diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 6dfda275..dc971338 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -47,11 +47,13 @@
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diff --git a/Assets/GUI items/A_Add.png b/Assets/GUI items/A_Add.png
new file mode 100644
index 00000000..91ed155a
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diff --git a/Assets/GUI items/A_Add.png.meta b/Assets/GUI items/A_Add.png.meta
new file mode 100644
index 00000000..0fe5c39e
--- /dev/null
+++ b/Assets/GUI items/A_Add.png.meta
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+ textureCompression: 1
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diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs
index 637f9fef..21fcb14c 100644
--- a/Assets/NewGame.cs
+++ b/Assets/NewGame.cs
@@ -23,6 +23,8 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt("lvl", 1);
PlayerPrefs.SetFloat("maxExp", 10);
+ PlayerPrefs.SetInt(AccountBalanceManager.PLAYER_ACCOUNT_VALUE, 0);
+
string name = "none";
PlayerPrefs.SetString("name", name);
@@ -50,18 +52,24 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt("pickaxe", 0);
- PlayerPrefs.SetInt("healthPoints", 0);
- PlayerPrefs.SetInt("defensePoints", 0);
- PlayerPrefs.SetInt("StrengthPoints", 0);
- PlayerPrefs.SetInt("IntelligencePoints", 0);
+ // PLAYER SKILLS ------------------------------------------------------
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, 0);
- //LETTER --------------------------------------------------------------
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
+ // --------------------------------------------------------------------
+
+
+ //LETTER --------------------------------------------------------------
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
// --------------------------------------------------------------------
//NPC ACTIONS HERE ----------------------------------------------------
+ // -> Wizard House
PlayerPrefs.SetInt("Wizard.FirstDialogue", 0);
// --------------------------------------------------------------------
diff --git a/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset b/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset
index a4043433..fd2244bd 100644
--- a/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset
+++ b/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset
@@ -16,7 +16,7 @@ MonoBehaviour:
CurrentStep: 0
DialogueSteps:
- Header: Boss Thug
- WasDisplayed: 1
+ WasDisplayed: 0
ListOfSentences:
- Sentence: Who are you? How did you get past my guards?!
Buttons: []
diff --git a/Assets/Resources/UiPanels/ChestPanel.prefab b/Assets/Resources/UiPanels/ChestPanel.prefab
index c36de0ab..ff9d9a19 100644
--- a/Assets/Resources/UiPanels/ChestPanel.prefab
+++ b/Assets/Resources/UiPanels/ChestPanel.prefab
@@ -29,7 +29,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5331092055037629063}
m_RootOrder: 0
@@ -119,7 +118,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5331092055896533710}
- {fileID: 5331092055037629063}
@@ -186,6 +184,7 @@ MonoBehaviour:
_panelContent: {fileID: 5331092056807707114}
ChildBoxTemplate: {fileID: 3818338910890019850, guid: e2f95cfb3084e6e4f9f16c14170adfb5, type: 3}
ChildBoxList: []
+ AllowToUseItemInPanel: 1
--- !u!1 &5331092055037629064
GameObject:
m_ObjectHideFlags: 0
@@ -215,7 +214,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5331092054895676294}
m_Father: {fileID: 5331092055018478732}
@@ -323,7 +321,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5331092055018478732}
m_RootOrder: 2
@@ -443,7 +440,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5331092055896533710}
m_RootOrder: 0
@@ -561,6 +557,7 @@ GameObject:
- component: {fileID: 5331092055896533710}
- component: {fileID: 5331092055896533708}
- component: {fileID: 5331092055896533709}
+ - component: {fileID: 6710237652132421013}
m_Layer: 5
m_Name: Header
m_TagString: Untagged
@@ -578,7 +575,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5331092055455069025}
m_Father: {fileID: 5331092055018478732}
@@ -627,6 +623,25 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
+--- !u!114 &6710237652132421013
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 5331092055896533711}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f5e85a13c32f17d4bb376e48a15c8801, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ Headers:
+ InstanceTemplates:
+ - Key: 0
+ Value: Skrzynia
+ - Key: 1
+ Value: Chest
+ displayedValue: {fileID: 5331092055455069024}
--- !u!1 &5331092056807707114
GameObject:
m_ObjectHideFlags: 0
@@ -655,7 +670,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5331092055018478732}
m_RootOrder: 3
diff --git a/Assets/Resources/UiPanels/EquipmentPanel.prefab b/Assets/Resources/UiPanels/EquipmentPanel.prefab
index 3cefb474..64738ef3 100644
--- a/Assets/Resources/UiPanels/EquipmentPanel.prefab
+++ b/Assets/Resources/UiPanels/EquipmentPanel.prefab
@@ -28,7 +28,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3583098472670073449}
- {fileID: 4491565494541573007}
@@ -109,7 +108,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 3.7, y: 5.3, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6661176406092379127}
m_RootOrder: 2
@@ -186,7 +184,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6661176406092379127}
m_Father: {fileID: 6661176405967447293}
@@ -294,7 +291,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6661176407096365759}
- {fileID: 6661176405948328694}
@@ -359,6 +355,7 @@ MonoBehaviour:
_panelContent: {fileID: 6661176407399442843}
ChildBoxTemplate: {fileID: 6050866944478881892, guid: 27d62cf80d88f774abdf05e1c1663f1c, type: 3}
ChildBoxList: []
