Account Balance - missing save on door
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@ -62544,6 +62544,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 897697754}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveItemsOnMap
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &897697754
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -207751,6 +207763,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 2146696734}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveItemsOnMap
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2146696734
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -65,7 +65,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
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SaveController.GetComponent<SaveController>().SavePlayerEquipmentItems();
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SaveController.GetComponent<SaveController>().SavePlayerQuests();
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SaveController.GetComponent<SaveController>().SavePlayerInventory();
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SaveController.GetComponent<SaveController>().SaveHealth();
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SaveController.GetComponent<SaveController>().SaveHealth();
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SaveController.GetComponent<SaveController>().SaveAccountBalance();
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SaveController.GetComponent<SaveController>().SaveChests();
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SaveController.GetComponent<SaveController>().SaveShops();
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@ -54,6 +54,7 @@ public class DoorBehaviour : MonoBehaviour
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SaveController.GetComponent<SaveController>().SavePlayerQuests();
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SaveController.GetComponent<SaveController>().SavePlayerInventory();
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SaveController.GetComponent<SaveController>().SaveHealth();
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SaveController.GetComponent<SaveController>().SaveAccountBalance();
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SaveController.GetComponent<SaveController>().SaveChests();
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SaveController.GetComponent<SaveController>().SaveShops();
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