Merge branch 'master' into melania-dev

This commit is contained in:
KrolMel 2022-11-20 22:04:58 +01:00
commit b051b05040
48 changed files with 337588 additions and 5213 deletions

View File

@ -2,10 +2,8 @@
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@ -21,11 +21,12 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetFloat("exp", 0); PlayerPrefs.SetFloat("exp", 0);
PlayerPrefs.SetInt("lvl", 1); PlayerPrefs.SetInt("lvl", 1);
PlayerPrefs.SetFloat("maxExp", 10); PlayerPrefs.SetFloat("maxExp", 10);
string name = "none"; string name = "none";
PlayerPrefs.SetString("name", name); PlayerPrefs.SetString("name", name);
//int isQuest = 1; int isQuest = 1;
//PlayerPrefs.SetInt("lumberjack", isQuest); PlayerPrefs.SetInt("lumberjack", isQuest);
/* /*
int isKilled = 0; int isKilled = 0;
@ -37,7 +38,8 @@ public class NewGame : MonoBehaviour
*/ */
float health = 10.0f; float health = 10.0f;
PlayerPrefs.SetFloat("health", health); PlayerPrefs.SetFloat("maxHealth", 10);
PlayerPrefs.SetFloat("health", 10);
//PlayerPrefs.SetInt("continued", 0); //PlayerPrefs.SetInt("continued", 0);
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PlayerPrefs.SetInt("pickaxe", 0); PlayerPrefs.SetInt("pickaxe", 0);
PlayerPrefs.SetInt("healthPoints", 0);
PlayerPrefs.SetInt("defensePoints", 0);
PlayerPrefs.SetInt("StrengthPoints", 0);
PlayerPrefs.SetInt("IntelligencePoints", 0);
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View File

@ -42,6 +42,8 @@ public class FollowingPatrollingEnemy : Enemy
public float expValue; public float expValue;
public float dmgValue;
void Awake() void Awake()
{ {
@ -104,7 +106,8 @@ public class FollowingPatrollingEnemy : Enemy
{ {
if (timerHit >= hitWaitTime) if (timerHit >= hitWaitTime)
{ {
TakeDamage(1.0f); dmgValue = PlayerPrefs.GetFloat("attackValue");
TakeDamage(dmgValue);
hit = false; hit = false;
timerHit = 0f; timerHit = 0f;
TakeKnockback(); TakeKnockback();

View File

@ -6,15 +6,27 @@ using UnityEngine.UI;
public class HealthBar : MonoBehaviour public class HealthBar : MonoBehaviour
{ {
public Slider slider; public Slider slider;
public float maxHealth;
public float health;
public void SetMaxHealth(float health) public void SetMaxHealth(float health)
{ {
slider.maxValue = health;
slider.value = health; maxHealth = PlayerPrefs.GetFloat("maxHealth");
slider.maxValue = maxHealth;
} }
public void SetHealth(float health) //public void SetHealth(float health)
//{
// slider.value = health;
//}
void Update()
{ {
maxHealth = PlayerPrefs.GetFloat("maxHealth");
health = PlayerPrefs.GetFloat("health");
slider.maxValue = maxHealth;
slider.value = health; slider.value = health;
//SetExp(exp);
} }
} }