+ AllowToUseItemInPanel: 1
_panelAdditionalSlotsContent: {fileID: 429268561425699357}
--- !u!1 &6661176406092379126
GameObject:
@@ -389,7 +386,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6661176407399442840}
- {fileID: 4116106613650971739}
@@ -481,7 +477,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6661176407096365759}
m_RootOrder: 0
@@ -599,6 +594,7 @@ GameObject:
- component: {fileID: 6661176407096365759}
- component: {fileID: 6661176407096365757}
- component: {fileID: 6661176407096365756}
+ - component: {fileID: 5417489322037228878}
m_Layer: 5
m_Name: Header
m_TagString: Untagged
@@ -616,7 +612,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6661176406604630800}
m_Father: {fileID: 6661176405967447293}
@@ -665,6 +660,25 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
+--- !u!114 &5417489322037228878
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 6661176407096365758}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f5e85a13c32f17d4bb376e48a15c8801, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ Headers:
+ InstanceTemplates:
+ - Key: 0
+ Value: Ekwipunek
+ - Key: 1
+ Value: Equipment
+ displayedValue: {fileID: 6661176406604630801}
--- !u!1 &6661176407399442843
GameObject:
m_ObjectHideFlags: 0
@@ -693,7 +707,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
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@@ -786,7 +799,7 @@ PrefabInstance:
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- target: {fileID: 6050866944478881893, guid: 27d62cf80d88f774abdf05e1c1663f1c, type: 3}
propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMin.x
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- target: {fileID: 6050866944478881893, guid: 27d62cf80d88f774abdf05e1c1663f1c, type: 3}
propertyPath: m_AnchorMin.y
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propertyPath: m_SizeDelta.x
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propertyPath: m_SizeDelta.y
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propertyPath: m_LocalScale.x
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMin.y
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propertyPath: m_SizeDelta.x
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMin.y
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propertyPath: m_AnchoredPosition.x
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@@ -35268,66 +28902,6 @@ Tilemap:
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+ m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1833717356
MonoBehaviour:
@@ -148169,6 +148230,54 @@ PolygonCollider2D:
- {x: 1.1122776, y: -0.191046}
- {x: 1.196473, y: 0.21573138}
- {x: 1.2040371, y: 0.46017045}
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+ m_Father: {fileID: 1273555370}
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+ DefensePoints: 0
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--- !u!1 &2060891297
GameObject:
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@@ -148228,7 +148337,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1273555370}
- m_RootOrder: 2
+ m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2073875299
MonoBehaviour:
@@ -148728,9 +148837,9 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- - m_Target: {fileID: 0}
- m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
- m_MethodName: SaveCheckpoint
+ - m_Target: {fileID: 2146696734}
+ m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
+ m_MethodName: SaveAccountBalance
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
diff --git a/Assets/Scenes/WizardHouse.unity b/Assets/Scenes/WizardHouse.unity
index 17426746..c95d7673 100644
--- a/Assets/Scenes/WizardHouse.unity
+++ b/Assets/Scenes/WizardHouse.unity
@@ -22230,6 +22230,50 @@ Tilemap:
e31: 0
e32: 0
e33: 1
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+ m_Name: AccountBalance
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+ m_Father: {fileID: 1539180721}
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+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_Name:
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+ Gold: 0
--- !u!1 &159795062
GameObject:
m_ObjectHideFlags: 0
@@ -27311,6 +27355,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+ - m_Target: {fileID: 949853991}
+ m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
+ m_MethodName: SaveAccountBalance
+ m_Mode: 1
+ m_Arguments:
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+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
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--- !u!114 &949853993
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -28300,6 +28356,54 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
+--- !u!1 &1129725519
+GameObject:
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+ m_TagString: Untagged
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+ m_Father: {fileID: 1539180721}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1129725521
+MonoBehaviour:
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+ StrenghtPoints: 0
+ DefensePoints: 0
+ HealthPoints: 0
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--- !u!1 &1134345424
GameObject:
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@@ -28329,7 +28433,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1539180721}
- m_RootOrder: 0
+ m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1134345426
MonoBehaviour:
@@ -29794,7 +29898,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1539180721}
- m_RootOrder: 1
+ m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1284827862
MonoBehaviour:
@@ -30019,7 +30123,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1539180721}
