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similarity index 100%
rename from Assets/Items/Chestplate.prefab.meta
rename to Assets/Resources/Items/Chestplate.prefab.meta
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similarity index 70%
rename from Assets/Items/Gold Ore.asset
rename to Assets/Resources/Items/Gold Ore.asset
index 7b5b3312..a2eececd 100644
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similarity index 100%
rename from Assets/Items/Gold Ore.asset.meta
rename to Assets/Resources/Items/Gold Ore.asset.meta
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rename from Assets/Items/Gold Ore.prefab
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rename from Assets/Items/Gold Ore.prefab.meta
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rename from Assets/Items/Pickaxe.asset
rename to Assets/Resources/Items/Pickaxe.asset
index f5c9e648..3b869a45 100644
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m_Name: Pickaxe
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itemModel: {fileID: 9081071845930167562, guid: 0bccd32818043074d9785f6d90ebdcb3, type: 3}
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similarity index 100%
rename from Assets/Items/Pickaxe.asset.meta
rename to Assets/Resources/Items/Pickaxe.asset.meta
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similarity index 98%
rename from Assets/Items/Pickaxe.prefab
rename to Assets/Resources/Items/Pickaxe.prefab
index 0b3b52eb..89340226 100644
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obj: {fileID: 9081071845930167562}
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m_Name:
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similarity index 100%
rename from Assets/Items/Pickaxe.prefab.meta
rename to Assets/Resources/Items/Pickaxe.prefab.meta
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similarity index 76%
rename from Assets/Items/Private_Helmet.asset
rename to Assets/Resources/Items/Private Helmet.asset
index edb81f97..2b08cad0 100644
--- a/Assets/Items/Private_Helmet.asset
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m_EditorHideFlags: 0
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description:
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AgilityBonus: 0
InteligenceBonus: 0
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isStackable: 0
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new file mode 100644
index 00000000..5da1a189
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similarity index 75%
rename from Assets/Items/Private_Helmet.prefab
rename to Assets/Resources/Items/Private Helmet.prefab
index 021843c7..8f34ebe9 100644
--- a/Assets/Items/Private_Helmet.prefab
+++ b/Assets/Resources/Items/Private Helmet.prefab
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- component: {fileID: 6306919781718258975}
- component: {fileID: -8044045541806724455}
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m_EditorClassIdentifier:
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diff --git a/Assets/Items/Private_Helmet.prefab.meta b/Assets/Resources/Items/Private Helmet.prefab.meta
similarity index 100%
rename from Assets/Items/Private_Helmet.prefab.meta
rename to Assets/Resources/Items/Private Helmet.prefab.meta
diff --git a/Assets/Resources/ThePlayer.prefab b/Assets/Resources/ThePlayer.prefab
index 28a74f6f..461b2d98 100644
--- a/Assets/Resources/ThePlayer.prefab
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m_LocalPosition: {x: 0, y: -3.21, z: 10}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
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m_PrefabInstance: {fileID: 0}
@@ -209,6 +211,7 @@ Animator:
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m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
+ m_StabilizeFeet: 0
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_PrefabAsset: {fileID: 0}
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lengthInSec: 0.2
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startDelay:
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randomizeRotationDirection: 0
maxNumParticles: 7
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rotation3D: 0
gravityModifier:
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m_ReceiveShadows: 0
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diff --git a/Assets/Resources/UiPanels.meta b/Assets/Resources/UiPanels.meta
new file mode 100644
index 00000000..82c4ee43
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diff --git a/Assets/Prefarbs/Chest/chest_panel.prefab b/Assets/Resources/UiPanels/ChestPanel.prefab
similarity index 96%
rename from Assets/Prefarbs/Chest/chest_panel.prefab
rename to Assets/Resources/UiPanels/ChestPanel.prefab
index 47b5c828..c36de0ab 100644
--- a/Assets/Prefarbs/Chest/chest_panel.prefab
+++ b/Assets/Resources/UiPanels/ChestPanel.prefab
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m_LocalPosition: {x: 0, y: 0, z: 0}
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- component: {fileID: 5331092055018478731}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
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m_PixelsPerUnitMultiplier: 1
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m_PrefabAsset: {fileID: 0}
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startDelay:
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m_PrefabAsset: {fileID: 0}
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m_MaxParticleSize: 0.5
@@ -231938,6 +232542,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &1811764004
ParticleSystem:
@@ -231946,19 +232554,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1811764001}
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+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -232508,6 +233116,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 10
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -236673,6 +237282,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.2, y: 6, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 41007156}
m_RootOrder: 0
@@ -236752,6 +237362,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -8, y: 2, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1392068702}
- {fileID: 1591450955}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.6999999, y: 0.6999999, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 255731521}
- {fileID: 1683754330}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 724414189}
m_Father: {fileID: 1392579422}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 973869403}
- {fileID: 2007160025}
@@ -237111,6 +237725,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1012123456}
m_RootOrder: 2
@@ -237275,6 +237890,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 605639183}
m_RootOrder: 3
@@ -237428,6 +238044,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1012123456}
m_RootOrder: 1
@@ -237616,6 +238233,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 96776836}
m_RootOrder: 0
@@ -237632,6 +238250,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -237662,6 +238281,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -237685,6 +238305,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &1950591504
ParticleSystem:
@@ -237693,19 +238317,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1950591501}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -238255,6 +238879,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 10
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -242436,6 +243061,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 16
@@ -242468,6 +243094,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 3.5, y: 3, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 860173531}
m_Father: {fileID: 1174630501}
@@ -242550,6 +243177,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 593723514}
m_RootOrder: 3
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 90994618}
m_RootOrder: 2
@@ -242724,6 +243353,7 @@ TilemapRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -243247,6 +243877,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -12, y: -5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1379604779}
- {fileID: 261951960}
@@ -243332,6 +243963,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.8, y: 2, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1025745583}
m_RootOrder: 0
@@ -243411,6 +244043,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 958374415}
m_RootOrder: 0
@@ -243427,6 +244060,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -243457,6 +244091,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -243480,6 +244115,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &1975951755
ParticleSystem:
@@ -243488,19 +244127,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1975951752}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -244050,6 +244689,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 10
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 910263151}
m_RootOrder: 0
@@ -248231,6 +248872,7 @@ ParticleSystemRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@@ -248261,6 +248903,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_RenderMode: 0
+ m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
@@ -248284,6 +248927,10 @@ ParticleSystemRenderer:
m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
+ m_MeshWeighting: 1
+ m_MeshWeighting1: 1
+ m_MeshWeighting2: 1
+ m_MeshWeighting3: 1
m_MaskInteraction: 0
--- !u!198 &1980562416
ParticleSystem:
@@ -248292,19 +248939,19 @@ ParticleSystem:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1980562413}
- serializedVersion: 7
+ serializedVersion: 8
lengthInSec: 5
simulationSpeed: 1
stopAction: 0
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
+ emitterVelocityMode: 0
looping: 1
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
autoRandomSeed: 1
- useRigidbodyForVelocity: 1
startDelay:
serializedVersion: 2
minMaxState: 0
@@ -248854,6 +249501,7 @@ ParticleSystem:
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 10
+ customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0
rotation3D: 0
gravityModifier:
@@ -253019,6 +253667,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 593723514}
m_RootOrder: 2
@@ -253097,6 +253746,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 1.9589837}
m_LocalScale: {x: 2, y: 1.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 465393497}
- {fileID: 1077108804}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.95, y: 4.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 701772477}
m_RootOrder: 0
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.4999998, y: 1.4999998, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1866620309}
m_RootOrder: 1
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 831976368}
m_RootOrder: 0
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 477683941}
m_RootOrder: 1
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1426214703}
m_RootOrder: 2
@@ -253735,6 +254390,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -12, y: 22, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 605639183}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1690621165}
m_RootOrder: 2
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 222310084}
m_RootOrder: 3
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 858875760}
m_RootOrder: 2
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1039853848}
m_RootOrder: 1
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 5, z: 1}
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m_Father: {fileID: 292791104}
m_RootOrder: 1
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index a0576fc9..0c172b17 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -469,6 +469,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
expValue: 5
+ dmgValue: 0
--- !u!114 &8620312
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1129,6 +1130,112 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 88145926}
m_CullTransparentMesh: 1
+--- !u!1 &121907410
+GameObject:
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+ m_PrefabAsset: {fileID: 0}
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+ - component: {fileID: 121907412}
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+ m_Father: {fileID: 1602706375}
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+ m_Name:
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+ name:
+ description:
+ chestModel: {fileID: 0}
+ ChestType: 0
+ Content: []
+ UiManager: {fileID: 0}
+ ElementsToBuildOnSceneList:
+ - Name:
+ PrefabAssetName:
+ Position:
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+ - -216.4
+ - 10
+ ChestData:
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+ name: Wooden Chest 1
+ modelName: Wooden Chest
+ description:
+ type: 0
+ content:
+ - Key: 4
+ Value:
+ id: 0
+ name: Pickaxe
+ modelName: Pickaxe
+ description:
+ level: 0
+ imageName:
+ strengthBonus: 0
+ agilityBonus: 0
+ inteligenceBonus: 0
+ vitalityBonus: 0
+ isStackable: 0
+ equipmentType: 5
+ - Name:
+ PrefabAssetName:
+ Position:
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+ - -201
+ - 10
+ ChestData:
+ id: 0
+ name: Gold Chest 2
+ modelName: Gold Chest
+ description:
+ type: 2
+ content: []
+ - Name:
+ PrefabAssetName:
+ Position:
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+ - -224.8
+ - 10
+ ChestData:
+ id: 0
+ name: Wooden Chest
+ modelName: Wooden Chest
+ description:
+ type: 0
+ content: []
+ convertedData: []
--- !u!1 &131599442
GameObject:
m_ObjectHideFlags: 0
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m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 17
+ m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &148988773
MonoBehaviour:
@@ -1339,6 +1446,51 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
musicSlider: {fileID: 1463806451}
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+ m_PrefabAsset: {fileID: 0}
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+ coords: {x: 0, y: 0, z: 0}
+ nextMapName: CaveEntrance
+ respawnCoords: {x: 0.55, y: -11.5, z: 10}
--- !u!1 &2042296513
GameObject:
m_ObjectHideFlags: 0
@@ -134520,7 +134507,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 20
+ m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2051744379
GameObject:
@@ -134551,7 +134538,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 9
+ m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!60 &2051744381
PolygonCollider2D:
@@ -134636,6 +134623,50 @@ Transform:
m_Father: {fileID: 166697418}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2073875297
+GameObject:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Component:
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+ - component: {fileID: 2073875299}
+ m_Layer: 0
+ m_Name: Task
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2073875298
+Transform:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2073875297}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1273555370}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &2073875299
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: 696dabb3bc014c2181a73c86e59506cb, type: 3}
+ m_Name:
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--- !u!1 &2105401424
GameObject:
m_ObjectHideFlags: 0
@@ -134715,7 +134746,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
+ m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2132075798
GameObject:
@@ -135073,9 +135104,9 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- - m_Target: {fileID: 0}
- m_TargetAssemblyTypeName: Player, Assembly-CSharp
- m_MethodName: SaveCheckpoint
+ - m_Target: {fileID: 2146696734}
+ m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
+ m_MethodName: SaveChests
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@@ -135209,7 +135240,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
propertyPath: m_RootOrder
- value: 23
+ value: 19
objectReference: {fileID: 0}
- target: {fileID: 3079617781123838030, guid: 6b44df46620f48f41903e7858379f704, type: 3}
propertyPath: m_LocalPosition.x
diff --git a/Assets/Scripts/Chest/ChestController.cs b/Assets/Scripts/Chest/ChestController.cs
deleted file mode 100644
index 717e97c3..00000000
--- a/Assets/Scripts/Chest/ChestController.cs
+++ /dev/null
@@ -1,132 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using GUI_Scripts;
-using UnityEngine;
-
-public class ChestController : BaseWarehouseController
-{
- [SerializeField] public GameObject chest;
- [SerializeField] public List- developerList = new List
- (); // FOR DEVELOPER TESTE - remove later !!!
