Health Fixed

After respawn health fixed. Also added new map.
This commit is contained in:
KrolMel 2022-11-05 20:25:40 +01:00
parent 9d243eadf7
commit be7009c578
8 changed files with 73217 additions and 394 deletions

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@ -0,0 +1,7 @@
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guid: d09d8f73d205f2c4b84728e6fe6c2839
DefaultImporter:
externalObjects: {}
userData:
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@ -37909,8 +37909,8 @@ GameObject:
- component: {fileID: 992827809} - component: {fileID: 992827809}
- component: {fileID: 992827808} - component: {fileID: 992827808}
- component: {fileID: 992827807} - component: {fileID: 992827807}
- component: {fileID: 992827806}
- component: {fileID: 992827811} - component: {fileID: 992827811}
- component: {fileID: 992827806}
- component: {fileID: 992827812} - component: {fileID: 992827812}
m_Layer: 5 m_Layer: 5
m_Name: yes m_Name: yes
@ -38073,6 +38073,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
mainCh: {fileID: 0} mainCh: {fileID: 0}
maxHealth: {fileID: 0}
--- !u!114 &992827812 --- !u!114 &992827812
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -57,6 +57,8 @@ public class BossThug : MonoBehaviour
else if (state == BossThugEnum.Attacking && player.GetComponent<Player>().currentHealth <= 0) else if (state == BossThugEnum.Attacking && player.GetComponent<Player>().currentHealth <= 0)
{ {
doorway.GetComponent<DoorBehaviour>().ScenetToMoveTo(); doorway.GetComponent<DoorBehaviour>().ScenetToMoveTo();
PlayerPrefs.SetFloat("health-S", 10.0f);
PlayerPrefs.SetFloat("health-S", 10.0f);
} }
switch (state) switch (state)
{ {

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@ -8,6 +8,7 @@ public class RespawnScript : MonoBehaviour
private string currentScene; private string currentScene;
public GameObject mainCh; public GameObject mainCh;
public FloatValue maxHealth;
public void RespawnOnCurrentScene() public void RespawnOnCurrentScene()
{ {
@ -17,6 +18,7 @@ public class RespawnScript : MonoBehaviour
SceneManager.LoadScene(currentScene); SceneManager.LoadScene(currentScene);
Player player = mainCh.GetComponent<Player>(); Player player = mainCh.GetComponent<Player>();
player.currentHealth = 10.0f; player.currentHealth = 10.0f;
PlayerPrefs.SetFloat("health", 10.0f);
PlayerPrefs.SetFloat("health-S", 10.0f);
} }
} }

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@ -64,7 +64,7 @@ public class MainCharacterManager : MonoBehaviour
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
Debug.Log("Gateway"); //Debug.Log("Gateway");
return new Vector3(x, y, z); return new Vector3(x, y, z);
} }
case OnMapAppearanceMethodEnum.LoadGame: case OnMapAppearanceMethodEnum.LoadGame:
@ -73,7 +73,7 @@ public class MainCharacterManager : MonoBehaviour
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
Debug.Log("Load Game"); //Debug.Log("Load Game");
return new Vector3(x, y, z); return new Vector3(x, y, z);
} }
default: default:

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@ -21,7 +21,7 @@ public class OnMapAppearanceMethod : MonoBehaviour
{ {
Gateway = OnMapAppearanceMethodEnum.NewGame; Gateway = OnMapAppearanceMethodEnum.NewGame;
} }
Debug.Log("Set Gateway"); //Debug.Log("Set Gateway");
} }