Health Fixed
After respawn health fixed. Also added new map.
This commit is contained in:
parent
9d243eadf7
commit
be7009c578
65118
Assets/Scenes/FirstVillage.unity
Normal file
65118
Assets/Scenes/FirstVillage.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/FirstVillage.unity.meta
Normal file
7
Assets/Scenes/FirstVillage.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d09d8f73d205f2c4b84728e6fe6c2839
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -37909,8 +37909,8 @@ GameObject:
|
|||||||
- component: {fileID: 992827809}
|
- component: {fileID: 992827809}
|
||||||
- component: {fileID: 992827808}
|
- component: {fileID: 992827808}
|
||||||
- component: {fileID: 992827807}
|
- component: {fileID: 992827807}
|
||||||
- component: {fileID: 992827806}
|
|
||||||
- component: {fileID: 992827811}
|
- component: {fileID: 992827811}
|
||||||
|
- component: {fileID: 992827806}
|
||||||
- component: {fileID: 992827812}
|
- component: {fileID: 992827812}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: yes
|
m_Name: yes
|
||||||
@ -38073,6 +38073,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
mainCh: {fileID: 0}
|
mainCh: {fileID: 0}
|
||||||
|
maxHealth: {fileID: 0}
|
||||||
--- !u!114 &992827812
|
--- !u!114 &992827812
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -57,6 +57,8 @@ public class BossThug : MonoBehaviour
|
|||||||
else if (state == BossThugEnum.Attacking && player.GetComponent<Player>().currentHealth <= 0)
|
else if (state == BossThugEnum.Attacking && player.GetComponent<Player>().currentHealth <= 0)
|
||||||
{
|
{
|
||||||
doorway.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
doorway.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
||||||
|
PlayerPrefs.SetFloat("health-S", 10.0f);
|
||||||
|
PlayerPrefs.SetFloat("health-S", 10.0f);
|
||||||
}
|
}
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
@ -8,6 +8,7 @@ public class RespawnScript : MonoBehaviour
|
|||||||
private string currentScene;
|
private string currentScene;
|
||||||
|
|
||||||
public GameObject mainCh;
|
public GameObject mainCh;
|
||||||
|
public FloatValue maxHealth;
|
||||||
|
|
||||||
public void RespawnOnCurrentScene()
|
public void RespawnOnCurrentScene()
|
||||||
{
|
{
|
||||||
@ -17,6 +18,7 @@ public class RespawnScript : MonoBehaviour
|
|||||||
SceneManager.LoadScene(currentScene);
|
SceneManager.LoadScene(currentScene);
|
||||||
Player player = mainCh.GetComponent<Player>();
|
Player player = mainCh.GetComponent<Player>();
|
||||||
player.currentHealth = 10.0f;
|
player.currentHealth = 10.0f;
|
||||||
|
PlayerPrefs.SetFloat("health", 10.0f);
|
||||||
|
PlayerPrefs.SetFloat("health-S", 10.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -64,7 +64,7 @@ public class MainCharacterManager : MonoBehaviour
|
|||||||
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
||||||
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
||||||
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
||||||
Debug.Log("Gateway");
|
//Debug.Log("Gateway");
|
||||||
return new Vector3(x, y, z);
|
return new Vector3(x, y, z);
|
||||||
}
|
}
|
||||||
case OnMapAppearanceMethodEnum.LoadGame:
|
case OnMapAppearanceMethodEnum.LoadGame:
|
||||||
@ -73,7 +73,7 @@ public class MainCharacterManager : MonoBehaviour
|
|||||||
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
||||||
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
||||||
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
||||||
Debug.Log("Load Game");
|
//Debug.Log("Load Game");
|
||||||
return new Vector3(x, y, z);
|
return new Vector3(x, y, z);
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -21,7 +21,7 @@ public class OnMapAppearanceMethod : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Gateway = OnMapAppearanceMethodEnum.NewGame;
|
Gateway = OnMapAppearanceMethodEnum.NewGame;
|
||||||
}
|
}
|
||||||
Debug.Log("Set Gateway");
|
//Debug.Log("Set Gateway");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user