Fixed bug with sound settings
This commit is contained in:
parent
d1406637d2
commit
d596deb373
@ -88,7 +88,7 @@ BlendTree:
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: b900c5133de323a46a58498a00abc987, type: 2}
|
||||
m_Threshold: 0
|
||||
m_Position: {x: 0, y: -1}
|
||||
m_Position: {x: 0, y: 1}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: Blend
|
||||
@ -96,7 +96,7 @@ BlendTree:
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 3233cd06998b20547adc8836d0a3f51a, type: 2}
|
||||
m_Threshold: 0.33333334
|
||||
m_Position: {x: 0, y: 1}
|
||||
m_Position: {x: 0, y: -1}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: Blend
|
||||
@ -117,8 +117,8 @@ BlendTree:
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: Blend
|
||||
m_Mirror: 0
|
||||
m_BlendParameter: moveX
|
||||
m_BlendParameterY: moveY
|
||||
m_BlendParameter: Xinfo
|
||||
m_BlendParameterY: Yinfo
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_UseAutomaticThresholds: 1
|
||||
@ -139,13 +139,13 @@ AnimatorController:
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
- m_Name: moveX
|
||||
- m_Name: Xinfo
|
||||
m_Type: 1
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
- m_Name: moveY
|
||||
- m_Name: Yinfo
|
||||
m_Type: 1
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
|
@ -38,6 +38,7 @@ public class ChangeScene : MonoBehaviour
|
||||
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||
{
|
||||
Debug.Log("Starting coroutine");
|
||||
|
||||
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using UnityEngine;
|
||||
public class TriggerDoor : DetectionZone
|
||||
{
|
||||
public string DoorOpenAnimatorParamName = "DoorOpen";
|
||||
|
||||
public static bool ableToOpen = false;
|
||||
Animator animator;
|
||||
|
||||
void Start(){
|
||||
@ -15,6 +15,8 @@ public class TriggerDoor : DetectionZone
|
||||
void Update() {
|
||||
if(detectedObjs.Count > 0) {
|
||||
animator.SetBool(DoorOpenAnimatorParamName, true);
|
||||
ableToOpen = true;
|
||||
|
||||
} else {
|
||||
animator.SetBool(DoorOpenAnimatorParamName, false);
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using GUI_Scripts.ProceduralGeneration;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(NPC))]
|
||||
@ -69,6 +70,7 @@ public class NPCFollowing : MonoBehaviour
|
||||
|
||||
public void CheckDistance()
|
||||
{
|
||||
anim.SetBool("isRunning", true);
|
||||
StopAllCoroutines();
|
||||
|
||||
if (isAfterAction == false)
|
||||
@ -78,13 +80,14 @@ public class NPCFollowing : MonoBehaviour
|
||||
agent.FindPath();
|
||||
|
||||
StartCoroutine(agent.FollowPath());
|
||||
|
||||
}
|
||||
else if (approaching)
|
||||
{
|
||||
//start dialogue here
|
||||
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
|
||||
|
||||
anim.SetBool("isRunning", false);
|
||||
agent.path.Clear(); // if we are able to talgk we dont want go go further player
|
||||
}
|
||||
}
|
||||
@ -105,6 +108,7 @@ public class NPCFollowing : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.SetBool("isChasing", false);
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
||||
}
|
||||
}
|
||||
|
@ -53,6 +53,14 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
{
|
||||
Pathfinder.FindPath(transform.position, point, this);
|
||||
}
|
||||
|
||||
public void ControlAnim()
|
||||
{
|
||||
moveX = point.x - transform.position.x;
|
||||
moveY = point.y - transform.position.y;
|
||||
myAnim.SetFloat("Yinfo", moveY);
|
||||
myAnim.SetFloat("Xinfo", moveX);
|
||||
}
|
||||
|
||||
public IEnumerator FollowPath()
|
||||
{
|
||||
@ -101,8 +109,10 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
myAnim.SetBool("Left", false);
|
||||
}
|
||||
|
||||
moveX = point.x - current.x;
|
||||
moveY = point.y - current.y;
|
||||
//moveX = path[targetIndex].worldPosition.x - current.x;
|
||||
//moveY = path[targetIndex].worldPosition.y - current.y;
|
||||
moveX = point.x - current.x;
|
||||
moveY = point.y - current.y;
|
||||
myAnim.SetFloat("Yinfo", moveY);
|
||||
myAnim.SetFloat("Xinfo", moveX);
|
||||
|
||||
|
@ -46,9 +46,14 @@ public class NPCManager : MonoBehaviour
|
||||
{
|
||||
throw new Exception("Object not found");
|
||||
}
|
||||
CreateThugs();
|
||||
CreateBossThug();
|
||||
if (GameObject.FindGameObjectWithTag("EnemyCollection").transform.Find(bossThug.name) == null)
|
||||
{
|
||||
Debug.Log("Build me :D");
|
||||
CreateBossThug();
|
||||
CreateThugs();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CreateThugs()
|
||||
{
|
||||
@ -83,6 +88,7 @@ public class NPCManager : MonoBehaviour
|
||||
|
||||
private void CreateBossThug()
|
||||
{
|
||||
Debug.Log("BOSS THUG IS CREATED!");
|
||||
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
|
||||
|
||||
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);
|
||||
|
@ -6,35 +6,35 @@ EditorUserSettings:
|
||||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 200b1b3316501b4842040d290521103419001626232922236202182ac0e93a3cf1a817faf43f2b2f7631ec390a3b4f2afc031d12
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-5:
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-6:
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
RecentlyUsedScenePath-5:
|
||||
value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
RecentlyUsedScenePath-6:
|
||||
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
Loading…
Reference in New Issue
Block a user