diff --git a/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG 1.asset b/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG 1.asset index 808a152e..5c737748 100644 --- a/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG 1.asset +++ b/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG 1.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: BarryDialENG 1 m_EditorClassIdentifier: - SpeakerName: + SpeakerName: Barry CurrentStep: 0 DialogueSteps: - Header: Barry diff --git a/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG.asset b/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG.asset index e2802fb8..6d4c273d 100644 --- a/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG.asset +++ b/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryDialENG.asset @@ -12,19 +12,14 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: BarryDialENG m_EditorClassIdentifier: - SpeakerName: ThePlayer(Clone) + SpeakerName: Barry CurrentStep: 0 DialogueSteps: - - Header: ThePlayer(Clone) + - Header: Barry WasDisplayed: 0 ListOfSentences: - Sentence: Hiya, do you have any spare change? Friend? Buttons: - - ButtonName: Can't do, you drunk. - Type: 1 - ButtonActions: - m_PersistentCalls: - m_Calls: [] - ButtonName: Sure thing friend. Type: 1 ButtonActions: @@ -32,7 +27,7 @@ MonoBehaviour: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp - m_MethodName: GoToNextSentence + m_MethodName: FinishDialogue m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -42,12 +37,17 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - ButtonName: Can't do, you drunk. + Type: 1 + ButtonActions: + m_PersistentCalls: + m_Calls: [] EndOfDialogueStepAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000, guid: 9696f03c8b09aaa47b9a8fe810886ea3, type: 2} m_TargetAssemblyTypeName: MultiDialogue, Assembly-CSharp - m_MethodName: GoToNextDialogue + m_MethodName: GoToNextDialogueWithoutFinalAction m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} diff --git a/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryMultiDialENG.asset b/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryMultiDialENG.asset index de137c1b..08412a71 100644 --- a/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryMultiDialENG.asset +++ b/Assets/Resources/Dialogue/NPCs/NonNamed/ENG/BarryMultiDialENG.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 45b41589283138641ba006c2243b0637, type: 3} m_Name: BarryMultiDialENG m_EditorClassIdentifier: - SpeakerName: + SpeakerName: Barry CurrentDialogue: 0 Dialogues: - Key: 0 diff --git a/Assets/Resources/Mission/TestMission.asset b/Assets/Resources/Mission/TestMission.asset index 940413a3..09e2f51f 100644 --- a/Assets/Resources/Mission/TestMission.asset +++ b/Assets/Resources/Mission/TestMission.asset @@ -12,83 +12,28 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0a3bcdd1e2dba0c4791bcb151c0df6c1, type: 3} m_Name: TestMission m_EditorClassIdentifier: + MissionName: Test mission I PlayerTask: id: 0 title: description: difficulty: 0 - Type: 0 + SpeakerName: Status: 0 CurrentStep: 0 MissionStepsList: - SpeakerName: Status: 0 - DialogueStep: {fileID: 0} - missionProcess: - Amount: 0 - PrefabAsset: {fileID: 0} - _currentAmount: 0 - NextStepCondition: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 11400000} - m_TargetAssemblyTypeName: Mission, Assembly-CSharp - m_MethodName: AssignMissionProcessToStep - m_Mode: 3 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - - SpeakerName: - Status: 0 - DialogueStep: {fileID: 0} - missionProcess: - Amount: 0 - PrefabAsset: {fileID: 0} - _currentAmount: 0 - NextStepCondition: - m_PersistentCalls: - m_Calls: [] - - SpeakerName: - Status: 0 - DialogueStep: {fileID: 0} - missionProcess: - Amount: 0 - PrefabAsset: {fileID: 0} - _currentAmount: 0 - NextStepCondition: - m_PersistentCalls: - m_Calls: [] - - SpeakerName: - Status: 0 - DialogueStep: {fileID: 0} - missionProcess: - Amount: 0 - PrefabAsset: {fileID: 0} - _currentAmount: 0 - NextStepCondition: - m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 11400000} - m_TargetAssemblyTypeName: Mission, Assembly-CSharp - m_MethodName: GiveReward - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - missionProcess: - Amount: 0 - PrefabAsset: {fileID: 0} - _currentAmount: 0 + DialogueStepTemplate: {fileID: 11400000, guid: fe2810d79ff17f74eab5cf9a916167b4, type: 2} + DialogueStep: {fileID: 11400000, guid: fe2810d79ff17f74eab5cf9a916167b4, type: 2} + MissionConditions: + Key: 0 + Value: + - Type: 0 + RequiredElements: + - RequiredAmount: 1 + RequiredObject: {fileID: 8687962458953192462, guid: ae7e7f7d0d926174a8edae16f7f4d305, type: 3} Reward: - Items: [] - Cash: 0 + Items: + - {fileID: 11400000, guid: b366ff81d4bcf0d4f9633bbbf7ea17df, type: 2} + Cash: 500 diff --git a/Assets/Scenes/Catacombs.unity b/Assets/Scenes/Catacombs.unity index 3307c1e1..5d0b6efb 100644 --- a/Assets/Scenes/Catacombs.unity +++ b/Assets/Scenes/Catacombs.unity @@ -14493,6 +14493,30 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 431601327} + m_TargetAssemblyTypeName: SaveController, Assembly-CSharp + m_MethodName: SaveAccountBalance + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 431601327} + m_TargetAssemblyTypeName: SaveController, Assembly-CSharp + m_MethodName: SaveDialogues + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &431601330 MonoBehaviour: m_ObjectHideFlags: 0 @@ -14572,6 +14596,51 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: -20, y: 0} m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &456741522 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 456741523} + - component: {fileID: 456741524} + m_Layer: 0 + m_Name: DialogueManager + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &456741523 