Panel refactoring - player quests
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7
Assets/Resources/UiPanels/TaskPanel.prefab.meta
Normal file
7
Assets/Resources/UiPanels/TaskPanel.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 1878952481d1cf74bb217849e5b3fca8
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PrefabImporter:
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assetBundleVariant:
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@ -35,9 +35,9 @@ public class DoorBehaviour : MonoBehaviour
|
|||||||
public void ScenetToMoveTo()
|
public void ScenetToMoveTo()
|
||||||
{
|
{
|
||||||
// 1. Save all befor change scene
|
// 1. Save all befor change scene
|
||||||
SaveController.GetComponent<SaveController>().SaveItems();
|
// SaveController.GetComponent<SaveController>().SaveItems();
|
||||||
SaveController.GetComponent<SaveController>().SaveQuests();
|
SaveController.GetComponent<SaveController>().SaveQuests();
|
||||||
SaveController.GetComponent<SaveController>().SaveInventory();
|
// SaveController.GetComponent<SaveController>().SaveInventory();
|
||||||
// 2. Change scene
|
// 2. Change scene
|
||||||
SceneManager.LoadScene(this.SceneName);
|
SceneManager.LoadScene(this.SceneName);
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: d7edafbad889ba34e9aae593d927c3a5
|
guid: 754d016cd82f48f408221e1d4f04a31a
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MonoImporter:
|
MonoImporter:
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externalObjects: {}
|
externalObjects: {}
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serializedVersion: 2
|
serializedVersion: 2
|
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|
@ -173,7 +173,7 @@ public class NPCDialogue : MonoBehaviour
|
|||||||
// 1. Add task to palyer quests list
|
// 1. Add task to palyer quests list
|
||||||
Task myTask = gameObject.GetComponent<NPCQuest>().AcceptTask();
|
Task myTask = gameObject.GetComponent<NPCQuest>().AcceptTask();
|
||||||
|
|
||||||
TaskManager.Instance.AddTask(myTask);
|
TaskUIManager.Instance.Add(myTask);
|
||||||
|
|
||||||
// 2. Drop Axe On Map
|
// 2. Drop Axe On Map
|
||||||
gameObject.GetComponent<NPCQuest>().DropItem();
|
gameObject.GetComponent<NPCQuest>().DropItem();
|
||||||
|
@ -17,7 +17,7 @@ public class NPCQuest : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
this.Quest = new Task(1, "Help the Lumberjack", "Find his axe in the forest and bring it back to him.", TaskHardship.Easy);
|
this.Quest = new Task(1, "Help the Lumberjack", "Find his axe in the forest and bring it back to him.", TaskDifficultyEnum.Easy);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
3
Assets/Scripts/REFACTORING/Application/Scene/Task.meta
Normal file
3
Assets/Scripts/REFACTORING/Application/Scene/Task.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db2d46d6a30b4fce99f390ef0852d536
|
||||||
|
timeCreated: 1660405127
|
@ -0,0 +1,56 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SaveTaskDataManager : SaveModelSystem<Task>
|
||||||
|
{
|
||||||
|
public override bool SaveModelItem(Task model)
|
||||||
|
{
|
||||||
|
return base.SaveModelItem(model);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool SaveModelList(List<Task> list)
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
|
||||||
|
Debug.Log("Saved Quest at " + Path);
|
||||||
|
|
||||||
|
if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
|
||||||
|
|
||||||
|
FileStream stream = new FileStream(
|
||||||
|
Path + GetFileName(ObjectListName),
|
||||||
|
FileMode.Create
|
||||||
|
);
|
||||||
|
|
||||||
|
formatter.Serialize(stream, list);
|
||||||
|
stream.Close();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Task LoadModelItem()
|
||||||
|
{
|
||||||
|
return base.LoadModelItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IEnumerable<Task> LoadModelList()
|
||||||
|
{
|
||||||
|
string path = Path + GetFileName(ObjectListName);
|
||||||
|
|
||||||
|
if(File.Exists(path))
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
FileStream stream = new FileStream(path, FileMode.Open);
|
||||||
|
|
||||||
|
List<Task> questsList = formatter.Deserialize(stream) as List<Task>;
|
||||||
|
stream.Close();
|
||||||
|
|
||||||
|
return questsList;
|
||||||
|
} else {
|
||||||
|
Debug.Log("Save file not found in " + path);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new List<Task>();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 619da76c6ff64ea280fc9781d3251ca0
|
||||||
|
timeCreated: 1662819152
|
@ -0,0 +1,100 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SceneTaskDataLoader : SceneBaseDataLoader<Task>
|
||||||
|
{
|
||||||
|
public SceneTaskDataLoader(string _objectListName, string _objectFolderName)
|
||||||
|
{
|
||||||
|
SaveModelSystem = new SaveTaskDataManager();
|
||||||
|
SaveModelSystem.ObjectFolderName = _objectFolderName;
|
||||||
|
SaveModelSystem.ObjectListName = _objectListName;
|
||||||
|
}
|
||||||
|
|
||||||
|
// public override List<Task> LoadData(SceneElementTypeEnum type)
|
||||||
|
// {
|
||||||
|
// string path = SaveSystem.GetSavePath();
|
||||||
|
//
|
||||||
|
// if (!Directory.Exists(path)) // if not exists thats mean there was nothing saved yet - nothing to load
|
||||||
|
// return new List<Task>();
|
||||||
|
//
|
||||||
|
// FileInfo[] fileInfo = new DirectoryInfo(path).GetFiles();
|
||||||
|
//
|
||||||
|
// foreach(FileInfo file in fileInfo)
|
||||||
|
// {
|
||||||
|
// if(file.Name != ItemsListName + ".fun")
|
||||||
|
// continue;
|
||||||
|
//
|
||||||
|
// List<Task> taskList = SaveQuestSystem.LoadQuestsList(ItemsListName);
|
||||||
|
//
|
||||||
|
// foreach(Task task in taskList)
|
||||||
|
// Elements.Add(task);
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// return Elements;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// public override void SaveData(List<Task> _elements, SceneElementTypeEnum type)
|
||||||
|
// {
|
||||||
|
// // Case I - if we remember all list
|
||||||
|
// // 1) if after removed item form DynamicList is empty - remove all file
|
||||||
|
// // 2) if after removed item form DynamciList there are another one - save updated list again
|
||||||
|
// if(TaskManager.Instance.taskList.Count > 0) {
|
||||||
|
// SaveQuestSystem.SaveQuestsList(_elements, ItemsListName);
|
||||||
|
// } else {
|
||||||
|
// string _path = SaveSystem.GetSavePath() + "/" + ItemsListName + ".fun";
|
||||||
|
//
|
||||||
|
// try
|
||||||
|
// {
|
||||||
|
// Debug.Log("File to remove: " + _path);
|
||||||
|
//
|
||||||
|
// if(File.Exists(_path))
|
||||||
|
// {
|
||||||
|
// File.Delete(_path);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// catch (IOException ioExp)
|
||||||
|
// {
|
||||||
|
// Debug.LogError(ioExp.Message);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// // Case II - if we rememenber object per file
|
||||||
|
// // 1) remove specyfic file
|
||||||
|
// //
|
||||||
|
// // Unfortunatelly we don't use this way of saving items yet :D
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
|
||||||
|
protected override IEnumerable<Task> LoadGenericData()
|
||||||
|
{
|
||||||
|
SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
|
||||||
|
|
||||||
|
return SaveModelSystem.LoadModelList();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool SaveGenericData(List<Task> _elements)