- m_RootOrder: 2
+ m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1302056882
MonoBehaviour:
@@ -31296,9 +31400,11 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
+ - {fileID: 147084381}
- {fileID: 1134345425}
- {fileID: 1284827861}
- {fileID: 1302056881}
+ - {fileID: 1129725520}
m_Father: {fileID: 1144548810}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -33962,6 +34068,7 @@ GameObject:
- component: {fileID: 1701466742}
- component: {fileID: 1701466741}
- component: {fileID: 1701466740}
+ - component: {fileID: 1701466745}
- component: {fileID: 1701466739}
- component: {fileID: 1701466738}
- component: {fileID: 1701466744}
@@ -34094,6 +34201,20 @@ MonoBehaviour:
keyToOpen: 101
Elements: []
CurrentShopOwnerName:
+--- !u!114 &1701466745
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_Name:
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+ DynamicPanel: {fileID: 0}
+ keyToOpen: 117
--- !u!1 &1702764354
GameObject:
m_ObjectHideFlags: 0
@@ -37450,6 +37571,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+ - m_Target: {fileID: 1868257117}
+ m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
+ m_MethodName: SaveAccountBalance
+ m_Mode: 1
+ m_Arguments:
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+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
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--- !u!114 &1868257120
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -38841,6 +38974,10 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 1393757793}
m_Modifications:
+ - target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3}
+ propertyPath: m_Enabled
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3}
propertyPath: currentPosition.walkable
value: 0
diff --git a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs
index 1f593d7e..ba51980a 100644
--- a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs
+++ b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs
@@ -29,7 +29,7 @@ public class NPCFollowing : MonoBehaviour
// Start is called before the first frame update
void Start()
{
- //isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent().name + ".FirstDialogue"));
+ isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent().name + ".FirstDialogue"));
myRigidbody = GetComponent();
anim = GetComponent();
@@ -84,8 +84,6 @@ public class NPCFollowing : MonoBehaviour
//start dialogue here we want uga bunga
gameObject.GetComponent().State = NPCStateEnum.Talking;
-
- gameObject.GetComponent().OpenDialoguePanel();
}
}
diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
index 4e8071a7..cc57f7e5 100644
--- a/Assets/Scripts/Player.cs
+++ b/Assets/Scripts/Player.cs
@@ -104,6 +104,10 @@ public class Player : MonoBehaviour
lvl = 2;
lvlUp = true;
maxExp = 50;
+
+ // Add points and refresh view (if opened)
+ SkillsPointsManger.Instance.AddFreePoints(2);
+ SkillsPointsManger.Instance.UpdatePanelView();
}
}
else if (lvl == 2)
@@ -114,6 +118,10 @@ public class Player : MonoBehaviour
lvl = 3;
lvlUp = true;
maxExp = 100;
+
+ // Add points and refresh view (if opened)
+ SkillsPointsManger.Instance.AddFreePoints(2);
+ SkillsPointsManger.Instance.UpdatePanelView();
}
}
else if (lvl == 3)
@@ -124,6 +132,10 @@ public class Player : MonoBehaviour
lvl = 4;
lvlUp = true;
maxExp = 200;
+
+ // Add points and refresh view (if opened)
+ SkillsPointsManger.Instance.AddFreePoints(2);
+ SkillsPointsManger.Instance.UpdatePanelView();
}
}
}
@@ -131,7 +143,7 @@ public class Player : MonoBehaviour
public void TakeDamage(float damage, bool isPanelEnabled = true)
{
- defensePoints = PlayerPrefs.GetInt("defensePoints");
+ defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS);
if(defensePoints == 1)
{
damage = damage * 0.95f;
@@ -329,7 +341,7 @@ public class Player : MonoBehaviour
public void ManageHealth()
{
- healthPoints = PlayerPrefs.GetInt("healthPoints");
+ healthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS);
if (healthPoints == 0)
{
PlayerPrefs.SetFloat("maxHealth", 10);
@@ -350,9 +362,12 @@ public class Player : MonoBehaviour
public void AddHealthPoint()
{
- healthPoints = PlayerPrefs.GetInt("healthPoints");
+ healthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS);
healthPoints = healthPoints + 1;
- PlayerPrefs.SetInt("healthPoints", healthPoints);
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, healthPoints);
+
+ // Fetch change in scene manager responsible for this data
+ SkillsPointsManger.Instance.UpdatePanelView();
}
public void ManageStrength()
@@ -376,7 +391,7 @@ public class Player : MonoBehaviour
PlayerPrefs.SetFloat("attackValue", attackValue);
}
- strengthPoints = PlayerPrefs.GetInt("strengthPoints");
+ strengthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS);
if(strengthPoints == 1)
{
attackValue = PlayerPrefs.GetFloat("attackValue");
@@ -399,39 +414,47 @@ public class Player : MonoBehaviour
public void AddStrengthPoint()
{
- strengthPoints = PlayerPrefs.GetInt("strengthPoints");
+ strengthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS);
strengthPoints = strengthPoints + 1;
- PlayerPrefs.SetInt("strengthPoints", strengthPoints);
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, strengthPoints);
+
+ // Fetch change in scene manager responsible for this data
+ SkillsPointsManger.Instance.UpdatePanelView();
}
public void ManageDefense()
{
- defensePoints = PlayerPrefs.GetInt("defensePoints");
+ defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS);
}
public void AddDefensePoint()
{
- defensePoints = PlayerPrefs.GetInt("defensePoints");
+ defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS);