- private Animator m_Animator;
- bool isTrigerred = false;
-
- // Start is called before the first frame update
- void Start()
- {
- m_Animator = gameObject.GetComponent();
- chest = gameObject; // set object on current GameObject
-
- // FOR DEVELOPER TESTE - remove later !!!
- for(int i = 0; i < developerList.Count; i++)
- {
- SetItemOnPosition(i, developerList[i]);
- }
- }
-
- private bool beingHandled = false;
- private static bool Opening;
- private static bool Closing;
- private IEnumerator OpenChestWithAnimation()
- {
- beingHandled = true;
- // process pre-yield
- m_Animator.SetTrigger("OpenIt");
- yield return new WaitForSeconds( 0.4f );
- this.OpenPanel();
- InventoryManager.Instance.OpenPanel();
- EquipmentManager.Instance.OpenPanel();
- m_Animator.ResetTrigger("OpenIt");
- // process post-yield
- beingHandled = false;
- }
-
- // Update is called once per frame
- void Update()
- {
- if (this._panel && this.isTrigerred && !this.isOpen) // we can open chest only when its closed
- {
-
- if (Input.GetKeyDown(KeyCode.E) && !beingHandled)
- {
- StartCoroutine(OpenChestWithAnimation());
- }
- }
-
- if (!InventoryManager.Instance.isOpen)
- {
- if (Input.GetKeyDown(KeyCode.I))
- {
- InventoryManager.Instance.OpenPanel();
- EquipmentManager.Instance.OpenPanel();
- }
- }
- }
-
- void OnTriggerExit2D(Collider2D collision)
- {
- if (this._panel != null)
- {
- this.ClosePanel();
- }
-
- this.isTrigerred = false;
- }
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if (collision.tag == "Player")
- {
- this.isTrigerred = true;
- }
- }
-
-
- public override void ClosePanel()
- {
- base.ClosePanel();
- InventoryManager.Instance.ClosePanel();
- EquipmentManager.Instance.ClosePanel();
- if (!beingHandled)
- {
- StartCoroutine(CloseChestWithAnimation());
- }
- ReactivateAnimation();
- }
-
- public void CloseChestWithAnimationForOtherPanels()
- {
- if (!beingHandled)
- {
- StartCoroutine(CloseChestWithAnimation());
- }
- ReactivateAnimation();
- }
-
- private IEnumerator CloseChestWithAnimation()
- {
- beingHandled = true;
- // process pre-yield
- yield return new WaitForSeconds( 0.2f );
- m_Animator.SetTrigger("CloseIt");
- yield return new WaitForSeconds( 0.1f );
- m_Animator.ResetTrigger("CloseIt");
- // process post-yield
- beingHandled = false;
- }
-
- private void ReactivateAnimation()
- {
- m_Animator.SetTrigger("reactivate");
- }
-
- protected override void SetupPanel()
- {
- if(this.dynamicPanel)
- {
- this.dynamicPanel.GetComponent().Setup(gameObject, _items);
- }
- }
- // WARNING
- // DANGER - functon override position which may be not free
-
-}
diff --git a/Assets/Scripts/Chest/ChestPanelController.cs b/Assets/Scripts/Chest/ChestPanelController.cs
deleted file mode 100644
index 4f781678..00000000
--- a/Assets/Scripts/Chest/ChestPanelController.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-using UnityEngine.EventSystems;
-using System;
-
-public class ChestPanelController : BasePanelController
-{
- public override void CloseOnClick()
- {
- Destroy(gameObject); // destroy panel
-
- if(_instance)
- {
- _instance.GetComponent().ClosePanel();
- }
- }
-
- public void Setup(GameObject _chest, Dictionary _chestItems)
- {
- _instance = _chest;
-
- base.Setup(_chestItems);
- }
-
- protected override ISlot SetupSlot(int key, GameObject _parent)
- {
- ChestSlot _tmpSlot = Instantiate(_blankSlot, _parent.transform.position, Quaternion.identity).GetComponent();
-
- _tmpSlot.transform.SetParent(_parent.transform);
-
- _tmpSlot.SetupSlot(key, null, this);
-
- return _tmpSlot;
- }
-
-
-// Islot - > Aslot
-// - > B slots
-
-// Ipanel -> Apanel
-// -> B panel
-
-
- // ---------------------------
- // will work differently depending if its chest, inventory or equipment panel
- // public void Equip(EquippableItem item)
- // {
- // if(RemoveItem(item))
- // {
- // EquippableItem previousItem;
- // }
- // }
-}
diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs
index f6e4f19c..54e8e31c 100644
--- a/Assets/Scripts/DoorBehaviour.cs
+++ b/Assets/Scripts/DoorBehaviour.cs
@@ -39,6 +39,12 @@ public class DoorBehaviour : MonoBehaviour
SaveController.GetComponent().SaveQuests();
SaveController.GetComponent().SaveInventory();
SaveController.GetComponent().SaveHealth();
+
+ // 1. Save all befor change scene
+ // SaveController.GetComponent().SaveItems();
+ SaveController.GetComponent().SaveQuests();
+ // SaveController.GetComponent().SaveInventory();
+
// 2. Change scene
SceneManager.LoadScene(gateway.nextMapName);
}
diff --git a/Assets/Scripts/DoorBehaviour.cs.meta b/Assets/Scripts/DoorBehaviour.cs.meta
index 48e3176b..94a38ab5 100644
--- a/Assets/Scripts/DoorBehaviour.cs.meta
+++ b/Assets/Scripts/DoorBehaviour.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: d7edafbad889ba34e9aae593d927c3a5
+guid: 754d016cd82f48f408221e1d4f04a31a
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Equipment/EquipmentManager.cs b/Assets/Scripts/Equipment/EquipmentManager.cs
deleted file mode 100644
index 10063d5b..00000000
--- a/Assets/Scripts/Equipment/EquipmentManager.cs
+++ /dev/null
@@ -1,269 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[System.Serializable]
-public class EquipmentManager : BaseWarehouseController
-{
- public static int MAX_ITEMS = 0;
-
- [SerializeField] public EquippableItem _helmet;
- [SerializeField] public EquippableItem _chest;
- [SerializeField] public EquippableItem _boots;
- [SerializeField] public EquippableItem _weapon;
- [SerializeField] public EquippableItem _potion_one;
- [SerializeField] public EquippableItem _potion_two;
- [SerializeField] public EquippableItem _potion_three;
- [SerializeField] public EquippableItem _potion_four;
- [SerializeField] public EquippableItem _potion_five;
-
- public static EquipmentManager Instance;
-
- Dictionary equipment;
-
- private void Awake()
- {
- if(Instance == null)
- {
- Instance = this;
-
- equipment = new Dictionary() {
- { 0, _helmet },
- { 1, _chest },
- { 2, _boots },
- { 3, _weapon },
- { 4, _potion_one },
- { 5, _potion_two },
- { 6, _potion_three },
- { 7, _potion_four },
- { 8, _potion_five }
- };
- }else if (Instance != this)
- {
- Destroy(gameObject);
- }
- }
-
- protected override void SetupPanel()
- {
- if(this.dynamicPanel)
- {
- this.dynamicPanel.GetComponent().Setup(gameObject, equipment);
- }
- }
-
- // Handle in Manager items local list
- public override void SetItemOnPosition(int _keyPosition, Item _item)
- {
- // in qeuippment panel its case where we drop drop on empty slot
-
- if(_item == null) // if we move eg. form chest to eq Drop work on Eq Panel where dropitemSlot.Item is Null
- return;
-
- _keyPosition = MapItemTypeToSlotNumber((EquippableItem)_item);
- this.equipment[_keyPosition] = _item;
-
- this.ApplyEquipmentObject(true, (EquippableItem)_item);
-
- base.SetItemOnPosition(_keyPosition, _item);
- }
-
- // Remove from Manager items local list
- public override void RemoveItemFromPosition(int _keyPosition)
- {
- this.equipment.Remove(_keyPosition);
-
- this.ApplyEquipmentObject(_keyPosition);
-
- base.RemoveItemFromPosition(_keyPosition);
- }
-
- /*
- * Function decide in which slot item should be handled
- * Mach item to dictionary key based on items equippment type
- * return: dictionary key
- */
- private int MapItemTypeToSlotNumber(EquippableItem _item)
- {
- int key=-1;
-
- if(_item == null)
- {
- Debug.LogError("Ten item w ogóle nie powinien być rozpatrywany jako dodany do ekwipunku - nigdy nie był typu EquippableItem");
- }
-
- switch(_item.EquipmentType)
- {
- case EquipmentType.Helmet:
- {
- key = 0;
- break;
- }
- case EquipmentType.Chest:
- {
- key = 1;
- break;
- }
- case EquipmentType.Boots:
- {
- key = 2;
- break;
- }
- case EquipmentType.Weapon:
- {
- key = 3;
- break;
- }
- case EquipmentType.Potion:
- {
- key = 4;
- break;
- }
- case EquipmentType.Bracelet:
- {
- key = 5;
- break;
- }
- case EquipmentType.Necklet:
- {
- key = 6;
- break;
- }
- case EquipmentType.Ring:
- {
- if(!equipment.ContainsKey(7) || equipment[7] == null)
- {
- key = 7;
- }
- if(!equipment.ContainsKey(8) || equipment[8] == null)
- {
- key = 8;
- }
-
- break;
- }
- default:
- {
- Debug.Log("Can't mach number to item type");
- break;
- }
- }
-
- return key;
- }
-
- /*
- * applu EquippableItem to be able to see actual equipment status - mapped with 'qeuipment' Dictioanry which is not showed in amnager panel :/
- */
- public void ApplyEquipmentObject(bool put, EquippableItem _item = null)
- {
- switch(_item.EquipmentType)
- {
- case EquipmentType.Helmet:
- {
- _helmet = put ? _item : null;
- break;
- }
- case EquipmentType.Chest:
- {
- _chest = put ? _item : null;
- break;
- }
- case EquipmentType.Boots:
- {
- _boots = put ? _item : null;
- break;
- }
- case EquipmentType.Weapon:
- {
- _weapon = put ? _item : null;
- break;
- }
- case EquipmentType.Potion:
- {
- _potion_one = put ? _item : null;
- break;
- }
- case EquipmentType.Bracelet:
- {
- _potion_two = put ? _item : null;
- break;
- }
- case EquipmentType.Necklet:
- {
- _potion_three = put ? _item : null;
- break;
- }
- case EquipmentType.Ring:
- {
- if(!equipment.ContainsKey(7) || equipment[7] == null)
- {
- _potion_four = put ? _item : null;
- }
- if(!equipment.ContainsKey(8) || equipment[8] == null)
- {
- _potion_five = put ? _item : null;
- }
-
- break;
- }
- default:
- {
- Debug.Log("Can't mach number to item type");
- break;
- }
- }
- }
-
- public void ApplyEquipmentObject(int _keyPosition)
- {
- switch(_keyPosition)
