Fix for starting new game window on first run
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@ -30,7 +30,7 @@ public class NewGame : MonoBehaviour
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int isQuest = 1;
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int isQuest = 1;
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PlayerPrefs.SetInt("lumberjack", isQuest);
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PlayerPrefs.SetInt("lumberjack", isQuest);
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/*
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/*
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int isKilled = 0;
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int isKilled = 0;
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PlayerPrefs.SetInt("bat0", isKilled);
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PlayerPrefs.SetInt("bat0", isKilled);
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@ -43,7 +43,7 @@ public class NewGame : MonoBehaviour
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float health = 10.0f;
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float health = 10.0f;
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PlayerPrefs.SetFloat("maxHealth", 10);
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PlayerPrefs.SetFloat("maxHealth", 10);
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PlayerPrefs.SetFloat("health", 10);
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PlayerPrefs.SetFloat("health", 10);
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PlayerPrefs.SetInt("HasEverPlayed",1);
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//PlayerPrefs.SetInt("continued", 0);
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//PlayerPrefs.SetInt("continued", 0);
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PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
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PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
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