defensePoints = defensePoints + 1;
- PlayerPrefs.SetInt("defensePoints", defensePoints);
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, defensePoints);
+
+ // Fetch change in scene manager responsible for this data
+ SkillsPointsManger.Instance.UpdatePanelView();
}
public void ManageIntelligence()
{
- intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
+ intelligencePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS);
}
public void AddIntelligencePoint()
{
- intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
+ intelligencePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS);
intelligencePoints = intelligencePoints + 1;
- PlayerPrefs.SetInt("intelligencePoitns", intelligencePoints);
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, intelligencePoints);
+ // Fetch change in scene manager responsible for this data
+ SkillsPointsManger.Instance.UpdatePanelView();
}
public void LevelUpPopUp()
{
- healthPoints = PlayerPrefs.GetInt("healthPoints");
+ healthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS);
}
diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance.meta
new file mode 100644
index 00000000..b8f8a029
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/AccountBalance.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a2a61002aaf00c44b86491c3c6d4016e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs
new file mode 100644
index 00000000..4d50400c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs
@@ -0,0 +1,78 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using UnityEngine;
+
+class AccountBalanceManager : MonoBehaviour
+{
+ public const string PLAYER_ACCOUNT_VALUE = "Player.AccountBalance";
+
+ public static AccountBalanceManager Instance;
+
+ public int Gold;
+
+ public void Awake()
+ {
+ if (Instance == null)
+ {
+ // Load saved gold value
+ LoadValue();
+
+ Instance = this;
+ }
+ else
+ {
+ Destroy(gameObject);
+ }
+ }
+
+ public void SetAccountBalanceValue(int gold)
+ {
+ Gold = gold;
+
+ UpdatePanelValue();
+ }
+
+ public void IncreaseAccountBalanceValue(int gold)
+ {
+ Gold += gold;
+
+ UpdatePanelValue();
+ }
+
+ public void DecreaseAccountBalanceValue(int gold)
+ {
+ Gold -= gold;
+
+ UpdatePanelValue();
+ }
+
+ public void SaveValue()
+ {
+ PlayerPrefs.SetInt(PLAYER_ACCOUNT_VALUE, Gold);
+ }
+
+ public void LoadValue()
+ {
+ if(PlayerPrefs.HasKey(PLAYER_ACCOUNT_VALUE))
+ {
+ Gold = PlayerPrefs.GetInt(PLAYER_ACCOUNT_VALUE);
+ }
+ else
+ {
+ Gold = 0;
+ }
+ }
+
+ ///
+ /// Function to update value displayed on Inventory Panel - only if is opened
+ ///
+ private void UpdatePanelValue()
+ {
+ if (InventoryUIManager.Instance.GetPanelStatus())
+ InventoryUIManager.Instance.DynamicPanel.GetComponent().RefreshPanel(Gold);
+ }
+}
+
diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta
new file mode 100644
index 00000000..160cf25a
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 60e0a5fc22bc183469ff5f5a937f5015
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs
new file mode 100644
index 00000000..2ac84c95
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+class PanelCashController : MonoBehaviour
+{
+ [Header("Current Value")]
+ public int AccountBalanceValue;
+
+ [Header("Account Balance")]
+ [SerializeField] public TextMeshProUGUI displayedValue;
+
+
+ public void Start()
+ {
+ // Get current remembered value
+ var balanceManager = AccountBalanceManager.Instance;
+
+ if (balanceManager == null)
+ throw new NullReferenceException("AccountBalanceManager not found!!!");
+
+ RefreshPanel(balanceManager.Gold);
+
+ DisplayePlayerAccountBalance();
+ }
+
+ // synch status after selling, buying item
+
+ public void RefreshPanel(int gold)
+ {
+ AccountBalanceValue = gold;
+
+ DisplayePlayerAccountBalance();
+ }
+
+ public void DisplayePlayerAccountBalance()
+ {
+ displayedValue.text = $"{AccountBalanceValue}";
+ }
+}
+
diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta
new file mode 100644
index 00000000..786ae77c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6fb47b0e304a4644db8ee53654039f3c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs
index 8a808d5b..81a59a8b 100644
--- a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs
@@ -38,8 +38,6 @@ public class DialogueManager : MonoBehaviour
public virtual void Start()
{
Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
- Dialogue.SetSpeakerName(SpeakerName);
-
Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial
}
@@ -47,7 +45,9 @@ public class DialogueManager : MonoBehaviour
public void Update()
{
if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
+ {
OpenDialoguePanel();
+ }
}
@@ -76,7 +76,6 @@ public class DialogueManager : MonoBehaviour
if (GetCurrentDialoguePanelStatus())
{
- Debug.Log("Close dialog - defaulty way");
Dialogue.BreakDialogueStep();
}
}
@@ -85,7 +84,12 @@ public class DialogueManager : MonoBehaviour
public void OpenDialoguePanel()
{
if(OpenPanelCondition())
+ {
+ // Update speaker name before every opening
+ Dialogue.SetSpeakerName(SpeakerName);
+
gameObject.GetComponent().Dialogue.StartDialogue();
+ }
}
public virtual bool OpenPanelCondition()
{
@@ -101,6 +105,7 @@ public class DialogueManager : MonoBehaviour
{
return CanBeOpened;
}
+
protected virtual bool ComponentEnabledCondition()
{
return !gameObject.GetComponent().enabled;
@@ -120,7 +125,9 @@ public class DialogueManager : MonoBehaviour
.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
.First()
.Value
- .DialogueSteps[multiDialStatius.Item2].DialogueController.CurrentPanel != null;
+ .DialogueSteps
+ .ElementAtOrDefault(multiDialStatius.Item2)
+ ?.DialogueController.CurrentPanel != null;
