Quest language fix

This commit is contained in:
Jakub Sztuba 2023-01-15 13:29:43 +01:00
parent 7eef897267
commit adaed47e87
8 changed files with 232 additions and 79 deletions

View File

@ -12,11 +12,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 67587597537a4344cad65ddbcebee119, type: 3} m_Script: {fileID: 11500000, guid: 67587597537a4344cad65ddbcebee119, type: 3}
m_Name: ArchibaldQuestDialENG m_Name: ArchibaldQuestDialENG
m_EditorClassIdentifier: m_EditorClassIdentifier:
SpeakerName: SpeakerName: Archibald
CurrentStep: 0 CurrentStep: 4
DialogueSteps: DialogueSteps:
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 1
ListOfSentences: ListOfSentences:
- Sentence: Hey there, could you help me? - Sentence: Hey there, could you help me?
Buttons: Buttons:
@ -40,6 +40,23 @@ MonoBehaviour:
- Sentence: Up this road there are monsters. They attack me everytime I try to - Sentence: Up this road there are monsters. They attack me everytime I try to
get through the forest. Kill four of them and I will reward you. get through the forest. Kill four of them and I will reward you.
Buttons: Buttons:
- ButtonName: Do it yourself, coward.
Type: 1
ButtonActions:
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m_Calls:
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m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: RejectMission
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m_CallState: 2
- ButtonName: Consider it done. - ButtonName: Consider it done.
Type: 1 Type: 1
ButtonActions: ButtonActions:
@ -69,23 +86,6 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- ButtonName: Do it yourself, coward.
Type: 1
ButtonActions:
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m_Calls:
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m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: RejectMission
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m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
@ -101,36 +101,19 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 1
ListOfSentences: ListOfSentences:
- Sentence: Thank you Mercenary! - Sentence: Thank you Mercenary!
Buttons: [] Buttons: []
EndOfDialogueStepAction: EndOfDialogueStepAction:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 1
ListOfSentences: ListOfSentences:
- Sentence: Have you killed them? - Sentence: Have you killed them?
Buttons: Buttons:
- ButtonName: Yes, I did.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
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m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: HandleCondition
m_Mode: 1
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m_CallState: 2
- ButtonName: Not yet. - ButtonName: Not yet.
Type: 1 Type: 1
ButtonActions: ButtonActions:
@ -148,18 +131,35 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- ButtonName: Yes, I did.
Type: 1
ButtonActions:
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m_Calls:
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m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: HandleCondition
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m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 1
ListOfSentences: ListOfSentences:
- Sentence: You're a good man. - Sentence: You're a good man.
Buttons: [] Buttons: []
- Sentence: Here is your reward. - Sentence: Here is your reward.
Buttons: Buttons:
- ButtonName: <Take> - ButtonName: <Take>
Type: 0 Type: 1
ButtonActions: ButtonActions:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:

View File

@ -12,11 +12,11 @@ MonoBehaviour:
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m_Name: ArchibaldQuestDialPL m_Name: ArchibaldQuestDialPL
m_EditorClassIdentifier: m_EditorClassIdentifier:
SpeakerName: SpeakerName: Archibald
CurrentStep: 0 CurrentStep: 1
DialogueSteps: DialogueSteps:
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 1
ListOfSentences: ListOfSentences:
- Sentence: Witaj, czy moglbys mi pomoc? - Sentence: Witaj, czy moglbys mi pomoc?
Buttons: Buttons:
@ -40,6 +40,23 @@ MonoBehaviour:
- Sentence: Na koncu tej drogi sa potwory. Atakuja mnie, kiedy probuje przejsc - Sentence: Na koncu tej drogi sa potwory. Atakuja mnie, kiedy probuje przejsc
przez las. Zabij cztery z nich, a cie nagrodze. przez las. Zabij cztery z nich, a cie nagrodze.
Buttons: Buttons:
- ButtonName: Radz sobie sam.
Type: 1
ButtonActions:
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m_Calls:
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m_MethodName: RejectMission
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
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m_CallState: 2
- ButtonName: Zalatwione. - ButtonName: Zalatwione.
Type: 1 Type: 1
ButtonActions: ButtonActions:
@ -69,23 +86,6 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- ButtonName: Radz sobie sam.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
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m_MethodName: RejectMission
m_Mode: 1
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
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m_CallState: 2
EndOfDialogueStepAction: EndOfDialogueStepAction:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
@ -101,7 +101,7 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 0
ListOfSentences: ListOfSentences:
- Sentence: Dziekuje najemniku! - Sentence: Dziekuje najemniku!
@ -109,7 +109,7 @@ MonoBehaviour:
EndOfDialogueStepAction: EndOfDialogueStepAction:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 0
ListOfSentences: ListOfSentences:
- Sentence: Zabiles je? - Sentence: Zabiles je?
@ -151,7 +151,7 @@ MonoBehaviour:
EndOfDialogueStepAction: EndOfDialogueStepAction:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
- Header: - Header: Archibald
WasDisplayed: 0 WasDisplayed: 0
ListOfSentences: ListOfSentences:
- Sentence: Jestes dobrym czlowiekiem - Sentence: Jestes dobrym czlowiekiem
@ -159,7 +159,7 @@ MonoBehaviour:
- Sentence: Oto twoja nagroda - Sentence: Oto twoja nagroda
Buttons: Buttons:
- ButtonName: <Zabierz> - ButtonName: <Zabierz>
Type: 0 Type: 1
ButtonActions: ButtonActions:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:

