From 7de447ac73f4b6442c39c2bea987b759c1a6e167 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Sat, 24 Dec 2022 13:29:15 +0100 Subject: [PATCH 1/7] Shop - allow to trade non equippable items --- .../Application/NPC/NpcShopManager.cs | 15 +++-- .../REFACTORING/Models/Shop/ShopBuildModel.cs | 55 +++++++++++++++++++ .../Models/Shop/ShopBuildModel.cs.meta | 11 ++++ 3 files changed, 73 insertions(+), 8 deletions(-) create mode 100644 Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs create mode 100644 Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs index 89deb3b3..ef67f208 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs @@ -16,6 +16,9 @@ public class NpcShopManager : MonoBehaviour public Dialogue Dialogue; [SerializeField] + public ShopBuildModel shopModel; + + [NonSerialized] public Shop shop; bool CanShopBeOpened = false; @@ -51,7 +54,7 @@ public class NpcShopManager : MonoBehaviour } else shop = ShopUIManager.Instance.GetList().Where(shop => { - return shop.Npc == gameObject.GetComponent().name && shop.Map == SceneManager.GetActiveScene().name; + return shopModel.ShopName == gameObject.GetComponent().name && shop.Map == SceneManager.GetActiveScene().name; }).First(); IsRegistered = true; @@ -118,19 +121,15 @@ public class NpcShopManager : MonoBehaviour public void RegisterShop() { // 1. Set owner name - shop.Npc = gameObject.name; + shopModel.ShopName = gameObject.GetComponent().Name; // 2. Create new Shop instance in scene registry list ((SceneShopDataManager)SceneShopDataManager.Instance) .RegisterShop( - new Shop( - SceneManager.GetActiveScene().name, - gameObject.name, - shop.GetContent() - ) + shopModel.MapBuildModelToShop() ); - Debug.Log($"Shop {shop.Npc} registered"); + Debug.Log($"Shop {shopModel.ShopName} registered"); } public void OpenShop() diff --git a/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs new file mode 100644 index 00000000..ea97f51c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs @@ -0,0 +1,55 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.SceneManagement; + +[Serializable] +public class ShopBuildModel +{ + [NonSerialized] public string ShopName; // npc name + + [SerializeField] public List> Content = new List>(); + + public ShopBuildModel(string ownerName, List> shopContent) + { + ShopName = ownerName; + + + Content.Clear(); + foreach (IndexValuePair item in shopContent) + { + Content.Add( + new IndexValuePair(item.Key, item.Value) + ); + } + } + + public Shop MapBuildModelToShop() + { + var shop = new Shop( + SceneManager.GetActiveScene().name, + ShopName + ); + + shop.Content = new List>(); + + foreach (var ChestElement in Content) + { + var castedObject = ChestElement.Value as EquippableItem; + + if (castedObject == null) + shop.Content.Add( + new IndexValuePair(ChestElement.Key, new EquippableItem(ChestElement.Value)) + ); + else + shop.Content.Add( + new IndexValuePair(ChestElement.Key, castedObject) + ); + } + + return shop; + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta new file mode 100644 index 00000000..fb1e5e2c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Shop/ShopBuildModel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0818080ca77517949aba932b1af1e100 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From d622536f1e445047878f4429cf15f4d784b7d773 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Sat, 24 Dec 2022 15:14:41 +0100 Subject: [PATCH 2/7] Add Account Balance module --- Assets/NewGame.cs | 2 + .../Resources/UiPanels/InventoryPanel.prefab | 404 +++++++++++++++++- Assets/Scenes/CaveEntrance.unity | 75 +++- Assets/Scenes/Cementary.unity | 87 +++- Assets/Scenes/FirstVillage.unity | 75 +++- Assets/Scenes/InnVillage.unity | 75 +++- Assets/Scenes/OutsideWizardsHouse.unity | 75 +++- Assets/Scenes/SampleScene.unity | 63 ++- Assets/Scenes/WizardHouse.unity | 79 +++- .../Application/AccountBalance.meta | 8 + .../AccountBalance/AccountBalanceManager.cs | 78 ++++ .../AccountBalanceManager.cs.meta | 11 + .../AccountBalance/PanelCashController.cs | 46 ++ .../PanelCashController.cs.meta | 11 + .../Application/Shop/ShopItemCardKeeper.cs | 45 +- .../UI/Inventory/InventoryUIManager.cs | 2 +- Assets/Scripts/SaveController.cs | 6 + 17 files changed, 1090 insertions(+), 52 deletions(-) create mode 100644 Assets/Scripts/REFACTORING/Application/AccountBalance.meta create mode 100644 Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs create mode 100644 Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta create mode 100644 Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs create mode 100644 Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index 637f9fef..558937e8 100644 --- a/Assets/NewGame.cs +++ b/Assets/NewGame.cs @@ -23,6 +23,8 @@ public class NewGame : MonoBehaviour PlayerPrefs.SetInt("lvl", 1); PlayerPrefs.SetFloat("maxExp", 10); + PlayerPrefs.SetInt(AccountBalanceManager.PLAYER_ACCOUNT_VALUE, 0); + string name = "none"; PlayerPrefs.SetString("name", name); diff --git a/Assets/Resources/UiPanels/InventoryPanel.prefab b/Assets/Resources/UiPanels/InventoryPanel.prefab index 690a3219..bdf18e19 100644 --- a/Assets/Resources/UiPanels/InventoryPanel.prefab +++ b/Assets/Resources/UiPanels/InventoryPanel.prefab @@ -1,5 +1,386 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &1844643680802943149 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 147084381} - {fileID: 1134345425} - {fileID: 1284827861} - {fileID: 1302056881} @@ -37387,6 +37444,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 1868257117} + m_TargetAssemblyTypeName: SaveController, Assembly-CSharp + m_MethodName: SaveAccountBalance + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &1868257120 MonoBehaviour: m_ObjectHideFlags: 0 @@ -38785,6 +38854,10 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 1393757793} m_Modifications: + - target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3} + propertyPath: m_Enabled + value: 1 + objectReference: {fileID: 0} - target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3} propertyPath: currentPosition.walkable value: 0 diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance.meta new file mode 100644 index 00000000..b8f8a029 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a2a61002aaf00c44b86491c3c6d4016e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs new file mode 100644 index 