Added slight changes to loading in the game

This commit is contained in:
alilas2 2022-06-03 10:34:31 +02:00
parent 20d24c5973
commit bcfe2bf2e6
8 changed files with 92 additions and 40 deletions

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@ -660,94 +660,94 @@
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16
Assets/NewGame.cs Normal file
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@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewGame : MonoBehaviour
{
public void ResetSettings()
{
int rock = 1;
PlayerPrefs.SetInt("rock", rock);
string pickaxe1 = "create";
PlayerPrefs.SetString("pickaxe1", pickaxe1);
string name = "none";
PlayerPrefs.SetString("name", name);
}
}

11
Assets/NewGame.cs.meta Normal file
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@ -7,7 +7,7 @@ public class ParticleDisable : MonoBehaviour
public int loadedInt;
void Update()
{
loadedInt = PlayerPrefs.GetInt("particles");
loadedInt = PlayerPrefs.GetInt("rock");
StartCoroutine(Destroy(loadedInt));
}

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@ -14,7 +14,7 @@ public class PlayerName : MonoBehaviour
void Start()
{
nameOfPlayer = PlayerPrefs.GetString("name");
nameOfPlayer = PlayerPrefs.GetString("name", "none");
loadedName.text = nameOfPlayer;
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@ -22,7 +22,7 @@ public class breakable : MonoBehaviour
{
availableSprites.Add(i);
}
int rock = PlayerPrefs.GetInt("particles");
int rock = PlayerPrefs.GetInt("rock");
if(rock == 0)
{
Destroy(gameObject);
@ -32,7 +32,7 @@ public class breakable : MonoBehaviour
IEnumerator Timer()
{
if (timeToBreak == true){
PlayerPrefs.SetInt("particles", 0);
PlayerPrefs.SetInt("rock", 0);
Destroy(gameObject);
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