Procedural generation progress and some animations
This commit is contained in:
parent
25fedfae64
commit
c991563aa4
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@ -48,118 +53,175 @@
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@ -135466,5 +135466,13 @@ PrefabInstance:
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@ -9,7 +9,7 @@ public class FollowingPatrollingEnemy : Enemy
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public Transform currentGoal;
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public AStarPathfindingAgent agent;
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public Transform target;
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public float chaseRadius;
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public float attackRadius;
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@ -42,14 +42,12 @@ public class FollowingPatrollingEnemy : Enemy
|
||||
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public float expValue;
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public float dmgValue;
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void Awake()
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{
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//agent = GetComponent<AStarPathfindingAgent>();
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}
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// Start is called before the first frame update
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void Start()
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{
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@ -106,8 +104,7 @@ public class FollowingPatrollingEnemy : Enemy
|
||||
{
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if (timerHit >= hitWaitTime)
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{
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dmgValue = PlayerPrefs.GetFloat("attackValue");
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TakeDamage(dmgValue);
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TakeDamage(1.0f);
|
||||
hit = false;
|
||||
timerHit = 0f;
|
||||
TakeKnockback();
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||||
@ -126,7 +123,7 @@ public class FollowingPatrollingEnemy : Enemy
|
||||
StopAllCoroutines();
|
||||
if (Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)
|
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{
|
||||
|
||||
|
||||
//Debug.Log(agent);
|
||||
agent.FindPath();
|
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//transform.position = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
|
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@ -134,9 +131,9 @@ public class FollowingPatrollingEnemy : Enemy
|
||||
}
|
||||
else if (Vector2.Distance(target.position, transform.position) > chaseRadius)
|
||||
{
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||||
|
||||
//Debug.Log(Vector2.Distance(transform.position, path[currentPoint].position));
|
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|
||||
|
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if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||
{
|
||||
StopAllCoroutines();
|
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@ -164,7 +161,7 @@ public class FollowingPatrollingEnemy : Enemy
|
||||
firstAttack = false;
|
||||
}
|
||||
|
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if (collision.tag == "AttackHitbox" || collision.tag == "PickaxeHitbox")
|
||||
if (collision.tag == "AttackHitbox" || collision.tag == "PickaxeHitbox")
|
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{
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hit = true;
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}
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|
@ -6,11 +6,10 @@ using UnityEngine;
|
||||
|
||||
namespace GUI_Scripts.ProceduralGeneration
|
||||
{
|
||||
public class FloodFill
|
||||
public class FloodFill : GraphNode
|
||||
{
|
||||
private Map map;
|
||||
private int id;
|
||||
private List<Vector2Int> positions = new List<Vector2Int>();
|
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|
||||
private List<Vector2Int> queue = new List<Vector2Int>();
|
||||
|
||||
public FloodFill(Map map, int id, Vector2Int startPosition)
|
||||
@ -29,6 +28,7 @@ namespace GUI_Scripts.ProceduralGeneration
|
||||
if (map.tiles.ContainsKey(posiiton) && map.tiles[posiiton] == 0)
|
||||
{
|
||||
map.tiles[posiiton] = id;
|
||||
positions.Add(posiiton);
|
||||
foreach (var dir in Directions2D)
|
||||
{
|
||||
if (map.tiles.ContainsKey(posiiton + dir) && !positions.Contains(posiiton+dir))
|
||||
@ -36,6 +36,7 @@ namespace GUI_Scripts.ProceduralGeneration
|
||||
queue.Add(posiiton+dir);
|
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}
|
||||
}
|
||||
break;
|
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}
|
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}
|
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|
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@ -50,38 +51,5 @@ namespace GUI_Scripts.ProceduralGeneration
|
||||
Vector2Int.down,
|
||||
};
|
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}
|
||||
|
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|
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public class Map
|
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{
|
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public Dictionary<Vector2Int, int> tiles;
|
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|
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public Map(Vector2Int size)
|
||||
{
|
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tiles = new Dictionary<Vector2Int, int>();
|
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for (int x = 0; x < size.x; x++)
|
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{
|
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for (int y = 0; y < size.y; y++)
|
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{