00000000..4d50400c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs @@ -0,0 +1,78 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +class AccountBalanceManager : MonoBehaviour +{ + public const string PLAYER_ACCOUNT_VALUE = "Player.AccountBalance"; + + public static AccountBalanceManager Instance; + + public int Gold; + + public void Awake() + { + if (Instance == null) + { + // Load saved gold value + LoadValue(); + + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + public void SetAccountBalanceValue(int gold) + { + Gold = gold; + + UpdatePanelValue(); + } + + public void IncreaseAccountBalanceValue(int gold) + { + Gold += gold; + + UpdatePanelValue(); + } + + public void DecreaseAccountBalanceValue(int gold) + { + Gold -= gold; + + UpdatePanelValue(); + } + + public void SaveValue() + { + PlayerPrefs.SetInt(PLAYER_ACCOUNT_VALUE, Gold); + } + + public void LoadValue() + { + if(PlayerPrefs.HasKey(PLAYER_ACCOUNT_VALUE)) + { + Gold = PlayerPrefs.GetInt(PLAYER_ACCOUNT_VALUE); + } + else + { + Gold = 0; + } + } + + /// + /// Function to update value displayed on Inventory Panel - only if is opened + /// + private void UpdatePanelValue() + { + if (InventoryUIManager.Instance.GetPanelStatus()) + InventoryUIManager.Instance.DynamicPanel.GetComponent().RefreshPanel(Gold); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta new file mode 100644 index 00000000..160cf25a --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 60e0a5fc22bc183469ff5f5a937f5015 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs new file mode 100644 index 00000000..2ac84c95 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +class PanelCashController : MonoBehaviour +{ + [Header("Current Value")] + public int AccountBalanceValue; + + [Header("Account Balance")] + [SerializeField] public TextMeshProUGUI displayedValue; + + + public void Start() + { + // Get current remembered value + var balanceManager = AccountBalanceManager.Instance; + + if (balanceManager == null) + throw new NullReferenceException("AccountBalanceManager not found!!!"); + + RefreshPanel(balanceManager.Gold); + + DisplayePlayerAccountBalance(); + } + + // synch status after selling, buying item + + public void RefreshPanel(int gold) + { + AccountBalanceValue = gold; + + DisplayePlayerAccountBalance(); + } + + public void DisplayePlayerAccountBalance() + { + displayedValue.text = $"{AccountBalanceValue}"; + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta new file mode 100644 index 00000000..786ae77c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fb47b0e304a4644db8ee53654039f3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs index 36aea2b2..88df5b3d 100644 --- a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs +++ b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs @@ -114,12 +114,21 @@ class ShopItemCardKeeper : MonoBehaviour public void BuyItem() { - Debug.Log("Buy item"); - if (!_buyButton.IsActive()) return; - // TODO - CHECK PLAYER ACCOUNT + var itemPrice = SelectedItem.Price; + + // Check player account balance + if (!CheckPlayerAccoutnBalance(itemPrice)) + { + Debug.Log($"You don't have enouht gold - required {itemPrice}"); + + return; + } + + // Change account balance status (refresh view) + AccountBalanceManager.Instance.DecreaseAccountBalanceValue(SelectedItem.Price); // 1. Buy transaction // 1.1.1 Add to player Inventory Panel + refresh view @@ -137,18 +146,17 @@ class ShopItemCardKeeper : MonoBehaviour if (ShopUIManager.Instance.GetPanelStatus()) GameObject.FindObjectOfType().BuildPanelContent(ShopContentUIManager.Instance.GetList()); - // 1.2.2 Save chnages in Shop Panel + // 2 Save changes + + // 2.1 Save chnages in Shop Panel SceneInventoryDataManager.Instance.SaveDynamicData(); - - - // 2. TODO - Player gold change & save + // 2.2 Save account balance current status + AccountBalanceManager.Instance.SaveValue(); } public void SellItem() { - Debug.Log("Sell item"); - if (!_sellButton.IsActive()) return; @@ -158,11 +166,24 @@ class ShopItemCardKeeper : MonoBehaviour if (InventoryUIManager.Instance.GetPanelStatus()) GameObject.FindObjectOfType().BuildPanelContent(InventoryUIManager.Instance.GetList()); - - // 1.1.2 Save chnages in Inventory Panel + + + // 2. Change account balance status (refresh view) + AccountBalanceManager.Instance.IncreaseAccountBalanceValue(SelectedItem.Price); + + + // 3 Save changes + + // 3.1 Save chnages in Shop Panel SceneInventoryDataManager.Instance.SaveDynamicData(); + // 3.2 Save account balance current status + AccountBalanceManager.Instance.SaveValue(); + } - // 2. TODO - Player gold change & save + + public bool CheckPlayerAccoutnBalance(int requiredAmount) + { + return AccountBalanceManager.Instance.Gold > requiredAmount; } } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs index 89b9c144..8bd2c294 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs @@ -7,7 +7,7 @@ public class InventoryUIManager : UIWarehouseManager { public static new InventoryUIManager Instance { get; protected set; } - public override int SLOTS_NUMBER { get { return 48; } } + public override int SLOTS_NUMBER { get { return 42; } } public const string ITEM_LOCALIZATION = "UiPanels/"; public const string PANEL_NAME = "InventoryPanel"; diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index d8829549..1e5259be 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -30,6 +30,12 @@ public class SaveController : MonoBehaviour player.GetComponent().SaveCheckpoint(); } + public void SaveAccountBalance() + { + if (AccountBalanceManager.Instance) + AccountBalanceManager.Instance.SaveValue(); + } + #region palyer panels data public void SavePlayerEquipmentItems() // toDO change name to save Equipment - save items will save items on map eg after drops { From 713b7ffa59ddf4617dfd27d79d6a182db0bc1725 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Sat, 24 Dec 2022 15:50:07 +0100 Subject: [PATCH 3/7] Fix language in panels headers --- Assets/Resources/UiPanels/ChestPanel.prefab | 28 +++- .../Resources/UiPanels/EquipmentPanel.prefab | 137 ++++++++++-------- .../Resources/UiPanels/InventoryPanel.prefab | 20 +++ .../Resources/UiPanels/Shop/ShopPanel.prefab | 91 +++++++++--- Assets/Resources/UiPanels/TaskPanel.prefab | 26 +++- .../Application/Shop/ShopItemCardKeeper.cs | 16 +- .../UI/Panel/PanelHeaderController.cs | 32 ++++ .../UI/Panel/PanelHeaderController.cs.meta | 11 ++ .../Domain/Enum/ItemEffectsEnum.cs | 14 ++ .../Domain/Enum/ItemEffectsEnum.cs.meta | 11 ++ 10 files changed, 290 insertions(+), 96 deletions(-) create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta create mode 100644 Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs create mode 100644 Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta diff --git a/Assets/Resources/UiPanels/ChestPanel.prefab b/Assets/Resources/UiPanels/ChestPanel.prefab index c36de0ab..ff9d9a19 100644 --- a/Assets/Resources/UiPanels/ChestPanel.prefab +++ b/Assets/Resources/UiPanels/ChestPanel.prefab @@ -29,7 +29,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5331092055037629063} m_RootOrder: 0 @@ -119,7 +118,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.4, y: 0.4, z: 0.4} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5331092055896533710} - {fileID: 5331092055037629063} @@ -186,6 +184,7 @@ MonoBehaviour: _panelContent: {fileID: 5331092056807707114} ChildBoxTemplate: {fileID: 3818338910890019850, guid: e2f95cfb3084e6e4f9f16c14170adfb5, type: 3} ChildBoxList: [] + AllowToUseItemInPanel: 1 --- !u!1 &5331092055037629064 GameObject: m_ObjectHideFlags: 0 @@ -215,7 +214,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5331092054895676294} m_Father: {fileID: 5331092055018478732} @@ -323,7 +321,6 @@ RectTransform: m_LocalRotation: {x: 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propertyPath: m_LocalEulerAnglesHint.x diff --git a/Assets/Resources/UiPanels/InventoryPanel.prefab b/Assets/Resources/UiPanels/InventoryPanel.prefab index bdf18e19..4fd84de3 100644 --- a/Assets/Resources/UiPanels/InventoryPanel.prefab +++ b/Assets/Resources/UiPanels/InventoryPanel.prefab @@ -908,6 +908,7 @@ GameObject: - component: {fileID: 9124304228607424520} - component: {fileID: 9124304228607424522} - component: {fileID: 9124304228607424523} + - component: {fileID: 4592223396299026843} m_Layer: 5 m_Name: Header m_TagString: Untagged @@ -973,3 +974,22 @@ MonoBehaviour: m_FillOrigin: 0 m_UseSpriteMesh: 0 m_PixelsPerUnitMultiplier: 1 +--- !u!114 &4592223396299026843 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9124304228607424521} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f5e85a13c32f17d4bb376e48a15c8801, type: 3} + m_Name: + m_EditorClassIdentifier: + Headers: + InstanceTemplates: + - Key: 0 + Value: Magazyn + - Key: 1 + Value: Inventory + displayedValue: {fileID: 9124304227092242854} diff --git a/Assets/Resources/UiPanels/Shop/ShopPanel.prefab b/Assets/Resources/UiPanels/Shop/ShopPanel.prefab index bf1000ae..3ef7b9ae 100644 --- a/Assets/Resources/UiPanels/Shop/ShopPanel.prefab +++ b/Assets/Resources/UiPanels/Shop/ShopPanel.prefab @@ -28,7 +28,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3466730968482620191} m_RootOrder: 1 @@ -163,7 +162,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 2} - m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 708272129096473007} m_RootOrder: 0 @@ -243,7 +241,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 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_itemPreviewDescription: {fileID: 3465856343569915379} _itemPreviewStats: {fileID: 2051776933318440406} _itemPreviewStatsValue: {fileID: 1086154942094143486} _itemPreviewPrice: {fileID: 2176859836513736533} + PricePhrase: + InstanceTemplates: + - Key: 0 + Value: Cena + - Key: 1 + Value: Price + Phrases: [] --- !u!1 &4181923878083080648 GameObject: m_ObjectHideFlags: 0 @@ -617,7 +620,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 2} - m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 6769108684415400144} m_RootOrder: 0 @@ -698,7 +700,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5331092056807707113} m_Father: {fileID: 5331092055037629063} @@ -789,7 +790,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 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Shop + displayedValue: {fileID: 5331092055455069024} + displayedTextValue: {fileID: 0} --- !u!1 &5331092056807707114 GameObject: m_ObjectHideFlags: 0 @@ -1326,7 +1343,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5331092054895676294} m_RootOrder: 0 @@ -1402,7 +1418,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.8, y: 1.8, z: 4.5} - m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 3466730968482620191} m_RootOrder: 2 @@ -1480,7 +1495,6 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 138.0944, y: -100.23424, z: -1.5861955} m_LocalScale: {x: 2.5, y: 2.5, z: 2.5} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7486549892750104183} - {fileID: 2604331234304421841} @@ -1515,7 +1529,6 @@ RectTransform: 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m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7389587382739172384} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f5e85a13c32f17d4bb376e48a15c8801, type: 3} + m_Name: + m_EditorClassIdentifier: + Headers: + InstanceTemplates: + - Key: 0 + Value: < Kup > + - Key: 1 + Value: < Buy > + displayedValue: {fileID: 0} + displayedTextValue: {fileID: 5422292301042054472} --- !u!1 &8341358844673530274 GameObject: m_ObjectHideFlags: 0 @@ -1736,6 +1769,7 @@ GameObject: - component: {fileID: 708272129096473007} - component: {fileID: 6022919591664857004} - component: {fileID: 1755983701611443418} + - component: {fileID: 3690417977277478615} m_Layer: 5 m_Name: SellButton m_TagString: Untagged @@ -1753,7 +1787,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 2.5} - m_ConstrainProportionsScale: 1 m_Children: - {fileID: 4131952680451427526} m_Father: {fileID: 3466730968482620191} @@ -1828,3 +1861,23 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 +--- !u!114 &3690417977277478615 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8341358844673530274} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f5e85a13c32f17d4bb376e48a15c8801, type: 3} + m_Name: + m_EditorClassIdentifier: + Headers: + InstanceTemplates: + - Key: 0 + Value: < Sprzedaj > + - Key: 1 + Value: < Sell > + displayedValue: {fileID: 0} + displayedTextValue: {fileID: 5415396874097778333} diff --git a/Assets/Resources/UiPanels/TaskPanel.prefab b/Assets/Resources/UiPanels/TaskPanel.prefab index ad0a4d6f..ec2a683c 100644 --- a/Assets/Resources/UiPanels/TaskPanel.prefab +++ b/Assets/Resources/UiPanels/TaskPanel.prefab @@ -29,7 +29,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4136979550912312139} m_Father: {fileID: 4136979550784496705} @@ -137,7 +136,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.4, y: 0.4, z: 0.4} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4136979551920493059} - {fileID: 4136979550770096714} @@ -231,7 +229,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4136979552221407524} m_Father: {fileID: 4136979550770096714} @@ -321,7 +318,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4136979551920493059} m_RootOrder: 0 @@ -439,6 +435,7 @@ GameObject: - component: {fileID: 4136979551920493059} - component: {fileID: 4136979551920493057} - component: {fileID: 4136979551920493056} + - component: {fileID: 7040033676795217641} m_Layer: 5 m_Name: Header m_TagString: Untagged @@ -456,7 +453,6 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4136979551422401452} m_Father: {fileID: 4136979550784496705} @@ -505,6 +501,25 @@ MonoBehaviour: m_FillOrigin: 0 m_UseSpriteMesh: 0 m_PixelsPerUnitMultiplier: 1 +--- !u!114 &7040033676795217641 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4136979551920493058} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f5e85a13c32f17d4bb376e48a15c8801, type: 3} + m_Name: + m_EditorClassIdentifier: + Headers: + InstanceTemplates: + - Key: 0 + Value: Zadania + - Key: 1 + Value: Quests + displayedValue: {fileID: 4136979551422401453} --- !u!1 &4136979552221407527 GameObject: m_ObjectHideFlags: 0 @@ -533,7 +548,6 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4136979550912312139} m_RootOrder: 0 diff --git a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs index 88df5b3d..4f5bb938 100644 --- a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs +++ b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs @@ -13,6 +13,13 @@ public enum ShopItemCardMode Sell } +public enum ShopCardPhrasesEnum +{ + Atatck, + Deffence, + Speed, +} + class ShopItemCardKeeper : MonoBehaviour { [Header("Current Item")] @@ -32,6 +39,11 @@ class ShopItemCardKeeper : MonoBehaviour [SerializeField] private TextMeshProUGUI _itemPreviewStatsValue; [SerializeField] private Text _itemPreviewPrice; + [Header("Language phrases")] + public LanguageDetector PricePhrase; + + [SerializeField] + public List>> Phrases = new List>>(); public void ShowItemDetails(ItemSlot itemSlot, ShopItemCardMode mode = ShopItemCardMode.Buy) { @@ -70,7 +82,7 @@ class ShopItemCardKeeper : MonoBehaviour _itemPreviewStats.text = BuildItemStats(); _itemPreviewStatsValue.text = SelectedItem.Value.ToString(); - _itemPreviewPrice.text = $"Price: {CountPrice()}"; + _itemPreviewPrice.text = $"{PricePhrase.DetectInstanceBasedOnLanguage()}: {CountPrice()}"; switch(ShopMode) { @@ -184,6 +196,6 @@ class ShopItemCardKeeper : MonoBehaviour public bool CheckPlayerAccoutnBalance(int requiredAmount) { - return AccountBalanceManager.Instance.Gold > requiredAmount; + return AccountBalanceManager.Instance.Gold >= requiredAmount; } } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs new file mode 100644 index 00000000..dcdf3cdd --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +class PanelHeaderController : MonoBehaviour +{ + [SerializeField] + public LanguageDetector Headers; + + [Header("Account Balance")] + [SerializeField] public TextMeshProUGUI displayedValue; + + // alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :) + [SerializeField] public Text displayedTextValue; + + public void Start() + { + // Set Panel Header value + if(displayedValue != null) + displayedValue.text = Headers.DetectInstanceBasedOnLanguage(); + + if (displayedTextValue != null) + displayedTextValue.text = Headers.DetectInstanceBasedOnLanguage(); + } + +} + diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta new file mode 100644 index 00000000..fb79cd22 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/PanelHeaderController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5e85a13c32f17d4bb376e48a15c8801 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs new file mode 100644 index 00000000..4e9c53c8 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +public enum ItemEffectsEnum +{ + Attack, + Defence, + Speed, + Health, + Intelligence +} diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta new file mode 100644 index 00000000..63a2ff5c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Domain/Enum/ItemEffectsEnum.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc2f96b1c87f5154dbfcec055d23975f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 92a1c696853ac11d7f6548696a4ef3862d626526 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Sat, 24 Dec 2022 20:16:41 +0100 Subject: [PATCH 4/7] Dialogues - after fix --- Assets/Scripts/NPCs' Scripts/NPCFollowing.cs | 4 +--- .../Dialogue/Manager/DialogueManager.cs | 15 +++++++++++---- .../Application/NPC/NpcDialogueManager.cs | 1 + 3 files changed, 13 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs index 1f593d7e..ba51980a 100644 --- a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs +++ b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs @@ -29,7 +29,7 @@ public class NPCFollowing : MonoBehaviour // Start is called before the first frame update void Start() { - //isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent().name + ".FirstDialogue")); + isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent().name + ".FirstDialogue")); myRigidbody = GetComponent(); anim = GetComponent(); @@ -84,8 +84,6 @@ public class NPCFollowing : MonoBehaviour //start dialogue here we want uga bunga gameObject.GetComponent().State = NPCStateEnum.Talking; - - gameObject.GetComponent().OpenDialoguePanel(); } } diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs index 8a808d5b..81a59a8b 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs @@ -38,8 +38,6 @@ public class DialogueManager : MonoBehaviour public virtual void Start() { Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage()); - Dialogue.SetSpeakerName(SpeakerName); - Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial } @@ -47,7 +45,9 @@ public class DialogueManager : MonoBehaviour public void Update() { if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) + { OpenDialoguePanel(); + } } @@ -76,7 +76,6 @@ public class DialogueManager : MonoBehaviour if (GetCurrentDialoguePanelStatus()) { - Debug.Log("Close dialog - defaulty way"); Dialogue.BreakDialogueStep(); } } @@ -85,7 +84,12 @@ public class DialogueManager : MonoBehaviour public void OpenDialoguePanel() { if(OpenPanelCondition()) + { + // Update