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 456741522} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 857141515} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- 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m_Father: {fileID: 477683941} m_RootOrder: 1 @@ -254531,6 +255012,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1426214703} m_RootOrder: 2 @@ -254677,6 +255159,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 277471083} m_RootOrder: 0 @@ -254722,6 +255205,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -12, y: 22, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1391870045} - {fileID: 1307144893} @@ -254809,6 +255293,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 605639183} m_RootOrder: 1 @@ -254995,6 +255480,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690621165} m_RootOrder: 2 @@ -255158,6 +255644,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 3} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 90994618} m_RootOrder: 8 @@ -255173,6 +255660,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -256721,6 +257209,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 222310084} m_RootOrder: 3 @@ -256884,6 +257373,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 858875760} m_RootOrder: 2 @@ -256959,6 +257449,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1039853848} m_RootOrder: 1 @@ -257029,6 +257520,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 292791104} m_RootOrder: 1 diff --git a/Assets/Scenes/Cementary.unity b/Assets/Scenes/Cementary.unity index f9376b5b..1b112f4f 100644 --- a/Assets/Scenes/Cementary.unity +++ b/Assets/Scenes/Cementary.unity @@ -150,6 +150,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 755412908} m_RootOrder: 0 @@ -165,6 +166,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -232,6 +234,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1517505824} m_RootOrder: 0 @@ -247,6 +250,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -314,6 +318,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 791693323} m_RootOrder: 0 @@ -329,6 +334,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -397,6 +403,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 50.91, y: -15.18, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 932622453} - {fileID: 289547585} @@ -453,6 +460,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -521,6 +529,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 5.58, y: 0.56, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 744219524} m_RootOrder: 257 @@ -569,6 +578,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -636,6 +646,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1113764005} m_RootOrder: 0 @@ -651,6 +662,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -718,6 +730,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1020431676} m_RootOrder: 1 @@ -733,6 +746,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -799,6 +813,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 25, y: 0, z: -4.1026716} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1446223220} - {fileID: 788634854} @@ -835,6 +850,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1517957891} m_RootOrder: 6 @@ -850,6 +866,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -1020,6 +1037,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1580662922} m_RootOrder: 0 @@ -1035,6 +1053,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1103,6 +1122,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 8.216446, y: 16.479216, z: 4.010647} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 892062664} m_RootOrder: 0 @@ -1144,6 +1164,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1212,6 +1233,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 23.592, y: -10.779, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 744219524} m_RootOrder: 281 @@ -1253,6 +1275,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1320,6 +1343,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 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0} m_RootOrder: 3 diff --git a/Assets/Scenes/OutsideWizardsHouse.unity b/Assets/Scenes/OutsideWizardsHouse.unity index 549f4109..d53f332d 100644 --- a/Assets/Scenes/OutsideWizardsHouse.unity +++ b/Assets/Scenes/OutsideWizardsHouse.unity @@ -151,6 +151,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 75.34, y: 15.31, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1097964863} - {fileID: 1629333424} @@ -207,6 +208,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -274,6 +276,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2053021016} m_RootOrder: 0 @@ -289,6 +292,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 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m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -146109,6 +146883,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 76.31, y: -40.61, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 867410556} - {fileID: 3890357} @@ -146165,6 +146940,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -146233,6 +147009,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -55.69, y: -32.65, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 741504832} - {fileID: 285572530} @@ -146289,6 +147066,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -146356,6 +147134,7 @@ Transform: m_LocalRotation: {x: 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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1144548810} m_RootOrder: 2 @@ -38388,6 +38642,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 15.007, y: 21.929, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1690057315} m_RootOrder: 7 @@ -38403,6 +38658,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -38503,6 +38759,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 1 @@ -38667,6 +38924,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1296807694} m_RootOrder: 2 @@ -38811,6 +39069,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224657176} m_RootOrder: 2 @@ -38928,6 +39187,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.7, y: 0.7, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1688860587} - {fileID: 1868257115} @@ -38971,6 +39231,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1871643637} m_RootOrder: 3 @@ -39063,6 +39324,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1321775218} m_RootOrder: 1 diff --git a/Assets/Scripts/AnimatedDoorBehaviour.cs b/Assets/Scripts/AnimatedDoorBehaviour.cs index c2fcfed0..84115ac8 100644 --- a/Assets/Scripts/AnimatedDoorBehaviour.cs +++ b/Assets/Scripts/AnimatedDoorBehaviour.cs @@ -67,6 +67,7 @@ public class AnimatedDoorBehaviour : TriggerDoor SaveController.GetComponent().SaveChests(); SaveController.GetComponent().SaveShops(); + SaveController.GetComponent().SaveDialogues(); // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs index 4c6fbc09..57439d45 100644 --- a/Assets/Scripts/DoorBehaviour.cs +++ b/Assets/Scripts/DoorBehaviour.cs @@ -48,6 +48,7 @@ public class DoorBehaviour : MonoBehaviour SaveController.GetComponent().SaveChests(); SaveController.GetComponent().SaveShops(); + SaveController.GetComponent().SaveDialogues(); // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs index 0313728e..b882b97b 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs @@ -66,8 +66,7 @@ public class DialogueController { if (listOfDialogue.Count == 0) { - CloseCurrentPanel(parentDialController); - FinishDialoguStep(); + FinishCurrentDialogue(parentDialController); return false; } @@ -83,6 +82,17 @@ public class DialogueController return true; } + /// + /// Function to close currently opened panel + /// And invoke final actions + /// + /// + public void FinishCurrentDialogue(DialogueController parentDialController) + { + CloseCurrentPanel(parentDialController); + FinishDialoguStep(); + } + public void CloseCurrentPanel(DialogueController parentDialController) { MonoBehaviour.Destroy(parentDialController.CurrentPanel); diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs index eac17698..911bd507 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs @@ -25,6 +25,22 @@ public class Dialogue : ScriptableObject, IDialogue } #region finish action api + public void SetActionAfterEachDialogueStep(UnityEvent _endOfDialogueStepAction) + { + foreach(var dialogueStep in DialogueSteps) + { + dialogueStep.SetActionAfterDialogueStep(_endOfDialogueStepAction); + } + } + + public void SetActionAfterEachDialogueStep(Action _finishDialogueAction) + { + foreach (var dialogueStep in DialogueSteps) + { + dialogueStep.SetActionAfterDialogueStep(_finishDialogueAction); + } + } + public void SetActionAfterDialogueStep(int dialogueStepNo, UnityEvent _endOfDialogueStepAction) { if(DialogueSteps.Count >= dialogueStepNo) @@ -32,7 +48,7 @@ public class Dialogue : ScriptableObject, IDialogue } public void SetActionAfterDialogueStep(int dialogueStepNo, Action _finishDialogueAction) { - Debug.Log(dialogueStepNo); +/* Debug.Log(dialogueStepNo); */ if (DialogueSteps.Count >= dialogueStepNo) DialogueSteps[dialogueStepNo].SetActionAfterDialogueStep(_finishDialogueAction); } @@ -61,6 +77,60 @@ public class Dialogue : ScriptableObject, IDialogue } } + /// + /// Function to + /// - close panel + /// - INVOKE FINAL DIALOGUE ACTION + /// - mark as dispalyed + /// - increasing step number + /// + /// Dont invoke final action!!! + /// + public void FinishDialogue() + { + foreach (var DialogueStep in DialogueSteps) + { + if (!DialogueStep.WasDisplayed) + { + // status must be changes before invoked final action - example - updating state + DialogueStep.WasDisplayed = true; + + CurrentStep++; + + DialogueStep.DialogueController.FinishCurrentDialogue(DialogueStep.DialogueController); + + break; + } + } + } + + /// + /// Function to + /// - close panel + /// - mark as dispalyed + /// - increasing step number + /// + /// Dont invoke final action!!! + /// + public void CloseDialogue() + { + foreach (var DialogueStep in DialogueSteps) + { + if (!DialogueStep.WasDisplayed) + { + DialogueStep.WasDisplayed = true; + + CurrentStep++; + + DialogueStep.DialogueController.CloseCurrentPanel(DialogueStep.DialogueController); + + break; + } + } + } + + + /// /// Dialogue API /// @@ -128,7 +198,6 @@ public class Dialogue : ScriptableObject, IDialogue public void GoToNextSentence() { // wskazujemy na inny krok kolejno niz nieoznaczony - Debug.Log($"Step befor next: {CurrentStep}"); // MISLEADING - last sentence mark step ad "wasDisplayed" but not increase "CurrentPanel" index foreach (var DialogueStep in DialogueSteps) @@ -137,13 +206,12 @@ public class Dialogue : ScriptableObject, IDialogue { var nextSentence = DialogueStep.DialogueController.ShowNextPanel(DialogueStep.DialogueController); - Debug.Log($"GoToNextSentence - {nextSentence}"); if (!nextSentence) { DialogueStep.WasDisplayed = true; CurrentStep++; - Debug.Log($"Step after: {CurrentStep}"); + ShowDialogueStepPanel(); } @@ -151,8 +219,24 @@ public class Dialogue : ScriptableObject, IDialogue } } } + + + #endregion + public void InvokeFinalAction() + { + foreach (var DialogueStep in DialogueSteps) + { + if (!DialogueStep.WasDisplayed) + { + DialogueStep.DialogueController.FinishDialoguStep(); + + break; + } + } + } + public void BuildDialogue() { BuildDialogue(DialogueSteps); @@ -163,8 +247,6 @@ public class Dialogue : ScriptableObject, IDialogue /// public void BuildDialogue(List Dialogue) { - Debug.Log("BuildDialogue"); - foreach (var dialogueStep in Dialogue) { dialogueStep.Header = SpeakerName; @@ -173,16 +255,10 @@ public class Dialogue : ScriptableObject, IDialogue // synchronize current step counter // cause ERROR - multi counting .... -/* if (dialogueStep.WasDisplayed) - CurrentStep++;*/ } } - public void BuildDialogue() - { - BuildDialogue(DialogueSteps); - } - + #region Dialogue Status API /// /// Function to reset rememebered dialogue status /// @@ -205,6 +281,7 @@ public class Dialogue : ScriptableObject, IDialogue DialogueSteps[i].WasDisplayed = dialogueData.DialogueStepModelDataList[i].WasDisplayed; } } + #endregion public DialogueStepModel GetCurrentStep() {// TODO - argument out of colection :/ diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs index 83308bc1..50e0bce2 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs @@ -38,66 +38,17 @@ public class DialogueManager : MonoBehaviour public virtual void Start() { - // create and config dailogue - CreateInstanceBasedOnLanguage(); - - Dialogue.BuildCurrentDialogue(); + if(languageDetector.InstanceTemplates.Count() > 0) + { + // create and config dailogue + CreateInstanceBasedOnLanguage(); - /* - Debug.Log(Dialogue.DialogueStepStatus()); - Debug.Log(Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps.Count()); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps - .ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2) - ); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps - .ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2) - .DialogueController - ); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps - .ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2) - .DialogueController - .listOfDialogue.Count() - ); - - Debug.Log(GetCurrentDialoguePanelStatus()); - */ + Dialogue.BuildCurrentDialogue(); + } } - public void Update() + public virtual void Update() { if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) { @@ -115,22 +66,22 @@ public class DialogueManager : MonoBehaviour if (collision.gameObject.tag == "Player") { CanBeOpened = true; - - SpeakerName = collision.gameObject.name; } } public virtual void OnTriggerExit2D(Collider2D collision) { // don't listen when component is disabled - if (ComponentEnabledCondition() || !OpenInDefaultWay) + if (ComponentEnabledCondition()) return; if (collision.gameObject.tag == "Player") { CanBeOpened = false; - if (GetCurrentDialoguePanelStatus()) + // Shop dont have dialoge in this script but in its own one + // TODO change - pass eachd ialogue to this script and use conditions from child class + if (Dialogue != null && GetCurrentDialoguePanelStatus()) { Dialogue.BreakDialogueStep(); } @@ -139,13 +90,26 @@ public class DialogueManager : MonoBehaviour public virtual void CreateInstanceBasedOnLanguage() { - Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage()); - + // DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D + Dialogue = languageDetector.DetectInstanceBasedOnLanguage(); + + Dialogue.ResetDialogue(); +/* var cloneDialogues = new List>(Dialogue.Dialogues); + + Dialogue.Dialogues.Clear(); + foreach (var dial in cloneDialogues) + { + Dialogue.Dialogues.Add(new IndexValuePair(dial.Key, Instantiate(dial.Value))); + }*/ + + + Dialogue.SetSpeakerName(PlayerPrefs.GetString("name")); + // Bind setted actions BindEndActionsToDialogues(); - // Add one more action - Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial + // Add one more action - to reset proggress + Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterEachDialogueStep(dial.Value.ResetDialogue)); // reset dial } #region Open Panel API @@ -153,9 +117,6 @@ public class DialogueManager : MonoBehaviour { if(OpenPanelCondition()) { - // Update speaker name before every opening - Dialogue.SetSpeakerName(SpeakerName); - gameObject.GetComponent().Dialogue.StartDialogue(); } } @@ -187,17 +148,30 @@ public class DialogueManager : MonoBehaviour /// public virtual bool GetCurrentDialoguePanelStatus() { - Debug.Log(Dialogue); var multiDialStatius = Dialogue.DialogueStepStatus(); Debug.Log(multiDialStatius); + // parse result (dialoge no, step no) + // dialogue not exist - finished + // dialoge exists & step no > steps sum - finished + // dialoge no exists && step no exists - not finished - check panel status - Debug.Log(Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == multiDialStatius.Item1) - .First() - .Value - .DialogueSteps); - + if(!Dialogue.Dialogues.Where(dial => dial.Key == multiDialStatius.Item1).Any()) + return false; + + var fixedDialogue = Dialogue.Dialogues.Where(dial => dial.Key == multiDialStatius.Item1).First().Value; + + if (fixedDialogue.CurrentStep >= fixedDialogue.DialogueSteps.Count()) + return false; + + // CONTINUE dont increment counter - only mark checkboxes + if (fixedDialogue + .DialogueSteps + .Where(step => step.WasDisplayed == false) + .ToArray() + .Count() == 0) + return false; + + // when we are here we can be sure given points are correct return Dialogue .Dialogues .Where(dialogue => dialogue.Key == multiDialStatius.Item1) diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs index 7bd00301..c30e5ef1 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs @@ -72,6 +72,13 @@ public class DialogueStepModel EndOfDialogueStepAction.AddListener(new UnityAction(_finishDialogueAction)); } + // new function - now we should change all places closing open panels toi use its not manually close + public void ClosePanel() + { + if (DialogueController != null && DialogueController.CurrentPanel != null) + DialogueController.CloseCurrentPanel(); + } + public void MarkAsDisplayed() { WasDisplayed = true; diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs index d6c757a5..c10ae8ca 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs @@ -29,27 +29,6 @@ public class MultiDialogue : ScriptableObject, IDialogue * Jesli przechodzimy odpowiedzia do nastepnego dialogu musi to byc osttani panel w obecnym!!! */ - public void Start() - { - /* CODE DIALOGUE DECLARATION EXAMPLE - - DialogueController DialogueStep = new DialogueController(); - DialogueStep.AddSentence(new DialogueModel("lorem ipsum")); - *//* di.AddSentence(new QuestionDialogueModel("tolore dolore?", - new List> { - new Tuple("AcceptButton", CustomPanel), - new Tuple("RejectButton", QuestionPanel) - }));*//* - DialogueStep.SetActionAfterDialogueEnds(() => { }); - - DialogueStepModel dialogueStepModel = new DialogueStepModel(DialogueStep); - - DialogueStepsList = new List { dialogueStepModel }; - */ - /*if (MultiWayDialogue.Count > 0) - BuildDialogue(MultiWayDialogue.Where(el => el.Key == CurrentDialogue).First().Value);*/ - } - public void SetSpeakerName(string speakerName) { SpeakerName = speakerName; @@ -101,23 +80,33 @@ public class MultiDialogue : ScriptableObject, IDialogue /// Dialogue API /// /// Function to prepare next dialogue to start after one more palyer interaction with actor - /// - ends current dialogue (destroy panel & invoke finish action - if setupped) + /// - ends current dialogue (destroy panel & invoke finish action!! - if setupped) /// - set new dialogue pointer /// /// /// public void SetNextDialogue(int dialogueNumber) { - Debug.Log("----------------- SetNextDialogue"); - Debug.Log(dialogueNumber); if (Dialogues.Where(el => el.Key == dialogueNumber).ToArray().Count() == 0) return; + // 1. Make sure to close current panel after finishing current dialogue and 'finish action' will invoked if setuped + Dialogues.Where(el => el.Key == CurrentDialogue).ToArray().First().Value.FinishDialogue(); + // 2. Chane index CurrentDialogue = dialogueNumber; + } + + public void SetNextDialogueWithoutFinalAction(int dialogueNumber) + { + if (Dialogues.Where(el => el.Key == dialogueNumber).ToArray().Count() == 0) + return; // 1. Make sure to close current panel after finishing current dialogue and 'finish action' will invoked if setuped - GoToNextSentence(); + Dialogues.Where(el => el.Key == CurrentDialogue).ToArray().First().Value.CloseDialogue(); + + // 2. Chane index + CurrentDialogue = dialogueNumber; } /// @@ -132,7 +121,32 @@ public class MultiDialogue : ScriptableObject, IDialogue // 1. Prepare necessary environoment parts SetNextDialogue(dialogueNumber); - // 2. Build new (next) dialogue & show panel + // 2. Update proggress + // Savintg one more time because saving in final action invoking by line above + // dont contain increased 'CurrentDialogue' index pointer !!! + //((MultiDialogueDataManager)MultiDialogueDataManager.Instance).RegisterDialogue(this); + + // 3. Build new (next) dialogue & show panel + StartDialogue(); + } + + /// + /// Function like one above but + /// PREFPARED AS FINAL ACTION IN DIALOGUE WHICH IS INVOKED VIA 'Dialogue.FinishDialoge' + /// to prevent looping Final aCTION INVOKING + /// once from 'Dialogue.FinishDialoge' in button next time from 'MultiDialogue.SetNextDialogue -> FinishDialogue' .... + /// + /// + public void GoToNextDialogueWithoutFinalAction(int dialogueNumber) + { + // 1. Prepare necessary environoment parts + SetNextDialogueWithoutFinalAction(dialogueNumber); + + // 2. Update proggress + //((MultiDialogueDataManager)MultiDialogueDataManager.Instance).RegisterDialogue(this); + + + // 3. Build new (next) dialogue & show panel StartDialogue(); } @@ -170,12 +184,23 @@ public class MultiDialogue : ScriptableObject, IDialogue /// public void ResetDialogue() { + SpeakerName = ""; + CurrentDialogue = 0; + + Dialogues.ForEach(dial => dial.Value.SetSpeakerName("")); + Dialogues.ForEach(dial => dial.Value.CurrentStep = 0); Dialogues.ForEach(dial => dial.Value.DialogueSteps.ForEach(step => step.WasDisplayed = false)); } public (int, int) DialogueStepStatus() { - Debug.Log(CurrentDialogue); +/* var currentStep = Dialogues + .Where(el => el.Key == CurrentDialogue) + .Select(el => el.Value) + .First() + .CurrentStep + ;*/ + var currentDialogueStepIndex = Dialogues .Where(el => el.Key == CurrentDialogue) .Select(el => el.Value) diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs index 1f952590..110bc6cf 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs @@ -64,7 +64,7 @@ class SaveMissionDialogueManager : SaveModelSystem // 1. From model to data format public static MissionDialogueData ConvertObjectToDataModel(MissionDialogue model) { - return new MissionDialogueData(); //model + return new MissionDialogueData(model); } public static List ConvertObjectsListToListOfDataModels(List modelsList) diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs index 82f213ff..46cff793 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs @@ -10,6 +10,9 @@ class MultiDialogueDataManager : SceneBaseDataManager protected override string OBJECT_FOLDER_NAME { get { return "MultiDialogue"; } } protected override string OBJECT_LIST_NAME { get { return "MultiDialogueList"; } } + [SerializeField] + public List MultiDialogueDataList; + public override void Awake() { if (Instance == null) @@ -37,8 +40,7 @@ class MultiDialogueDataManager : SceneBaseDataManager base.Start(); } - // TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data.. - // + protected override void AfterStart() { if (OnMapAppearanceMethod.GameStatus == GameStatus.NewGame) @@ -70,7 +72,9 @@ class MultiDialogueDataManager : SceneBaseDataManager protected override void UseDefaultSettings() { DynamicDataList.SetList(new List()); - UiManager.SetList(new List()); + + MultiDialogueDataList = DynamicDataList.GetList(); + // we dont need to convert anything // Instead of build elements on scene we collect shops distracted on scene from npc's } @@ -83,67 +87,59 @@ class