|
||||||
|
{
|
||||||
|
SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SaveModelSystem.SaveModelList(_elements);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (Exception e) { Debug.LogError(e.Message); }
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerable<Task> LoadStaticData() { throw new System.NotImplementedException(); }
|
||||||
|
|
||||||
|
protected override List<Task> LoadDynamicData() { throw new System.NotImplementedException(); }
|
||||||
|
|
||||||
|
protected override bool SaveStaticData(List<Task> _elements) { throw new System.NotImplementedException(); }
|
||||||
|
|
||||||
|
protected override bool SaveDynamicData(List<Task> _elements) { throw new System.NotImplementedException(); }
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 719120390a134f03829928aa42f144c9
|
||||||
|
timeCreated: 1660503812
|
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SceneTaskDataManager : SceneBaseDataManager<Task>
|
||||||
|
{
|
||||||
|
protected override string OBJECT_FOLDER_NAME { get { return "Quest"; } }
|
||||||
|
protected override string OBJECT_LIST_NAME { get { return "QuestsList"; } }
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("Start SceneTaskdata manager");
|
||||||
|
|
||||||
|
//TaskUIManager.FindOrCreateInstance();
|
||||||
|
var taskManager = TaskUIManager.Instance;
|
||||||
|
|
||||||
|
if (taskManager == null)
|
||||||
|
throw new NullReferenceException("TaskUIManager not found!!!");
|
||||||
|
|
||||||
|
StaticDataList = (new TaskDataListManager()).SetUiManager(ref taskManager);
|
||||||
|
// DynamicDataList = (new TaskDataListManager()).SetUiManager(ref taskManager);
|
||||||
|
|
||||||
|
DataLoader = new SceneTaskDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME);
|
||||||
|
|
||||||
|
// taskManager.SetList();
|
||||||
|
LoadStaticData();
|
||||||
|
// LoadDynamicData();
|
||||||
|
|
||||||
|
taskManager.SetList(StaticDataList.GetList());
|
||||||
|
|
||||||
|
taskManager.OpenPanel();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SceneBaseDataManager<Task> GetObjectType()
|
||||||
|
{
|
||||||
|
return GameObject.FindObjectOfType<SceneTaskDataManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SceneBaseDataManager<Task> CreateInstance(ref GameObject managerGameObject)
|
||||||
|
{
|
||||||
|
return managerGameObject.AddComponent<SceneTaskDataManager>();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 696dabb3bc014c2181a73c86e59506cb
|
||||||
|
timeCreated: 1660406543
|
@ -0,0 +1,17 @@
|
|||||||
|
public class TaskDataListManager : DataListManager<Task>
|
||||||
|
{
|
||||||
|
// public override void Build()
|
||||||
|
// {
|
||||||
|
// foreach(var quest in Elements)
|
||||||
|
// uiManager.Add(quest);
|
||||||
|
// }
|
||||||
|
public override void AddElementToList(Task newElement)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RemoveElementFromList(Task element)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d3827a1d6324de6addcd5e444bbee9f
|
||||||
|
timeCreated: 1660405164
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14f9e76ffa2443ce8dcf555c7cf3d04e
|
||||||
|
timeCreated: 1660165914
|
@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class DataListManager<T> : SceneDataListManagerInterface<T>
|
||||||
|
{
|
||||||
|
[SerializeField] protected List<T> Elements;
|
||||||
|
[SerializeField] protected UIBaseManager<T> uiManager;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pass ref to global instance of class
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_uiManager"></param>
|
||||||
|
public DataListManager<T> SetUiManager(ref UIBaseManager<T> _uiManager)
|
||||||
|
{
|
||||||
|
uiManager = _uiManager;
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<T> GetList()
|
||||||
|
{
|
||||||
|
return Elements;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetList(List<T> _elements)
|
||||||
|
{
|
||||||
|
Elements = _elements;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddElementToList(T newElement)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveElementFromList(T element)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
//public abstract void Build();
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e99a0ad506941feaae39ce411792be3
|
||||||
|
timeCreated: 1660401804
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a593b8f8685477295db56223cebd3eb
|
||||||
|
timeCreated: 1660487127
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 77ed1a571d1643f1993ccef6284861fd
|
||||||
|
timeCreated: 1660166978
|
@ -0,0 +1,78 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public abstract class SceneBaseDataLoader<T> : SceneDataLoaderInterface<T>
|
||||||
|
{
|
||||||
|
protected SaveModelSystem<T> SaveModelSystem;
|
||||||
|
protected PathBuilder PathBuilder;
|
||||||
|
|
||||||
|
protected string CurrentMap;
|
||||||
|
|
||||||
|
protected SceneBaseDataLoader()
|
||||||
|
{
|
||||||
|
PathBuilder = new PathBuilder();
|
||||||
|
|
||||||
|
CurrentMap = SceneManager.GetActiveScene().name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<T> LoadData(SceneElementTypeEnum type)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SceneElementTypeEnum.None:
|
||||||
|
{
|
||||||
|
return LoadGenericData();
|
||||||
|
}
|
||||||
|
case SceneElementTypeEnum.Static:
|
||||||
|
{
|
||||||
|
return LoadStaticData();
|
||||||
|
}
|
||||||
|
case SceneElementTypeEnum.Dynamic:
|
||||||
|
{
|
||||||
|
return LoadDynamicData();
|
||||||
|
}
|
||||||
|
default: // for SceneElementTypeEnum.All
|
||||||
|
{
|
||||||
|
Debug.Log("Handle All case...");
|
||||||
|
|
||||||
|
return new List<T>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool SaveData(List<T> _elements, SceneElementTypeEnum type)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SceneElementTypeEnum.None:
|
||||||
|
{
|
||||||
|
return SaveGenericData(_elements);
|
||||||
|
}
|
||||||
|
case SceneElementTypeEnum.Static:
|
||||||
|
{
|
||||||
|
return SaveStaticData(_elements);
|
||||||
|
}
|
||||||
|
case SceneElementTypeEnum.Dynamic:
|
||||||
|
{
|
||||||
|
return SaveDynamicData(_elements);
|
||||||
|
}
|
||||||
|
default: // for SceneElementTypeEnum.All
|
||||||
|
{
|
||||||
|
Debug.Log("Handle All case...");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected abstract List<T> LoadStaticData();
|
||||||
|
protected abstract List<T> LoadDynamicData();
|
||||||
|
protected abstract List<T> LoadGenericData();
|
||||||
|
|
||||||
|
protected abstract bool SaveStaticData(List<T> _elements);
|
||||||
|
protected abstract bool SaveDynamicData(List<T> _elements);
|
||||||
|
protected abstract bool SaveGenericData(List<T> _elements);
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 034018ef5e8e4e87981ec92fb3addb17
|
||||||
|
timeCreated: 1660677467
|
@ -0,0 +1,161 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class SceneBaseDataManager<T> : MonoBehaviour where T : Task
|
||||||
|
{
|
||||||
|
protected virtual string OBJECT_FOLDER_NAME => "";
|
||||||
|
protected virtual string OBJECT_LIST_NAME => "";
|
||||||
|
|
||||||
|
protected bool IsNewGame = true; // change to use global "gateway"
|
||||||
|
|
||||||
|
protected DataListManager<T> StaticDataList;
|
||||||
|
protected DataListManager<T> DynamicDataList;
|
||||||
|
|
||||||
|
