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diff --git a/Assets/Scripts/ChangeScene.cs b/Assets/Scripts/ChangeScene.cs
index 2bb6f962..1828c47c 100644
--- a/Assets/Scripts/ChangeScene.cs
+++ b/Assets/Scripts/ChangeScene.cs
@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
+using System;
public class ChangeScene : MonoBehaviour
{
@@ -9,4 +10,12 @@ public class ChangeScene : MonoBehaviour
{
SceneManager.LoadScene(sceneID);
}
+
+ public void OnCollisionEnter2D(Collision2D collision)
+ {
+ if(collision.gameObject.tag == "SceneTransition")
+ {
+ DoorBehaviour.Instance.ScenetToMoveTo();
+ }
+ }
}
diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs
new file mode 100644
index 00000000..1254f1c0
--- /dev/null
+++ b/Assets/Scripts/DoorBehaviour.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class DoorBehaviour : MonoBehaviour
+{
+ public static DoorBehaviour Instance;
+ public string SceneName = "SampleScene";
+
+ private void Awake()
+ {
+ if(Instance == null)
+ {
+ Instance = this;
+ }else if (Instance != this)
+ {
+ Destroy(gameObject);
+ }
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void ScenetToMoveTo()
+ {
+ SceneManager.LoadScene(this.SceneName);
+ }
+}
diff --git a/Assets/Scripts/DoorBehaviour.cs.meta b/Assets/Scripts/DoorBehaviour.cs.meta
new file mode 100644
index 00000000..48e3176b
--- /dev/null
+++ b/Assets/Scripts/DoorBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d7edafbad889ba34e9aae593d927c3a5
+MonoImporter:
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diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 44dc3ea5..7bacf24c 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -23,4 +23,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
+ - enabled: 1
+ path: Assets/Scenes/CaveEntrance.unity
+ guid: 58d5d2c3457391e428ae5617f22e2cfd
m_configObjects: {}
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index b80e79ae..0bf1c80e 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Pickable
+ - SceneTransition
layers:
- Default
- TransparentFX
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index a6b07748..25f496cd 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -6,23 +6,26 @@ EditorUserSettings:
serializedVersion: 4
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flags: 0
- RecentlyUsedScenePath-2:
+ RecentlyUsedScenePath-1:
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flags: 0
- RecentlyUsedScenePath-3:
+ RecentlyUsedScenePath-2:
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flags: 0
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+ RecentlyUsedScenePath-3:
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flags: 0
- RecentlyUsedScenePath-5:
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flags: 0
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