Account Balance - missing save on door

This commit is contained in:
Jakub Sztuba 2023-01-15 13:48:26 +01:00
parent 3ff42053c4
commit bb41c00411
6 changed files with 727 additions and 41 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -62544,6 +62544,18 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 897697754}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItemsOnMap
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &897697754 --- !u!114 &897697754
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -207751,6 +207763,18 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 2146696734}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItemsOnMap
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &2146696734 --- !u!114 &2146696734
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -65,7 +65,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
SaveController.GetComponent<SaveController>().SavePlayerEquipmentItems(); SaveController.GetComponent<SaveController>().SavePlayerEquipmentItems();
SaveController.GetComponent<SaveController>().SavePlayerQuests(); SaveController.GetComponent<SaveController>().SavePlayerQuests();
SaveController.GetComponent<SaveController>().SavePlayerInventory(); SaveController.GetComponent<SaveController>().SavePlayerInventory();
SaveController.GetComponent<SaveController>().SaveHealth(); SaveController.GetComponent<SaveController>().SaveHealth();
SaveController.GetComponent<SaveController>().SaveAccountBalance();
SaveController.GetComponent<SaveController>().SaveChests(); SaveController.GetComponent<SaveController>().SaveChests();
SaveController.GetComponent<SaveController>().SaveShops(); SaveController.GetComponent<SaveController>().SaveShops();

View File

@ -54,6 +54,7 @@ public class DoorBehaviour : MonoBehaviour
SaveController.GetComponent<SaveController>().SavePlayerQuests(); SaveController.GetComponent<SaveController>().SavePlayerQuests();
SaveController.GetComponent<SaveController>().SavePlayerInventory(); SaveController.GetComponent<SaveController>().SavePlayerInventory();
SaveController.GetComponent<SaveController>().SaveHealth(); SaveController.GetComponent<SaveController>().SaveHealth();
SaveController.GetComponent<SaveController>().SaveAccountBalance();
SaveController.GetComponent<SaveController>().SaveChests(); SaveController.GetComponent<SaveController>().SaveChests();
SaveController.GetComponent<SaveController>().SaveShops(); SaveController.GetComponent<SaveController>().SaveShops();