protected SceneDataLoaderInterface<T> DataLoader { get; set; }
|
||||||
|
|
||||||
|
public static SceneBaseDataManager<T> Instance; // { get; private set; }
|
||||||
|
|
||||||
|
public static SceneBaseDataManager<T> FindOrCreateInstance() // ref GameObject managerGameObject
|
||||||
|
{
|
||||||
|
var instance = GetObjectType();
|
||||||
|
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = CreateInstance();
|
||||||
|
|
||||||
|
return Instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static SceneBaseDataManager<T> GetObjectType()
|
||||||
|
{
|
||||||
|
return GameObject.FindObjectOfType<SceneBaseDataManager<T>>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static SceneBaseDataManager<T> CreateInstance()
|
||||||
|
{
|
||||||
|
var managerGameObject = HandleManagerOnScene();
|
||||||
|
|
||||||
|
if (!managerGameObject)
|
||||||
|
throw new Exception("Game object to srote Managers scripts not found on scene!!!");
|
||||||
|
|
||||||
|
return managerGameObject.AddComponent<SceneBaseDataManager<T>>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to handel GLOBAL manager object from scene
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected static GameObject HandleManagerOnScene()
|
||||||
|
{
|
||||||
|
return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
// /// <summary>
|
||||||
|
// /// Part of core functions
|
||||||
|
// /// </summary>
|
||||||
|
// private void Build()
|
||||||
|
// {
|
||||||
|
// // StaticDataList.Build();
|
||||||
|
// //
|
||||||
|
// // DynamicDataList.Build();
|
||||||
|
// }
|
||||||
|
|
||||||
|
private bool LoadData(SceneElementTypeEnum type, ref DataListManager<T> dataListManager)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
dataListManager.SetList(
|
||||||
|
DataLoader.LoadData(SceneElementTypeEnum.None)
|
||||||
|
);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (Exception e) {
|
||||||
|
Debug.LogWarning(e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool SaveData(List<T> _elements, SceneElementTypeEnum type)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
DataLoader.SaveData(_elements, type);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (Exception e) {
|
||||||
|
Debug.LogWarning(e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Part of static list CURD methods
|
||||||
|
/// </summary>
|
||||||
|
public bool LoadStaticData()
|
||||||
|
{
|
||||||
|
return LoadData(SceneElementTypeEnum.Static, ref StaticDataList);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void AddElementToStaticList(T _element)
|
||||||
|
{
|
||||||
|
StaticDataList.AddElementToList(_element);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void RemoveElementFromStaticList(T _element)
|
||||||
|
{
|
||||||
|
StaticDataList.RemoveElementFromList(_element);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool SaveStaticData()
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
// how to get list
|
||||||
|
// 1. List in UI manager should be synchronized with list in this manager
|
||||||
|
|
||||||
|
// approach:
|
||||||
|
// 1. get from outside, update local list && us it
|
||||||
|
// 2. Handle list synchronized all the time & pass local list
|
||||||
|
|
||||||
|
return SaveData(StaticDataList.GetList(), SceneElementTypeEnum.Static);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Part of dynamic list CURD methods
|
||||||
|
/// </summary>
|
||||||
|
public bool LoadDynamicData()
|
||||||
|
{
|
||||||
|
return LoadData(SceneElementTypeEnum.Dynamic, ref DynamicDataList);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void AddElementToDynamicList(T _element)
|
||||||
|
{
|
||||||
|
DynamicDataList.AddElementToList(_element);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void RemoveElementFromDynamicList(T _element)
|
||||||
|
{
|
||||||
|
DynamicDataList.RemoveElementFromList(_element);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool SaveDynamicData()
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
// how to get list
|
||||||
|
// 1. List in UI manager should be synchronized with list in this manager
|
||||||
|
|
||||||
|
// approach:
|
||||||
|
// 1. get from outside, update local list && us it
|
||||||
|
// 2. Handle list synchronized all the time & pass local list
|
||||||
|
|
||||||
|
return SaveData(DynamicDataList.GetList(), SceneElementTypeEnum.Dynamic);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eb0f55bac42241c08bb2070017e4cb20
|
||||||
|
timeCreated: 1660169448
|
@ -0,0 +1,87 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
// Base class for Build method fo
|
||||||
|
// - SceneChestManager
|
||||||
|
// - SceneEquippableItemManager
|
||||||
|
public abstract class SceneDataListManager<T> : DataListManager<T>
|
||||||
|
{
|
||||||
|
private readonly string gameObjectLocalization;
|
||||||
|
private readonly string assetLocalization;
|
||||||
|
|
||||||
|
protected SceneDataListManager(string gameObjectLocalization, string assetLocalization)
|
||||||
|
{
|
||||||
|
this.gameObjectLocalization = gameObjectLocalization;
|
||||||
|
this.assetLocalization = assetLocalization;
|
||||||
|
}
|
||||||
|
|
||||||
|
// public override void Build()
|
||||||
|
// {
|
||||||
|
// foreach(var prefabAsset in Elements)
|
||||||
|
// {
|
||||||
|
//
|
||||||
|
// GameObject newObject = (GameObject)AssetDatabase.LoadAssetAtPath(gameObjectLocalization + prefabAsset.prefarbAssetName + ".prefab", typeof(GameObject));
|
||||||
|
//
|
||||||
|
// if(!newObject)
|
||||||
|
// {
|
||||||
|
// Debug.Log("Can't find prefarb by name " + prefabAsset.prefarbAssetName);
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||||
|
//
|
||||||
|
// if(globalGUI)
|
||||||
|
// {
|
||||||
|
// // 1. Create gameObject by handled prefab
|
||||||
|
// // 2. SetUp
|
||||||
|
// // 2.1 Set position
|
||||||
|
// GameObject _object = Instantiate(newObject, prefabAsset.position, Quaternion.identity, globalGUI.transform);
|
||||||
|
//
|
||||||
|
// // 2.2 Set name
|
||||||
|
// _object.name = prefabAsset.name;
|
||||||
|
//
|
||||||
|
// //chest.transform.SetParent(globalGUI.transform);
|
||||||
|
// // 2.3 Set pransform
|
||||||
|
// _object.transform.localScale = new Vector3(0.5f, 0.5f, 1);
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// doBuild(_object);
|
||||||
|
// // // 3. SetUp EqippableItems list
|
||||||
|
// // Dictionary<int, EquippableItemPrefarbAsset> itemsOfChestList = prefabAsset.content;
|
||||||
|
// //
|
||||||
|
// // string[] assetNames = AssetDatabase.FindAssets("t:EquippableItem", new[] { assetLocalization });
|
||||||
|
// //
|
||||||
|
// // foreach(KeyValuePair<int, EquippableItemPrefarbAsset> itemsOfChestEntry in itemsOfChestList)
|
||||||
|
// // {
|
||||||
|
// // // 3.1 find object
|
||||||
|
// // foreach (string SOName in assetNames)
|
||||||
|
// // {
|
||||||
|
// // var SOpath = AssetDatabase.GUIDToAssetPath(SOName);
|
||||||
|
// //
|
||||||
|
// // if(SOpath.Contains(itemsOfChestEntry.Value.prefarbAssetName + ".asset"))
|
||||||
|
// // {
|
||||||
|
// // // 3.2 set EquippableItem object
|
||||||
|
// // chest.GetComponent<ChestController>().SetupItemInChest(
|
||||||
|
// // itemsOfChestEntry.Key,
|
||||||
|
// // AssetDatabase.LoadAssetAtPath<EquippableItem>(SOpath)
|
||||||
|
// // );
|
||||||
|
// //
|
||||||
|
// // break;
