Added basic model movement

Without animation
This commit is contained in:
KrolMel 2022-03-24 18:37:17 +01:00
commit bb9d73fc76
38 changed files with 3345 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
Rigidbody2D rb;
float walkSpeed = 4f;
float speedLimiter = 0.7f;
float inputHorizontal;
float inputVertical;
void Start()
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rb = gameObject.GetComponent<Rigidbody2D>();
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void Update()
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inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical");
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void FixedUpdate()
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if(inputHorizontal != 0 || inputVertical != 0)
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if(inputHorizontal != 0 && inputVertical != 0)
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inputHorizontal *= speedLimiter;
inputVertical *= speedLimiter;
}
rb.velocity = new Vector2(inputHorizontal * walkSpeed, inputVertical * walkSpeed);
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