- {
- case 0:
- {
- _helmet = null;
- break;
- }
- case 1:
- {
- _chest = null;
- break;
- }
- case 2:
- {
- _boots = null;
- break;
- }
- case 3:
- {
- _weapon = null;
- break;
- }
- case 4:
- {
- _potion_one = null;
- break;
- }
- case 5:
- {
- _potion_two = null;
- break;
- }
- case 6:
- {
- _potion_three = null;
- break;
- }
- case 7:
- {
- _potion_four = null;
- break;
- }
- case 9:
- {
- _potion_five = null;
- break;
- }
- }
- }
-}
diff --git a/Assets/Scripts/Equipment/EquipmentPanelController.cs b/Assets/Scripts/Equipment/EquipmentPanelController.cs
deleted file mode 100644
index caddc4e0..00000000
--- a/Assets/Scripts/Equipment/EquipmentPanelController.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EquipmentPanelController : BasePanelController
-{
- [Header("Slots List")]
- [SerializeField] public const int MAX_SLOT_CUNT = 0;
- [SerializeField] public EquipmentSlot _helmet;
- [SerializeField] public EquipmentSlot _chest;
- [SerializeField] public EquipmentSlot _boots;
- [SerializeField] public EquipmentSlot _weapon;
- [SerializeField] public EquipmentSlot _potion_one;
- [SerializeField] public EquipmentSlot _potion_two;
- [SerializeField] public EquipmentSlot _potion_three;
- [SerializeField] public EquipmentSlot _potion_four;
- [SerializeField] public EquipmentSlot _potion_five;
-
- Dictionary equipment;
-
- // overrwrite this metoh in in parent beacuse we dont have to init any slots
- void Awake()
- {
- base.MAX_SLOT_CUNT = 9;
-
- equipment = new Dictionary() {
- { 0, _helmet },
- { 1, _chest },
- { 2, _boots },
- { 3, _weapon },
- { 4, _potion_one },
- { 5, _potion_two },
- { 6, _potion_three },
- { 7, _potion_four },
- { 8, _potion_five }
- };
-
- base.Awake();
- }
-
- void Update()
- {
- if(Input.GetKeyDown("i"))
- {
- if (_instance)
- {
- _instance.GetComponent().ClosePanel();
- Destroy(gameObject); // destroy panel
- }
- }
- }
-
- public override void CloseOnClick()
- {
- Destroy(gameObject); // destroy panel
- GameObject panel = FindObjectOfType()?.gameObject;
- if(panel != null) Destroy(panel);
- FindObjectOfType()?.ClosePanel();
-
-
- if(_instance)
- {
- _instance.GetComponent().ClosePanel();
- }
- }
-
- public void Setup(GameObject _equipment, Dictionary _equipmentItems)
- {
- _instance = _equipment;
-
- base.Setup(_equipmentItems);
- }
-
- protected override ISlot SetupSlot(int key, GameObject _parent)
- {
- ISlot tmp = equipment[key];
- tmp.SetupSlot(key, null, this);
-
- return tmp;
- }
-
-}
diff --git a/Assets/Scripts/Inventory/InventoryManager.cs b/Assets/Scripts/Inventory/InventoryManager.cs
deleted file mode 100644
index 3326f420..00000000
--- a/Assets/Scripts/Inventory/InventoryManager.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[System.Serializable]
-public class InventoryManager : BaseWarehouseController
-{
- public static int MAX_ITEMS = 5;
-
- public static InventoryManager Instance;
-
- // temporary delegate dragged item to outside static object instance to remember it
- [Space]
- [SerializeField]
- protected ISlot _draggedSlot;
- public ISlot DraggedSlot
- {
- get { return _draggedSlot; }
- set
- {
- _draggedSlot = value;
- }
- }
-
- private void Awake()
- {
- if(Instance == null)
- {
- Instance = this;
- }else if (Instance != this)
- {
- Destroy(gameObject);
- }
- }
-
- public int AddToInventory(EquippableItem pickable)
- {
- if(this._items.Count <= MAX_ITEMS)
- {
- for(int slotNumber=0; slotNumber
- /// Function for placed item in inventory on SPECYFIC position
- /// Used by SceneInventoryManager for load saved items on their positions
- ///
- public void SetupItemInInventory(int key, EquippableItem pickable)
- {
- this._items[key] = pickable;
- }
-
- protected override void SetupPanel()
- {
- if(this.dynamicPanel)
- {
- this.dynamicPanel.GetComponent().Setup(gameObject, _items);
- }
- }
-
-
- // public void DropItem()
- // {
-
- // }
-}
diff --git a/Assets/Scripts/Inventory/InventoryManager.cs.meta b/Assets/Scripts/Inventory/InventoryManager.cs.meta
deleted file mode 100644
index 1f57da92..00000000
--- a/Assets/Scripts/Inventory/InventoryManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 7610fa3cdda79614e94110dd314fbfed
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Inventory/InventoryPanelController.cs b/Assets/Scripts/Inventory/InventoryPanelController.cs
deleted file mode 100644
index f3ec8dd0..00000000
--- a/Assets/Scripts/Inventory/InventoryPanelController.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-using UnityEngine.EventSystems;
-using System;
-
-public class InventoryPanelController : BasePanelController
-{
-
- public override void CloseOnClick()
- {
- Destroy(gameObject); // destroy panel
- GameObject panel = FindObjectOfType()?.gameObject;
- if(panel != null) Destroy(panel);
- GameObject.FindObjectOfType()?.ClosePanel();
- InventoryManager.Instance.GetComponent().ClosePanel();
- }
-
- public void Setup(GameObject _inventory, Dictionary _items)
- {
- _instance = _inventory;
-
- base.Setup(_items);
- }
-
- void Update()
- {
- if (Input.GetKeyDown("i"))
- {
- Destroy(gameObject); // destroy panel
-
- InventoryManager.Instance.GetComponent().ClosePanel();
- }
- }
-
- protected override ISlot SetupSlot(int key, GameObject _parent)
- {
- InventorySlot _tmpSlot = Instantiate(_blankSlot, _parent.transform.position, Quaternion.identity).GetComponent();
- _tmpSlot.transform.SetParent(_parent.transform);
-
- _tmpSlot.SetupSlot(key, null, this);
-
- return _tmpSlot;
- }
-
- // public void Drop(ItemSlot dropItemSlot)
- // {
- // if(dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item))
- // {
- // EquippableItem dragItem = draggedSlot.Item as EquippableItem;
- // EquippableItem dropItem = dropItemSlot.Item as EquippableItem;
-
- // // for changing chest to evuuipment or onventory panel !!!!
-
- // if(draggedSlot is EquipmentSlot)
- // {
- // if(dragItem != null) dragItem.Unequip(this);
- // if(dropItem != null) dropItem.Equip(this);
- // }
-
- // if(dropItemSlot is EquipmentSlot)
- // {
- // if(dragItem != null) dragItem.Equip(this);
- // if(dropItem != null) dropItem.Unequip(this);
- // }
-
- // Item draggedItem = draggedSlot.Item; // remember temporary currently dragged item
-
- // draggedSlot.Item = dropItemSlot.Item;
- // dropItemSlot.Item = draggedItem;
-
- // // update items position in chest slots
- // // - after close paned - items dont reset its positions
- // _inventory.GetComponent().SetItemOnPosition(draggedSlot.Number, draggedSlot.Item);
- // _inventory.GetComponent().SetItemOnPosition(dropItemSlot.Number, dropItemSlot.Item);
- // }
- // }
-
-}
diff --git a/Assets/Scripts/Item/EquippableItem.cs b/Assets/Scripts/Item/EquippableItem.cs
deleted file mode 100644
index da08f7c7..00000000
--- a/Assets/Scripts/Item/EquippableItem.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public enum EquipmentType
-{
- Helmet,
- Chest,
- Gloves,
- Boots,
- Weapon,
- Potion,
- Bracelet,
- Necklet,
- Ring,
- Other
-}
-
-[CreateAssetMenu]
-[System.Serializable]
-public class EquippableItem : Item
-{
- public int StrengthBonus;
- public int AgilityBonus;
- public int InteligenceBonus;
- public int VitalityBonus;
-
- [Space]
- public bool isStackable = false;
-
- [Space]
- public EquipmentType EquipmentType;
-
- public EquippableItem(){}
-
- public EquippableItem(Item _item) : base(_item){}
-
- public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image)
- {
- }
-}
diff --git a/Assets/Scripts/Item/PickableController.cs b/Assets/Scripts/Item/PickableController.cs
index b8bd37d2..302f900e 100644
--- a/Assets/Scripts/Item/PickableController.cs
+++ b/Assets/Scripts/Item/PickableController.cs
@@ -39,8 +39,13 @@ public class PickableController : MonoBehaviour
{
if (Input.GetKeyDown(KeyCode.E))
{
- if(InventoryManager.Instance.AddToInventory(this.item) >= 0)
+ if(!InventoryUIManager.Instance.IsFull())
{
+ InventoryUIManager.Instance.Add(this.item);
+
+ if(InventoryUIManager.Instance.GetPanelStatus())
+ GameObject.FindObjectOfType().BuildPanelContent(InventoryUIManager.Instance.GetList());
+
isPicked = 1;
//PlayerPrefs.SetInt(name, isPicked);
//gameObject.SetActive(false);
@@ -52,7 +57,6 @@ public class PickableController : MonoBehaviour
{
Debug.LogError("Can't pick item - Your inventory is full");
}
-
}
}
}
diff --git a/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs b/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs
index 08fccfbf..c6076b39 100644
--- a/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs
+++ b/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs
@@ -52,8 +52,6 @@ public class NPCDialogue : MonoBehaviour
sentences = new Queue();
sentencesWQuest = new Queue();
sentencesAQuest = new Queue();
-
-
}
public void TriggerDialogue()
@@ -152,7 +150,7 @@ public class NPCDialogue : MonoBehaviour
}
if (isQuest == 2)
{
- var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem);
+ var questItem = InventoryUIManager.Instance.FindItemInWarehouseByName(requiredItem);
if(!questItem.Equals(new KeyValuePair()))
{
FinishQuestPanel.SetActive(true);
@@ -243,7 +241,7 @@ public class NPCDialogue : MonoBehaviour
{
if (sentences.Count == 0)
{
- var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem);
+ var questItem = InventoryUIManager.Instance.FindItemInWarehouseByName(requiredItem);
if(!questItem.Equals(new KeyValuePair()))
{
FinishQuestPanel.SetActive(true);
@@ -310,7 +308,7 @@ public class NPCDialogue : MonoBehaviour
// 1. Add task to palyer quests list
