From b408f0fbe46245b58c3c3f869b22911dcc7caf3b Mon Sep 17 00:00:00 2001 From: Jakub Sztuba Date: Sat, 10 Dec 2022 02:24:32 +0100 Subject: [PATCH] Added door animation and fixed thugs movement --- Assembly-CSharp.csproj | 3 + Assets/Scenes/Dungeon.unity | 25 +- Assets/Scenes/OutsideWizardsHouse.unity | 181130 ++++++++++++++- Assets/Scripts/AnimatedDoorBehaviour.cs | 68 + Assets/Scripts/AnimatedDoorBehaviour.cs.meta | 11 + Assets/Scripts/ChangeScene.cs | 21 +- Assets/Scripts/Door.meta | 3 + Assets/Scripts/Door/DetectionZone.cs | 26 + Assets/Scripts/Door/DetectionZone.cs.meta | 11 + Assets/Scripts/Door/TriggerDoor.cs | 31 + Assets/Scripts/Door/TriggerDoor.cs.meta | 11 + Assets/Scripts/DoorBehaviour.cs | 7 +- .../ProceduralGeneration/TileMapGenerator.cs | 4 +- ProjectSettings/TagManager.asset | 2 + UserSettings/EditorUserSettings.asset | 14 +- 15 files changed, 174845 insertions(+), 6522 deletions(-) create mode 100644 Assets/Scripts/AnimatedDoorBehaviour.cs create mode 100644 Assets/Scripts/AnimatedDoorBehaviour.cs.meta create mode 100644 Assets/Scripts/Door.meta create mode 100644 Assets/Scripts/Door/DetectionZone.cs create mode 100644 Assets/Scripts/Door/DetectionZone.cs.meta create mode 100644 Assets/Scripts/Door/TriggerDoor.cs create mode 100644 Assets/Scripts/Door/TriggerDoor.cs.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 835bedc7..a55948a7 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -154,6 +154,7 @@ + @@ -223,6 +224,8 @@ + + diff --git a/Assets/Scenes/Dungeon.unity b/Assets/Scenes/Dungeon.unity index 76fd58bf..e76c5aab 100644 --- a/Assets/Scenes/Dungeon.unity +++ b/Assets/Scenes/Dungeon.unity @@ -389,10 +389,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 18149eba0830c174c9dcc882c0e77eba, type: 3} m_Name: m_EditorClassIdentifier: - 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m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812270,7 +980434,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 176466291} m_RootOrder: 1 @@ -812286,7 +980449,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812354,7 +980516,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 791760400} m_RootOrder: 0 @@ -812370,7 +980531,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812438,7 +980598,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1300330042} m_RootOrder: 0 @@ -812454,7 +980613,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812522,7 +980680,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1100495724} m_RootOrder: 1 @@ -812538,7 +980695,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812607,7 +980763,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 9.45, y: -18.81, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1711741051} - {fileID: 1670401994} @@ -812659,7 +980814,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812728,7 +980882,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 103.34, y: 7.31, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1229464342} - {fileID: 1602158531} @@ -812785,7 +980938,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812853,7 +981005,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1897675142} m_RootOrder: 1 @@ -812869,7 +981020,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -812938,7 +981088,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -67.62, y: -0.73, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1522791202} - {fileID: 298132244} @@ -812995,7 +981144,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -813064,7 +981212,6 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -89.68, y: 5.32, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1274437214} - {fileID: 594149775} @@ -813121,7 +981268,6 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 diff --git a/Assets/Scripts/AnimatedDoorBehaviour.cs b/Assets/Scripts/AnimatedDoorBehaviour.cs new file mode 100644 index 00000000..5e52c14f --- /dev/null +++ b/Assets/Scripts/AnimatedDoorBehaviour.