Merge remote-tracking branch 'origin/master'

This commit is contained in:
kabix09 2023-01-09 00:44:22 +01:00
commit d8a2a7f9bc
28 changed files with 218077 additions and 100 deletions

View File

@ -34,7 +34,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -50,7 +49,6 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -93,7 +91,7 @@ SpriteRenderer:
m_SpriteSortPoint: 0
--- !u!95 &1119590322399632647
Animator:
serializedVersion: 4
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -106,7 +104,6 @@ Animator:
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
@ -246,5 +243,5 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
DropList:
- Key: 50
- Key: 55
Value: {fileID: 11400000, guid: 98cf57986e19a864da1bf36c1d850143, type: 2}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4a56fed1d83fbda4a86d91b826469c32
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5e3594a6ddc0e1941b5c2806b5bca555
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ff249dae463609943a05d6c2621e5ca1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,25 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1c6df47a2440e8a49bef89083164fdc1, type: 3}
m_Name: GoldOre
m_EditorClassIdentifier:
id: 1
name: Gold Ore
description:
level: 1
value: 0
image: {fileID: 21300000, guid: 83bbd515e788cbd4090c1c6649b76a29, type: 3}
itemModel: {fileID: 6960265943931164901, guid: a2e76cf1ab84a3148aa614e0a6abc9bd, type: 3}
price: 0
useEffect:
m_PersistentCalls:
m_Calls: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b7e3d6a654a6f344992cc8ca0a03c13
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,129 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6960265943931164901
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2791776640389055197}
- component: {fileID: 2443029021407646312}
- component: {fileID: 3464589912944706540}
- component: {fileID: 552222884607673540}
m_Layer: 0
m_Name: GoldOre
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2791776640389055197
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6960265943931164901}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 70.5, y: 39.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &2443029021407646312
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6960265943931164901}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_Sprite: {fileID: 21300000, guid: 83bbd515e788cbd4090c1c6649b76a29, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.32, y: 0.32}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &3464589912944706540
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6960265943931164901}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c261410eee3e5d640abd23159c28b3cc, type: 3}
m_Name:
m_EditorClassIdentifier:
item: {fileID: 11400000, guid: c7d236b6c7adfb541a86ff43f63cd325, type: 2}
itemName: GoldOre
triggered: 0
isPicked: 0
HandleIndexInScelenObjectList: 0
--- !u!61 &552222884607673540
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6960265943931164901}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.32, y: 0.32}
newSize: {x: 0.32, y: 0.32}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.32, y: 0.32}
m_EdgeRadius: 0

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a2e76cf1ab84a3148aa614e0a6abc9bd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e2bab8e626ba154bbe6142f11129860
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a4d445c51c0913549bd0faf6ce69c09a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,204 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67587597537a4344cad65ddbcebee119, type: 3}
m_Name: ArchibaldQuestDialENG
m_EditorClassIdentifier:
SpeakerName:
CurrentStep: 0
DialogueSteps:
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Hey there, could you help me?
Buttons:
- ButtonName: What do you need?
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Sentence: Up this road there are monsters. They attack me everytime I try to
get through the forest. Kill four of them and I will reward you.
Buttons:
- ButtonName: Consider it done.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: AcceptMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: FinishDialogue
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- ButtonName: Do it yourself, coward.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: RejectMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Thank you Mercenary!
Buttons: []
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Have you killed them?
Buttons:
- ButtonName: Yes, I did.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: HandleCondition
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- ButtonName: Not yet.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: BreakDialogueStep
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: You're a good man.
Buttons: []
- Sentence: Here is your reward.
Buttons:
- ButtonName: <Take>
Type: 0
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: GiveReward
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: FinishMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2fd131f89cb088543b1ff75b8a5ea828
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,41 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a3bcdd1e2dba0c4791bcb151c0df6c1, type: 3}
m_Name: ArchibaldQuestENG
m_EditorClassIdentifier:
MissionName: Kill four monsters
PlayerTask:
id: 0
title: Kill four monsters
description: Kill monsters that guard forest pathway
difficulty: 0
SpeakerName:
Status: 1
CurrentStep: 0
MissionStepsList:
- SpeakerName:
Status: 2
MissionIssue:
DialogueStep: {fileID: 11400000, guid: 2fd131f89cb088543b1ff75b8a5ea828, type: 2}
MissionConditions:
Key: 0
Value:
- Type: 1
RequiredElements:
- RequiredAmount: 4
RequiredObject: {fileID: 2368039485218444103, guid: ef9907b84e7629a4ea317ffe22da98dd, type: 3}
Reward:
Items:
- {fileID: 11400000, guid: 8b8f6ceb977f4434fb7de71020e34578, type: 2}
- {fileID: 11400000, guid: 5018db07efd330846ab41d3ed70a3c08, type: 2}
Cash: 30
Experience: 20