|
||||||
|
// // }
|
||||||
|
// // }
|
||||||
|
// // }
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// } else {
|
||||||
|
// Debug.LogError("Can't find global GUI object!!!");
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
protected abstract void doBuild(GameObject _object);
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49f6e0c5adf347168186d1d7bb1159f0
|
||||||
|
timeCreated: 1660404506
|
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public interface SceneDataListManagerInterface<T>
|
||||||
|
{
|
||||||
|
public List<T> GetList();
|
||||||
|
|
||||||
|
public void SetList(List<T> _elements);
|
||||||
|
|
||||||
|
public void AddElementToList(T element);
|
||||||
|
|
||||||
|
public void RemoveElementFromList(T element);
|
||||||
|
|
||||||
|
// public void Build();
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d524fbe014347b8b3c2ac74c24fb09a
|
||||||
|
timeCreated: 1660169011
|
@ -0,0 +1,8 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public interface SceneDataLoaderInterface<T>
|
||||||
|
{
|
||||||
|
public List<T> LoadData(SceneElementTypeEnum type);
|
||||||
|
|
||||||
|
public bool SaveData(List<T> _elements, SceneElementTypeEnum type);
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc92edf0fa5e4ee4ad55c5b2569c6b19
|
||||||
|
timeCreated: 1660169422
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eccd248bafab41d4a1ad15de7767418f
|
||||||
|
timeCreated: 1660166968
|
@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface ManagerInterface<T>
|
||||||
|
{
|
||||||
|
//public void SetPanelController(ref PanelController<T> dynamicPanelController);
|
||||||
|
public bool OpenPanel();
|
||||||
|
|
||||||
|
public bool ClosePanel();
|
||||||
|
|
||||||
|
public void SetupPanel();
|
||||||
|
|
||||||
|
public List<T> GetList();
|
||||||
|
public void SetList(List<T> list);
|
||||||
|
|
||||||
|
public void Add(T model);
|
||||||
|
public void UpdateList();
|
||||||
|
public void Remove();
|
||||||
|
|
||||||
|
/* public T Find();
|
||||||
|
*/
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0e59c6ba74b84b7a80f6380afd812c08
|
||||||
|
timeCreated: 1660464178
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb2f9c4cd51c9984f994a1a8d9580371
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
public abstract class PanelController<T> : MonoBehaviour, PanelControllerInterface<T>
|
||||||
|
{
|
||||||
|
[Header("Panel Information")]
|
||||||
|
[SerializeField] protected GameObject _panelContent;
|
||||||
|
//[SerializeField] private TaskBox TaskBoxTemplate;
|
||||||
|
[SerializeField] protected GameObject ChildBoxTemplate;
|
||||||
|
[SerializeField] protected List<GameObject> ChildBoxList;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fetch reference to static instance of UiManager script
|
||||||
|
/// </summary>
|
||||||
|
private static UIBaseManager<T> _uiManager;
|
||||||
|
|
||||||
|
protected UIBaseManager<T> UiManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_uiManager == null) { return FetchUiManager(); }
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO decide whick method use and where bind object with itself
|
||||||
|
// public abstract void Bind(ManagerInterfac<T>e manager);
|
||||||
|
protected abstract UIBaseManager<T> FetchUiManager();
|
||||||
|
|
||||||
|
public virtual void SetUp(List<T> elements)
|
||||||
|
{
|
||||||
|
BuildPanelSlots();
|
||||||
|
|
||||||
|
BuildPanelContent(elements);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void BuildPanelContent(List<T> elements)
|
||||||
|
{
|
||||||
|
if (_panelContent == null)
|
||||||
|
throw new Exception("Panel content is not attaches");
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void BuildPanelSlots();
|
||||||
|
|
||||||
|
public abstract GameObject BuildSlot(int key, GameObject _parent);
|
||||||
|
|
||||||
|
public abstract void ClearSlots();
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b8a65f0b147a2e44e8f244301ff0de57
|
guid: a437cb891c09a1148a9748b9858dbaf6
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface PanelControllerInterface<T>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Function to build panel content
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Elements"></param>
|
||||||
|
public void SetUp(List<T> Elements);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to build panels content template
|
||||||
|
/// </summary>
|
||||||
|
public void BuildPanelSlots();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to create single slot inside panel
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key"></param>
|
||||||
|
/// <param name="_parent"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public GameObject BuildSlot(int key, GameObject _parent);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to fefill slotys with items
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Elements"></param>
|
||||||
|
public void BuildPanelContent(List<T> Elements);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to restore slots config to default settings
|
||||||
|
/// </summary>
|
||||||
|
public void ClearSlots();
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 24fcf11bf60d7c14685586981559ae5f
|
guid: e30588d8235c90f4fa7a53b5afd92a42
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -0,0 +1,173 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
|
||||||
|
{
|
||||||
|
public static UIBaseManager<T> Instance { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField] protected GameObject DynamicPanel;
|
||||||
|
|
||||||
|
[SerializeField] public KeyCode keyToOpen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Managed objects list - most important element in module
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField] protected List<T> Elements = new List<T>(); // { get; set; } - this block inspector
|
||||||
|
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(keyToOpen))
|
||||||
|
{
|
||||||
|
if (!DynamicPanel)
|
||||||
|
{
|
||||||
|
this.OpenPanel();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.ClosePanel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to fetch currently opened panel asociated with this UI manager
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="panelConrtoller"></param>
|
||||||
|
public void SetPanelController(GameObject panelConrtoller)
|
||||||
|
{
|
||||||
|
// ToDo change fetched types
|
||||||
|
//DynamicPanel = dynamicPanelController;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OpenPanel()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Panel opened");
|
||||||
|
|
||||||
|
//try
|
||||||
|
//{
|
||||||
|
GameObject globalGUI = GameObject.FindGameObjectWithTag("GUI");
|
||||||
|
|
||||||
|
if(!globalGUI)
|
||||||
|
throw new Exception("Panel could not be opened - can't find global GUI object!!");
|
||||||
|
|
||||||
|
GameObject uiPanelTemplate = GetTemplatePanel();
|
||||||
|
|
||||||
|
//GameObject.Instantiate(muzzleFlashPrefab, transform.position, transform.rotation);
|
||||||
|
|
||||||
|
DynamicPanel = GameObject.Instantiate(uiPanelTemplate, uiPanelTemplate.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child
|
||||||
|
|
||||||
|
DynamicPanel.transform.localPosition = uiPanelTemplate.transform.position; // prevent overwritten position by... environment???
