Add gold ore drop
This commit is contained in:
parent
81360ff25c
commit
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@ -2,7 +2,7 @@
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@ -123,661 +123,661 @@
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
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<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<Reference Include="Unity.2D.IK.Editor">
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<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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<Reference Include="UnityEditor.UI">
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<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<ItemGroup>
|
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|
@ -48,6 +48,8 @@ public class BreakOre : MonoBehaviour
|
||||
isBroken = 1;
|
||||
gameObject.SetActive(false);
|
||||
PlayerPrefs.SetInt(name, isBroken);
|
||||
Debug.Log("drop item");
|
||||
gameObject.GetComponent<GoldOre>().DropItem();
|
||||
}
|
||||
yield return new WaitForSeconds(1);
|
||||
var em = breakParticleSystem.emission;
|
||||
|
26
Assets/Items/Gold Ore.asset
Normal file
26
Assets/Items/Gold Ore.asset
Normal file
@ -0,0 +1,26 @@
|
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%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
|
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m_Enabled: 1
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m_EditorHideFlags: 0
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using System.Collections;
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Loading…
Reference in New Issue
Block a user