View File

@ -18,14 +18,14 @@ MonoBehaviour:
title: Kill four monsters title: Kill four monsters
description: Zabij potwory strzegace lasu description: Zabij potwory strzegace lasu
difficulty: 0 difficulty: 0
SpeakerName: SpeakerName: Archibald
Status: 1 Status: 3
CurrentStep: 0 CurrentStep: 0
MissionStepsList: MissionStepsList:
- SpeakerName: - SpeakerName: Archibald
Status: 2 Status: 2
MissionIssue: MissionIssue:
DialogueStep: {fileID: 11400000, guid: 2fd131f89cb088543b1ff75b8a5ea828, type: 2} DialogueStep: {fileID: 11400000, guid: 7574389e1d42bc84c88d32488588d940, type: 2}
MissionConditions: MissionConditions:
Key: 0 Key: 0
Value: Value:

View File

@ -202,7 +202,12 @@ MonoBehaviour:
keyToOpen: 101 keyToOpen: 101
CanBeOpened: 1 CanBeOpened: 1
OpenInDefaultWay: 1 OpenInDefaultWay: 1
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InstanceTemplates:
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Value: {fileID: 11400000, guid: 578891406eb5573499c8e34b30989be6, type: 2}
- Key: 1
Value: {fileID: 11400000, guid: 41b9ce58379acd64e9a7491e94671e6f, type: 2}
Mission: {fileID: 0} Mission: {fileID: 0}
OpenMissionInDefaultWay: 1 OpenMissionInDefaultWay: 1
FreeDialogue: FreeDialogue:

View File

@ -611912,7 +611912,12 @@ MonoBehaviour:
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CanBeOpened: 0 CanBeOpened: 0
OpenInDefaultWay: 0 OpenInDefaultWay: 0
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InstanceTemplates:
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- Key: 0
Value: {fileID: 11400000, guid: a0c5953fbf02eaf47bcaa72f846a917b, type: 2}
Mission: {fileID: 11400000, guid: eb3bbf628b0534844b19c488ea4b9843, type: 2} Mission: {fileID: 11400000, guid: eb3bbf628b0534844b19c488ea4b9843, type: 2}
OpenMissionInDefaultWay: 0 OpenMissionInDefaultWay: 0
FreeDialogue: FreeDialogue:

View File

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@ -45286,5 +45286,21 @@ PrefabInstance:
propertyPath: m_TagString propertyPath: m_TagString
value: NPC value: NPC
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@ -10,7 +10,7 @@ using UnityEngine;
public class NpcMissionManager : DialogueManager // ScriptableObject public class NpcMissionManager : DialogueManager // ScriptableObject
{ {
[SerializeField] [SerializeField]
public Mission MissionTemplate; public LanguageDetector<Mission> missionLanguageDetector;
/* We user object CLONED TO PREVENT overwritting changes in main object inassets */ /* We user object CLONED TO PREVENT overwritting changes in main object inassets */
[SerializeField] [SerializeField]
@ -135,7 +135,7 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
public override void CreateInstanceBasedOnLanguage() public override void CreateInstanceBasedOnLanguage()
{ {
// DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D // DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D
Mission = MissionTemplate; Mission = missionLanguageDetector.DetectInstanceBasedOnLanguage();
Mission.ResetMission(); Mission.ResetMission();
/* var cloneDialogues = new List<IndexValuePair<int, Dialogue>>(Dialogue.Dialogues); /* var cloneDialogues = new List<IndexValuePair<int, Dialogue>>(Dialogue.Dialogues);