|
||||||
|
|
||||||
|
SetupPanel();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
//} catch (Exception ex) { Debug.LogError(ex.Message); }
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ClosePanel()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Panel closed");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Destroy(DynamicPanel);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} catch (Exception ex) { Debug.LogError(ex.Message); }
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SetupPanel()
|
||||||
|
{
|
||||||
|
if(!DynamicPanel)
|
||||||
|
throw new Exception("Panel not found - UIBaseManager don't have UI Panel instance!!");
|
||||||
|
|
||||||
|
// bind this class instance
|
||||||
|
//DynamicPanel.GetComponent<TaskPanelController>().Bind(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function which return panel status
|
||||||
|
/// True - if panel is opened and it's instance is handled
|
||||||
|
/// false - if panel is closed and it's instance is not handled
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool GetPanelStatus()
|
||||||
|
{
|
||||||
|
return DynamicPanel != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<T> GetList()
|
||||||
|
{
|
||||||
|
return Elements;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to setting list of elements - invoked once at the beginning
|
||||||
|
/// Reset current content
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="list"></param>
|
||||||
|
/// <exception cref="NotImplementedException"></exception>
|
||||||
|
public void SetList(List<T> list)
|
||||||
|
{
|
||||||
|
Elements = list;
|
||||||
|
|
||||||
|
if(DynamicPanel != null) // is null = is close - when we firstly init list content before open panel in SceneTaskDataManager file
|
||||||
|
UpdateList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set of functions to synchronize local list with list from SystemManager
|
||||||
|
/// </summary>
|
||||||
|
public void Add(T model)
|
||||||
|
{
|
||||||
|
// throw new System.NotImplementedException();
|
||||||
|
|
||||||
|
Elements.Add(model);
|
||||||
|
|
||||||
|
UpdateList();
|
||||||
|
|
||||||
|
// add to local list
|
||||||
|
// and rebuild view - sync lists (this.UpdateList() ;) )
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void UpdateList();
|
||||||
|
|
||||||
|
public void Remove()
|
||||||
|
{
|
||||||
|
UpdateList();
|
||||||
|
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
|
||||||
|
// remove from local list
|
||||||
|
// and rebuild view - sync lists (this.UpdateList() ;) )
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to find saved template of created panel instance
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract GameObject GetTemplatePanel();
|
||||||
|
|
||||||
|
/* public T Find(string itemName)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}*/
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d3ded2235c28485481afe6d8bf3a2220
|
||||||
|
timeCreated: 1660410923
|
54
Assets/Scripts/REFACTORING/Application/Shared/PathBuilder.cs
Normal file
54
Assets/Scripts/REFACTORING/Application/Shared/PathBuilder.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PathBuilder
|
||||||
|
{
|
||||||
|
private static string Path;
|
||||||
|
|
||||||
|
private string STATIC_ELEMENT_LOCATION { get { return "/StaticElements/"; } }
|
||||||
|
private string DYNAMIC_ELEMENT_LOCATION { get { return "/DynamicElements/"; } }
|
||||||
|
|
||||||
|
public PathBuilder BuildSavePath()
|
||||||
|
{
|
||||||
|
Path = Application.persistentDataPath + "/";
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PathBuilder WithMap(string map = "")
|
||||||
|
{
|
||||||
|
Path += map;
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PathBuilder WithDataType(SceneElementTypeEnum elementTypeEnum)
|
||||||
|
{
|
||||||
|
switch (elementTypeEnum)
|
||||||
|
{
|
||||||
|
case SceneElementTypeEnum.None:
|
||||||
|
{
|
||||||
|
Path += "/";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SceneElementTypeEnum.Dynamic:
|
||||||
|
{
|
||||||
|
Path += "/DynamicElements/";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SceneElementTypeEnum.Static:
|
||||||
|
{
|
||||||
|
Path += "/StaticElements/";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetString()
|
||||||
|
{
|
||||||
|
return Path;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16beabd146d6459faaf17008bf5bb1b1
|
||||||
|
timeCreated: 1663425229
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfb65fa1b680494fbb3c5ce6f6fd5516
|
||||||
|
timeCreated: 1662817592
|
@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public abstract class SaveModelSystem<T>
|
||||||
|
{
|
||||||
|
public string Path { get; set; }
|
||||||
|
public string ObjectListName { get; set; }
|
||||||
|
public string ObjectFolderName { get; set; }
|
||||||
|
|
||||||
|
protected string GetFileName(string _fileName)
|
||||||
|
{
|
||||||
|
return _fileName + ".fun";
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual bool SaveModelItem(T model) { return true; }
|
||||||
|
|
||||||
|
public virtual bool SaveModelList(List<T> list) { return true; }
|
||||||
|
|
||||||
|
public virtual T LoadModelItem() { return (T)Activator.CreateInstance(typeof(T), new object[] { }); }
|
||||||
|
|
||||||
|
public virtual List<T> LoadModelList() { return new List<T>(); }
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5d320552ecb945f4922f82637129f15e
|
||||||
|
timeCreated: 1662817611
|
3
Assets/Scripts/REFACTORING/Application/UI/Panel.meta
Normal file
3
Assets/Scripts/REFACTORING/Application/UI/Panel.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6f64b428a1f40dc9a2dcd29ef9b97b6
|
||||||
|
timeCreated: 1663537361
|
@ -0,0 +1,85 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class TaskPanelController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Panel Information")]
|
||||||
|
[SerializeField] protected GameObject _panelContent;
|
||||||
|
//[SerializeField] private TaskBox TaskBoxTemplate;
|
||||||
|
[SerializeField] private GameObject TaskBoxTemplate;
