BUILD FIX - chests position
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366cccf79f
commit
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@ -74,8 +74,12 @@ public class NewGame : MonoBehaviour
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foreach (FileInfo file in di.GetFiles())
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foreach (FileInfo file in di.GetFiles())
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{
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{
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if (file.FullName.Contains("Player.log"))
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continue;
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file.Delete();
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file.Delete();
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}
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}
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foreach (DirectoryInfo dir in di.GetDirectories())
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foreach (DirectoryInfo dir in di.GetDirectories())
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{
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{
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dir.Delete(true);
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dir.Delete(true);
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@ -29,6 +29,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.19999695, z: -1.8041458}
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m_LocalPosition: {x: 0, y: 0.19999695, z: -1.8041458}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 5754902894522036728}
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m_Father: {fileID: 5754902894522036728}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -111,6 +112,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 16, y: 51.2, z: 18.195854}
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m_LocalPosition: {x: 16, y: 51.2, z: 18.195854}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 584661738}
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- {fileID: 584661738}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -127,6 +129,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -29,6 +29,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3972494989842158580}
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m_Father: {fileID: 3972494989842158580}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -111,7 +112,8 @@ Transform:
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m_GameObject: {fileID: 3972494989842158579}
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m_GameObject: {fileID: 3972494989842158579}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -8.45, y: -3.9, z: 10}
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m_LocalPosition: {x: -8.45, y: -3.9, z: 10}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1698721847}
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- {fileID: 1698721847}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -128,6 +130,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -10,10 +10,14 @@ public class AnimatedDoorBehaviour : TriggerDoor
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[SerializeField]
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[SerializeField]
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public Gateway gateway;
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public Gateway gateway;
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public string DoorOpenAnimatorParamName = "DoorOpen";
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Animator animator;
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Animator animator;
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void Awake()
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{
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DoorOpenAnimatorParamName = "DoorOpen";
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -3,7 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GUI_Scripts.ProceduralGeneration;
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using GUI_Scripts.ProceduralGeneration;
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using UnityEditor.MemoryProfiler;
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using UnityEngine;
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using UnityEngine;
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public class Graph
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public class Graph
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@ -10,7 +10,7 @@ public class SceneChestBuilder : SceneObjectBuilder<ChestPrefabAsset>
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public override void Build(ChestPrefabAsset objectToBuild)
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public override void Build(ChestPrefabAsset objectToBuild)
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{
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{
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GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
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GameObject globalGUI = GameObject.FindGameObjectWithTag("ChestCollection");
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if (!globalGUI)
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if (!globalGUI)
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Debug.LogError("GUI frame not found!!");
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Debug.LogError("GUI frame not found!!");
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@ -27,8 +27,13 @@ public class SceneChestBuilder : SceneObjectBuilder<ChestPrefabAsset>
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GameObject chest = Instantiate(newObject, objectToBuild.Position, Quaternion.identity, globalGUI.transform);
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GameObject chest = Instantiate(newObject, objectToBuild.Position, Quaternion.identity, globalGUI.transform);
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chest.name = objectToBuild.Chest.Name;
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chest.name = objectToBuild.Chest.Name;
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chest.transform.localScale = new Vector3(0.5f, 0.5f, 1f);
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chest.transform.SetParent(globalGUI.transform);
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chest.transform.localPosition = objectToBuild.Position;
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//Debug.Log("Chest Name: " + chest.name + " Positions: " + chest.transform.position.x + " + " + chest.transform.position.y + " + " + chest.transform.position.z);
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//Debug.Log("Chest Name: " + chest.name + " Local Positions: " + chest.transform.localPosition.x + " + " + chest.transform.localPosition.y + " + " + chest.transform.localPosition.z);
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//chest.transform.localScale = new Vector3(1f, 1f, 1f);
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//chest.transform.localPosition = objectToBuild.Position;
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// data about chest cpontent should be handled in SceneChestManager class and pass to ChestUIPanel only after opening Panel by Player
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// data about chest cpontent should be handled in SceneChestManager class and pass to ChestUIPanel only after opening Panel by Player
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@ -57,9 +57,15 @@ public class NPCManager : MonoBehaviour
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foreach (var thug in thugs)
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foreach (var thug in thugs)
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{
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{
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var ThugClone = GameObject.Instantiate(model, thug.position, Quaternion.identity, NPCCollection.transform);
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var ThugClone = GameObject.Instantiate(model, thug.position, Quaternion.identity, NPCCollection.transform);
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Debug.Log(thug.position);
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ThugClone.name = thug.name;
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ThugClone.name = thug.name;
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ThugClone.transform.SetParent(NPCCollection.transform);
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ThugClone.transform.SetParent(NPCCollection.transform);
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//Debug.Log("Thug Name: " + ThugClone.name + " Positions: " + ThugClone.transform.position.x + " + " + ThugClone.transform.position.y + " + " + ThugClone.transform.position.z);
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//Debug.Log("Thug Name: " + ThugClone.name + " Local Positions: " + ThugClone.transform.localPosition.x + " + " + ThugClone.transform.localPosition.y + " + " + ThugClone.transform.localPosition.z);
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ThugClone.GetComponent<FollowingEnemy>().enemyName = thug.name; //delete and set in the controller todo?
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ThugClone.GetComponent<FollowingEnemy>().enemyName = thug.name; //delete and set in the controller todo?
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ThugClone.GetComponent<FollowingEnemy>().isKilled = PlayerPrefs.HasKey(thug.name + "-S") ? PlayerPrefs.GetInt(thug.name + "-S") : 0;
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ThugClone.GetComponent<FollowingEnemy>().isKilled = PlayerPrefs.HasKey(thug.name + "-S") ? PlayerPrefs.GetInt(thug.name + "-S") : 0;
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