Quest language fix

This commit is contained in:
Jakub Sztuba 2023-01-15 13:29:43 +01:00
parent 7eef897267
commit adaed47e87
8 changed files with 232 additions and 79 deletions

View File

@ -12,11 +12,11 @@ MonoBehaviour:
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m_Name: ArchibaldQuestDialENG
m_EditorClassIdentifier:
SpeakerName:
CurrentStep: 0
SpeakerName: Archibald
CurrentStep: 4
DialogueSteps:
- Header:
WasDisplayed: 0
- Header: Archibald
WasDisplayed: 1
ListOfSentences:
- Sentence: Hey there, could you help me?
Buttons:
@ -40,6 +40,23 @@ MonoBehaviour:
- Sentence: Up this road there are monsters. They attack me everytime I try to
get through the forest. Kill four of them and I will reward you.
Buttons:
- ButtonName: Do it yourself, coward.
Type: 1
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@ -69,23 +86,6 @@ MonoBehaviour:
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@ -101,36 +101,19 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Header:
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- Header: Archibald
WasDisplayed: 1
ListOfSentences:
- Sentence: Thank you Mercenary!
Buttons: []
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m_PersistentCalls:
m_Calls: []
- Header:
WasDisplayed: 0
- Header: Archibald
WasDisplayed: 1
ListOfSentences:
- Sentence: Have you killed them?
Buttons:
- ButtonName: Yes, I did.
Type: 1
ButtonActions:
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@ -148,18 +131,35 @@ MonoBehaviour:
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- Sentence: You're a good man.
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- Sentence: Here is your reward.
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- ButtonName: <Take>
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m_PersistentCalls:
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View File

@ -12,11 +12,11 @@ MonoBehaviour:
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CurrentStep: 1
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- Header: Archibald
WasDisplayed: 1
ListOfSentences:
- Sentence: Witaj, czy moglbys mi pomoc?
Buttons:
@ -40,6 +40,23 @@ MonoBehaviour:
- Sentence: Na koncu tej drogi sa potwory. Atakuja mnie, kiedy probuje przejsc
przez las. Zabij cztery z nich, a cie nagrodze.
Buttons:
- ButtonName: Radz sobie sam.
Type: 1
ButtonActions:
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- ButtonName: Zalatwione.
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@ -69,23 +86,6 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
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ButtonActions:
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@ -101,7 +101,7 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Header:
- Header: Archibald
WasDisplayed: 0
ListOfSentences:
- Sentence: Dziekuje najemniku!
@ -109,7 +109,7 @@ MonoBehaviour:
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
- Header:
- Header: Archibald
WasDisplayed: 0
ListOfSentences:
- Sentence: Zabiles je?
@ -151,7 +151,7 @@ MonoBehaviour:
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
- Header:
- Header: Archibald
WasDisplayed: 0
ListOfSentences:
- Sentence: Jestes dobrym czlowiekiem
@ -159,7 +159,7 @@ MonoBehaviour:
- Sentence: Oto twoja nagroda
Buttons:
- ButtonName: <Zabierz>
Type: 0
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:

View File

@ -18,14 +18,14 @@ MonoBehaviour:
title: Kill four monsters
description: Zabij potwory strzegace lasu
difficulty: 0
SpeakerName:
Status: 1
SpeakerName: Archibald
Status: 3
CurrentStep: 0
MissionStepsList:
- SpeakerName:
- SpeakerName: Archibald
Status: 2
MissionIssue:
DialogueStep: {fileID: 11400000, guid: 2fd131f89cb088543b1ff75b8a5ea828, type: 2}
DialogueStep: {fileID: 11400000, guid: 7574389e1d42bc84c88d32488588d940, type: 2}
MissionConditions:
Key: 0
Value:

View File

@ -202,7 +202,12 @@ MonoBehaviour:
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CanBeOpened: 1
OpenInDefaultWay: 1
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- Key: 1
Value: {fileID: 11400000, guid: 41b9ce58379acd64e9a7491e94671e6f, type: 2}
Mission: {fileID: 0}
OpenMissionInDefaultWay: 1
FreeDialogue:

View File

@ -611912,7 +611912,12 @@ MonoBehaviour:
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- Key: 0
Value: {fileID: 11400000, guid: a0c5953fbf02eaf47bcaa72f846a917b, type: 2}
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OpenMissionInDefaultWay: 0
FreeDialogue:

View File

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View File

@ -45286,5 +45286,21 @@ PrefabInstance:
propertyPath: m_TagString
value: NPC
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View File

@ -8,9 +8,9 @@ using UnityEngine;
//[CreateAssetMenu(fileName = "New Mission", menuName = "Mission/New Mission")]
public class NpcMissionManager : DialogueManager // ScriptableObject
{
{
[SerializeField]
public Mission MissionTemplate;
public LanguageDetector<Mission> missionLanguageDetector;
/* We user object CLONED TO PREVENT overwritting changes in main object inassets */
[SerializeField]
@ -135,7 +135,7 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
public override void CreateInstanceBasedOnLanguage()
{
// DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D
Mission = MissionTemplate;
Mission = missionLanguageDetector.DetectInstanceBasedOnLanguage();
Mission.ResetMission();
/* var cloneDialogues = new List<IndexValuePair<int, Dialogue>>(Dialogue.Dialogues);