View File

@ -16,8 +16,6 @@ public class Player : MonoBehaviour
private bool inRange = false; private bool inRange = false;
public ParticleSystem dmgParticleSystem; public ParticleSystem dmgParticleSystem;
public FloatValue maxHealth;
public float currentHealth = 10;
public HealthBar healthBar; public HealthBar healthBar;
private static bool attackSword; private static bool attackSword;
@ -37,6 +35,13 @@ public class Player : MonoBehaviour
private bool canWalk = true; private bool canWalk = true;
public float currentHealth;
public float maxHealth;
public int healthPoints;
public int defensePoints;
public int strengthPoints;
public int intelligencePoints;
public float exp; public float exp;
public int lvl; public int lvl;
@ -44,6 +49,8 @@ public class Player : MonoBehaviour
public LevelBar levelBar; public LevelBar levelBar;
public FloatValue minPlayerExp; public FloatValue minPlayerExp;
public float attackValue;
public static void putPlayerInCollider() public static void putPlayerInCollider()
{ {
playerInCollider = true; playerInCollider = true;
@ -73,8 +80,8 @@ public class Player : MonoBehaviour
} }
rb = gameObject.GetComponent<Rigidbody2D>(); rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>(); myAnimator = GetComponent<Animator>();
healthBar.SetMaxHealth(maxHealth.initialValue); //healthBar.SetMaxHealth(maxHealth.initialValue);
healthBar.SetHealth(currentHealth); //healthBar.SetHealth(currentHealth);
//levelBar.SetStartExp(minPlayerExp.initialValue); //levelBar.SetStartExp(minPlayerExp.initialValue);
//levelBar.SetExp(exp); //levelBar.SetExp(exp);
walkSpeed = 4f; walkSpeed = 4f;
@ -123,8 +130,24 @@ public class Player : MonoBehaviour
public void TakeDamage(float damage, bool isPanelEnabled = true) public void TakeDamage(float damage, bool isPanelEnabled = true)
{ {
defensePoints = PlayerPrefs.GetInt("defensePoints");
if(defensePoints == 1)
{
damage = damage * 0.95f;
}
else if(defensePoints == 2)
{
damage = damage * 0.9f;
}
else if(defensePoints == 3)
{
damage = damage * 0.85f;
}
currentHealth = PlayerPrefs.GetFloat("health");
currentHealth = currentHealth - damage; currentHealth = currentHealth - damage;
healthBar.SetHealth(currentHealth); PlayerPrefs.SetFloat("health", currentHealth);
var em = dmgParticleSystem.emission; var em = dmgParticleSystem.emission;
em.enabled = true; em.enabled = true;
@ -197,6 +220,7 @@ public class Player : MonoBehaviour
void Update() void Update()
{ {
if (lvlUp == true) if (lvlUp == true)
{ {
PlayerPrefs.SetInt("LvlUpPopUp", 1); PlayerPrefs.SetInt("LvlUpPopUp", 1);
@ -204,6 +228,11 @@ public class Player : MonoBehaviour
lvlUp = false; lvlUp = false;
} }
ManageHealth();
ManageDefense();
ManageIntelligence();
ManageStrength();
if (canWalk == true) if (canWalk == true)
{ {
@ -237,15 +266,21 @@ public class Player : MonoBehaviour
startRegen = true; startRegen = true;
} }
currentHealth = PlayerPrefs.GetFloat("health");
maxHealth = PlayerPrefs.GetFloat("maxHealth");
if (startRegen == true) if (startRegen == true)
{ {
timerTick += Time.deltaTime; timerTick += Time.deltaTime;
if (timerTick >= waitTick) if (timerTick >= waitTick)
{ {
if (currentHealth < 10) if (currentHealth < maxHealth)
{ {
currentHealth = currentHealth + 1; currentHealth = currentHealth + 1;
healthBar.SetHealth(currentHealth); if (currentHealth > maxHealth)
{
currentHealth = maxHealth;
}
PlayerPrefs.SetFloat("health", currentHealth);
timerTick = 0f; timerTick = 0f;
} }
} }
@ -254,6 +289,7 @@ public class Player : MonoBehaviour
PlayerPrefs.SetFloat("exp", exp); PlayerPrefs.SetFloat("exp", exp);
PlayerPrefs.SetInt("lvl", lvl); PlayerPrefs.SetInt("lvl", lvl);
PlayerPrefs.SetFloat("maxExp", maxExp); PlayerPrefs.SetFloat("maxExp", maxExp);