}
}
diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs
index 88aa9623..6fbf70ee 100644
--- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs
@@ -13,6 +13,7 @@ public class NpcDialogueManager : DialogueManager
base.Start();
CanBeOpened = false;
+ OpenInDefaultWay = false;
}
public override bool OpenPanelCondition()
{
diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs
index 89deb3b3..ef67f208 100644
--- a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs
@@ -16,6 +16,9 @@ public class NpcShopManager : MonoBehaviour
public Dialogue Dialogue;
[SerializeField]
+ public ShopBuildModel shopModel;
+
+ [NonSerialized]
public Shop shop;
bool CanShopBeOpened = false;
@@ -51,7 +54,7 @@ public class NpcShopManager : MonoBehaviour
}
else
shop = ShopUIManager.Instance.GetList().Where(shop => {
- return shop.Npc == gameObject.GetComponent().name && shop.Map == SceneManager.GetActiveScene().name;
+ return shopModel.ShopName == gameObject.GetComponent().name && shop.Map == SceneManager.GetActiveScene().name;
}).First();
IsRegistered = true;
@@ -118,19 +121,15 @@ public class NpcShopManager : MonoBehaviour
public void RegisterShop()
{
// 1. Set owner name
- shop.Npc = gameObject.name;
+ shopModel.ShopName = gameObject.GetComponent().Name;
// 2. Create new Shop instance in scene registry list
((SceneShopDataManager)SceneShopDataManager.Instance)
.RegisterShop(
- new Shop(
- SceneManager.GetActiveScene().name,
- gameObject.name,
- shop.GetContent()
- )
+ shopModel.MapBuildModelToShop()
);
- Debug.Log($"Shop {shop.Npc} registered");
+ Debug.Log($"Shop {shopModel.ShopName} registered");
}
public void OpenShop()
diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills.meta b/Assets/Scripts/REFACTORING/Application/Player/Skills.meta
new file mode 100644
index 00000000..5feb92ae
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Player/Skills.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4fe926dfbcaddae4086d6182345995c0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta b/Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta
new file mode 100644
index 00000000..338e43d0
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 95e49ccca1d67da419c3cd02f2019162
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs
new file mode 100644
index 00000000..c2169618
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs
@@ -0,0 +1,113 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using UnityEngine;
+
+class SkillsPointsManger : MonoBehaviour
+{
+ public const string PLAYER_SKILS_FREE_POINTS = "Player.Skills.FreePoints";
+ public const string PLAYER_SKILS_HEALTH_POINTS = "Player.Skills.HealthPoints";
+ public const string PLAYER_SKILS_STRENGHT_POINTS = "Player.Skills.StenghtPoints";
+ public const string PLAYER_SKILS_DEFENSE_POINTS = "Player.Skills.DefensePoints";
+ public const string PLAYER_SKILS_INTELIGENCE_POINTS = "Player.Skills.InteligencePoints";
+
+
+ public static SkillsPointsManger Instance;
+
+ [Header("Player Skills Points")]
+ public int FreePoints = 0;
+
+ public int StrenghtPoints = 0;
+ public int DefensePoints = 0;
+ public int HealthPoints = 0;
+ public int InteligencePoints = 0;
+
+ public void Awake()
+ {
+ if (Instance == null)
+ {
+ // Load saved gold value
+ LoadValue();
+
+ Instance = this;
+ }
+ else
+ {
+ Destroy(gameObject);
+ }
+ }
+
+ ///
+ /// Function to load values after loading scenes but after changing them by player script
+ /// Thats because:
+ /// - this manager fetch values globally on scene
+ /// - Skills Panel gets info from this script
+ /// - but.. Plater script modify vales themself and save them in PlayerPrefs instead of this Singleton class - messy...
+ /// So we must fetch every one change from player.cs
+ ///
+ public void LoadValue()
+ {
+ if (PlayerPrefs.HasKey(PLAYER_SKILS_FREE_POINTS))
+ {
+ FreePoints = PlayerPrefs.GetInt(PLAYER_SKILS_FREE_POINTS);
+ }
+
+
+ if (PlayerPrefs.HasKey(PLAYER_SKILS_HEALTH_POINTS))
+ {
+ HealthPoints = PlayerPrefs.GetInt(PLAYER_SKILS_HEALTH_POINTS);
+ }
+
+ if (PlayerPrefs.HasKey(PLAYER_SKILS_STRENGHT_POINTS))
+ {
+ StrenghtPoints = PlayerPrefs.GetInt(PLAYER_SKILS_STRENGHT_POINTS);
+ }
+
+ if (PlayerPrefs.HasKey(PLAYER_SKILS_DEFENSE_POINTS))
+ {
+ DefensePoints = PlayerPrefs.GetInt(PLAYER_SKILS_DEFENSE_POINTS);
+ }
+
+ if (PlayerPrefs.HasKey(PLAYER_SKILS_INTELIGENCE_POINTS))
+ {
+ InteligencePoints = PlayerPrefs.GetInt(PLAYER_SKILS_INTELIGENCE_POINTS);
+ }
+ }
+
+ ///
+ /// Points are added after level up! :D
+ /// see Player::ManageLevels
+ ///
+ public void AddFreePoints(int newPoints)
+ {
+ FreePoints += newPoints;
+
+ PlayerPrefs.SetInt(PLAYER_SKILS_FREE_POINTS, FreePoints);
+ }
+
+ ///
+ /// Function to update value displayed on Inventory Panel - only if is opened
+ ///
+ public void UpdatePanelView()
+ {
+ LoadValue();
+
+ if (SkillsUIManager.Instance.GetPanelStatus())
+ {
+ Debug.Log("UpdatePanelView");
+
+ //SkillsUIManager
+ SkillsUIManager.Instance.DynamicPanel.GetComponent().RefreshPanelView(
+ FreePoints,
+ StrenghtPoints,
+ DefensePoints,
+ HealthPoints,
+ InteligencePoints
+ );
+ }
+
+ }
+
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta
new file mode 100644
index 00000000..3593f013
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d182c7598cb76644a8d4fa68ef71c95e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs
index 36aea2b2..a4f0034f 100644
--- a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs
+++ b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs
@@ -13,6 +13,8 @@ public enum ShopItemCardMode
Sell
}
+// TODO Bonusy nie sa wyswietlane poprawnie - poprawic po dodaniu poprawnie wypeklnionych itemow!!!
