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diff --git a/Assets/Scenes/CaveEntrance.unity b/Assets/Scenes/CaveEntrance.unity
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diff --git a/Assets/Scripts/Enemies' Scprits/Enemy.cs b/Assets/Scripts/Enemies' Scprits/Enemy.cs
index fd280ff2..9c4dc104 100644
--- a/Assets/Scripts/Enemies' Scprits/Enemy.cs
+++ b/Assets/Scripts/Enemies' Scprits/Enemy.cs
@@ -8,6 +8,7 @@ public class Enemy : MonoBehaviour
public string enemyName;
public FloatValue maxHealth;
public float health;
+ public int baseAttack;
private void Awake()
{
diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
index cfb39cad..5e80af98 100644
--- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
+++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
@@ -15,6 +15,7 @@ public class FollowingEnemy : Enemy
public float roundingDistance;
private Rigidbody2D myRigidbody;
public Animator anim;
+ public GameObject other;
// Start is called before the first frame update
void Start()
@@ -28,13 +29,29 @@ public class FollowingEnemy : Enemy
void Update()
{
CheckDistance();
+ //StartCoroutine(Timer());
}
void CheckDistance()
{
- if(Vector3.Distance(target.position, transform.position) <= chaseRadius)
+ if(Vector3.Distance(target.position, transform.position) <= chaseRadius && Vector3.Distance(target.position, transform.position) > attackRadius)
{
transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
}
}
+
+ IEnumerator Timer()
+ {
+ DoDamage();
+ yield return new WaitForSeconds(1);
+ }
+
+ void DoDamage()
+ {
+ if (Vector3.Distance(target.position, transform.position) <= attackRadius)
+ {
+ int inRange = 1;
+ //other.GetComponent().TakeDamage(1);
+ }
+ }
}
diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
index e2f45158..fda0cf10 100644
--- a/Assets/Scripts/Player.cs
+++ b/Assets/Scripts/Player.cs
@@ -11,14 +11,43 @@ public class Player : MonoBehaviour
float speedLimiter = 0.7f;
float inputHorizontal;
float inputVertical;
- public FloatValue currentHealth;
+ public FloatValue maxHealth;
+ public float health;
private bool attack;
+ public GameObject Panel;
+ private bool inRange = false;
+ public ParticleSystem dmgParticleSystem;
+
void Start()
{
rb = gameObject.GetComponent();
myAnimator = GetComponent();
+ health = maxHealth.initialValue;
}
+
+
+ public void TakeDamage(float damage)
+ {
+ health = health - damage;
+ var em = dmgParticleSystem.emission;
+ em.enabled = true;
+ StartCoroutine(Timer());
+ if (health <= 0)
+ {
+ Panel.SetActive(true);
+ }
+ }
+
+ IEnumerator Timer()
+ {
+
+ yield return new WaitForSeconds(0.2f);
+ var em = dmgParticleSystem.emission;
+ em.enabled = false;
+ }
+
+
private void HandleAttacks()
{
if (attack)
diff --git a/Assets/TakingDamage.cs b/Assets/TakingDamage.cs
new file mode 100644
index 00000000..c0a8d570
--- /dev/null
+++ b/Assets/TakingDamage.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TakingDamage : MonoBehaviour
+{
+
+ private bool inRange = false;
+ public GameObject other;
+ private bool firstAttack = false;
+
+ void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.tag == "Enemy")
+ {
+ inRange = true;
+ firstAttack = false;
+ }
+ }
+
+ void OnTriggerExit2D(Collider2D collision)
+ {
+ inRange = false;
+ timer = 0f;
+ }
+
+ private float timer = 0f;
+ private float waitTime = 1.0f;
+
+ void Update()
+ {
+ if (inRange == true)
+ {
+ if(firstAttack == false)
+ {
+ if(timer >= 0.15f)
+ {
+ firstAttack = true;
+ other.GetComponent().TakeDamage(1.0f);
+ timer = 0f;
+ }
+ }
+ if (timer >= waitTime)
+ {
+ timer = 0f;
+ other.GetComponent().TakeDamage(1.0f);
+ }
+ timer += Time.deltaTime;
+ }
+ }
+}
diff --git a/Assets/TakingDamage.cs.meta b/Assets/TakingDamage.cs.meta
new file mode 100644
index 00000000..08038809
--- /dev/null
+++ b/Assets/TakingDamage.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 06ef9e2571910444f908aebc64718459
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index bc91b1e4..baa10228 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -7,6 +7,7 @@ TagManager:
- Pickable
- SceneTransition
- NPC
+ - Enemy
layers:
- Default
- TransparentFX
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 2bcb1b4a..c9398d3e 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -24,17 +24,17 @@ EditorUserSettings:
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flags: 0
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flags: 0
- RecentlyUsedScenePath-9:
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+ flags: 0
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flags: 0
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vcSharedLogLevel:
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flags: 0