|
||||||
|
[SerializeField] private List<GameObject> TaskBoxList;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fetch reference to static instance of UiManager script
|
||||||
|
/// </summary>
|
||||||
|
private static UIBaseManager<Task> _uiManager;
|
||||||
|
|
||||||
|
private UIBaseManager<Task> UiManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_uiManager == null) { _uiManager = FetchUiManager(); }
|
||||||
|
|
||||||
|
return _uiManager;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO decide whick method use and where bind object with itself
|
||||||
|
// public abstract void Bind(ManagerInterfac<T>e manager);
|
||||||
|
private UIBaseManager<Task> FetchUiManager() // check if need return by ref
|
||||||
|
{
|
||||||
|
var uiManager = GameObject.FindObjectOfType<TaskUIManager>();
|
||||||
|
|
||||||
|
// uiManager.SetPanelController(gameObject); - unnecessary
|
||||||
|
|
||||||
|
return uiManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InitPanelBoxes(List<Task> _tasks)
|
||||||
|
{
|
||||||
|
if (_panelContent == null)
|
||||||
|
throw new Exception("Panel content is not attaches");
|
||||||
|
|
||||||
|
for(int i = 0; i < _tasks.Count; i++)
|
||||||
|
{
|
||||||
|
this.AddTask(_tasks[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected GameObject SetupTaskBox(Task _task)
|
||||||
|
{
|
||||||
|
if (TaskBoxTemplate == null)
|
||||||
|
throw new Exception("taskbox_template is empty");
|
||||||
|
|
||||||
|
GameObject _newTaskBox = Instantiate(TaskBoxTemplate, _panelContent.transform.position, Quaternion.identity); //.GetComponent<TaskBox>();
|
||||||
|
|
||||||
|
_newTaskBox.transform.SetParent(_panelContent.transform);
|
||||||
|
|
||||||
|
_newTaskBox.transform.localScale = new Vector3(2.5f, 2.5f, 1.0f);
|
||||||
|
|
||||||
|
_newTaskBox.GetComponent<TaskBox>().SetTask(_task);
|
||||||
|
|
||||||
|
return _newTaskBox;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Setup(List<Task> _tasks)
|
||||||
|
{
|
||||||
|
this.InitPanelBoxes(_tasks);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddTask(Task _task)
|
||||||
|
{
|
||||||
|
// update TaskManager main list of task
|
||||||
|
//TaskManager.Instance.AddTask(_task);
|
||||||
|
|
||||||
|
// add task to local panel contant
|
||||||
|
GameObject newTaskBox = SetupTaskBox(_task);
|
||||||
|
|
||||||
|
// Set new Slot instance
|
||||||
|
TaskBoxList.Add(newTaskBox);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b8a6f254fe36462ca3d3e3d705026c56
|
||||||
|
timeCreated: 1664309406
|
3
Assets/Scripts/REFACTORING/Application/UI/Task.meta
Normal file
3
Assets/Scripts/REFACTORING/Application/UI/Task.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65bb481e6538451cad604d5c3644043a
|
||||||
|
timeCreated: 1662328781
|
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class TaskUIManager : UIBaseManager<Task>
|
||||||
|
{
|
||||||
|
public const string ITEM_LOCALIZATION = "UiPanels/";
|
||||||
|
public const string PANEL_NAME = "TaskPanel";
|
||||||
|
|
||||||
|
public override void SetupPanel()
|
||||||
|
{
|
||||||
|
base.SetupPanel();
|
||||||
|
|
||||||
|
// setup models list
|
||||||
|
DynamicPanel.GetComponent<TaskPanelController>().SetUp(Elements);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateList()
|
||||||
|
{
|
||||||
|
DynamicPanel.GetComponent<TaskPanelController>().BuildPanelContent(Elements);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GameObject GetTemplatePanel()
|
||||||
|
{
|
||||||
|
// Resources = default path - Asset/Resources ... .obj
|
||||||
|
return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6684146805f4d85a427005443c221a6
|
||||||
|
timeCreated: 1662328793
|
3
Assets/Scripts/REFACTORING/Domain/Enum.meta
Normal file
3
Assets/Scripts/REFACTORING/Domain/Enum.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 88559027d691496b829a0591baa13dd3
|
||||||
|
timeCreated: 1662414082
|
@ -0,0 +1,7 @@
|
|||||||
|
public enum SceneElementTypeEnum
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Static,
|
||||||
|
Dynamic,
|
||||||
|
All
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70d473eabf5147fe8163acb0dde82488
|
||||||
|
timeCreated: 1662414155
|
@ -0,0 +1,8 @@
|
|||||||
|
public enum TaskDifficultyEnum
|
||||||
|
{
|
||||||
|
Easy,
|
||||||
|
Normal,
|
||||||
|
Medium,
|
||||||
|
Hard,
|
||||||
|
Impossible
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d8816338338357349be1c84352410dde
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/REFACTORING/Models/Task.meta
Normal file
8
Assets/Scripts/REFACTORING/Models/Task.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65f7529d7a9a4ff2ad3aa7214a1eeab0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,19 +2,11 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public enum TaskHardship {
|
|
||||||
Easy,
|
|
||||||
Normal,
|
|
||||||
Classic,
|
|
||||||
Medium,
|
|
||||||
Hard,
|
|
||||||
Impossible
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class Task
|
public class Task
|
||||||
{
|
{
|
||||||
[SerializeField] public int id;
|
[SerializeField] public int id;
|
||||||
|
|
||||||
public int Id
|
public int Id
|
||||||
{
|
{
|
||||||
get { return id; }
|
get { return id; }
|
||||||
@ -22,6 +14,7 @@ public class Task
|
|||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] public string title;
|
[SerializeField] public string title;
|
||||||
|
|
||||||
public string Title
|
public string Title
|
||||||
{
|
{
|
||||||
get { return title; }
|
get { return title; }
|
||||||
@ -29,24 +22,25 @@ public class Task
|
|||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] public string description;
|
[SerializeField] public string description;
|
||||||
|
|
||||||
public string Description
|
public string Description
|
||||||
{
|
{
|
||||||
get { return description; }
|
get { return description; }
|
||||||
set { description = value; }
|
set { description = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] public TaskHardship hardnessLevel;
|
[SerializeField] public TaskDifficultyEnum difficulty;