+
class ShopItemCardKeeper : MonoBehaviour
{
[Header("Current Item")]
@@ -32,6 +34,11 @@ class ShopItemCardKeeper : MonoBehaviour
[SerializeField] private TextMeshProUGUI _itemPreviewStatsValue;
[SerializeField] private Text _itemPreviewPrice;
+ [Header("Language phrases")]
+ public LanguageDetector PricePhrase;
+
+ [SerializeField]
+ public List>> Phrases = new List>>();
public void ShowItemDetails(ItemSlot itemSlot, ShopItemCardMode mode = ShopItemCardMode.Buy)
{
@@ -70,7 +77,7 @@ class ShopItemCardKeeper : MonoBehaviour
_itemPreviewStats.text = BuildItemStats();
_itemPreviewStatsValue.text = SelectedItem.Value.ToString();
- _itemPreviewPrice.text = $"Price: {CountPrice()}";
+ _itemPreviewPrice.text = $"{PricePhrase.DetectInstanceBasedOnLanguage()}: {CountPrice()}";
switch(ShopMode)
{
@@ -114,12 +121,21 @@ class ShopItemCardKeeper : MonoBehaviour
public void BuyItem()
{
- Debug.Log("Buy item");
-
if (!_buyButton.IsActive())
return;
- // TODO - CHECK PLAYER ACCOUNT
+ var itemPrice = SelectedItem.Price;
+
+ // Check player account balance
+ if (!CheckPlayerAccoutnBalance(itemPrice))
+ {
+ Debug.Log($"You don't have enouht gold - required {itemPrice}");
+
+ return;
+ }
+
+ // Change account balance status (refresh view)
+ AccountBalanceManager.Instance.DecreaseAccountBalanceValue(SelectedItem.Price);
// 1. Buy transaction
// 1.1.1 Add to player Inventory Panel + refresh view
@@ -137,18 +153,17 @@ class ShopItemCardKeeper : MonoBehaviour
if (ShopUIManager.Instance.GetPanelStatus())
GameObject.FindObjectOfType().BuildPanelContent(ShopContentUIManager.Instance.GetList());
- // 1.2.2 Save chnages in Shop Panel
+ // 2 Save changes
+
+ // 2.1 Save chnages in Shop Panel
SceneInventoryDataManager.Instance.SaveDynamicData();
-
-
- // 2. TODO - Player gold change & save
+ // 2.2 Save account balance current status
+ AccountBalanceManager.Instance.SaveValue();
}
public void SellItem()
{
- Debug.Log("Sell item");
-
if (!_sellButton.IsActive())
return;
@@ -158,11 +173,24 @@ class ShopItemCardKeeper : MonoBehaviour
if (InventoryUIManager.Instance.GetPanelStatus())
GameObject.FindObjectOfType().BuildPanelContent(InventoryUIManager.Instance.GetList());
-
- // 1.1.2 Save chnages in Inventory Panel
+
+
+ // 2. Change account balance status (refresh view)
+ AccountBalanceManager.Instance.IncreaseAccountBalanceValue(SelectedItem.Price);
+
+
+ // 3 Save changes
+
+ // 3.1 Save chnages in Shop Panel
SceneInventoryDataManager.Instance.SaveDynamicData();
+ // 3.2 Save account balance current status
+ AccountBalanceManager.Instance.SaveValue();
+ }
- // 2. TODO - Player gold change & save
+
+ public bool CheckPlayerAccoutnBalance(int requiredAmount)
+ {
+ return AccountBalanceManager.Instance.Gold >= requiredAmount;
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs
index 89b9c144..8bd2c294 100644
--- a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs
@@ -7,7 +7,7 @@ public class InventoryUIManager : UIWarehouseManager
{
public static new InventoryUIManager Instance { get; protected set; }
- public override int SLOTS_NUMBER { get { return 48; } }
+ public override int SLOTS_NUMBER { get { return 42; } }
public const string ITEM_LOCALIZATION = "UiPanels/";
public const string PANEL_NAME = "InventoryPanel";
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs
new file mode 100644
index 00000000..dcdf3cdd
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+class PanelHeaderController : MonoBehaviour
+{
+ [SerializeField]
+ public LanguageDetector Headers;
+
+ [Header("Account Balance")]
+ [SerializeField] public TextMeshProUGUI displayedValue;
+
+ // alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :)
+ [SerializeField] public Text displayedTextValue;
+
+ public void Start()
+ {
+ // Set Panel Header value
+ if(displayedValue != null)
+ displayedValue.text = Headers.DetectInstanceBasedOnLanguage();
+
+ if (displayedTextValue != null)
+ displayedTextValue.text = Headers.DetectInstanceBasedOnLanguage();
+ }
+
+}
+
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta
new file mode 100644
index 00000000..fb79cd22
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f5e85a13c32f17d4bb376e48a15c8801
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs
new file mode 100644
index 00000000..ce68196b
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using TMPro;
+using UnityEngine;
+
+public class SkillsPanelController : MonoBehaviour
+{
+ [Header("Current Value")]
+ public int FreePoints = 0;
+
+ [Header("Skills Section")]
+ [SerializeField] private GameObject FreePointsLabel;
+
+ [SerializeField] private GameObject HealthPointsLabel;