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eb3bbf628b0534844b19c488ea4b9843
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3669322e1f395704c9cf5304ffdd6ce9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,204 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67587597537a4344cad65ddbcebee119, type: 3}
m_Name: ArchibaldQuestDialPL
m_EditorClassIdentifier:
SpeakerName:
CurrentStep: 0
DialogueSteps:
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Witaj, czy moglbys mi pomoc?
Buttons:
- ButtonName: Czego potrzebujesz?
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Sentence: Na koncu tej drogi sa potwory. Atakuja mnie, kiedy probuje przejsc
przez las. Zabij cztery z nich, a cie nagrodze.
Buttons:
- ButtonName: Zalatwione.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: AcceptMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: FinishDialogue
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- ButtonName: Radz sobie sam.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: RejectMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Dziekuje najemniku!
Buttons: []
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Zabiles je?
Buttons:
- ButtonName: Tak
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: HandleCondition
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- ButtonName: Jeszcze nie
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: BreakDialogueStep
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
- Header:
WasDisplayed: 0
ListOfSentences:
- Sentence: Jestes dobrym czlowiekiem
Buttons: []
- Sentence: Oto twoja nagroda
Buttons:
- ButtonName: <Zabierz>
Type: 0
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: GiveReward
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: FinishMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7574389e1d42bc84c88d32488588d940
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,41 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a3bcdd1e2dba0c4791bcb151c0df6c1, type: 3}
m_Name: ArchibaldQuestPL
m_EditorClassIdentifier:
MissionName: Kill four monsters
PlayerTask:
id: 0
title: Kill four monsters
description: Zabij potwory strzegace lasu
difficulty: 0
SpeakerName:
Status: 1
CurrentStep: 0
MissionStepsList:
- SpeakerName:
Status: 2
MissionIssue:
DialogueStep: {fileID: 11400000, guid: 2fd131f89cb088543b1ff75b8a5ea828, type: 2}
MissionConditions:
Key: 0
Value:
- Type: 1
RequiredElements:
- RequiredAmount: 4
RequiredObject: {fileID: 2368039485218444103, guid: ef9907b84e7629a4ea317ffe22da98dd, type: 3}
Reward:
Items:
- {fileID: 11400000, guid: 8b8f6ceb977f4434fb7de71020e34578, type: 2}
- {fileID: 11400000, guid: 5018db07efd330846ab41d3ed70a3c08, type: 2}
Cash: 30
Experience: 20