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class AnimatedDoorBehaviour : TriggerDoor +{ + public GameObject SaveController; + + [SerializeField] + public Gateway gateway; + + public string DoorOpenAnimatorParamName = "DoorOpen"; + + Animator animator; + + // Start is called before the first frame update + void Start() + { + animator = GetComponent(); + } + + // Update is called once per frame + void Update() + { + + } + + private IEnumerator coroutine; + + + private IEnumerator Wait(float waitTime) + { + while (true) + { + yield return new WaitForSeconds(waitTime); + } + } + + public void ScenetToMoveTo() + { + //coroutine = Wait(2.0f); + //StartCoroutine(coroutine); + animator.SetBool(DoorOpenAnimatorParamName, true); + + + //saving info about used gate/door/teleport + OnMapAppearanceMethod.SetTeleportedStatus(); + + PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName); + PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName); + + PlayerPrefs.SetFloat("gateway.respawnCoords.x", gateway.respawnCoords.x); + PlayerPrefs.SetFloat("gateway.respawnCoords.y", gateway.respawnCoords.y); + PlayerPrefs.SetFloat("gateway.respawnCoords.z", gateway.respawnCoords.z); + + // 1. Save all before change scene + SaveController.GetComponent().SavePlayerEquipmentItems(); + SaveController.GetComponent().SavePlayerQuests(); + SaveController.GetComponent().SavePlayerInventory(); + SaveController.GetComponent().SaveHealth(); + + SaveController.GetComponent().SaveChests(); + + // 2. Change scene + SceneManager.LoadScene(gateway.nextMapName); + } +} diff --git a/Assets/Scripts/AnimatedDoorBehaviour.cs.meta b/Assets/Scripts/AnimatedDoorBehaviour.cs.meta new file mode 100644 index 00000000..3ed00844 --- /dev/null +++ b/Assets/Scripts/AnimatedDoorBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4ca3abed00eafc479003570f0bdb940 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ChangeScene.cs b/Assets/Scripts/ChangeScene.cs index 2e30f734..31e305f4 100644 --- a/Assets/Scripts/ChangeScene.cs +++ b/Assets/Scripts/ChangeScene.cs @@ -7,13 +7,27 @@ using System; public class ChangeScene : MonoBehaviour { float x, y, z; - + public void MoveToScene(int sceneID) { SceneManager.LoadScene(sceneID); } + void Start(){ + + } + + private IEnumerator WaitForAnimationAndMoveToScene(float waitTime, Collision2D collision) + { + while (true) + { + yield return new WaitForSeconds(waitTime); + collision.gameObject.GetComponent().ScenetToMoveTo(); + } + } + + // method is invoked only when script is assign to the player prefab object public void OnCollisionEnter2D(Collision2D collision) { @@ -21,5 +35,10 @@ public class ChangeScene : MonoBehaviour { collision.gameObject.GetComponent().ScenetToMoveTo(); } + if(collision.gameObject.tag == "AnimatedDoorSceneTransition") + { + Debug.Log("Starting coroutine"); + StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision)); + } } } diff --git a/Assets/Scripts/Door.meta b/Assets/Scripts/Door.meta new file mode 100644 index 00000000..ef76b4c0 --- /dev/null +++ b/Assets/Scripts/Door.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7790e17a38c94ead9e481fc94ee73eb3 +timeCreated: 1670611468 \ No newline at end of file diff --git a/Assets/Scripts/Door/DetectionZone.cs b/Assets/Scripts/Door/DetectionZone.cs new file mode 100644 index 00000000..63fcb1a8 --- /dev/null +++ b/Assets/Scripts/Door/DetectionZone.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DetectionZone : MonoBehaviour +{ + public string tagTarget = "Player"; + + // When object is detected, it is added to the list of actively detected objects + public List detectedObjs = new List(); + + + // Detect when object enters range + void OnTriggerEnter2D(Collider2D collider) { + if(collider.gameObject.tag == tagTarget) { + detectedObjs.Add(collider); + } + } + + // Detect when object leaves range + void OnTriggerExit2D(Collider2D collider) { + if(collider.gameObject.tag == tagTarget) { + detectedObjs.Remove(collider); + } + } +} diff --git a/Assets/Scripts/Door/DetectionZone.cs.meta b/Assets/Scripts/Door/DetectionZone.cs.meta new file mode 100644 index 00000000..39eff8fc --- /dev/null +++ b/Assets/Scripts/Door/DetectionZone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a98fb2ba87024f445939e9fa104b4959 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Door/TriggerDoor.cs b/Assets/Scripts/Door/TriggerDoor.cs new file mode 100644 index 00000000..ed7592bf --- /dev/null +++ b/Assets/Scripts/Door/TriggerDoor.