PlayerPrefs.SetFloat("maxHealth", maxHealth);
} }
HandleInput(); HandleInput();
@ -284,6 +320,7 @@ public class Player : MonoBehaviour
public void SaveCheckpoint() public void SaveCheckpoint()
{ {
currentHealth = PlayerPrefs.GetFloat("health");
PlayerPrefs.SetFloat("health-S", currentHealth); PlayerPrefs.SetFloat("health-S", currentHealth);
PlayerPrefs.SetFloat("exp-S", exp); PlayerPrefs.SetFloat("exp-S", exp);
PlayerPrefs.SetInt("lvl-S", lvl); PlayerPrefs.SetInt("lvl-S", lvl);
@ -291,22 +328,105 @@ public class Player : MonoBehaviour
public void ManageHealth() public void ManageHealth()
{ {
healthPoints = PlayerPrefs.GetInt("healthPoints");
if (healthPoints == 0)
{
PlayerPrefs.SetFloat("maxHealth", 10);
}
else if (healthPoints == 1)
{
PlayerPrefs.SetFloat("maxHealth", 12);
}
else if (healthPoints == 2)
{
PlayerPrefs.SetFloat("maxHealth", 15);
}
else if (healthPoints == 3)
{
PlayerPrefs.SetFloat("maxHealth", 20);
}
}
public void AddHealthPoint()
{
healthPoints = PlayerPrefs.GetInt("healthPoints");
healthPoints = healthPoints + 1;
PlayerPrefs.SetInt("healthPoints", healthPoints);
} }
public void ManageStrength() public void ManageStrength()
{ {
if (!EquipmentManager.Instance._weapon)
{
attackValue = 0f;
}
else if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test"))
{
attackValue = 0.5f;
PlayerPrefs.SetFloat("attackValue", attackValue);
}
else if (EquipmentManager.Instance._weapon.Name.Equals("Basic_Sword"))
{
attackValue = 1.0f;
PlayerPrefs.SetFloat("attackValue", attackValue);
}
strengthPoints = PlayerPrefs.GetInt("strengthPoints");
if(strengthPoints == 1)
{
attackValue = PlayerPrefs.GetFloat("attackValue");
attackValue = attackValue * 1.1f;
PlayerPrefs.SetFloat("attackValue", attackValue);
}
else if(strengthPoints == 2)
{
attackValue = PlayerPrefs.GetFloat("attackValue");
attackValue = attackValue * 1.2f;
PlayerPrefs.SetFloat("attackValue", attackValue);
}
else if(strengthPoints == 3)
{
attackValue = PlayerPrefs.GetFloat("attackValue");
attackValue = attackValue * 1.3f;
PlayerPrefs.SetFloat("attackValue", attackValue);
}
}
public void AddStrengthPoint()
{
strengthPoints = PlayerPrefs.GetInt("strengthPoints");
strengthPoints = strengthPoints + 1;
PlayerPrefs.SetInt("strengthPoints", strengthPoints);
} }
public void ManageDefense() public void ManageDefense()
{ {
defensePoints = PlayerPrefs.GetInt("defensePoints");
}
public void AddDefensePoint()
{
defensePoints = PlayerPrefs.GetInt("defensePoints");
defensePoints = defensePoints + 1;
PlayerPrefs.SetInt("defensePoints", defensePoints);
}
public void ManageIntelligence()
{
intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
}
public void AddIntelligencePoint()
{
intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
intelligencePoints = intelligencePoints + 1;
PlayerPrefs.SetInt("intelligencePoitns", intelligencePoints);
} }
public void LevelUpPopUp() public void LevelUpPopUp()
{ {
healthPoints = PlayerPrefs.GetInt("healthPoints");
} }

View File

@ -35,4 +35,7 @@ EditorBuildSettings:
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path: Assets/Scenes/OutsideWizardsHouse.unity path: Assets/Scenes/OutsideWizardsHouse.unity
guid: 026457bfff0078a4399011036b83ba22 guid: 026457bfff0078a4399011036b83ba22
- enabled: 1
path: Assets/Scenes/NewGame - Confirmation.unity
guid: 5a154444dad816d41b4e975d5866fd40
m_configObjects: {} m_configObjects: {}

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@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
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EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -9,10 +9,10 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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