Task myTask = gameObject.GetComponent().AcceptTask();
- TaskManager.Instance.AddTask(myTask);
+ TaskUIManager.Instance.Add(myTask);
// 2. Drop Axe On Map
gameObject.GetComponent().DropItem();
@@ -322,11 +320,19 @@ public class NPCDialogue : MonoBehaviour
public void FinishQuest()
{
// 1. Take item from palyer
- var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem);
+ var questItem = InventoryUIManager.Instance.FindItemInWarehouseByName(requiredItem);
- InventoryManager.Instance.RemoveItemFromPosition(questItem.Key);
+ InventoryUIManager.Instance.RemoveByPosition(questItem[0].Key);
- // 2. Set as finished
+ // 3. remove quest from player list
+ var task = TaskUIManager.Instance.FindTaskByName(gameObject.GetComponent().quest.Title);
+
+ if (task.Count == 0)
+ Debug.LogError($"Task '{gameObject.GetComponent().quest.Title}' not found");
+ else
+ TaskUIManager.Instance.RemoveByName(gameObject.GetComponent().quest.Title);
+
+ // 3. Set as finished
isQuest = 3;
EndDialogue();
}
diff --git a/Assets/Scripts/NPCs' Scripts/NPCQuest.cs b/Assets/Scripts/NPCs' Scripts/NPCQuest.cs
index ef1022c9..ac5cabc0 100644
--- a/Assets/Scripts/NPCs' Scripts/NPCQuest.cs
+++ b/Assets/Scripts/NPCs' Scripts/NPCQuest.cs
@@ -17,7 +17,7 @@ public class NPCQuest : MonoBehaviour
// Start is called before the first frame update
void Start()
{
- this.Quest = new Task(1, "Help the Lumberjack", "Find his axe in the forest and bring it back to him.", TaskHardship.Easy);
+ this.Quest = new Task(1, "Help the Lumberjack", "Find his axe in the forest and bring it back to him.", TaskDifficultyEnum.Easy);
}
// Update is called once per frame
diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
index 62ce55b2..cb160799 100644
--- a/Assets/Scripts/Player.cs
+++ b/Assets/Scripts/Player.cs
@@ -174,16 +174,17 @@ public class Player : MonoBehaviour
private void HandleAttacks()
{
+
if (canWalk == true)
{
- if (!EquipmentManager.Instance._weapon)
+ if (EquipmentUIManager.Instance.GetList().Count() == 0 || EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).Count() == 0)
return;
- if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword)
+ if (EquipmentUIManager.Instance.GetList().Count() != 0 && EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).First().Value.Name.Equals("Pickaxe") && attackSword)
{
myAnimator.SetTrigger("pickaxe");
}
- else if (attackSword && EquipmentManager.Instance._weapon.Name.Equals("Basic_Sword"))
+ else if (attackSword && EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).First().Value.Name.Equals("Basic Sword"))
{
myAnimator.SetTrigger("attack");
}
@@ -356,16 +357,20 @@ public class Player : MonoBehaviour
public void ManageStrength()
{
- if (!EquipmentManager.Instance._weapon)
+ if (EquipmentUIManager.Instance.GetList().Count() == 0 || EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).Count() == 0)
{
attackValue = 0f;
}
- else if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test"))
+ else if (EquipmentUIManager.Instance.GetList().Count() != 0 &&
+ EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).Count() > 0 &&
+ EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).First().Value.Name.Equals("Pickaxe"))
{
attackValue = 0.5f;
PlayerPrefs.SetFloat("attackValue", attackValue);
}
- else if (EquipmentManager.Instance._weapon.Name.Equals("Basic_Sword"))
+ else if (EquipmentUIManager.Instance.GetList().Count() != 0 &&
+ EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).Count() > 0 &&
+ EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).First().Value.Name.Equals("Basic Sword"))
{
attackValue = 1.0f;
PlayerPrefs.SetFloat("attackValue", attackValue);
diff --git a/Assets/Scripts/REFACTORING.meta b/Assets/Scripts/REFACTORING.meta
new file mode 100644
index 00000000..a98c20ce
--- /dev/null
+++ b/Assets/Scripts/REFACTORING.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 73c868471f0c43479d69afc446536d8b
+timeCreated: 1660171705
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application.meta b/Assets/Scripts/REFACTORING/Application.meta
new file mode 100644
index 00000000..67e78205
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f7b6c099a5334c44b977899871b4a61a
+timeCreated: 1660483312
\ No newline at end of file
diff --git a/Assets/Scripts/Chest.meta b/Assets/Scripts/REFACTORING/Application/Chest.meta
similarity index 77%
rename from Assets/Scripts/Chest.meta
rename to Assets/Scripts/REFACTORING/Application/Chest.meta
index b09fcec1..a9b29aad 100644
--- a/Assets/Scripts/Chest.meta
+++ b/Assets/Scripts/REFACTORING/Application/Chest.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: c7042c6d06a175543b01bd0e9d316f53
+guid: 888d1783775092f48b15c03485e1562a
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs
new file mode 100644
index 00000000..effc9d9c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs
@@ -0,0 +1,34 @@
+using UnityEditor;
+using UnityEngine;
+
+public class ChestController : MonoBehaviour
+{
+ public void Update()
+ {
+ }
+
+
+ private void OnTriggerStay2D(Collider2D collision)
+ {
+ if (collision.tag == "Player")
+ {
+ ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name;
+ }
+ }
+
+
+ private void OnTriggerExit2D(Collider2D collision)
+ {
+ if (collision.tag == "Player")
+ {
+ ChestUIManager.Instance.CurrentChestName = null;
+
+ ChestUIManager.Instance.ClosePanel();
+
+ // Close additiona panels
+ if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
+
+ if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
+ }
+ }
+}
diff --git a/Assets/Scripts/Chest/ChestController.cs.meta b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs.meta
similarity index 83%
rename from Assets/Scripts/Chest/ChestController.cs.meta
rename to Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs.meta
index 80857311..d967306d 100644
--- a/Assets/Scripts/Chest/ChestController.cs.meta
+++ b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 26a44ba4cba1985408fca11ba424361c
+guid: a532f2b712a01fc4fad02346f1a69e39
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/REFACTORING/Application/Chest/SceneChestBuilder.cs b/Assets/Scripts/REFACTORING/Application/Chest/SceneChestBuilder.cs
new file mode 100644
index 00000000..33a698eb
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Chest/SceneChestBuilder.cs
@@ -0,0 +1,48 @@
+using System;
+using System.Collections;
+using UnityEngine;
+
+[Serializable]
+public class SceneChestBuilder : SceneObjectBuilder
+{
+ [SerializeField] int trest = 0;
+ protected override string MODEL_SOURCE_PATH { get { return "Chests/"; } }
+
+ public override void Build(ChestPrefabAsset objectToBuild)
+ {
+ GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
+
+ if (!globalGUI)
+ Debug.LogError("GUI frame not found!!");
+
+
+ GameObject newObject = FindModel(objectToBuild.Chest.chestModel.name);
+
+ Debug.Log($"Chest {newObject} - name: {objectToBuild.Chest.chestModel.name}");
+
+ if (!newObject)
+ Debug.LogError("Can't find prefarb by name " + objectToBuild.Chest.chestModel.name);
+
+ // Build chest on map
+ GameObject chest = Instantiate(newObject, objectToBuild.Position, Quaternion.identity, globalGUI.transform);
+
+ chest.name = objectToBuild.Chest.Name;
+ chest.transform.localScale = new Vector3(0.5f, 0.5f, 1f);
+ chest.transform.localPosition = objectToBuild.Position;
+
+
+ // data about chest cpontent should be handled in SceneChestManager class and pass to ChestUIPanel only after opening Panel by Player
+ // in other words objects dont have full info about its data xd
+ // confuse and irrational but this way it will be easiet to maintain Data Consistency
+ }
+
+ public override GameObject FindModel(string modelName)
+ {
+ var resource = Resources.Load(MODEL_SOURCE_PATH + modelName);
+
+ if (!resource)
+ throw new System.Exception($"Resource {MODEL_SOURCE_PATH + modelName} not found!!");
+
+ return resource;
+ }
+}
diff --git a/Assets/Scripts/Equipment/EquipmentManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Chest/SceneChestBuilder.cs.meta
similarity index 83%
rename from Assets/Scripts/Equipment/EquipmentManager.cs.meta
rename to Assets/Scripts/REFACTORING/Application/Chest/SceneChestBuilder.cs.meta
index 815fb66a..0cc1761b 100644
--- a/Assets/Scripts/Equipment/EquipmentManager.cs.meta
+++ b/Assets/Scripts/REFACTORING/Application/Chest/SceneChestBuilder.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 0ba28abf0f2ebba45a0f7743b05d08d9
+guid: 3db499bc88166ac409489e99ce706c8d
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/REFACTORING/Application/Panel.meta b/Assets/Scripts/REFACTORING/Application/Panel.meta
new file mode 100644
index 00000000..e8f8afb3
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 925cd94b992c46259a205c12a9a3b969
+timeCreated: 1660171743
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest.meta b/Assets/Scripts/REFACTORING/Application/Panel/Chest.meta
new file mode 100644
index 00000000..9e36e78e
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 546db8cdadd345c6a364ed0e1a58c4b7
+timeCreated: 1660488534
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/ChestDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Chest/ChestDataListManager.cs
new file mode 100644
index 00000000..9e575c69
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/ChestDataListManager.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+public class ChestDataListManager : DataListManager // or maybe EquippableItem - but its get conflicts...