|
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tiles.Add(new Vector2Int(x,y),0);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
public void Fill(List<FloodFill> fillers)
|
||||
{
|
||||
int count = fillers.Count;
|
||||
while (count > 0)
|
||||
{
|
||||
count = fillers.Count;
|
||||
foreach (var filler in fillers)
|
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{
|
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if (filler.Fill())
|
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{
|
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count--;
|
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}
|
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}
|
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}
|
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}
|
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}
|
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|
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}
|
119
Assets/Scripts/ProceduralGeneration/Graph.cs
Normal file
119
Assets/Scripts/ProceduralGeneration/Graph.cs
Normal file
@ -0,0 +1,119 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GUI_Scripts.ProceduralGeneration;
|
||||
using UnityEditor.MemoryProfiler;
|
||||
using UnityEngine;
|
||||
|
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public class Graph
|
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{
|
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public List<GraphNode> graphNodes = new List<GraphNode>();
|
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public Dictionary<Vector2Int, GraphNode> nodesPositions = new Dictionary<Vector2Int, GraphNode>();
|
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public Map map;
|
||||
public Graph(Map map)
|
||||
{
|
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this.map = map;
|
||||
}
|
||||
|
||||
public void Connect()
|
||||
{
|
||||
nodesPositions.Clear();
|
||||
foreach (var node in graphNodes)
|
||||
{
|
||||
node.neighbours.Clear();
|
||||
foreach (var pos in node.positions)
|
||||
{
|
||||
nodesPositions.Add(pos, node);
|
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}
|
||||
}
|
||||
Debug.Log(graphNodes.Count);
|
||||
Debug.Log(nodesPositions.Count);
|
||||
|
||||
for (int i = 0; i < map.size.x-1; i++)
|
||||
{
|
||||
for (int j = 0; j < map.size.y-1; j++)
|
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{
|
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Vector2Int pos = new Vector2Int(i, j);
|
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Vector2Int right = new Vector2Int(i + 1, j);
|
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Vector2Int down = new Vector2Int(i, j + 1);
|
||||
|
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if (!nodesPositions.ContainsKey(pos))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GraphNode node = nodesPositions[pos];
|
||||
|
||||
if (nodesPositions.TryGetValue(right, out GraphNode nodeRight))
|
||||
{
|
||||
if (node != nodeRight)
|
||||
{
|
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node.neighbours.Add(nodeRight);
|
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nodeRight.neighbours.Add(node);
|
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}
|
||||
}
|
||||
|
||||
if (nodesPositions.TryGetValue(right, out GraphNode nodeDown))
|
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{
|
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if (node != nodeDown)
|
||||
{
|
||||
node.neighbours.Add(nodeDown);
|
||||
nodeDown.neighbours.Add(node);
|
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}
|
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}
|
||||
|
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|
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|
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}
|
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}
|
||||
}
|
||||
|
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public void removeNode(GraphNode node)
|
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{
|
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graphNodes.Remove(node);
|
||||
Connect();
|
||||
}
|
||||
|
||||
public void AddNode(GraphNode node)
|
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{
|
||||
graphNodes.Add(node);
|
||||
Connect();
|
||||
}
|
||||
|
||||
public bool checkConnectivity()
|
||||
{
|
||||
GraphNode nodeStart = graphNodes[0];
|
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Queue<GraphNode> toCheck = new Queue<GraphNode>();
|
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List<GraphNode> visited = new List<GraphNode>();
|
||||
toCheck.Enqueue(nodeStart);
|
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while (toCheck.Count > 0)
|
||||
{
|
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GraphNode checkNow = toCheck.Dequeue();
|
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visited.Add(checkNow);
|
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foreach (var node in checkNow.neighbours)
|
||||
{
|
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if (!toCheck.Contains(node) && !visited.Contains(node))
|
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{
|
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toCheck.Enqueue(node);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
return visited.Count == graphNodes.Count;
|
||||
}
|
||||
|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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|
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|
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}
|
||||
|
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// Update is called once per frame
|
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void Update()
|
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{
|
||||
|
||||
}
|
||||
}
|
||||
|
3
Assets/Scripts/ProceduralGeneration/Graph.cs.meta
Normal file
3
