Fixed bug with sound settings

This commit is contained in:
Jakub Sztuba 2023-01-05 14:19:56 +01:00
parent d1406637d2
commit d596deb373
7 changed files with 49 additions and 26 deletions

View File

@ -88,7 +88,7 @@ BlendTree:
- serializedVersion: 2 - serializedVersion: 2
m_Motion: {fileID: 7400000, guid: b900c5133de323a46a58498a00abc987, type: 2} m_Motion: {fileID: 7400000, guid: b900c5133de323a46a58498a00abc987, type: 2}
m_Threshold: 0 m_Threshold: 0
m_Position: {x: 0, y: -1} m_Position: {x: 0, y: 1}
m_TimeScale: 1 m_TimeScale: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_DirectBlendParameter: Blend m_DirectBlendParameter: Blend
@ -96,7 +96,7 @@ BlendTree:
- serializedVersion: 2 - serializedVersion: 2
m_Motion: {fileID: 7400000, guid: 3233cd06998b20547adc8836d0a3f51a, type: 2} m_Motion: {fileID: 7400000, guid: 3233cd06998b20547adc8836d0a3f51a, type: 2}
m_Threshold: 0.33333334 m_Threshold: 0.33333334
m_Position: {x: 0, y: 1} m_Position: {x: 0, y: -1}
m_TimeScale: 1 m_TimeScale: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_DirectBlendParameter: Blend m_DirectBlendParameter: Blend
@ -117,8 +117,8 @@ BlendTree:
m_CycleOffset: 0 m_CycleOffset: 0
m_DirectBlendParameter: Blend m_DirectBlendParameter: Blend
m_Mirror: 0 m_Mirror: 0
m_BlendParameter: moveX m_BlendParameter: Xinfo
m_BlendParameterY: moveY m_BlendParameterY: Yinfo
m_MinThreshold: 0 m_MinThreshold: 0
m_MaxThreshold: 1 m_MaxThreshold: 1
m_UseAutomaticThresholds: 1 m_UseAutomaticThresholds: 1
@ -139,13 +139,13 @@ AnimatorController:
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 0}
- m_Name: moveX - m_Name: Xinfo
m_Type: 1 m_Type: 1
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 0}
- m_Name: moveY - m_Name: Yinfo
m_Type: 1 m_Type: 1
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0

View File

@ -38,6 +38,7 @@ public class ChangeScene : MonoBehaviour
if(collision.gameObject.tag == "AnimatedDoorSceneTransition") if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
{ {
Debug.Log("Starting coroutine"); Debug.Log("Starting coroutine");
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision)); StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
} }
} }

View File

@ -5,7 +5,7 @@ using UnityEngine;
public class TriggerDoor : DetectionZone public class TriggerDoor : DetectionZone
{ {
public string DoorOpenAnimatorParamName = "DoorOpen"; public string DoorOpenAnimatorParamName = "DoorOpen";
public static bool ableToOpen = false;
Animator animator; Animator animator;
void Start(){ void Start(){
@ -15,6 +15,8 @@ public class TriggerDoor : DetectionZone
void Update() { void Update() {
if(detectedObjs.Count > 0) { if(detectedObjs.Count > 0) {
animator.SetBool(DoorOpenAnimatorParamName, true); animator.SetBool(DoorOpenAnimatorParamName, true);
ableToOpen = true;
} else { } else {
animator.SetBool(DoorOpenAnimatorParamName, false); animator.SetBool(DoorOpenAnimatorParamName, false);
} }

View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using GUI_Scripts.ProceduralGeneration;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(NPC))] [RequireComponent(typeof(NPC))]
@ -69,6 +70,7 @@ public class NPCFollowing : MonoBehaviour
public void CheckDistance() public void CheckDistance()
{ {
anim.SetBool("isRunning", true);
StopAllCoroutines(); StopAllCoroutines();
if (isAfterAction == false) if (isAfterAction == false)
@ -78,13 +80,14 @@ public class NPCFollowing : MonoBehaviour
agent.FindPath(); agent.FindPath();
StartCoroutine(agent.FollowPath()); StartCoroutine(agent.FollowPath());
} }
else if (approaching) else if (approaching)
{ {
//start dialogue here //start dialogue here
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking; gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
anim.SetBool("isRunning", false);
agent.path.Clear(); // if we are able to talgk we dont want go go further player agent.path.Clear(); // if we are able to talgk we dont want go go further player
} }
} }
@ -105,6 +108,7 @@ public class NPCFollowing : MonoBehaviour
} }
else else
{ {
anim.SetBool("isChasing", false);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending; gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
} }
} }

View File

@ -53,6 +53,14 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
Pathfinder.FindPath(transform.position, point, this); Pathfinder.FindPath(transform.position, point, this);
} }
public void ControlAnim()
{
moveX = point.x - transform.position.x;
moveY = point.y - transform.position.y;
myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX);
}
public IEnumerator FollowPath() public IEnumerator FollowPath()
{ {
@ -101,8 +109,10 @@ public class AStarPathfindingAgent : MonoBehaviour
myAnim.SetBool("Left", false); myAnim.SetBool("Left", false);
} }
moveX = point.x - current.x; //moveX = path[targetIndex].worldPosition.x - current.x;
moveY = point.y - current.y; //moveY = path[targetIndex].worldPosition.y - current.y;
moveX = point.x - current.x;
moveY = point.y - current.y;
myAnim.SetFloat("Yinfo", moveY); myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX); myAnim.SetFloat("Xinfo", moveX);

View File

@ -46,9 +46,14 @@ public class NPCManager : MonoBehaviour
{ {
throw new Exception("Object not found"); throw new Exception("Object not found");
} }
CreateThugs(); if (GameObject.FindGameObjectWithTag("EnemyCollection").transform.Find(bossThug.name) == null)
CreateBossThug(); {
Debug.Log("Build me :D");
CreateBossThug();
CreateThugs();
}
} }
private void CreateThugs() private void CreateThugs()
{ {
@ -83,6 +88,7 @@ public class NPCManager : MonoBehaviour
private void CreateBossThug() private void CreateBossThug()
{ {
Debug.Log("BOSS THUG IS CREATED!");
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject; var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform); var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);

View File

@ -6,35 +6,35 @@ EditorUserSettings:
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m_ConfigSettings: m_ConfigSettings:
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