+{
+ [SerializeField] protected new ChestUIManager uiManager;
+
+ public new DataListManager SetUiManager(ref ChestUIManager _uiManager)
+ {
+ uiManager = _uiManager;
+
+ return this;
+ }
+
+
+ public override void AddElementToList(ChestPrefabAsset newElement)
+ {
+ Elements.Add(newElement);
+ }
+
+ public override void RemoveElementFromList(ChestPrefabAsset element)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ //public void AddElement
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/ChestDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Chest/ChestDataListManager.cs.meta
new file mode 100644
index 00000000..eef5e2fb
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/ChestDataListManager.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8b07ed99c7ae4d07bb7201c51459dce0
+timeCreated: 1660488551
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SaveChestManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SaveChestManager.cs
new file mode 100644
index 00000000..384cb4d8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SaveChestManager.cs
@@ -0,0 +1,99 @@
+using System.Collections.Generic;
+using System.IO;
+using System.Runtime.Serialization.Formatters.Binary;
+using UnityEngine;
+
+public class SaveChestManager : SaveModelSystem
+{
+ public override bool SaveModelItem(ChestPrefabAsset model)
+ {
+ return base.SaveModelItem(model);
+ }
+
+ public override bool SaveModelList(List list)
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+
+ Debug.Log("Saved Chest at " + Path);
+
+ if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
+
+ /* Main logic of conversion data format */
+ var data = ConvertObjectsListToListOfDataModels(list);
+
+ FileStream stream = new FileStream(
+ Path + GetFileName(ObjectListName),
+ FileMode.Create
+ );
+
+ formatter.Serialize(stream, data);
+ stream.Close();
+
+ return true;
+ }
+
+ public override ChestPrefabAsset LoadModelItem()
+ {
+ return base.LoadModelItem();
+ }
+
+ public override List LoadModelList()
+ {
+ string path = Path + GetFileName(ObjectListName);
+
+ if (File.Exists(path))
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+ FileStream stream = new FileStream(path, FileMode.Open);
+
+ List questsList = formatter.Deserialize(stream) as List;
+ stream.Close();
+
+ return ConvertListOfDataModelsToListOfObject(questsList);
+ }
+ else
+ {
+ Debug.Log("Save file not found in " + path);
+ }
+
+ return new List();
+ }
+
+ // Support function
+
+ // 1. From model to data format
+ public static ChestPrefabAssetData ConvertObjectToDataModel(ChestPrefabAsset model)
+ {
+ return new ChestPrefabAssetData(model);
+ }
+
+ public static List ConvertObjectsListToListOfDataModels(List modelsList)
+ {
+ List convertedList = new List();
+
+ foreach(ChestPrefabAsset model in modelsList)
+ {
+ convertedList.Add(ConvertObjectToDataModel(model));
+ }
+
+ return convertedList;
+ }
+
+ // 2. From data to model format
+ public static ChestPrefabAsset ConvertDataModelToObject(ChestPrefabAssetData dataModel)
+ {
+ return (ChestPrefabAsset)dataModel.MapDataToPrefabAssetModel();
+ }
+
+ public static List ConvertListOfDataModelsToListOfObject(List dataModelsList)
+ {
+ List convertedList = new List();
+
+ foreach (ChestPrefabAssetData dataModel in dataModelsList)
+ {
+ convertedList.Add(ConvertDataModelToObject(dataModel));
+ }
+
+ return convertedList;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SaveChestManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SaveChestManager.cs.meta
new file mode 100644
index 00000000..48c01ad8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SaveChestManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 33ba3be2d80a64440ac0f48c05695285
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataLoader.cs
new file mode 100644
index 00000000..30ada43b
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataLoader.cs
@@ -0,0 +1,107 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public class SceneChestDataLoader : SceneBaseDataLoader
+{
+ public SceneChestDataLoader(string _objectListName, string _objectFolderName)
+ {
+ SaveModelSystem = new SaveChestManager();
+ SaveModelSystem.ObjectFolderName = _objectFolderName;
+ SaveModelSystem.ObjectListName = _objectListName;
+ }
+
+ /*
+ public void LoadInventoryItemsList()
+ {
+ string path = SaveSystem.GetSavePath();
+
+ if (!Directory.Exists(path)) // if not exists thats mean there was nothing saved yet - nothing to load
+ return;
+
+ FileInfo[] fileInfo = new DirectoryInfo(path).GetFiles();
+
+ foreach(FileInfo file in fileInfo)
+ {
+ if(file.Name != this.ItemsListName + ".fun")
+ continue;
+
+ Dictionary equippableItemsList = SaveInventorySystem.LoadInventoryItemsList(this.ItemsListName);
+
+ // itemEntry.Value.MapDataToObject() - map data format to object
+
+ // save object
+ foreach(KeyValuePair itemEntry in equippableItemsList)
+ {
+ InventoryManager.Instance.SetupItemInInventory(itemEntry.Key, itemEntry.Value.MapDataToEquippableItemPrefarbAsset().equippableItem);
+ }
+ }
+ }
+
+ public void SaveInventoryItems()
+ {
+ // Case I - if we remember all list
+ // 1) if after removed item form DynamicList is empty - remove all file
+ // 2) if after removed item form DynamciList there are another one - save updated list again
+ if(InventoryManager.Instance._items.Count > 0) {
+
+ // 1. Map From Dictionary' to 'Dictionary'
+ Dictionary mappedList = new Dictionary();
+
+ foreach(KeyValuePair itemElement in InventoryManager.Instance._items)
+ {
+ mappedList[itemElement.Key] = new EquippableItemPrefabAsset(
+ itemElement.Value.Name,
+ itemElement.Value.ItemModel.name,
+ new Vector3(0,0,0),
+ (EquippableItem) itemElement.Value
+ );
+ }
+
+ // 2. Save Items
+ SaveInventorySystem.SaveInventoryItemsList(mappedList, this.ItemsListName);
+ } else {
+ string _path = SaveSystem.GetSavePath() + "/" + this.ItemsListName + ".fun";
+
+ try
+ {
+ Debug.Log("File to remove: " + _path);
+
+ if(File.Exists(_path))
+ {
+ File.Delete(_path);
+ }
+ }
+ catch (IOException ioExp)
+ {
+ Debug.LogError(ioExp.Message);
+ }
+ }
+
+ // Case II - if we rememenber object per file
+ // 1) remove specyfic file
+ //
+ // Unfortunatelly we don't use this way of saving items yet :D
+ }
+ */
+
+
+ protected override List LoadDynamicData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+ protected override bool SaveDynamicData(List _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString();
+
+ return base.SaveDynamicData(_elements);
+ }
+
+ protected override List LoadGenericData() { throw new NotImplementedException(); }
+
+ protected override bool SaveGenericData(List _elements) { throw new NotImplementedException(); }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataLoader.cs.meta
new file mode 100644
index 00000000..7703b350
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataLoader.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d3926d80a4de1b7449f0346556a1b07d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs
new file mode 100644
index 00000000..feb66ca8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs
@@ -0,0 +1,146 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+[Serializable]
+public class SceneChestDataManager : SceneBaseDataManager
+{
+ protected override string OBJECT_FOLDER_NAME { get { return "Chest"; } }
+ protected override string OBJECT_LIST_NAME { get { return "ChestList"; } }
+
+ //protected new SceneBaseDataLoader DataLoader { get; set; }
+ protected SceneChestBuilder ChestBuilder { get; set; }
+
+
+
+ [SerializeField] Chest CurrentChest;
+
+ [SerializeField] protected new ChestUIManager UiManager;
+
+ [SerializeField] public List ElementsToBuildOnSceneList = new List();
+ [SerializeField] List convertedData = new List();
+
+
+ public override void Awake()
+ {
+ if (Instance == null)
+ {
+
+ Instance = this;
+ }
+ else
+ {
+ Destroy(gameObject);
+ }
+ }
+
+ public override void Start()
+ {
+ Debug.Log("Start SceneChestData manager");
+
+ //TaskUIManager.FindOrCreateInstance();
+ UiManager = ChestUIManager.Instance;
+
+ if (UiManager == null)
+ throw new NullReferenceException("ChestUIManager not found!!!");
+
+ DynamicDataList = (new ChestDataListManager()).SetUiManager(ref UiManager);
+
+ DataLoader = new SceneChestDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME);
+
+ ChestBuilder = new SceneChestBuilder();
+
+
+ base.Start();
+ }
+
+ // TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data..
+ //
+
+
+
+ protected SceneBaseDataManager GetObjectType()
+ {
+ return GameObject.FindObjectOfType();
+ }
+
+ protected SceneBaseDataManager CreateInstance(ref GameObject managerGameObject)
+ {
+ return managerGameObject.AddComponent();
+ }
+
+
+
+ protected override void UseDefaultSettings()
+ {
+ foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); }
+
+ ChestBuilder.ElementsToBuildOnSceneList = convertedData;
+ ChestBuilder.BuildList();
+
+
+ DynamicDataList.SetList(convertedData);
+
+ List tmp = new List();
+ foreach (ChestPrefabAsset asset in ChestBuilder.ElementsToBuildOnSceneList) { tmp.Add(asset.Chest); }
+
+ UiManager.SetList(tmp);
+ }
+
+ protected override void UseDynamicSettings()
+ {
+ // BuildList();
+
+ // when chest detect player in near arrea and player press "c"
+ // open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open
+ // Manager Build panel and pass info about chest content
+ LoadDynamicData();
+
+
+ // VERy VERY provisional SOLUTION
+ if (DynamicDataList.GetList().Count == 0)
+ {
+ UseDefaultSettings();
+ return;
+ }
+
+ ChestBuilder.ElementsToBuildOnSceneList = DynamicDataList.GetList();
+ ChestBuilder.BuildList();
+
+ List tmp = new List();
+ foreach (ChestPrefabAsset asset in ChestBuilder.ElementsToBuildOnSceneList) { tmp.Add(asset.Chest); }
+
+ UiManager.SetList(tmp);
+ }
+
+ // TODO manager api
+ // open panel extend function
+ // close panel extend function
+
+
+ // TODO chest api
+ // add to chest - find chest by its name np
+ // remove from chest - select chest by its name -
+ // chesk item in chest - check chest by tis name
+
+
+ public override bool SaveDynamicData()
+ {
+ // TODO
+ // how to get list
+ // 1. List in UI manager should be synchronized with list in this manager
+
+ foreach (Chest chest in UiManager.GetList())
+ {
+ DynamicDataList.GetList().Where(el => el.Name == chest.Name).ToList().ForEach(slot => slot.Chest = chest);
+ }
+
+ //DynamicDataList.SetList(tmp);
+
+ // approach:
+ // 1. get from outside, update local list && us it
+ // 2. Handle list synchronized all the time & pass local list
+ return SaveData(DynamicDataList.GetList(), SceneElementTypeEnum.Dynamic);
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs.meta
new file mode 100644
index 00000000..a672e860
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Chest/SceneChestDataManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c0b2d7931c00ea64eb1da159de0455e0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Equipment.meta b/Assets/Scripts/REFACTORING/Application/Panel/Equipment.meta
similarity index 77%
rename from Assets/Scripts/Equipment.meta
rename to Assets/Scripts/REFACTORING/Application/Panel/Equipment.meta
index 4720d441..885017b7 100644
--- a/Assets/Scripts/Equipment.meta
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 4e66e807c2717ee45923ec12b22309d0
+guid: d0d5e0b950ca6424a96910337a7f6325
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataListManager.cs
new file mode 100644
index 00000000..eece5cfa