|
||||||
|
|
||||||
public Task(int _id)
|
public Task(int _id)
|
||||||
{
|
{
|
||||||
id = _id;
|
id = _id;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task(int _id, string _title, string _description, TaskHardship _hardnessLevel)
|
public Task(int _id, string _title, string _description, TaskDifficultyEnum difficulty)
|
||||||
{
|
{
|
||||||
this.id = _id;
|
this.id = _id;
|
||||||
this.title = _title;
|
this.title = _title;
|
||||||
this.description = _description;
|
this.description = _description;
|
||||||
this.hardnessLevel = _hardnessLevel;
|
this.difficulty = difficulty;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -14,13 +14,6 @@ public class TaskBox : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] public Task task;
|
[SerializeField] public Task task;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
RectTransform rt = gameObject.GetComponent<RectTransform>();
|
RectTransform rt = gameObject.GetComponent<RectTransform>();
|
@ -26,7 +26,9 @@ public class SaveController : MonoBehaviour
|
|||||||
|
|
||||||
public void SaveQuests()
|
public void SaveQuests()
|
||||||
{
|
{
|
||||||
SceneTaskManager.Instance.SaveQuests();
|
SceneTaskDataManager.Instance.SaveStaticData();
|
||||||
|
|
||||||
|
// right now, we dont need to save dynamic list :D
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SaveInventory()
|
public void SaveInventory()
|
||||||
|
@ -1,92 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.IO;
|
|
||||||
using System.Runtime.Serialization.Formatters.Binary;
|
|
||||||
|
|
||||||
public static class SaveQuestSystem
|
|
||||||
{
|
|
||||||
public static void SaveQuestItem(Task quest, string ElementFolderName)
|
|
||||||
{
|
|
||||||
BinaryFormatter formatter = new BinaryFormatter();
|
|
||||||
// todo: add in scene name folder
|
|
||||||
string path = SaveSystem.GetSavePath(ElementFolderName);
|
|
||||||
Debug.Log(path);
|
|
||||||
if (!Directory.Exists(path))
|
|
||||||
Directory.CreateDirectory(path);
|
|
||||||
|
|
||||||
path += "/" + quest.title + ".fun";
|
|
||||||
|
|
||||||
FileStream stream = new FileStream(path, FileMode.Create);
|
|
||||||
|
|
||||||
|
|
||||||
formatter.Serialize(stream, quest);
|
|
||||||
stream.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SaveQuestsList(List<Task> questsList, string ElementName)
|
|
||||||
{
|
|
||||||
BinaryFormatter formatter = new BinaryFormatter();
|
|
||||||
// todo: add in scene name folder
|
|
||||||
string path = SaveSystem.GetSavePath();
|
|
||||||
Debug.Log("Saved Quest at " + path);
|
|
||||||
if (!Directory.Exists(path))
|
|
||||||
Directory.CreateDirectory(path);
|
|
||||||
|
|
||||||
path += "/" + ElementName + ".fun";
|
|
||||||
|
|
||||||
FileStream stream = new FileStream(path, FileMode.Create);
|
|
||||||
|
|
||||||
formatter.Serialize(stream, questsList);
|
|
||||||
stream.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void Save()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Task LoadQuestItem(string questTitle, string ElementFolderName)
|
|
||||||
{
|
|
||||||
string path = SaveSystem.GetSavePath(ElementFolderName) + "/" + questTitle;// + ".fun";
|
|
||||||
|
|
||||||
if(File.Exists(path))
|
|
||||||
{
|
|
||||||
BinaryFormatter formatter = new BinaryFormatter();
|
|
||||||
FileStream stream = new FileStream(path, FileMode.Open);
|
|
||||||
|
|
||||||
Task quest = formatter.Deserialize(stream) as Task;
|
|
||||||
stream.Close();
|
|
||||||
|
|
||||||
return quest;
|
|
||||||
} else {
|
|
||||||
Debug.Log("Save file not found in " + path);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<Task> LoadQuestsList(string ElementName)
|
|
||||||
{
|
|
||||||
string path = SaveSystem.GetSavePath() + "/" + ElementName + ".fun";
|
|
||||||
|
|
||||||
if(File.Exists(path))
|
|
||||||
{
|
|
||||||
|
|
||||||
BinaryFormatter formatter = new BinaryFormatter();
|
|
||||||
FileStream stream = new FileStream(path, FileMode.Open);
|
|
||||||
|
|
||||||
List<Task> questsList = formatter.Deserialize(stream) as List<Task>;
|
|
||||||
stream.Close();
|
|
||||||
|
|
||||||
return questsList;
|
|
||||||
} else {
|
|
||||||
Debug.Log("Save file not found in " + path);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void Load()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,135 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
public class SceneTaskManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
private const string DYNAMIC_ELEMENT = "/DynamicElements/";
|
|
||||||
private const string STATIC_ELEMENT = "/StaticElements/";
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
public List<Task> TaskElements;
|
|
||||||
|
|
||||||
public bool isNewGame = true;
|
|
||||||
public bool isContinued = false;
|
|
||||||
public string MapName;
|
|
||||||
public string ElementFolderName = "Quest";
|
|
||||||
public string ItemsListName = "QuestsList";
|
|
||||||
|
|
||||||
public static SceneTaskManager Instance;
|
|
||||||
|
|
||||||
public void Awake()
|
|
||||||
{
|
|
||||||
if(Instance == null)
|
|
||||||
{
|
|
||||||
this.MapName = SceneManager.GetActiveScene().name;
|
|
||||||
|
|
||||||
Instance = this;
|
|
||||||
|
|
||||||
|
|
||||||
}else if (Instance != this)
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
LoadQuests(); // load user quests
|
|
||||||
BuildQuests(TaskElements); // pass them to TaskManager
|
|
||||||
}
|
|
||||||
|
|
||||||
///<summary>
|
|
||||||
/// Pass quest to taskManager after load data
|
|
||||||
///</summary>
|
|
||||||
public void BuildQuests(List<Task> questList)
|
|
||||||
{
|
|
||||||
// pass to taskManager singleton
|
|
||||||
foreach(Task quest in questList)
|
|
||||||
TaskManager.Instance.AddTask(quest);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int AddQuest(GameObject dynamicObject)
|
|
||||||
{
|
|
||||||
Task quest = dynamicObject.GetComponent<TaskBox>().task;
|
|
||||||
|
|
||||||
this.TaskElements.Add(quest);
|
|
||||||
|
|
||||||
return this.TaskElements.Count - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// NIE UŻYWANA !!!