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TriggerDoor : DetectionZone +{ + public string DoorOpenAnimatorParamName = "DoorOpen"; + + Animator animator; + + void Start(){ + animator = GetComponent(); + } + + void Update() { + if(detectedObjs.Count > 0) { + animator.SetBool(DoorOpenAnimatorParamName, true); + } else { + animator.SetBool(DoorOpenAnimatorParamName, false); + } + } + + public void triggerDoor() + { + animator = GetComponent(); + + animator.SetBool(DoorOpenAnimatorParamName, true); + } + + +} diff --git a/Assets/Scripts/Door/TriggerDoor.cs.meta b/Assets/Scripts/Door/TriggerDoor.cs.meta new file mode 100644 index 00000000..14ad2407 --- /dev/null +++ b/Assets/Scripts/Door/TriggerDoor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81a26447692d7f64db815aa455bb438a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs index 7f4bab95..b4e19a37 100644 --- a/Assets/Scripts/DoorBehaviour.cs +++ b/Assets/Scripts/DoorBehaviour.cs @@ -22,6 +22,12 @@ public class DoorBehaviour : MonoBehaviour } + public static IEnumerator Wait() + { + yield return new WaitForSeconds(2); + } + + public void ScenetToMoveTo() { //saving info about used gate/door/teleport @@ -41,7 +47,6 @@ public class DoorBehaviour : MonoBehaviour SaveController.GetComponent().SaveHealth(); SaveController.GetComponent().SaveChests(); - // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); } diff --git a/Assets/Scripts/ProceduralGeneration/TileMapGenerator.cs b/Assets/Scripts/ProceduralGeneration/TileMapGenerator.cs index 2fa9513a..3cda5263 100644 --- a/Assets/Scripts/ProceduralGeneration/TileMapGenerator.cs +++ b/Assets/Scripts/ProceduralGeneration/TileMapGenerator.cs @@ -18,9 +18,9 @@ public class TileMapGenerator : MonoBehaviour Map map = new Map(new Vector2Int(100, 100)); List fillers = new List(); - for (int i = 0; i < 50; i++) + for (int i = 0; i < 70; i++) { - FloodFill filler = new FloodFill(map, 1, new Vector2Int(Random.Range(0, 50), Random.Range(0, 50))); + FloodFill filler = new FloodFill(map, 1, new Vector2Int(Random.Range(0, 70), Random.Range(0, 70))); fillers.Add(filler); } map.Fill(fillers); diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 53bc826b..aaf1e4a1 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -15,6 +15,8 @@ TagManager: - EnemyCollection - NPCCollection - UIPanel + - AnimatedDoorSceneTransition + - Test layers: - Default - TransparentFX diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 557c7956..392fc97a 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -12,25 +12,25 @@ EditorUserSettings: value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d flags: 0 RecentlyUsedScenePath-2: - value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26 - flags: 0 - RecentlyUsedScenePath-3: value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25 flags: 0 - RecentlyUsedScenePath-4: + RecentlyUsedScenePath-3: value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe flags: 0 - RecentlyUsedScenePath-5: + RecentlyUsedScenePath-4: value: 22424703114646680e0b0227036c71150130192729686b700e261335ebf23939f6ee39e7a92f31352d1b flags: 0 + RecentlyUsedScenePath-5: + value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb + flags: 0 RecentlyUsedScenePath-6: value: 22424703114646680e0b0227036c7b0518101d252266333e243d04 flags: 0 RecentlyUsedScenePath-7: - value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d + value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26 flags: 0 RecentlyUsedScenePath-8: - value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb + value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 vcSharedLogLevel: value: 0d5e400f0650