speaker name before every opening + Dialogue.SetSpeakerName(SpeakerName); + gameObject.GetComponent().Dialogue.StartDialogue(); + } } public virtual bool OpenPanelCondition() { @@ -101,6 +105,7 @@ public class DialogueManager : MonoBehaviour { return CanBeOpened; } + protected virtual bool ComponentEnabledCondition() { return !gameObject.GetComponent().enabled; @@ -120,7 +125,9 @@ public class DialogueManager : MonoBehaviour .Where(dialogue => dialogue.Key == multiDialStatius.Item1) .First() .Value - .DialogueSteps[multiDialStatius.Item2].DialogueController.CurrentPanel != null; + .DialogueSteps + .ElementAtOrDefault(multiDialStatius.Item2) + ?.DialogueController.CurrentPanel != null; } } diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs index 88aa9623..6fbf70ee 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs @@ -13,6 +13,7 @@ public class NpcDialogueManager : DialogueManager base.Start(); CanBeOpened = false; + OpenInDefaultWay = false; } public override bool OpenPanelCondition() { From 886eec8984110e4e4cf88077a1d46cecc05fd940 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Sun, 25 Dec 2022 03:39:31 +0100 Subject: [PATCH 5/7] Add Player Skills panel --- Assets/GUI items/A_Add.png | Bin 0 -> 9989 bytes Assets/GUI items/A_Add.png.meta | 109 + Assets/NewGame.cs | 16 +- .../Dialogue/BossThug/PL/BossThugDialPl.asset | 2 +- Assets/Resources/UiPanels/SkillsPanel.prefab | 2980 +++++++++++++++++ .../UiPanels/SkillsPanel.prefab.meta | 7 + Assets/Scenes/CaveEntrance.unity | 64 + Assets/Scenes/Cementary.unity | 66 +- Assets/Scenes/FirstVillage.unity | 74 +- Assets/Scenes/InnVillage.unity | 91 +- Assets/Scenes/OutsideWizardsHouse.unity | 64 + Assets/Scenes/SampleScene.unity | 64 + Assets/Scenes/WizardHouse.unity | 64 + Assets/Scripts/Player.cs | 51 +- .../Application/Player/Skills.meta | 8 + .../Application/Player/Skills/Panel.meta | 8 + .../Player/Skills/SkillsPointsManger.cs | 113 + .../Player/Skills/SkillsPointsManger.cs.meta | 11 + .../Application/Shop/ShopItemCardKeeper.cs | 7 +- .../UI/Panel/SkillsPanelController.cs | 103 + .../UI/Panel/SkillsPanelController.cs.meta | 11 + .../REFACTORING/Application/UI/Skills.meta | 8 + .../Application/UI/Skills/SkillsUIManager.cs | 121 + .../UI/Skills/SkillsUIManager.cs.meta | 11 + 24 files changed, 4005 insertions(+), 48 deletions(-) create mode 100644 Assets/GUI items/A_Add.png create mode 100644 Assets/GUI items/A_Add.png.meta create mode 100644 Assets/Resources/UiPanels/SkillsPanel.prefab create mode 100644 Assets/Resources/UiPanels/SkillsPanel.prefab.meta create mode 100644 Assets/Scripts/REFACTORING/Application/Player/Skills.meta create mode 100644 Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta create mode 100644 Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs create mode 100644 Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Skills.meta create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs create mode 100644 Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta diff --git a/Assets/GUI items/A_Add.png b/Assets/GUI items/A_Add.png new file mode 100644 index 0000000000000000000000000000000000000000..91ed155a3e256d1efa16efac0b64c4c2a20fc9f4 GIT binary patch literal 9989 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internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index 558937e8..21fcb14c 100644 --- a/Assets/NewGame.cs +++ b/Assets/NewGame.cs @@ -52,18 +52,24 @@ public class NewGame : MonoBehaviour PlayerPrefs.SetInt("pickaxe", 0); - PlayerPrefs.SetInt("healthPoints", 0); - PlayerPrefs.SetInt("defensePoints", 0); - PlayerPrefs.SetInt("StrengthPoints", 0); - PlayerPrefs.SetInt("IntelligencePoints", 0); + // PLAYER SKILLS ------------------------------------------------------ + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, 0); - //LETTER -------------------------------------------------------------- + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints + // -------------------------------------------------------------------- + + + //LETTER -------------------------------------------------------------- PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0); // -------------------------------------------------------------------- //NPC ACTIONS HERE ---------------------------------------------------- + // -> Wizard House PlayerPrefs.SetInt("Wizard.FirstDialogue", 0); // -------------------------------------------------------------------- diff --git a/Assets/Resources/Dialogue/BossThug/PL/BossThugDialPl.asset b/Assets/Resources/Dialogue/BossThug/PL/BossThugDialPl.asset index a4043433..fd2244bd 100644 --- a/Assets/Resources/Dialogue/BossThug/PL/BossThugDialPl.asset +++ b/Assets/Resources/Dialogue/BossThug/PL/BossThugDialPl.asset @@ -16,7 +16,7 @@ MonoBehaviour: CurrentStep: 0 DialogueSteps: - Header: Boss Thug - WasDisplayed: 1 + WasDisplayed: 0 ListOfSentences: - Sentence: Who are you? How did you get past my guards?! 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{fileID: 1134345425} - {fileID: 1284827861} - {fileID: 1302056881} + - {fileID: 1129725520} m_Father: {fileID: 1144548810} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -34019,6 +34068,7 @@ GameObject: - component: {fileID: 1701466742} - component: {fileID: 1701466741} - component: {fileID: 1701466740} + - component: {fileID: 1701466745} - component: {fileID: 1701466739} - component: {fileID: 1701466738} - component: {fileID: 1701466744} @@ -34151,6 +34201,20 @@ MonoBehaviour: keyToOpen: 101 Elements: [] CurrentShopOwnerName: +--- !u!114 &1701466745 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1701466736} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: dbf560da69f41534780f479f1d5566eb, type: 3} + m_Name: + m_EditorClassIdentifier: + DynamicPanel: {fileID: 0} + keyToOpen: 117 --- !u!1 &1702764354 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 4e8071a7..cc57f7e5 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -104,6 +104,10 @@ public class Player : MonoBehaviour lvl = 2; lvlUp = true; maxExp = 50; + + // Add points and refresh view (if opened) + SkillsPointsManger.Instance.AddFreePoints(2); + SkillsPointsManger.Instance.UpdatePanelView(); } } else if (lvl == 2) @@ -114,6 +118,10 @@ public class Player : MonoBehaviour lvl = 3; lvlUp = true; maxExp = 100; + + // Add points and refresh view (if opened) + SkillsPointsManger.Instance.AddFreePoints(2); + SkillsPointsManger.Instance.UpdatePanelView(); } } else