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a0c5953fbf02eaf47bcaa72f846a917b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -606568,6 +606568,8 @@ GameObject:
- component: {fileID: 2001081427}
- component: {fileID: 2001081426}
- component: {fileID: 2001081425}
- component: {fileID: 2001081429}
- component: {fileID: 2001081428}
m_Layer: 0
m_Name: Archibald
m_TagString: Untagged
@ -606682,6 +606684,50 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &2001081428
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2001081423}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 39fff781183ce9c4c8b22d77e405596f, type: 3}
m_Name:
m_EditorClassIdentifier:
SpeakerName: Archibald
languageDetector:
InstanceTemplates: []
Dialogue: {fileID: 0}
EndactionEventList: []
keyToOpen: 101
CanBeOpened: 1
OpenInDefaultWay: 1
MissionTemplate: {fileID: 11400000, guid: eb3bbf628b0534844b19c488ea4b9843, type: 2}
Mission: {fileID: 11400000, guid: eb3bbf628b0534844b19c488ea4b9843, type: 2}
OpenMissionInDefaultWay: 1
FreeDialogue:
Header:
WasDisplayed: 0
ListOfSentences: []
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
--- !u!114 &2001081429
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2001081423}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a13ccc76cd22a814287fc3a36a9cac71, type: 3}
m_Name:
m_EditorClassIdentifier:
Name:
State: 1
--- !u!1 &2002123028
GameObject:
m_ObjectHideFlags: 0

View File

@ -177114,6 +177114,11 @@ GameObject:
m_Component:
- component: {fileID: 1343129543}
- component: {fileID: 1343129544}
- component: {fileID: 1343129549}
- component: {fileID: 1343129548}
- component: {fileID: 1343129547}
- component: {fileID: 1343129546}
- component: {fileID: 1343129545}
m_Layer: 0
m_Name: Lumberjack
m_TagString: Untagged
@ -177186,6 +177191,103 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &1343129545
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1343129542}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3a6e7fe9a7e85294fbf51884f7313f11, type: 3}
m_Name:
m_EditorClassIdentifier:
SpeakerName:
languageDetector:
InstanceTemplates: []
Dialogue: {fileID: 0}
EndactionEventList: []
keyToOpen: 101
CanBeOpened: 1
OpenInDefaultWay: 1
--- !u!114 &1343129546
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1343129542}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a13ccc76cd22a814287fc3a36a9cac71, type: 3}
m_Name:
m_EditorClassIdentifier:
Name:
State: 1
--- !u!50 &1343129547
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1343129542}
m_BodyType: 2
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!61 &1343129548
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1343129542}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: -0.4}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1.0625, y: 1.75}
newSize: {x: 1.0625, y: 1.75}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 0.8}
m_EdgeRadius: 0
--- !u!58 &1343129549
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1343129542}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 1.2
--- !u!1 &1345908659
GameObject:
m_ObjectHideFlags: 0

View File

@ -278586,6 +278586,10 @@ PrefabInstance:
propertyPath: m_FlipX
value: 1
objectReference: {fileID: 0}
- target: {fileID: 350299836734779825, guid: d1755122083ab6845abab032b2dce58e, type: 3}
propertyPath: DropList.Array.data[0].Key
value: 100
objectReference: {fileID: 0}
- target: {fileID: 2368039485218444103, guid: d1755122083ab6845abab032b2dce58e, type: 3}
propertyPath: m_Name
value: Crab_5

File diff suppressed because it is too large Load Diff

207433
Assets/Scenes/TheCave.unity Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 45edbcf97cb2b2a46bedf0262e40533c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -27,7 +27,7 @@ public class GoldOre : MonoBehaviour
GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
droppedItem.name = goldOre.name;
droppedItem.transform.localScale = new Vector3(1, 1, 1);
droppedItem.transform.localScale = new Vector3(2, 2, 2);
//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =

View File

@ -0,0 +1,20 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9890013e3eb0ea54b90ab8d093688ac6, type: 3}
m_Name: PathwayGrass
m_EditorClassIdentifier:
Tiles:
- {fileID: 11400000, guid: d69a66f20aedd474784c9e37f6c00990, type: 2}
- {fileID: 11400000, guid: 5ed8d296b33379041aef8035b92b6be4, type: 2}
- {fileID: 11400000, guid: 3f0a10eff90a25346a525236e3760d3e, type: 2}
- {fileID: 11400000, guid: a5f356c61f2af334ab6f9e8feefeead1, type: 2}
walkable: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 84a200cac09a20840bef79c833c57b44
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: