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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!60 &1830964922
|
||||
PolygonCollider2D:
|
||||
@ -212146,6 +212393,62 @@ MonoBehaviour:
|
||||
goal:
|
||||
speed: 3
|
||||
pos:
|
||||
m_ClipName:
|
||||
player: {fileID: 0}
|
||||
--- !u!58 &1830964925
|
||||
CircleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1830964920}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
serializedVersion: 2
|
||||
m_Radius: 1
|
||||
--- !u!114 &1830964926
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1830964920}
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||||
m_Enabled: 1
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||||
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ce2c370efba4d2e43b409e7ec8429171, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SpeakerName:
|
||||
languageDetector:
|
||||
InstanceTemplates:
|
||||
- Key: 0
|
||||
Value: {fileID: 11400000, guid: f6f2f4394e1b4bd40bb8de25fac202e3, type: 2}
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||||
- Key: 1
|
||||
Value: {fileID: 11400000, guid: f6f2f4394e1b4bd40bb8de25fac202e3, type: 2}
|
||||
Dialogue: {fileID: 0}
|
||||
EndactionEventList: []
|
||||
keyToOpen: 101
|
||||
CanBeOpened: 0
|
||||
OpenInDefaultWay: 1
|
||||
--- !u!114 &1830964927
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1830964920}
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||||
m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: a13ccc76cd22a814287fc3a36a9cac71, type: 3}
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m_Name:
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||||
m_EditorClassIdentifier:
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||||
Name:
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||||
State: 1
|
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--- !u!1 &1831693205
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -27,6 +27,7 @@ public class MissionDialogue : Dialogue
|
||||
{
|
||||
Parent.GetOriginMission().Accept();
|
||||
|
||||
Parent.RegisterCondition();
|
||||
// show next panel if exists
|
||||
//ShowNextPanel();
|
||||
// no we allow to decide programers which one use GoToNextSentence or ShowNextPanel
|
||||
|
@ -8,7 +8,7 @@ using UnityEngine;
|
||||
[Serializable]
|
||||
public class RequiredSubject
|
||||
{
|
||||
protected virtual string MODEL_LOCALIZATION => "";
|
||||
protected virtual string MODEL_LOCALIZATION => "Enamies/";
|
||||
|
||||
[SerializeField]
|
||||
public int RequiredAmount;
|
||||
|
@ -69,6 +69,7 @@ public class Mission : ScriptableObject
|
||||
Status = MissionStatusEnum.Accepted;
|
||||
|
||||
// ADD CONDITION LISTENING TO SPECIFY MISSION MANAGER missions list
|
||||
// currently condition is registered after start scene and again after accpetiong
|
||||
|
||||
CreateQuestOnList();
|
||||
|
||||
|
@ -58,7 +58,21 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
FreeDialogue.Build();
|
||||
}
|
||||
|
||||
public override void Update() { }
|
||||
public override void Update()
|
||||
{
|
||||
if (!OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
|
||||
{
|
||||
if (languageDetector.InstanceTemplates.Count() > 0)
|
||||
{
|
||||
// create and config dailogue
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
Mission.BuildMission();
|
||||
}
|
||||
|
||||
Mission.StartDialogue();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
@ -66,6 +80,7 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
if (ComponentEnabledCondition() || collision.tag != "Player")
|
||||
return;
|
||||
|
||||
Debug.Log("OnTriggerEnter2D");
|
||||
if (collision.gameObject.tag == "Player" && !GetCurrentDialoguePanelStatus())
|
||||
{
|
||||
CanBeOpened = true;
|
||||
@ -85,7 +100,6 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Start - UpdateProggres");
|
||||
UpdateProggres();
|
||||
}
|
||||
}
|
||||
@ -109,7 +123,8 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
{
|
||||
CanBeOpened = false;
|
||||
|
||||
if (OpenInDefaultWay && Mission != null && GetCurrentDialoguePanelStatus())
|
||||
// dont depend on OpenInDefaultWay flag - colse alway if were opened and player move foward
|
||||
if (Mission != null && GetCurrentDialoguePanelStatus())
|
||||
{
|
||||
Debug.Log("BreakDialogueStep");
|
||||
Mission.BreakDialogueStep();
|
||||
|
Loading…
Reference in New Issue
Block a user