if (lvl == 3) @@ -124,6 +132,10 @@ public class Player : MonoBehaviour lvl = 4; lvlUp = true; maxExp = 200; + + // Add points and refresh view (if opened) + SkillsPointsManger.Instance.AddFreePoints(2); + SkillsPointsManger.Instance.UpdatePanelView(); } } } @@ -131,7 +143,7 @@ public class Player : MonoBehaviour public void TakeDamage(float damage, bool isPanelEnabled = true) { - defensePoints = PlayerPrefs.GetInt("defensePoints"); + defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS); if(defensePoints == 1) { damage = damage * 0.95f; @@ -329,7 +341,7 @@ public class Player : MonoBehaviour public void ManageHealth() { - healthPoints = PlayerPrefs.GetInt("healthPoints"); + healthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS); if (healthPoints == 0) { PlayerPrefs.SetFloat("maxHealth", 10); @@ -350,9 +362,12 @@ public class Player : MonoBehaviour public void AddHealthPoint() { - healthPoints = PlayerPrefs.GetInt("healthPoints"); + healthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS); healthPoints = healthPoints + 1; - PlayerPrefs.SetInt("healthPoints", healthPoints); + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, healthPoints); + + // Fetch change in scene manager responsible for this data + SkillsPointsManger.Instance.UpdatePanelView(); } public void ManageStrength() @@ -376,7 +391,7 @@ public class Player : MonoBehaviour PlayerPrefs.SetFloat("attackValue", attackValue); } - strengthPoints = PlayerPrefs.GetInt("strengthPoints"); + strengthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS); if(strengthPoints == 1) { attackValue = PlayerPrefs.GetFloat("attackValue"); @@ -399,39 +414,47 @@ public class Player : MonoBehaviour public void AddStrengthPoint() { - strengthPoints = PlayerPrefs.GetInt("strengthPoints"); + strengthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS); strengthPoints = strengthPoints + 1; - PlayerPrefs.SetInt("strengthPoints", strengthPoints); + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, strengthPoints); + + // Fetch change in scene manager responsible for this data + SkillsPointsManger.Instance.UpdatePanelView(); } public void ManageDefense() { - defensePoints = PlayerPrefs.GetInt("defensePoints"); + defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS); } public void AddDefensePoint() { - defensePoints = PlayerPrefs.GetInt("defensePoints"); + defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS); defensePoints = defensePoints + 1; - PlayerPrefs.SetInt("defensePoints", defensePoints); + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, defensePoints); + + // Fetch change in scene manager responsible for this data + SkillsPointsManger.Instance.UpdatePanelView(); } public void ManageIntelligence() { - intelligencePoints = PlayerPrefs.GetInt("intelligencePoints"); + intelligencePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS); } public void AddIntelligencePoint() { - intelligencePoints = PlayerPrefs.GetInt("intelligencePoints"); + intelligencePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS); intelligencePoints = intelligencePoints + 1; - PlayerPrefs.SetInt("intelligencePoitns", intelligencePoints); + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, intelligencePoints); + // Fetch change in scene manager responsible for this data + SkillsPointsManger.Instance.UpdatePanelView(); } public void LevelUpPopUp() { - healthPoints = PlayerPrefs.GetInt("healthPoints"); + healthPoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS); } diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills.meta b/Assets/Scripts/REFACTORING/Application/Player/Skills.meta new file mode 100644 index 00000000..5feb92ae --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4fe926dfbcaddae4086d6182345995c0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta b/Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta new file mode 100644 index 00000000..338e43d0 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/Panel.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 95e49ccca1d67da419c3cd02f2019162 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs new file mode 100644 index 00000000..c2169618 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs @@ -0,0 +1,113 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +class SkillsPointsManger : MonoBehaviour +{ + public const string PLAYER_SKILS_FREE_POINTS = "Player.Skills.FreePoints"; + public const string PLAYER_SKILS_HEALTH_POINTS = "Player.Skills.HealthPoints"; + public const string PLAYER_SKILS_STRENGHT_POINTS = "Player.Skills.StenghtPoints"; + public const string PLAYER_SKILS_DEFENSE_POINTS = "Player.Skills.DefensePoints"; + public const string PLAYER_SKILS_INTELIGENCE_POINTS = "Player.Skills.InteligencePoints"; + + + public static SkillsPointsManger Instance; + + [Header("Player Skills Points")] + public int FreePoints = 0; + + public int StrenghtPoints = 0; + public int DefensePoints = 0; + public int HealthPoints = 0; + public int InteligencePoints = 0; + + public void Awake() + { + if (Instance == null) + { + // Load saved gold value + LoadValue(); + + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + /// + /// Function to load values after loading scenes but after changing them by player script + /// Thats because: + /// - this manager fetch values globally on scene + /// - Skills Panel gets info from this script + /// - but.. Plater script modify vales themself and save them in PlayerPrefs instead of this Singleton class - messy... + /// So we must fetch every one change from player.cs + /// + public void LoadValue() + { + if (PlayerPrefs.HasKey(PLAYER_SKILS_FREE_POINTS)) + { + FreePoints = PlayerPrefs.GetInt(PLAYER_SKILS_FREE_POINTS); + } + + + if (PlayerPrefs.HasKey(PLAYER_SKILS_HEALTH_POINTS)) + { + HealthPoints = PlayerPrefs.GetInt(PLAYER_SKILS_HEALTH_POINTS); + } + + if (PlayerPrefs.HasKey(PLAYER_SKILS_STRENGHT_POINTS)) + { + StrenghtPoints = PlayerPrefs.GetInt(PLAYER_SKILS_STRENGHT_POINTS); + } + + if (PlayerPrefs.HasKey(PLAYER_SKILS_DEFENSE_POINTS)) + { + DefensePoints = PlayerPrefs.GetInt(PLAYER_SKILS_DEFENSE_POINTS); + } + + if (PlayerPrefs.HasKey(PLAYER_SKILS_INTELIGENCE_POINTS)) + { + InteligencePoints = PlayerPrefs.GetInt(PLAYER_SKILS_INTELIGENCE_POINTS); + } + } + + /// + /// Points are added after level up! :D + /// see Player::ManageLevels + /// + public void AddFreePoints(int newPoints) + { + FreePoints += newPoints; + + PlayerPrefs.SetInt(PLAYER_SKILS_FREE_POINTS, FreePoints); + } + + /// + /// Function to update value displayed on Inventory Panel - only if is opened + /// + public void UpdatePanelView() + { + LoadValue(); + + if (SkillsUIManager.Instance.GetPanelStatus()) + { + Debug.Log("UpdatePanelView"); + + //SkillsUIManager + SkillsUIManager.Instance.DynamicPanel.GetComponent().RefreshPanelView( + FreePoints, + StrenghtPoints, + DefensePoints, + HealthPoints, + InteligencePoints + ); + } + + } + +} diff --git a/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta new file mode 100644 index 00000000..3593f013 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Player/Skills/SkillsPointsManger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d182c7598cb76644a8d4fa68ef71c95e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs index 4f5bb938..a4f0034f 100644 --- a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs +++ b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs @@ -13,12 +13,7 @@ public enum ShopItemCardMode Sell } -public enum ShopCardPhrasesEnum -{ - Atatck, - Deffence, - Speed, -} +// TODO Bonusy nie sa wyswietlane poprawnie - poprawic po dodaniu poprawnie wypeklnionych itemow!!! class ShopItemCardKeeper : MonoBehaviour { diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs new file mode 100644 index 00000000..cbe975e2 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs @@ -0,0 +1,103 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; + +public class SkillsPanelController : MonoBehaviour +{ + [Header("Current Value")] + public int FreePoints = 0; + + [Header("Skills Section")] + [SerializeField] private GameObject FreePointsLabel; + + [SerializeField] private GameObject HealthPointsLabel; + [SerializeField] private GameObject StrenghtPointsLabel; + [SerializeField] private GameObject DefensePointsLabel; + [SerializeField] private GameObject InteligencePointsLabel; + + + public void Start() + { + // Get current remembered value + var skillsPointManager = SkillsPointsManger.Instance; + + if (skillsPointManager == null) + throw new NullReferenceException("AccountBalanceManager not found!!!"); + + // Fetch data from global scene manager responsible for player skill spoints + RefreshPanelView( + skillsPointManager.FreePoints, + skillsPointManager.StrenghtPoints, + skillsPointManager.DefensePoints, + skillsPointManager.HealthPoints, + skillsPointManager.InteligencePoints + ); + } + + public void RefreshPanelView( + int freePoints, + int strenghtPoints, + int defensePoints, + int healthPoints, + int inteligencePoints + ) { + + FreePointsLabel.transform.FindChild("Layer").transform.FindChild("Value").GetComponent().text = $"{freePoints}"; + + FreePoints = freePoints; + + BildSkillLabelContent(HealthPointsLabel, healthPoints); + BildSkillLabelContent(StrenghtPointsLabel, strenghtPoints); + BildSkillLabelContent(DefensePointsLabel, defensePoints); + BildSkillLabelContent(InteligencePointsLabel, inteligencePoints); + } + + public void BildSkillLabelContent(GameObject skillPanelLabel, int value) + { + skillPanelLabel.transform.FindChild("Layer").transform.FindChild("Value").GetComponent().text = $"{value}"; + + if (FreePoints > 0) + skillPanelLabel.transform.Find("Button").gameObject.active = true; + else + skillPanelLabel.transform.Find("Button").gameObject.active = false; + } + + #region spend skills points actions + public void IncreaseHealth() + { + FreePoints -= 1; + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints); + + GameObject.FindGameObjectWithTag("Player").GetComponent().AddHealthPoint(); + } + + public void IncreaseStrenght() + { + FreePoints -= 1; + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints); + + GameObject.FindGameObjectWithTag("Player").GetComponent().AddStrengthPoint(); + } + + public void IncreaseDefence() + { + FreePoints -= 1; + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints); + + GameObject.FindGameObjectWithTag("Player").GetComponent().AddDefensePoint(); + } + + public void IncreaseInteligence() + { + FreePoints -= 1; + PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints); + + GameObject.FindGameObjectWithTag("Player").GetComponent().AddIntelligencePoint(); + } + #endregion +} + diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta new file mode 100644 index 00000000..2afc99bb --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/SkillsPanelController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0428d5d5b4731d489450146cd93b996 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills.meta b/Assets/Scripts/REFACTORING/Application/UI/Skills.meta new file mode 100644 index 00000000..f3041480 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be459b6f9ce9acd488dea738b4479b4c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs new file mode 100644 index 00000000..0b62bb21 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs @@ -0,0 +1,121 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +class SkillsUIManager : MonoBehaviour +{ + public const string ITEM_LOCALIZATION = "UiPanels/"; + public const string PANEL_NAME = "SkillsPanel"; + + public static SkillsUIManager Instance { get; protected set; } + + + [SerializeField] public GameObject DynamicPanel; + + [SerializeField] public KeyCode keyToOpen; + + public virtual void Awake() + { + if (Instance == null) + { + Instance = this; + } + else + { + Debug.Log(gameObject); + Debug.Log(Instance); + Destroy(gameObject); + } + } + + public void Update() + { + if (Input.GetKeyDown(keyToOpen)) + { + if (!DynamicPanel) + { + this.OpenPanel(); + } + else + { + this.ClosePanel(); + } + } + } + + /// + /// Function to fetch currently opened panel asociated with this UI manager + /// + /// + public void SetPanelController(GameObject panelConrtoller) + { + // ToDo change fetched types + //DynamicPanel = dynamicPanelController; + } + + public virtual bool OpenPanel() + { + Console.WriteLine("Panel opened"); + + GameObject globalGUI = GameObject.FindGameObjectWithTag("GUI"); + + if (!globalGUI) + throw new Exception("Panel could not be opened - can't find global GUI object!!"); + + GameObject uiPanelTemplate = GetTemplatePanel(); + + DynamicPanel = GameObject.Instantiate(uiPanelTemplate, uiPanelTemplate.