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only if is opened + /// + private void UpdatePanelValue() + { + if (InventoryUIManager.Instance.GetPanelStatus()) + InventoryUIManager.Instance.DynamicPanel.GetComponent().RefreshPanel(Gold); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta new file mode 100644 index 00000000..160cf25a --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 60e0a5fc22bc183469ff5f5a937f5015 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs new file mode 100644 index 00000000..2ac84c95 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +class PanelCashController : MonoBehaviour +{ + [Header("Current Value")] + public int AccountBalanceValue; + + [Header("Account Balance")] + [SerializeField] public TextMeshProUGUI displayedValue; + + + public void Start() + { + // Get current remembered value + var balanceManager = AccountBalanceManager.Instance; + + if (balanceManager == null) + throw new NullReferenceException("AccountBalanceManager not found!!!"); + + RefreshPanel(balanceManager.Gold); + + DisplayePlayerAccountBalance(); + } + + // synch status after selling, buying item + + public void RefreshPanel(int gold) + { + AccountBalanceValue = gold; + + DisplayePlayerAccountBalance(); + } + + public void DisplayePlayerAccountBalance() + { + displayedValue.text = $"{AccountBalanceValue}"; + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta new file mode 100644 index 00000000..786ae77c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/AccountBalance/PanelCashController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fb47b0e304a4644db8ee53654039f3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs index 36aea2b2..88df5b3d 100644 --- a/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs +++ b/Assets/Scripts/REFACTORING/Application/Shop/ShopItemCardKeeper.cs @@ -114,12 +114,21 @@ class ShopItemCardKeeper : MonoBehaviour public void BuyItem() { - Debug.Log("Buy item"); - if (!_buyButton.IsActive()) return; - // TODO - CHECK PLAYER ACCOUNT + var itemPrice = SelectedItem.Price; + + // Check player account balance + if (!CheckPlayerAccoutnBalance(itemPrice)) + { + Debug.Log($"You don't have enouht gold - required {itemPrice}"); + + return; + } + + // Change account balance status (refresh view) + AccountBalanceManager.Instance.DecreaseAccountBalanceValue(SelectedItem.Price); // 1. Buy transaction // 1.1.1 Add to player Inventory Panel + refresh view @@ -137,18 +146,17 @@ class ShopItemCardKeeper : MonoBehaviour if (ShopUIManager.Instance.GetPanelStatus()) GameObject.FindObjectOfType().BuildPanelContent(ShopContentUIManager.Instance.GetList()); - // 1.2.2 Save chnages in Shop Panel + // 2 Save changes + + // 2.1 Save chnages in Shop Panel SceneInventoryDataManager.Instance.SaveDynamicData(); - - - // 2. TODO - Player gold change & save + // 2.2 Save account balance current status + AccountBalanceManager.Instance.SaveValue(); } public void SellItem() { - Debug.Log("Sell item"); - if (!_sellButton.IsActive()) return; @@ -158,11 +166,24 @@ class ShopItemCardKeeper : MonoBehaviour if (InventoryUIManager.Instance.GetPanelStatus()) GameObject.FindObjectOfType().BuildPanelContent(InventoryUIManager.Instance.GetList()); - - // 1.1.2 Save chnages in Inventory Panel + + + // 2. Change account balance status (refresh view) + AccountBalanceManager.Instance.IncreaseAccountBalanceValue(SelectedItem.Price); + + + // 3 Save changes + + // 3.1 Save chnages in Shop Panel SceneInventoryDataManager.Instance.SaveDynamicData(); + // 3.2 Save account balance current status + AccountBalanceManager.Instance.SaveValue(); + } - // 2. TODO - Player gold change & save + + public bool CheckPlayerAccoutnBalance(int requiredAmount) + { + return AccountBalanceManager.Instance.Gold > requiredAmount; } } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs index 89b9c144..8bd2c294 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs @@ -7,7 +7,7 @@ public class InventoryUIManager : UIWarehouseManager { public static new InventoryUIManager Instance { get; protected set; } - public override int SLOTS_NUMBER { get { return 48; } } + public override int SLOTS_NUMBER { get { return 42; } } public const string ITEM_LOCALIZATION = "UiPanels/"; public const string PANEL_NAME = "InventoryPanel"; diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index d8829549..1e5259be 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -30,6 +30,12 @@ public class SaveController : MonoBehaviour player.GetComponent().SaveCheckpoint(); } + public void SaveAccountBalance() + { + if (AccountBalanceManager.Instance) + AccountBalanceManager.Instance.SaveValue(); + } + #region palyer panels data public void SavePlayerEquipmentItems() // toDO change name to save Equipment - save items will save items on map eg after drops {