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataListManager.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+public class EquipmentDataListManager : DataListManager>
+{
+ public new DataListManager> SetUiManager(ref EquipmentUIManager _uiManager)
+ {
+ uiManager = _uiManager;
+
+ return this;
+ }
+
+ ///
+ /// Function to init equipment list
+ /// We should init this before each operation on equipment
+ ///
+ ///
+ public List> InitEquipment()
+ {
+ List> convertedList = new List>();
+
+ foreach (EquipmentPanelSlotsTypeEnum emptyElement in Enum.GetValues(typeof(EquipmentPanelSlotsTypeEnum))) { convertedList.Add(new IndexValuePair((int)emptyElement, null)); }
+
+ return convertedList;
+ }
+
+ public override void AddElementToList(IndexValuePair newElement)
+ {
+ Elements
+ .Where(equipment => equipment.Key == newElement.Key)
+ .ToList()
+ .ForEach(equipment => equipment.Value = newElement.Value);
+
+ }
+
+ public override void RemoveElementFromList(IndexValuePair element)
+ {
+ Elements
+ .Where(equipment => equipment.Key == element.Key)
+ .ToList()
+ .ForEach(equipment => equipment.Value = null);
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataListManager.cs.meta
new file mode 100644
index 00000000..958a7ac8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataListManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9d53e77851b9a5e47bdc923549ae2993
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataLoader.cs
new file mode 100644
index 00000000..64f5ccd6
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataLoader.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public class EquipmentDataLoader : SceneBaseDataLoader>
+{
+ public EquipmentDataLoader(string _objectListName, string _objectFolderName)
+ {
+ SaveModelSystem = new SaveEquipmentManager();
+ SaveModelSystem.ObjectFolderName = _objectFolderName;
+ SaveModelSystem.ObjectListName = _objectListName;
+ }
+
+ protected override List> LoadGenericData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+ protected override bool SaveGenericData(List> _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ try
+ {
+ SaveModelSystem.SaveModelList(_elements);
+
+ return true;
+ }
+ catch (Exception e) { Debug.LogError(e.Message); }
+
+ return false;
+ }
+
+
+ protected override List> LoadDynamicData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+
+ protected override bool SaveDynamicData(List> _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return base.SaveDynamicData(_elements);
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataLoader.cs.meta
new file mode 100644
index 00000000..cd57dcd8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataLoader.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 25443d561c199cd4ba9ee3b0aeea1014
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataManager.cs
new file mode 100644
index 00000000..9f8b1b40
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataManager.cs
@@ -0,0 +1,152 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public class EquipmentDataManager : SceneBaseDataManager>
+{
+ protected override string OBJECT_FOLDER_NAME { get { return "Equipment"; } }
+ protected override string OBJECT_LIST_NAME { get { return "EquipmentList"; } }
+
+ protected new SceneBaseDataLoader> DataLoader { get; set; }
+
+ [SerializeField] public List> ElementsToBuildOnSceneList = new List>();
+ [SerializeField] List> convertedData = new List>();
+
+
+ public override void Awake()
+ {
+ if (Instance == null)
+ {
+ Debug.Log("Create: " + gameObject);
+
+ Instance = this;
+ }
+ else
+ {
+ Debug.Log(Instance);
+ Debug.LogError(gameObject);
+ Destroy(gameObject);
+ }
+ }
+
+ public override void Start()
+ {
+ Debug.Log("Start SceneEquipmentData manager");
+
+ //TaskUIManager.FindOrCreateInstance();
+ UiManager = EquipmentUIManager.Instance;
+
+ if (UiManager == null)
+ throw new NullReferenceException("EquipmentUIManager not found!!!");
+
+ //StaticDataList = (new EquipmentDataListManager()).SetUiManager(ref taskManager);
+ DynamicDataList = (new EquipmentDataListManager()).SetUiManager(ref UiManager);
+
+ DataLoader = new EquipmentDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME);
+
+ ((EquipmentDataListManager)DynamicDataList).InitEquipment();
+
+
+ base.Start();
+ }
+
+ protected SceneBaseDataManager> GetObjectType()
+ {
+ return GameObject.FindObjectOfType();
+ }
+
+ protected SceneBaseDataManager> CreateInstance(ref GameObject managerGameObject)
+ {
+ return managerGameObject.AddComponent();
+ }
+
+ protected override void UseDefaultSettings()
+ {
+ foreach (IndexValuePair asset in ElementsToBuildOnSceneList)
+ {
+ convertedData.Add(
+ new IndexValuePair((int)asset.Key, (EquippableItem)asset.Value.EquippableItem)
+ );
+ }
+
+ DynamicDataList.SetList(convertedData);
+
+ UiManager.SetList(convertedData);
+ }
+
+ protected override void UseDynamicSettings()
+ {
+ LoadDynamicData();
+
+ UiManager.SetList(DynamicDataList.GetList());
+ }
+
+
+
+ #region override load & save
+ protected override bool LoadData(SceneElementTypeEnum type, ref DataListManager> dataListManager)
+ {
+ try
+ {
+ // 1. Convert EquippableItemPrefabAsset to EquippableItem list
+ List> convertedList = new List>();
+
+ foreach (IndexValuePair loadedEquippableItemPrefarbAssetElement in (List>)DataLoader.LoadData(type))
+ {
+ if(loadedEquippableItemPrefarbAssetElement.Value != null)
+ convertedList.Add(new IndexValuePair((int)loadedEquippableItemPrefarbAssetElement.Key, (EquippableItem)loadedEquippableItemPrefarbAssetElement.Value.EquippableItem));
+ else
+ convertedList.Add(new IndexValuePair((int)loadedEquippableItemPrefarbAssetElement.Key, null));
+ }
+
+ // 2. Pass loaded list to InventoryDataManager
+ dataListManager.SetList(convertedList);
+
+ return true;
+ }
+ catch (Exception e)
+ {
+ Debug.LogError(e.Message);
+ }
+
+ return false;
+ }
+
+ protected override bool SaveData(List> _elements, SceneElementTypeEnum type)
+ {
+ try
+ {
+ // 1. Convert EquippableItem to EquippableItemPrefabAsset list
+ List> convertedList = new List>();
+
+ foreach (IndexValuePair itemElement in _elements)
+ {
+ if(itemElement.Value)
+ convertedList.Add(new IndexValuePair(
+ (EquipmentPanelSlotsTypeEnum)itemElement.Key,
+ new EquippableItemPrefabAsset(
+ itemElement.Value.Name,
+ itemElement.Value.ItemModel.name,
+ new Vector3(0, 0, 0),
+ itemElement.Value
+ )
+ ));
+ else
+ convertedList.Add(new IndexValuePair((EquipmentPanelSlotsTypeEnum)itemElement.Key, null));
+ }
+
+ // 2. Pass loaded list to InventoryDataManager
+ DataLoader.SaveData(convertedList, type);
+
+ return true;
+ }
+ catch (Exception e)
+ {
+ Debug.LogError(e.Message);
+ }
+
+ return false;
+ }
+ #endregion
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataManager.cs.meta
new file mode 100644
index 00000000..278506fd
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/EquipmentDataManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1126efb434c50f446b49891f5584c786
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs
new file mode 100644
index 00000000..a934744d
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs
@@ -0,0 +1,134 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Runtime.Serialization.Formatters.Binary;
+using UnityEngine;
+
+public class SaveEquipmentManager : SaveModelSystem>
+{
+ public override bool SaveModelItem(IndexValuePair model)
+ {
+ return base.SaveModelItem(model);
+ }
+
+ public override bool SaveModelList(List> list)
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+
+ Debug.Log("Saved Equipment at " + Path);
+
+ if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
+
+ /* Main logic of conversion data format */
+ var data = ConvertObjectsListToListOfDataModels(list);
+
+ FileStream stream = new FileStream(
+ Path + GetFileName(ObjectListName),
+ FileMode.Create
+ );
+
+ formatter.Serialize(stream, data);
+ stream.Close();
+
+ return true;
+ }
+
+ public override IndexValuePair LoadModelItem()
+ {
+ return base.LoadModelItem();
+ }
+
+ public override List> LoadModelList()
+ {
+ string path = Path + GetFileName(ObjectListName);
+
+ if (File.Exists(path))
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+ FileStream stream = new FileStream(path, FileMode.Open);
+
+ List> euipmentList = formatter.Deserialize(stream) as List>;
+ stream.Close();
+
+ return ConvertListOfDataModelsToListOfObject(euipmentList);
+ }
+ else
+ {
+ Debug.Log("Save file not found in " + path);
+ }
+
+ return new List>();
+ }
+
+ // Support function
+
+ // 1. From model to data format
+ private IndexValuePair ConvertObjectToDataModel(IndexValuePair model)
+ {
+ if (model.Value != null)
+ return new IndexValuePair(model.Key, new EquippableItemPrefabAssetData(model.Value));
+ else
+ return new IndexValuePair(model.Key, null);
+
+ }
+
+ private List> ConvertObjectsListToListOfDataModels(List> modelsList)
+ {
+ // 1. prepare list with all slot possibiliteies
+ List> convertedList = GetEmptyListOfEquipmentSlotsPrefabData();
+
+ // 2. Assign values
+ foreach (IndexValuePair model in modelsList)
+ {
+ convertedList.RemoveAll(slot => slot.Key == model.Key);
+ convertedList.Add(ConvertObjectToDataModel(model));
+ }
+
+ return convertedList;
+ }
+
+ // 2. From data to model format
+ private IndexValuePair ConvertDataModelToObject(IndexValuePair dataModel)
+ {
+ if(dataModel.Value != null)
+ return new IndexValuePair(dataModel.Key, (EquippableItemPrefabAsset)dataModel.Value.MapDataToPrefabAssetModel());
+ else
+ return new IndexValuePair(dataModel.Key, null);
+ }
+
+ private List> ConvertListOfDataModelsToListOfObject(List> dataModelsList)
+ {
+ // 1. prepare list with all slot possibiliteies
+ List> convertedList = GetEmptyListOfEquipmentSlotsPrefab();
+
+ // 2. Assign values
+ foreach (IndexValuePair dataModel in dataModelsList)
+ {
+ convertedList.RemoveAll(slot => slot.Key == (EquipmentPanelSlotsTypeEnum)dataModel.Key);
+ convertedList.Add(ConvertDataModelToObject(dataModel));
+ }
+
+ return convertedList;
+ }
+
+
+ // Empty list factories functions
+ private List> GetEmptyListOfEquipmentSlotsPrefab()
+ {
+ List> convertedList = new List>();
+
+ foreach (EquipmentPanelSlotsTypeEnum emptyElement in Enum.GetValues(typeof(EquipmentPanelSlotsTypeEnum))) { convertedList.Add(new IndexValuePair(emptyElement, null)); }
+
+ return convertedList;
+ }
+
+ private List> GetEmptyListOfEquipmentSlotsPrefabData()
+ {
+ List> convertedList = new List>();
+
+ foreach (EquipmentPanelSlotsTypeEnum emptyElement in Enum.GetValues(typeof(EquipmentPanelSlotsTypeEnum))) { convertedList.Add(new IndexValuePair(emptyElement, null)); }
+
+ return convertedList;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs.meta
new file mode 100644
index 00000000..26f645ba
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Equipment/SaveEquipmentManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 71f06b6e41edc7c4aa8393be45e09f12
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory.meta b/Assets/Scripts/REFACTORING/Application/Panel/Inventory.meta
new file mode 100644
index 00000000..531cc88b
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fe46dc8c381d43eb971d9e24236d16f0
+timeCreated: 1660405143
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs
new file mode 100644
index 00000000..459cb1df
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs
@@ -0,0 +1,22 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class InventoryDataListManager : DataListManager> // or maybe EquippableItem - but its get conflicts...