MultiDialogueDataManager : SceneBaseDataManager LoadDynamicData(); + // VERy VERY provisional SOLUTION if (DynamicDataList.GetList().Count == 0) { UseDefaultSettings(); - return; } - UiManager.SetList(DynamicDataList.GetList()); + MultiDialogueDataList = DynamicDataList.GetList(); } public void RegisterDialogue(MultiDialogue newDialogue) { if (DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).Any()) - Debug.LogError("In MultiDialgoue Manager there is register this dialogue already"); + { + // if dial is already registered - update it + UpdateDialogue(newDialogue); + } else { var multiDialogueData = SaveMultiDialogueManager.ConvertObjectToDataModel(newDialogue); - DynamicDataList.AddElementToList(multiDialogueData); - - UiManager.SetList(DynamicDataList.GetList()); + //DynamicDataList.AddElementToList(multiDialogueData); - nie dodwaca bo modyfikacja jednej duplikuje + MultiDialogueDataList.Add(multiDialogueData); } } // update proggress in dialogue - BUT FUNCTION BELOW SYNCH THIS ALREADY righhr??? public void UpdateDialogue(MultiDialogue newDialogue) { - Debug.Log("Update multi-dialogue ion manager list"); - if (DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).Any()) - Debug.LogError("In MultiDialgoue Manager there is register this dialogue already"); + if (!DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).Any()) + Debug.LogError($"There is no registered dialoge like {newDialogue.SpeakerName}"); else { + Debug.Log($"Dialogue {newDialogue.SpeakerName} - updated"); + var multiDialogueData = SaveMultiDialogueManager.ConvertObjectToDataModel(newDialogue); - DynamicDataList.AddElementToList(multiDialogueData); - UiManager.SetList(DynamicDataList.GetList()); + MultiDialogueDataList.RemoveAll(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName); + + // duplicated from registerDialogue + MultiDialogueDataList.Add(multiDialogueData); } } - public MultiDialogueData GetDialogue(MultiDialogue newDialogue) + public MultiDialogueData? GetDialogue(MultiDialogue newDialogue) { - return DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).First(); + return DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).FirstOrDefault(); } public override bool SaveDynamicData() { - // TODO - // how to get list - // 1. List in UI manager should be synchronized with list in this manager - foreach (MultiDialogueData multiDialogue in UiManager.GetList()) - { - DynamicDataList.GetList().Where(el => el.SpeakerName == multiDialogue.SpeakerName).ToList().ForEach(el => el = multiDialogue); - } - - //DynamicDataList.SetList(tmp); - - // approach: - // 1. get from outside, update local list && us it - // 2. Handle list synchronized all the time & pass local list - return SaveData(DynamicDataList?.GetList(), SceneElementTypeEnum.Dynamic); + return SaveData(MultiDialogueDataList, SceneElementTypeEnum.Dynamic); } } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs index 34f9bb08..d1e8e005 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs @@ -17,11 +17,26 @@ public class NpcDialogueManager : DialogueManager // UPDATE DIALOGUE // search in scene manager list - var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue); - if(Dialogue != null && machedDialogueData != null) + if (Dialogue != null) { - Debug.Log("Multi Dialogue - updated"); - UpdateDialogueState(machedDialogueData); + var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue); + + if (machedDialogueData != null) + { + UpdateDialogueState(machedDialogueData); + } + else + { + UpdateProggres(); + } + } + } + + public override void Update() + { + if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) + { + OpenDialoguePanel(); } } @@ -42,10 +57,30 @@ public class NpcDialogueManager : DialogueManager return !gameObject.GetComponent().enabled; } #endregion + public override void CreateInstanceBasedOnLanguage() { - Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage()); + // DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D + Dialogue = languageDetector.DetectInstanceBasedOnLanguage(); + Dialogue.ResetDialogue(); + + /* var cloneDialogues = new List>(Dialogue.Dialogues); + + Dialogue.Dialogues.Clear(); + foreach (var dial in cloneDialogues) + { + Dialogue.Dialogues.Add(new IndexValuePair(dial.Key, Instantiate(dial.Value))); + }*/ + + + Dialogue.SetSpeakerName(gameObject.GetComponent().Name); + + // Bind setted actions + BindEndActionsToDialogues(); + + // update dial state - sync in order to prepare to save + Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterEachDialogueStep(UpdateProggres)); } public void UpdateDialogueState(MultiDialogueData dialogueData) @@ -64,6 +99,15 @@ public class NpcDialogueManager : DialogueManager } } + /// + /// Function to sync local dialogue state with remote one + /// Handled in Scene Manager + /// + public void UpdateProggres() + { + ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).RegisterDialogue(Dialogue); + } + #region Dialogue actions API /// /// Function to invoke actions declared in manager on object from scene not onto asset diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs index 11482062..c0892841 100644 --- a/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs @@ -107,7 +107,7 @@ public class SceneShopDataManager : SceneBaseDataManager { Debug.Log(DynamicDataList); if (DynamicDataList.GetList().Where(shop => shop.Npc == newShop.Npc && shop.Map == SceneManager.GetActiveScene().name).Any()) - Debug.LogError("In Shop Manager there is register this shop already"); + Debug.LogWarning("In Shop Manager there is register this shop already"); else { DynamicDataList.AddElementToList(newShop); diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs index d6f8113a..c3825fad 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataManager.cs @@ -154,6 +154,7 @@ public abstract class SceneBaseDataManager : MonoBehaviour // approach: // 1. get from outside, update local list && us it // 2. Handle list synchronized all the time & pass local list + Debug.Log(DynamicDataList.GetList()); return SaveData(DynamicDataList.GetList(), SceneElementTypeEnum.Dynamic); } #endregion diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs index 512e9c88..7c1a468c 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs @@ -55,7 +55,7 @@ public abstract class WarehousePanelController : DraggablePanelController { if (slot.Value != null) { - Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}"); +/* Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}"); */ UiManager.Add(new IndexValuePair(slot.Key, slot.Value)); } else diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs index 0877426b..a4ada27f 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs @@ -109,19 +109,19 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface private async void animateOpening() { - GameObject.Find("Gold Chest").GetComponent().SetTrigger("OpenIt"); +/* GameObject.Find("Gold Chest").GetComponent().SetTrigger("OpenIt"); GameObject.Find("Prize Chest").GetComponent().SetTrigger("OpenIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("OpenIt"); + GameObject.Find("Wodden Chest").GetComponent().SetTrigger("OpenIt");*/ } private async void animateClosing() { - GameObject.Find("Gold Chest").GetComponent().ResetTrigger("OpenIt"); +/* GameObject.Find("Gold Chest").GetComponent().ResetTrigger("OpenIt"); GameObject.Find("Prize Chest").GetComponent().ResetTrigger("OpenIt"); GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("OpenIt"); GameObject.Find("Gold Chest").GetComponent().SetTrigger("CloseIt"); GameObject.Find("Prize Chest").GetComponent().SetTrigger("CloseIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("CloseIt"); + GameObject.Find("Wodden Chest").GetComponent().SetTrigger("CloseIt");*/ } private async void resettriggers() @@ -132,12 +132,12 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface await System.Threading.Tasks.Task.Yield(); } - GameObject.Find("Gold Chest").GetComponent().ResetTrigger("CloseIt"); +/* GameObject.Find("Gold Chest").GetComponent().ResetTrigger("CloseIt"); GameObject.Find("Prize Chest").GetComponent().ResetTrigger("CloseIt"); GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("CloseIt"); GameObject.Find("Wodden Chest").GetComponent().SetTrigger("reactivate"); GameObject.Find("Prize Chest").GetComponent().SetTrigger("reactivate"); - GameObject.Find("Gold Chest").GetComponent().SetTrigger("reactivate"); + GameObject.Find("Gold Chest").GetComponent().SetTrigger("reactivate");*/ } public virtual bool OpenPanel() diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs index 27dd5060..8a2dd8ad 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs @@ -84,8 +84,8 @@ public abstract class UIWarehouseManager : UISlotPanelManager itemSlot.Key == keyPosition); } diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs index 99b1ea81..ca36686c 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs @@ -61,10 +61,10 @@ public class EquipmentPanelController : DraggablePanelController base.BuildPanelContent(elements); - Debug.Log("Build content"); +/* Debug.Log("Build content"); */ foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value}"); +/* Debug.Log($"key: {element.Key} - value: {element.Value}"); */ if(element.Value != null) ChildBoxList.Where(slot => ((EquipmentSlot)slot).type == (EquipmentPanelSlotsTypeEnum)element.Key).ToList().ForEach(slot => slot.SetItem((EquippableItem)element.Value)); diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs index c6fc63f0..d6ca7484 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs @@ -87,10 +87,9 @@ public class InventoryPanelController : WarehousePanelController base.BuildPanelContent(elements); - Debug.Log("Build content"); foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value}"); +/* Debug.Log($"key: {element.Key} - value: {element.Value}"); */ ChildBoxList[element.Key].SetItem(element.Value); } } diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs index 57607907..a63d0bdd 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs @@ -82,7 +82,7 @@ public class ShopPanelController : WarehousePanelController foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value}"); +/* Debug.Log($"key: {element.Key} - value: {element.Value}"); */ ChildBoxList[element.Key].SetItem(new EquippableItem(element.Value)); } } diff --git a/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs index 2c78d50f..5a0d5573 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs @@ -73,7 +73,6 @@ public class ShopUIManager : UIBaseManager if (shop == null) throw new Exception($"Shop {CurrentShopOwnerName} not found"); - Debug.Log("Shop UI setupPanel"); ShopContentUIManager.Instance.SetList(shop.GetContent()); ShopContentUIManager.Instance.DynamicPanel = DynamicPanel; @@ -108,7 +107,6 @@ public class ShopUIManager : UIBaseManager private Shop FindShopInCollection(string _mapName, string _shopOwnerName) { - Elements.ForEach(el => Debug.Log(el.Npc + " - " + el.Map)); return Elements.Find(shop => shop.Map == _mapName && shop.Npc == _shopOwnerName); } } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs index f1b0c5a9..8f04a9ac 100644 --- a/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs @@ -6,18 +6,32 @@ using System.Threading.Tasks; using UnityEngine; [Serializable] -public abstract class DialogueData : ModelData +public abstract class DialogueData : IModelMapper { - protected override string SPRITE_LOCALIZATION => ""; - protected override string MODEL_LOCALIZATION => "Dialogue/"; - [SerializeField] public