+ [SerializeField] private GameObject StrenghtPointsLabel;
+ [SerializeField] private GameObject DefensePointsLabel;
+ [SerializeField] private GameObject InteligencePointsLabel;
+
+
+ public void Start()
+ {
+ // Get current remembered value
+ var skillsPointManager = SkillsPointsManger.Instance;
+
+ if (skillsPointManager == null)
+ throw new NullReferenceException("AccountBalanceManager not found!!!");
+
+ // Fetch data from global scene manager responsible for player skill spoints
+ RefreshPanelView(
+ skillsPointManager.FreePoints,
+ skillsPointManager.StrenghtPoints,
+ skillsPointManager.DefensePoints,
+ skillsPointManager.HealthPoints,
+ skillsPointManager.InteligencePoints
+ );
+ }
+
+ public void RefreshPanelView(
+ int freePoints,
+ int strenghtPoints,
+ int defensePoints,
+ int healthPoints,
+ int inteligencePoints
+ ) {
+
+ FreePointsLabel.transform.Find("Layer").transform.Find("Value").GetComponent().text = $"{freePoints}";
+
+ FreePoints = freePoints;
+
+ BildSkillLabelContent(HealthPointsLabel, healthPoints);
+ BildSkillLabelContent(StrenghtPointsLabel, strenghtPoints);
+ BildSkillLabelContent(DefensePointsLabel, defensePoints);
+ BildSkillLabelContent(InteligencePointsLabel, inteligencePoints);
+ }
+
+ public void BildSkillLabelContent(GameObject skillPanelLabel, int value)
+ {
+ skillPanelLabel.transform.Find("Layer").transform.Find("Value").GetComponent().text = $"{value}";
+
+ if (FreePoints > 0)
+ skillPanelLabel.transform.Find("Button").gameObject.active = true;
+ else
+ skillPanelLabel.transform.Find("Button").gameObject.active = false;
+ }
+
+ #region spend skills points actions
+ public void IncreaseHealth()
+ {
+ FreePoints -= 1;
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
+
+ GameObject.FindGameObjectWithTag("Player").GetComponent().AddHealthPoint();
+ }
+
+ public void IncreaseStrenght()
+ {
+ FreePoints -= 1;
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
+
+ GameObject.FindGameObjectWithTag("Player").GetComponent().AddStrengthPoint();
+ }
+
+ public void IncreaseDefence()
+ {
+ FreePoints -= 1;
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
+
+ GameObject.FindGameObjectWithTag("Player").GetComponent().AddDefensePoint();
+ }
+
+ public void IncreaseInteligence()
+ {
+ FreePoints -= 1;
+ PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
+
+ GameObject.FindGameObjectWithTag("Player").GetComponent().AddIntelligencePoint();
+ }
+ #endregion
+}
+
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta
new file mode 100644
index 00000000..2afc99bb
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e0428d5d5b4731d489450146cd93b996
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills.meta b/Assets/Scripts/REFACTORING/Application/UI/Skills.meta
new file mode 100644
index 00000000..f3041480
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Skills.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: be459b6f9ce9acd488dea738b4479b4c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs
new file mode 100644
index 00000000..0b62bb21
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs
@@ -0,0 +1,121 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using UnityEngine;
+
+class SkillsUIManager : MonoBehaviour
+{
+ public const string ITEM_LOCALIZATION = "UiPanels/";
+ public const string PANEL_NAME = "SkillsPanel";
+
+ public static SkillsUIManager Instance { get; protected set; }
+
+
+ [SerializeField] public GameObject DynamicPanel;
+
+ [SerializeField] public KeyCode keyToOpen;
+
+ public virtual void Awake()
+ {
+ if (Instance == null)
+ {
+ Instance = this;
+ }
+ else
+ {
+ Debug.Log(gameObject);
+ Debug.Log(Instance);
+ Destroy(gameObject);
+ }
+ }
+
+ public void Update()
+ {
+ if (Input.GetKeyDown(keyToOpen))
+ {
+ if (!DynamicPanel)
+ {
+ this.OpenPanel();
+ }
+ else
+ {
+ this.ClosePanel();
+ }
+ }
+ }
+
+ ///
+ /// Function to fetch currently opened panel asociated with this UI manager
+ ///
+ ///
+ public void SetPanelController(GameObject panelConrtoller)
+ {
+ // ToDo change fetched types
+ //DynamicPanel = dynamicPanelController;
+ }
+
+ public virtual bool OpenPanel()
+ {
+ Console.WriteLine("Panel opened");
+
+ GameObject globalGUI = GameObject.FindGameObjectWithTag("GUI");
+
+ if (!globalGUI)
+ throw new Exception("Panel could not be opened - can't find global GUI object!!");
+
+ GameObject uiPanelTemplate = GetTemplatePanel();
+
+ DynamicPanel = GameObject.Instantiate(uiPanelTemplate, uiPanelTemplate.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child
+
+ DynamicPanel.transform.localPosition = uiPanelTemplate.transform.position; // prevent overwritten position by... environment???