+{
+ public new DataListManager> SetUiManager(ref InventoryUIManager _uiManager)
+ {
+ uiManager = _uiManager;
+
+ return this;
+ }
+
+ public override void AddElementToList(IndexValuePair newElement)
+ {
+ Elements.Add(newElement);
+ }
+
+ public override void RemoveElementFromList(IndexValuePair element)
+ {
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs.meta
new file mode 100644
index 00000000..7e3a750a
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6c7ff03e3ec547d39ea36456237d74e5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SaveInventoryManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SaveInventoryManager.cs
new file mode 100644
index 00000000..f7af7c59
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SaveInventoryManager.cs
@@ -0,0 +1,99 @@
+using System.Collections.Generic;
+using System.IO;
+using System.Runtime.Serialization.Formatters.Binary;
+using UnityEngine;
+
+public class SaveInventoryManager : SaveModelSystem>
+{
+ public override bool SaveModelItem(IndexValuePair model)
+ {
+ return base.SaveModelItem(model);
+ }
+
+ public override bool SaveModelList(List> list)
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+
+ Debug.Log("Saved Inventory at " + Path);
+
+ if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
+
+ /* Main logic of conversion data format */
+ var data = ConvertObjectsListToListOfDataModels(list);
+
+ FileStream stream = new FileStream(
+ Path + GetFileName(ObjectListName),
+ FileMode.Create
+ );
+
+ formatter.Serialize(stream, data);
+ stream.Close();
+
+ return true;
+ }
+
+ public override IndexValuePair LoadModelItem()
+ {
+ return base.LoadModelItem();
+ }
+
+ public override List> LoadModelList()
+ {
+ string path = Path + GetFileName(ObjectListName);
+
+ if (File.Exists(path))
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+ FileStream stream = new FileStream(path, FileMode.Open);
+
+ List> questsList = formatter.Deserialize(stream) as List>;
+ stream.Close();
+
+ return ConvertListOfDataModelsToListOfObject(questsList);
+ }
+ else
+ {
+ Debug.Log("Save file not found in " + path);
+ }
+
+ return new List>();
+ }
+
+ // Support function
+
+ // 1. From model to data format
+ private IndexValuePair ConvertObjectToDataModel(IndexValuePair model)
+ {
+ return new IndexValuePair(model.Key, new EquippableItemPrefabAssetData(model.Value));
+ }
+
+ private List> ConvertObjectsListToListOfDataModels(List> modelsList)
+ {
+ List> convertedList = new List>();
+
+ foreach(IndexValuePair model in modelsList)
+ {
+ convertedList.Add(ConvertObjectToDataModel(model));
+ }
+
+ return convertedList;
+ }
+
+ // 2. From data to model format
+ private IndexValuePair ConvertDataModelToObject(IndexValuePair dataModel)
+ {
+ return new IndexValuePair(dataModel.Key, (EquippableItemPrefabAsset)dataModel.Value.MapDataToPrefabAssetModel());
+ }
+
+ private List> ConvertListOfDataModelsToListOfObject(List> dataModelsList)
+ {
+ List> convertedList = new List>();
+
+ foreach (IndexValuePair dataModel in dataModelsList)
+ {
+ convertedList.Add(ConvertDataModelToObject(dataModel));
+ }
+
+ return convertedList;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SaveInventoryManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SaveInventoryManager.cs.meta
new file mode 100644
index 00000000..e3a25375
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SaveInventoryManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ae3fbd7c37d1aa140a398a84afd9adb4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataLoader.cs
new file mode 100644
index 00000000..90ba46c5
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataLoader.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public class SceneInventoryDataLoader : SceneBaseDataLoader>
+{
+ public SceneInventoryDataLoader(string _objectListName, string _objectFolderName)
+ {
+ SaveModelSystem = new SaveInventoryManager();
+ SaveModelSystem.ObjectFolderName = _objectFolderName;
+ SaveModelSystem.ObjectListName = _objectListName;
+ }
+
+ protected override List> LoadGenericData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+ protected override bool SaveGenericData(List> _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ try
+ {
+ SaveModelSystem.SaveModelList(_elements);
+
+ return true;
+ }
+ catch (Exception e) { Debug.LogError(e.Message); }
+
+ return false;
+ }
+
+
+ protected override List> LoadDynamicData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+ protected override bool SaveDynamicData(List> _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return base.SaveDynamicData(_elements);
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataLoader.cs.meta
new file mode 100644
index 00000000..5f32d88b
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataLoader.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: baf283801c6e7974fa09be212719ea78
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataManager.cs
new file mode 100644
index 00000000..410bda57
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataManager.cs
@@ -0,0 +1,157 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class SceneInventoryDataManager : SceneBaseDataManager>
+{
+ protected override string OBJECT_FOLDER_NAME { get { return "Inventory"; } }
+ protected override string OBJECT_LIST_NAME { get { return "InventoryList"; } }
+
+ protected new SceneBaseDataLoader> DataLoader { get; set; }
+
+ public new static SceneBaseDataManager> Instance; // { get; private set; }
+
+
+ public override void Awake()
+ {
+ if (Instance == null)
+ {
+ Debug.Log("Create: " + gameObject);
+
+ Instance = this;
+ }
+ else
+ {
+ Debug.Log(Instance);
+ Debug.LogError(gameObject);
+ Destroy(gameObject);
+ }
+ }
+
+ public override void Start()
+ {
+ Debug.Log("Start SceneInventoryData manager");
+
+ //TaskUIManager.FindOrCreateInstance();
+ UiManager = InventoryUIManager.Instance;
+
+ if (UiManager == null)
+ throw new NullReferenceException("InventoryUIManager not found!!!");
+
+ //StaticDataList = (new InventoryDataListManager()).SetUiManager(ref inventoryManager);
+ DynamicDataList = (new InventoryDataListManager()).SetUiManager(ref UiManager);
+
+ DataLoader = new SceneInventoryDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME);
+
+
+ base.Start();
+ }
+
+ protected SceneBaseDataManager> GetObjectType()
+ {
+ return GameObject.FindObjectOfType();
+ }
+
+ protected SceneBaseDataManager> CreateInstance(ref GameObject managerGameObject)
+ {
+ return managerGameObject.AddComponent();
+ }
+
+
+
+ protected override void UseDefaultSettings()
+ {
+ return; // at the beginning we want to have inventory empty
+ }
+
+ protected override void UseDynamicSettings()
+ {
+ LoadDynamicData();
+
+ UiManager.SetList(DynamicDataList.GetList());
+ }
+
+
+ // TODO whats with that
+ /*
+ public int AddToInventory(EquippableItem pickable)
+ {
+ if (this._items.Count <= MAX_ITEMS)
+ {
+ for (int slotNumber = 0; slotNumber < MAX_ITEMS; slotNumber++)
+ {
+ if (!this._items.ContainsKey(slotNumber))
+ {
+ this._items[slotNumber] = pickable;
+ return slotNumber;
+ }
+
+ }
+ }
+
+ return -1;
+ }
+ */
+
+
+ #region override load & save
+ protected override bool LoadData(SceneElementTypeEnum type, ref DataListManager> dataListManager)
+ {
+ try
+ {
+ // 1. Convert EquippableItemPrefabAsset to EquippableItem list
+ List> convertedList = new List>();
+
+ foreach (IndexValuePair loadedEquippableItemPrefarbAssetElement in (List>)DataLoader.LoadData(SceneElementTypeEnum.None))
+ {
+ convertedList.Add(new IndexValuePair(loadedEquippableItemPrefarbAssetElement.Key, (EquippableItem)loadedEquippableItemPrefarbAssetElement.Value.EquippableItem));
+ }
+
+ // 2. Pass loaded list to InventoryDataManager
+ dataListManager.SetList(convertedList);
+
+ return true;
+ }
+ catch (Exception e)
+ {
+ Debug.LogError(e.Message);
+ }
+
+ return false;
+ }
+
+ protected override bool SaveData(List> _elements, SceneElementTypeEnum type)
+ {
+ try
+ {
+ // 1. Convert EquippableItem to EquippableItemPrefabAsset list
+ List> convertedList = new List>();
+
+ foreach (IndexValuePair itemElement in _elements)
+ {
+ convertedList.Add(new IndexValuePair(
+ itemElement.Key,
+ new EquippableItemPrefabAsset(
+ itemElement.Value.Name,
+ itemElement.Value.ItemModel.name,
+ new Vector3(0, 0, 0),
+ itemElement.Value
+ )
+ ));
+ }
+
+ // 2. Pass loaded list to InventoryDataManager
+ DataLoader.SaveData(convertedList, type);
+
+ return true;
+ }
+ catch (Exception e)
+ {
+ Debug.LogError(e.Message);
+ }
+
+ return false;
+ }
+ #endregion
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataManager.cs.meta
new file mode 100644
index 00000000..ecc7d18c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Inventory/SceneInventoryDataManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2abcc8484cbc4084baa69da81c59fc3d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task.meta b/Assets/Scripts/REFACTORING/Application/Panel/Task.meta
new file mode 100644
index 00000000..58eef4e4
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: db2d46d6a30b4fce99f390ef0852d536
+timeCreated: 1660405127
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/SaveTaskManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Task/SaveTaskManager.cs
new file mode 100644
index 00000000..ba40ab40
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/SaveTaskManager.cs
@@ -0,0 +1,56 @@
+using System.Collections.Generic;
+using System.IO;
+using System.Runtime.Serialization.Formatters.Binary;
+using UnityEngine;
+
+public class SaveTaskDataManager : SaveModelSystem
+{
+ public override bool SaveModelItem(Task model)
+ {
+ return base.SaveModelItem(model);
+ }
+
+ public override bool SaveModelList(List list)
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+
+ Debug.Log("Saved Quest at " + Path);
+
+ if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
+
+ FileStream stream = new FileStream(
+ Path + GetFileName(ObjectListName),
+ FileMode.Create
+ );
+
+ formatter.Serialize(stream, list);
+ stream.Close();
+
+ return true;
+ }
+
+ public override Task LoadModelItem()
+ {
+ return base.LoadModelItem();
+ }
+
+ public override List LoadModelList()
+ {
+ string path = Path + GetFileName(ObjectListName);
+
+ if(File.Exists(path))
+ {
+ BinaryFormatter formatter = new BinaryFormatter();
+ FileStream stream = new FileStream(path, FileMode.Open);
+
+ List questsList = formatter.Deserialize(stream) as List;
+ stream.Close();
+
+ return questsList;
+ } else {
+ Debug.Log("Save file not found in " + path);
+ }
+
+ return new List();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/SaveTaskManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Task/SaveTaskManager.cs.meta
new file mode 100644
index 00000000..00ec32e8
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/SaveTaskManager.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 619da76c6ff64ea280fc9781d3251ca0
+timeCreated: 1662819152
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataLoader.cs
new file mode 100644
index 00000000..27f5abdd
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataLoader.cs