int CurrentStep; [SerializeField] public List DialogueStepModelDataList = new List(); + + + #region NotImplemented + /* + * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue + */ + public T MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public T MapDataToObject() + { + throw new NotImplementedException(); + } + #endregion } +[Serializable] public class DialogueData : DialogueData { @@ -39,28 +53,5 @@ public class DialogueData : DialogueData DialogueStepModelDataList.Add(new DialogueStepData(dialogueStepModelData.WasDisplayed)); } } - - #region NotImplemented - /* - * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue - */ - public override Dialogue MapDataToObject(string prefarbAssetName) - { - throw new NotImplementedException(); - } - - /* - * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue - */ - public override Dialogue MapDataToObject() - { - throw new NotImplementedException(); - } - - protected override Dialogue TryFindResource(string modelName) - { - throw new NotImplementedException(); - } - #endregion } diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs b/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs index 4ffc5a18..d4378429 100644 --- a/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs @@ -6,10 +6,14 @@ using System.Threading.Tasks; using UnityEngine; [Serializable] -public abstract class MultiDialogueData : ModelData +public abstract class MultiDialogueData : IModelMapper { - protected override string SPRITE_LOCALIZATION => ""; - protected override string MODEL_LOCALIZATION => "Dialogue/"; + + [NonSerialized] + public string name; + + [NonSerialized] + public string modelName; [SerializeField] public string SpeakerName; @@ -19,8 +23,25 @@ public abstract class MultiDialogueData : ModelData [SerializeField] public List> DialogueStepModelDataList = new List>(); + + + #region NotImplemented + /* + * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue + */ + public T MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public T MapDataToObject() + { + throw new NotImplementedException(); + } + #endregion } +[Serializable] public class MultiDialogueData : MultiDialogueData { public MultiDialogueData(MultiDialogue dialogue) @@ -41,22 +62,5 @@ public class MultiDialogueData : MultiDialogueData ); } } - - #region NotImplemented - public override MultiDialogue MapDataToObject(string prefarbAssetName) - { - throw new NotImplementedException(); - } - - public override MultiDialogue MapDataToObject() - { - throw new NotImplementedException(); - } - - protected override MultiDialogue TryFindResource(string modelName) - { - throw new NotImplementedException(); - } - #endregion } diff --git a/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs b/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs index a1071255..0b0dd7b6 100644 --- a/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs +++ b/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs @@ -34,7 +34,7 @@ public abstract class ItemData : ModelData public override Item MapDataToObject(string prefarbAssetName) { - Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); +/* Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); */ return TryFindResource(prefarbAssetName); diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs index 9074947c..8e14c6e4 100644 --- a/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs +++ b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs @@ -6,25 +6,24 @@ using System.Threading.Tasks; class MissionDialogueData : DialogueData { - protected override string SPRITE_LOCALIZATION => ""; - protected override string MODEL_LOCALIZATION => "Mission/Dialogue/"; - - - - - public override MissionDialogue MapDataToObject(string prefarbAssetName) + /// + /// build Data model based on Object + /// + /// + public MissionDialogueData(Dialogue dialogue) { - throw new NotImplementedException(); + CurrentStep = dialogue.CurrentStep; + + DialogueStepModelDataList.Clear(); + + foreach (DialogueStepModel dialogueStepModelData in dialogue.DialogueSteps) + { + /* + * pass WasDisplayed value from model to data representative class + */ + DialogueStepModelDataList.Add(new DialogueStepData(dialogueStepModelData.WasDisplayed)); + } } - public override MissionDialogue MapDataToObject() - { - throw new NotImplementedException(); - } - - protected override MissionDialogue TryFindResource(string modelName) - { - throw new NotImplementedException(); - } } diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index 1e5259be..7602adde 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -68,4 +68,10 @@ public class SaveController : MonoBehaviour if(SceneShopDataManager.Instance) SceneShopDataManager.Instance.SaveDynamicData(); } + + public void SaveDialogues() + { + if (MultiDialogueDataManager.Instance) + MultiDialogueDataManager.Instance.SaveDynamicData(); + } } diff --git a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs index 0836d978..18ffdf53 100644 --- a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs +++ b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs @@ -1,8 +1,10 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // Tell what is the beginning state of loaded scene +[Serializable] public enum OnMapAppearanceMethodEnum { NewGame = 0, @@ -11,17 +13,20 @@ public enum OnMapAppearanceMethodEnum //maybe respawn too } +[Serializable] public enum GameStatus { NewGame = 0, Continue = 1 } - +[Serializable] public class OnMapAppearanceMethod : MonoBehaviour { + [SerializeField] public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status + [SerializeField] public static GameStatus GameStatus { get; set; } // every script which makes player appear somewhere should change this variable ! ! !