+
+ DynamicPanel.name = uiPanelTemplate.name;
+
+ SetupPanel();
+
+ return true;
+ }
+
+ public virtual bool ClosePanel()
+ {
+ Console.WriteLine("Panel closed");
+
+ try
+ {
+ Destroy(DynamicPanel);
+
+ return true;
+ }
+ catch (Exception ex) { Debug.LogError(ex.Message); }
+
+ return true;
+ }
+
+ public virtual void SetupPanel()
+ {
+ if (!DynamicPanel)
+ throw new Exception("Panel not found - UIBaseManager don't have UI Panel instance!!");
+
+ // bind this class instance
+ //DynamicPanel.GetComponent().Bind(this);
+ }
+
+ ///
+ /// Function which return panel status
+ /// True - if panel is opened and it's instance is handled
+ /// false - if panel is closed and it's instance is not handled
+ ///
+ ///
+ public bool GetPanelStatus()
+ {
+ return DynamicPanel != null;
+ }
+
+ protected GameObject GetTemplatePanel()
+ {
+ // Resources = default path - Asset/Resources ... .obj
+ return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject;
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta
new file mode 100644
index 00000000..c10770db
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dbf560da69f41534780f479f1d5566eb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs
new file mode 100644
index 00000000..4e9c53c8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs
@@ -0,0 +1,14 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+public enum ItemEffectsEnum
+{
+ Attack,
+ Defence,
+ Speed,
+ Health,
+ Intelligence
+}
diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta
new file mode 100644
index 00000000..63a2ff5c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dc2f96b1c87f5154dbfcec055d23975f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs
new file mode 100644
index 00000000..ea97f51c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs
@@ -0,0 +1,55 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+[Serializable]
+public class ShopBuildModel
+{
+ [NonSerialized] public string ShopName; // npc name
+
+ [SerializeField] public List> Content = new List>();
+
+ public ShopBuildModel(string ownerName, List> shopContent)
+ {
+ ShopName = ownerName;
+
+
+ Content.Clear();
+ foreach (IndexValuePair item in shopContent)
+ {
+ Content.Add(
+ new IndexValuePair- (item.Key, item.Value)
+ );
+ }
+ }
+
+ public Shop MapBuildModelToShop()
+ {
+ var shop = new Shop(
+ SceneManager.GetActiveScene().name,
+ ShopName
+ );
+
+ shop.Content = new List>();
+
+ foreach (var ChestElement in Content)
+ {
+ var castedObject = ChestElement.Value as EquippableItem;
+
+ if (castedObject == null)
+ shop.Content.Add(
+ new IndexValuePair(ChestElement.Key, new EquippableItem(ChestElement.Value))
+ );
+ else
+ shop.Content.Add(
+ new IndexValuePair(ChestElement.Key, castedObject)
+ );
+ }
+
+ return shop;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta
new file mode 100644
index 00000000..fb1e5e2c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0818080ca77517949aba932b1af1e100
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs
index d8829549..1e5259be 100644
--- a/Assets/Scripts/SaveController.cs
+++ b/Assets/Scripts/SaveController.cs
@@ -30,6 +30,12 @@ public class SaveController : MonoBehaviour
player.GetComponent().SaveCheckpoint();
}
+ public void SaveAccountBalance()
+ {
+ if (AccountBalanceManager.Instance)
+ AccountBalanceManager.Instance.SaveValue();
+ }
+
#region palyer panels data
public void SavePlayerEquipmentItems() // toDO change name to save Equipment - save items will save items on map eg after drops
{
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 5c14e710..39d9f821 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -6,25 +6,25 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedScenePath-0:
- value: 22424703114646680e0b0227036c71150130192729686b700e261335ebf23939f6ee39e7a92f31352d1b
+ value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
flags: 0
RecentlyUsedScenePath-2:
- value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
+ value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-3:
- value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
+ value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb
flags: 0
RecentlyUsedScenePath-4:
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
flags: 0
RecentlyUsedScenePath-5:
- value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
+ value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
flags: 0
RecentlyUsedScenePath-6:
- value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
+ value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
flags: 0
RecentlyUsedScenePath-7:
value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
@@ -33,7 +33,7 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
flags: 0
RecentlyUsedScenePath-9:
- value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
+ value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650