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child + + DynamicPanel.transform.localPosition = uiPanelTemplate.transform.position; // prevent overwritten position by... environment??? + + DynamicPanel.name = uiPanelTemplate.name; + + SetupPanel(); + + return true; + } + + public virtual bool ClosePanel() + { + Console.WriteLine("Panel closed"); + + try + { + Destroy(DynamicPanel); + + return true; + } + catch (Exception ex) { Debug.LogError(ex.Message); } + + return true; + } + + public virtual void SetupPanel() + { + if (!DynamicPanel) + throw new Exception("Panel not found - UIBaseManager don't have UI Panel instance!!"); + + // bind this class instance + //DynamicPanel.GetComponent().Bind(this); + } + + /// + /// Function which return panel status + /// True - if panel is opened and it's instance is handled + /// false - if panel is closed and it's instance is not handled + /// + /// + public bool GetPanelStatus() + { + return DynamicPanel != null; + } + + protected GameObject GetTemplatePanel() + { + // Resources = default path - Asset/Resources ... .obj + return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject; + } +} diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta new file mode 100644 index 00000000..c10770db --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dbf560da69f41534780f479f1d5566eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 3d1dedca649092eecbfcde5a8bb771dcba969b3a Mon Sep 17 00:00:00 2001 From: Alicja Date: Mon, 26 Dec 2022 16:18:02 +0100 Subject: [PATCH 6/7] Added collision for trees on cementary map --- Assembly-CSharp.csproj | 31 + .../MainMenu/Materials/table.png | Bin 0 -> 1306 bytes .../MainMenu/Materials/table.png.meta | 108 + Assets/Scenes/Cementary.unity | 85581 ++++++++++++---- Assets/Scenes/InnVillage.unity | 358 +- .../UI/Panel/SkillsPanelController.cs | 4 +- UserSettings/EditorUserSettings.asset | 26 +- 7 files changed, 66623 insertions(+), 19485 deletions(-) create mode 100644 Assets/Scene Sprites/MainMenu/Materials/table.png create mode 100644 Assets/Scene Sprites/MainMenu/Materials/table.png.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 6dfda275..dc971338 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -47,11 +47,13 @@ false + + @@ -69,13 +71,17 @@ + + + + @@ -83,9 +89,13 @@ + + + + @@ -97,6 +107,7 @@ + @@ -116,13 +127,17 @@ + + + + @@ -137,6 +152,7 @@ + @@ -144,6 +160,7 @@ + @@ -157,6 +174,7 @@ + @@ -170,6 +188,10 @@ + + + + @@ -182,6 +204,7 @@ + @@ -190,6 +213,7 @@ + @@ -205,23 +229,30 @@ + + + + + + + diff --git a/Assets/Scene Sprites/MainMenu/Materials/table.png b/Assets/Scene Sprites/MainMenu/Materials/table.png new file mode 100644 index 0000000000000000000000000000000000000000..e6f9c5eafc89f177e1aca0dcdacfce92dd957007 GIT binary patch literal 1306 zcmV+#1?BpQP)9vlbl=3B*4Isn^#g4!)suD3&HlG&Wq z%X>E6-Z%5q@$0Ei%0K@6{~rKHgJk8Amq+;k00V+aL_t(|obB3AOB+EL2Joj66-gT; z5KxwyMQLbnQYeHL1G!cF4842lp&vj>=?Cbc7w>+C(%u4*NL@ZADBZ z>A}qQ&AN$y<~6O|=LfRM?#v|4zIkVMb^#(HA|fIpA|fIpA|fIpA|fLCU)S zZrcT5_xueiI|%FlsTm(6iVmz+D9`KR2XI|r5XAT8?4$Cu4^s&vW(jkP})P7>Qz{7ZOgli*Swk_dnP+oD-C2{Jq7;7t1!7}xU+EpCmHv)mn|^% zD+95B7E~te^<_pGw3sN5Yf{TV%rMJChYb7$I)j<1Ay(l2P(k>tpHk{IqrVJ?wBn8 zi6_q=dgaXR4Tu|oe*QB4eg5~d{V>*-H&o4je|h;C)k*_P*-^|_8d%-G*#Fn1@;uP; z%=!94zX_bYFBY^$F{liD_tX4k!d}1MR<`S3|1p_pbw6tTJdjENq5E9W3;OKB1 z=+2Mm?=#Q+$n#^)jcov_3}G)5Ew~d+KzV#69p-$b5692vsk2Q?o{Zs3ebl;b>i|lh zjo`)O`(CQt-fO8mYfJjl3rig{XL72?I67=$)3QzL04hYF;nSnkYo().text = $"{freePoints}"; + FreePointsLabel.transform.Find("Layer").transform.Find("Value").GetComponent().text = $"{freePoints}"; FreePoints = freePoints; @@ -58,7 +58,7 @@ public class SkillsPanelController : MonoBehaviour public void BildSkillLabelContent(GameObject skillPanelLabel, int value) { - skillPanelLabel.transform.FindChild("Layer").transform.FindChild("Value").GetComponent().text = $"{value}"; + skillPanelLabel.transform.Find("Layer").transform.Find("Value").GetComponent().text = $"{value}"; if (FreePoints > 0) skillPanelLabel.transform.Find("Button").gameObject.active = true; diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 5c14e710..37c1f8ac 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,35 +6,35 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedScenePath-0: - value: 22424703114646680e0b0227036c71150130192729686b700e261335ebf23939f6ee39e7a92f31352d1b + value: 22424703114646680e0b0227036c7b0518101d252266333e243d04 flags: 0 RecentlyUsedScenePath-1: value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb flags: 0 RecentlyUsedScenePath-2: - value: 22424703114646680e0b0227036c7b0518101d252266333e243d04 + value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 RecentlyUsedScenePath-3: - value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d + value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb flags: 0 RecentlyUsedScenePath-4: value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021 flags: 0 RecentlyUsedScenePath-5: - value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb - flags: 0 - RecentlyUsedScenePath-6: - value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021 - flags: 0 - RecentlyUsedScenePath-7: - value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9 - flags: 0 - RecentlyUsedScenePath-8: value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26 flags: 0 - RecentlyUsedScenePath-9: + RecentlyUsedScenePath-6: value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d flags: 0 + RecentlyUsedScenePath-7: + value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021 + flags: 0 + RecentlyUsedScenePath-8: + value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9 + flags: 0 + RecentlyUsedScenePath-9: + value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb + flags: 0 vcSharedLogLevel: value: 0d5e400f0650 flags: 0 From 60bbb25ed4c85a7c06cb16b002019ed22d0bcacd Mon Sep 17 00:00:00 2001 From: Alicja Date: Mon, 26 Dec 2022 16:53:37 +0100 Subject: [PATCH 7/7] Finished collision on FirstVillage and InnVillage maps --- Assets/Scene Sprites/HouseInside/x.png | Bin 0 -> 12178 bytes Assets/Scene Sprites/HouseInside/x.png.meta | 108 + Assets/Scene Sprites/HouseInside/xx.png | Bin 0 -> 6725 bytes Assets/Scene Sprites/HouseInside/xx.png.meta | 108 + .../MainMenu/Materials/fence111.png | Bin 0 -> 5701 bytes .../MainMenu/Materials/fence111.png.meta | 108 + .../Scene Sprites/MainMenu/Materials/wood.png | Bin 0 -> 12983 bytes 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