Assets/Scripts/ProceduralGeneration/Graph.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e069f5d1e3084101831c42a88d412f64
|
||||
timeCreated: 1670439462
|
25
Assets/Scripts/ProceduralGeneration/GraphNode.cs
Normal file
25
Assets/Scripts/ProceduralGeneration/GraphNode.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GraphNode
|
||||
{
|
||||
public HashSet<Vector2Int> positions = new HashSet<Vector2Int>();
|
||||
|
||||
public HashSet<GraphNode> neighbours = new HashSet<GraphNode>();
|
||||
|
||||
public int id;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
3
Assets/Scripts/ProceduralGeneration/GraphNode.cs.meta
Normal file
3
Assets/Scripts/ProceduralGeneration/GraphNode.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8ce4ad370e84880ab46419c1a4266c8
|
||||
timeCreated: 1670439462
|
41
Assets/Scripts/ProceduralGeneration/Map.cs
Normal file
41
Assets/Scripts/ProceduralGeneration/Map.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GUI_Scripts.ProceduralGeneration
|
||||
{
|
||||
public class Map
|
||||
{
|
||||
public Dictionary<Vector2Int, int > tiles;
|
||||
public Vector2Int size;
|
||||
public Map(Vector2Int size)
|
||||
{
|
||||
tiles = new Dictionary<Vector2Int, int>();
|
||||
for (int x = 0; x < size.x; x++)
|
||||
{
|
||||
for (int y = 0; y < size.y; y++)
|
||||
{
|
||||
tiles.Add(new Vector2Int(x,y),0);
|
||||
}
|
||||
}
|
||||
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public void Fill(List<FloodFill> fillers)
|
||||
{
|
||||
int count = fillers.Count;
|
||||
while (count > 0)
|
||||
{
|
||||
count = fillers.Count;
|
||||
foreach (var filler in fillers)
|
||||
{
|
||||
if (filler.Fill())
|
||||
{
|
||||
count--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/ProceduralGeneration/Map.cs.meta
Normal file
3
Assets/Scripts/ProceduralGeneration/Map.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f807347817942e7852f4be3790f27b6
|
||||
timeCreated: 1670439462
|
85
Assets/Scripts/ProceduralGeneration/TileMapGenerator.cs
Normal file
85
Assets/Scripts/ProceduralGeneration/TileMapGenerator.cs
Normal file
@ -0,0 +1,85 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GUI_Scripts.ProceduralGeneration;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
public class TileMapGenerator : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
|
||||
public Tilemap ground, walls;
|
||||
public Tile ground1, wall1;
|
||||
public Graph graph;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Map map = new Map(new Vector2Int(100, 100));
|
||||
List<FloodFill> fillers = new List<FloodFill>();
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
FloodFill filler = new FloodFill(map, 1, new Vector2Int(Random.Range(0, 50), Random.Range(0, 50)));
|
||||
fillers.Add(filler);
|
||||
}
|
||||
map.Fill(fillers);
|
||||
|
||||
Graph graph = new Graph(map);
|
||||
foreach (var filler in fillers)
|
||||
{
|
||||
graph.graphNodes.Add(filler);
|
||||
}
|
||||
graph.Connect();
|
||||
Debug.Log(graph.checkConnectivity());
|
||||
|
||||
int count = fillers.Count;
|
||||
for (int i = 0; i < 101; i++)
|
||||
{
|
||||
GraphNode random = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
||||
graph.removeNode(random);
|
||||
random.id = 2;
|
||||
|
||||
if (!graph.checkConnectivity())
|
||||
{
|
||||
graph.AddNode(random);
|
||||
random.id = 1;
|
||||
}
|
||||
|
||||
if (graph.graphNodes.Count < count / 2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach (var filler in fillers)
|
||||
{
|
||||
int id = filler.id;
|
||||
foreach (var pos in filler.positions)
|
||||
{
|
||||
if (id == 1)
|
||||
{
|
||||
ground.SetTile(new Vector3Int(pos.x,pos.y,0), ground1);
|
||||
|
||||
}
|
||||
else if (id == 2)
|
||||
{
|
||||
ground.SetTile(new Vector3Int(pos.x,pos.y,0), wall1);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
||||
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
||||
Debug.Log(startPos);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16a738463a5a474dac5fa29bccecbf43
|
||||
timeCreated: 1670439462
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd745c9f052f4169bc80877d750caa5f
|
||||
timeCreated: 1670242368
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a6e7fe9a7e85294fbf51884f7313f11
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -35,12 +35,6 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/OutsideWizardsHouse.unity
|
||||
guid: 026457bfff0078a4399011036b83ba22
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/NewGame - Confirmation.unity
|
||||
guid: 5a154444dad816d41b4e975d5866fd40
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/FirstVillage.unity
|
||||
guid: d09d8f73d205f2c4b84728e6fe6c2839
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/InnVillage.unity
|
||||
guid: 9803284c8d1e9e1408a8090084742a25
|
||||
|
@ -53,4 +53,4 @@ Physics2DSettings:
|
||||
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
||||
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
||||
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
|
@ -23,8 +23,8 @@ TagManager:
|
||||
- Water
|
||||
- UI
|
||||
- Settings
|
||||
- Trees
|
||||
- Player
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
|
10
Scriptum.sln
10
Scriptum.sln
@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -9,10 +9,10 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
|
@ -15,19 +15,22 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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RecentlyUsedScenePath-3:
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RecentlyUsedScenePath-4:
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RecentlyUsedScenePath-5:
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RecentlyUsedScenePath-4:
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RecentlyUsedScenePath-5:
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-8:
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vcSharedLogLevel:
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value: 0d5e400f0650
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|
Loading…
Reference in New Issue
Block a user