@@ -0,0 +1,107 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SceneTaskDataLoader : SceneBaseDataLoader
+{
+ public SceneTaskDataLoader(string _objectListName, string _objectFolderName)
+ {
+ SaveModelSystem = new SaveTaskDataManager();
+ SaveModelSystem.ObjectFolderName = _objectFolderName;
+ SaveModelSystem.ObjectListName = _objectListName;
+ }
+
+ // public override List LoadData(SceneElementTypeEnum type)
+ // {
+ // string path = SaveSystem.GetSavePath();
+ //
+ // if (!Directory.Exists(path)) // if not exists thats mean there was nothing saved yet - nothing to load
+ // return new List();
+ //
+ // FileInfo[] fileInfo = new DirectoryInfo(path).GetFiles();
+ //
+ // foreach(FileInfo file in fileInfo)
+ // {
+ // if(file.Name != ItemsListName + ".fun")
+ // continue;
+ //
+ // List taskList = SaveQuestSystem.LoadQuestsList(ItemsListName);
+ //
+ // foreach(Task task in taskList)
+ // Elements.Add(task);
+ // }
+ //
+ // return Elements;
+ // }
+
+ // public override void SaveData(List _elements, SceneElementTypeEnum type)
+ // {
+ // // Case I - if we remember all list
+ // // 1) if after removed item form DynamicList is empty - remove all file
+ // // 2) if after removed item form DynamciList there are another one - save updated list again
+ // if(TaskManager.Instance.taskList.Count > 0) {
+ // SaveQuestSystem.SaveQuestsList(_elements, ItemsListName);
+ // } else {
+ // string _path = SaveSystem.GetSavePath() + "/" + ItemsListName + ".fun";
+ //
+ // try
+ // {
+ // Debug.Log("File to remove: " + _path);
+ //
+ // if(File.Exists(_path))
+ // {
+ // File.Delete(_path);
+ // }
+ // }
+ // catch (IOException ioExp)
+ // {
+ // Debug.LogError(ioExp.Message);
+ // }
+ // }
+ //
+ // // Case II - if we rememenber object per file
+ // // 1) remove specyfic file
+ // //
+ // // Unfortunatelly we don't use this way of saving items yet :D
+ //
+ // }
+
+ protected override List LoadGenericData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+ protected override bool SaveGenericData(List _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ try
+ {
+ SaveModelSystem.SaveModelList(_elements);
+
+ return true;
+ }
+ catch (Exception e) { Debug.LogError(e.Message); }
+
+ return false;
+ }
+
+
+ protected override List LoadDynamicData()
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return SaveModelSystem.LoadModelList();
+ }
+
+ protected override bool SaveDynamicData(List _elements)
+ {
+ SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
+
+ return base.SaveDynamicData(_elements);
+ }
+
+
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataLoader.cs.meta
new file mode 100644
index 00000000..2ea514c2
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataLoader.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 719120390a134f03829928aa42f144c9
+timeCreated: 1660503812
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataManager.cs
new file mode 100644
index 00000000..d4a51f5c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataManager.cs
@@ -0,0 +1,54 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SceneTaskDataManager : SceneBaseDataManager
+{
+ protected override string OBJECT_FOLDER_NAME { get { return "Quest"; } }
+ protected override string OBJECT_LIST_NAME { get { return "QuestsList"; } }
+
+ [SerializeField] public List ElementsToBuildOnSceneList = new List();
+
+
+ public override void Start()
+ {
+ Debug.Log("Start SceneTaskdata manager");
+
+ //TaskUIManager.FindOrCreateInstance();
+ UiManager = TaskUIManager.Instance;
+
+ if (UiManager == null)
+ throw new NullReferenceException("TaskUIManager not found!!!");
+
+ DynamicDataList = (new TaskDataListManager()).SetUiManager(ref UiManager);
+
+ DataLoader = new SceneTaskDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME);
+
+
+ base.Start();
+ }
+
+ protected SceneBaseDataManager GetObjectType()
+ {
+ return GameObject.FindObjectOfType();
+ }
+
+ protected SceneBaseDataManager CreateInstance(ref GameObject managerGameObject)
+ {
+ return managerGameObject.AddComponent();
+ }
+
+ protected override void UseDefaultSettings()
+ {
+ DynamicDataList.SetList(ElementsToBuildOnSceneList);
+
+ UiManager.SetList(ElementsToBuildOnSceneList);
+ }
+
+ protected override void UseDynamicSettings()
+ {
+ LoadDynamicData();
+
+ UiManager.SetList(DynamicDataList.GetList());
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataManager.cs.meta
new file mode 100644
index 00000000..4b983cde
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/SceneTaskDataManager.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 696dabb3bc014c2181a73c86e59506cb
+timeCreated: 1660406543
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs
new file mode 100644
index 00000000..2db928ed
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+public class TaskDataListManager : DataListManager
+{
+ [SerializeField] protected new TaskUIManager uiManager;
+
+ public new DataListManager SetUiManager(ref TaskUIManager _uiManager)
+ {
+ uiManager = _uiManager;
+
+ return this;
+ }
+
+ public override void AddElementToList(Task newElement)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ public override void RemoveElementFromList(Task element)
+ {
+ throw new System.NotImplementedException();
+ }
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs.meta
new file mode 100644
index 00000000..c1ba7da5
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Panel/Task/TaskDataListManager.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 3d3827a1d6324de6addcd5e444bbee9f
+timeCreated: 1660405164
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Shared.meta b/Assets/Scripts/REFACTORING/Application/Shared.meta
new file mode 100644
index 00000000..88ea121d
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c947e46e1d604351adf547f0d75360e4
+timeCreated: 1660164696
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager.meta b/Assets/Scripts/REFACTORING/Application/Shared/Manager.meta
new file mode 100644
index 00000000..0e9157ae
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 14f9e76ffa2443ce8dcf555c7cf3d04e
+timeCreated: 1660165914
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable.meta b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable.meta
new file mode 100644
index 00000000..1dde6031
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e3aa9c4c1601f994a96a35cc82056750
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs
new file mode 100644
index 00000000..9c93d625
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public abstract class SceneObjectBuilder : MonoBehaviour, SceneObjectBuilderInterface
+{
+ protected virtual string MODEL_SOURCE_PATH => "";
+
+ ///
+ /// List of chests deffaultly builded on scene
+ ///
+ [SerializeField] public List ElementsToBuildOnSceneList = new List();
+
+ public virtual void BuildList()
+ {
+ foreach(var objectToBuild in ElementsToBuildOnSceneList)
+ {
+ Build(objectToBuild);
+ }
+ }
+
+ public abstract void Build(V objectToBuild);
+
+ public abstract GameObject FindModel(string modelName);
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs.meta
new file mode 100644
index 00000000..57540c45
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilder.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 212b939253830f7418846dd9d0413307
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs
new file mode 100644
index 00000000..d566cc3b
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs
@@ -0,0 +1,15 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public interface SceneObjectBuilderInterface
+{
+ ///
+ /// Function to find object's model in resources
+ ///
+ ///
+ public GameObject FindModel(string modelName);
+
+ public void BuildList();
+ public void Build(T objectToBuild);
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs.meta
new file mode 100644
index 00000000..96745d5c
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Buildable/SceneObjectBuilderInterface.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8679df969e936794c90b5dd15c067620
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/DataListManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/DataListManager.cs
new file mode 100644
index 00000000..9402b663
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/DataListManager.cs
@@ -0,0 +1,33 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public abstract class DataListManager : SceneDataListManagerInterface
+{
+ [SerializeField] protected List Elements = new List();
+ [SerializeField] protected UIBaseManager uiManager;
+
+ ///
+ /// Pass ref to global instance of class
+ ///
+ ///
+ public DataListManager SetUiManager(ref UIBaseManager _uiManager)
+ {
+ uiManager = _uiManager;
+
+ return this;
+ }
+
+ public List GetList()
+ {
+ return Elements;
+ }
+
+ public void SetList(List _elements)
+ {
+ Elements = _elements;
+ }
+
+ public abstract void AddElementToList(T newElement);
+
+ public abstract void RemoveElementFromList(T element);
+}
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/DataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/Manager/DataListManager.cs.meta
new file mode 100644
index 00000000..efc3ed16
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/DataListManager.cs.meta
@@ -0,0 +1,3 @@
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+guid: 8e99a0ad506941feaae39ce411792be3
+timeCreated: 1660401804
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel.meta b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel.meta
new file mode 100644
index 00000000..43b4af3b
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 77ed1a571d1643f1993ccef6284861fd
+timeCreated: 1660166978
\ No newline at end of file
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataLoader.cs
new file mode 100644
index 00000000..c9710c4f
--- /dev/null
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/Panel/SceneBaseDataLoader.cs
@@ -0,0 +1,90 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public abstract class SceneBaseDataLoader : SceneDataLoaderInterface
+{
+ protected SaveModelSystem SaveModelSystem;
+ protected PathBuilder PathBuilder;
+
+ protected string CurrentMap;
+
+ protected SceneBaseDataLoader()
+ {
+ PathBuilder = new PathBuilder();
+
+ CurrentMap = SceneManager.GetActiveScene().name;
+ }
+
+ public List LoadData(SceneElementTypeEnum type)
+ {
+ switch (type)
+ {
+ case SceneElementTypeEnum.None:
+ {
+ return LoadGenericData();
+ }
+/* case SceneElementTypeEnum.Static:
+ {
+ return LoadStaticData();
+ }*/
+ case SceneElementTypeEnum.Dynamic:
+ {
+ return LoadDynamicData();
+ }
+ default: // for SceneElementTypeEnum.All
+ {
+ Debug.Log("Handle All case...");
+
+ return new List();
+ }
+ }
+ }
+
+ public bool SaveData(List _elements, SceneElementTypeEnum type)
+ {
+ switch (type)
+ {
+ case SceneElementTypeEnum.None:
+ {
+ return SaveGenericData(_elements);
+ }
+/* case SceneElementTypeEnum.Static:
+ {
+ return SaveStaticData(_elements);
+ }*/
+ case SceneElementTypeEnum.Dynamic:
+ {
+ return SaveDynamicData(_elements);
+ }
+ default: // for SceneElementTypeEnum.All
+ {
+ Debug.Log("Handle All case...");
+
+ return true;
+ }
+ }
+ }
+
+
+ protected abstract List