|
|
||||||
// TODO - usuwane mają być elementy z listy tasków z Taskmanagera - pozbyć sie tej listy najepiej tu
|
|
||||||
// TA LISTA SŁUŻY TYLKO DO ODCZYTU Z PLIKÓW I PRZEKAZANIU WARTOŚCI DO MANAGERA - NIR DO KASOWANIA
|
|
||||||
public void RemoveQuest(string _title)
|
|
||||||
{
|
|
||||||
// 1. Fetch all matched quests - we search by title which shoudl be unique but who know :D
|
|
||||||
List<Task> questList = this.TaskElements.Where(quest => quest.title == _title).ToList();
|
|
||||||
|
|
||||||
// 2. Remove them
|
|
||||||
this.TaskElements.RemoveAll(quest => quest.title == _title);
|
|
||||||
}
|
|
||||||
|
|
||||||
///<summary>
|
|
||||||
/// Use TaskManaager list to save user quests - TaskManager.Instance.taskList
|
|
||||||
///</summary>
|
|
||||||
public void SaveQuests()
|
|
||||||
{
|
|
||||||
// Case I - if we remember all list
|
|
||||||
// 1) if after removed item form DynamicList is empty - remove all file
|
|
||||||
// 2) if after removed item form DynamciList there are another one - save updated list again
|
|
||||||
if(TaskManager.Instance.taskList.Count > 0) {
|
|
||||||
SaveQuestSystem.SaveQuestsList(TaskManager.Instance.taskList, this.ItemsListName);
|
|
||||||
} else {
|
|
||||||
string _path = SaveSystem.GetSavePath() + "/" + this.ItemsListName + ".fun";
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Debug.Log("File to remove: " + _path);
|
|
||||||
|
|
||||||
if(File.Exists(_path))
|
|
||||||
{
|
|
||||||
File.Delete(_path);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (IOException ioExp)
|
|
||||||
{
|
|
||||||
Debug.LogError(ioExp.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Case II - if we rememenber object per file
|
|
||||||
// 1) remove specyfic file
|
|
||||||
//
|
|
||||||
// Unfortunatelly we don't use this way of saving items yet :D
|
|
||||||
}
|
|
||||||
|
|
||||||
///<summary>
|
|
||||||
/// Load quests to local list
|
|
||||||
/// Pass this to taskManager in outside method
|
|
||||||
///</summary>
|
|
||||||
public void LoadQuests()
|
|
||||||
{
|
|
||||||
string path = SaveSystem.GetSavePath();
|
|
||||||
|
|
||||||
if (!Directory.Exists(path)) // if not exists thats mean there was nothing saved yet - nothing to load
|
|
||||||
return;
|
|
||||||
|
|
||||||
FileInfo[] fileInfo = new DirectoryInfo(path).GetFiles();
|
|
||||||
|
|
||||||
foreach(FileInfo file in fileInfo)
|
|
||||||
{
|
|
||||||
if(file.Name != this.ItemsListName + ".fun")
|
|
||||||
continue;
|
|
||||||
|
|
||||||
List<Task> taskList = SaveQuestSystem.LoadQuestsList(this.ItemsListName);
|
|
||||||
|
|
||||||
foreach(Task task in taskList)
|
|
||||||
TaskElements.Add(task);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,96 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class TaskManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static TaskManager Instance;
|
|
||||||
|
|
||||||
[SerializeField] public GameObject _panel_template;
|
|
||||||
|
|
||||||
protected GameObject dynamicPanel;
|
|
||||||
public bool isOpen = false;
|
|
||||||
|
|
||||||
[Header("Tasks list")]
|
|
||||||
[SerializeField] public List<Task> taskList;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if(Instance == null)
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
|
|
||||||
}else if (Instance != this)
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (Input.GetKeyDown(KeyCode.Q))
|
|
||||||
{
|
|
||||||
if (this._panel_template && !this.isOpen)
|
|
||||||
{
|
|
||||||
this.OpenPanel();
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
this.ClosePanel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
// Function which opne Task Panel if its close
|
|
||||||
//
|
|
||||||
// Create new Task Panel object instance on scene
|
|
||||||
/// </summary>
|
|
||||||
public void OpenPanel()
|
|
||||||
{
|
|
||||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
|
||||||
|
|
||||||
if(globalGUI)
|
|
||||||
{
|
|
||||||
this.dynamicPanel = Instantiate(_panel_template, _panel_template.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child
|
|
||||||
|
|
||||||
this.dynamicPanel.transform.localPosition = _panel_template.transform.position; // prevent overwritten position by... environment???
|
|
||||||
|
|
||||||
this.SetupPanel(); // bind pandel to current chest
|
|
||||||
|
|
||||||
isOpen = true;
|
|
||||||
} else {
|
|
||||||
Debug.Log("Can't find global GUI object!!!");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
// Function which close Task Panel if its open
|
|
||||||
/// </summary>
|
|
||||||
public virtual void ClosePanel()
|
|
||||||
{
|
|
||||||
Destroy(dynamicPanel);
|
|
||||||
isOpen = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
// Function which allow to add new task to manager list of tasks
|
|
||||||
//
|
|
||||||
// Task Panel use this list during setup process
|
|
||||||
/// </summary>
|
|
||||||
public void AddTask(Task _task)
|
|
||||||
{
|
|
||||||
taskList.Add(_task);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void SetupPanel()
|
|
||||||
{
|
|
||||||
if(this.dynamicPanel)
|
|
||||||
{
|
|
||||||
this.dynamicPanel.GetComponent<TaskPanelController>().Setup(taskList);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cfdba4ab39859774dab558d713b06989
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,55 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class TaskPanelController : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Panel Information")]
|
|
||||||
[SerializeField] protected GameObject _panelContent;
|
|
||||||
[SerializeField] private TaskBox taskbox_template;
|
|
||||||
[SerializeField] private List<TaskBox> taskBox_list;
|
|
||||||
|
|
||||||
protected void InitPanelBoxes(List<Task> _tasks)
|
|
||||||
{
|
|
||||||
if(_panelContent)
|
|
||||||
{
|
|
||||||
for(int i = 0; i < _tasks.Count; i++)
|
|
||||||
{
|
|
||||||
this.AddTask(_tasks[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected TaskBox SetupTaskBox(Task _task)
|
|
||||||
{
|
|
||||||
TaskBox _newTaskBox = Instantiate(taskbox_template, _panelContent.transform.position, Quaternion.identity).GetComponent<TaskBox>();
|
|
||||||
|
|
||||||
_newTaskBox.transform.SetParent(_panelContent.transform);
|
|
||||||
|
|
||||||
_newTaskBox.transform.localScale = new Vector3(2.5f, 2.5f, 1.0f);
|
|
||||||
|
|
||||||
_newTaskBox.SetTask(_task);
|
|
||||||
|
|
||||||
return _newTaskBox;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Setup(List<Task> _tasks)
|
|
||||||
{
|
|
||||||
this.InitPanelBoxes(_tasks);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddTask(Task _task)
|
|
||||||
{
|
|
||||||
// update TaskManager main list of task
|
|
||||||
//TaskManager.Instance.AddTask(_task);
|
|
||||||
|
|
||||||
// add task to local panel contant
|
|
||||||
TaskBox newTaskBox = SetupTaskBox(_task);
|
|
||||||
|
|
||||||
// Set new Slot instance
|
|
||||||
taskBox_list.Add(newTaskBox);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9f07b313ccbd175489a00fcaf7521761
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue
Block a user