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.E) && current != 1)
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[0];
|
||||||
|
current = 1;
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.E) && current == 1)
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[1];
|
||||||
|
current = 0;
|
||||||
|
}
|
||||||
|
|
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|
}
|
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|
}
|
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|
}
|
11
Assets/SwitchSprite.cs.meta
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20
Scriptum.sln
@ -1,9 +1,9 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -11,14 +11,14 @@ Global
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Release|Any CPU = Release|Any CPU
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@ -6,34 +6,34 @@ EditorUserSettings:
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