Added a Boss bar & fixed collision with tombstones
This commit is contained in:
parent
f7206111ec
commit
ddafaea2dc
33
Assets/BossBar.cs
Normal file
33
Assets/BossBar.cs
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@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BossBar : MonoBehaviour
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{
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public Slider slider;
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public float maxHealth;
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public float health;
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public Text displayText;
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public float currentHealth;
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public string maxHealthString;
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public string currentHealthString;
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//public void SetHealth(float health)
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//{
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// slider.value = health;
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//}
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void Update()
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{
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maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
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currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
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slider.maxValue = maxHealth;
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slider.value = currentHealth;
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maxHealthString = maxHealth.ToString();
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currentHealthString = currentHealth.ToString();
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displayText.text = currentHealthString + "/" + maxHealthString;
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}
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}
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11
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@ -6,7 +6,7 @@ public class Enemy : MonoBehaviour
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{
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public string enemyName; // var for name (must be unique (playerPrefs.set/get string "enemyName - s")
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public float maxHealth;
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@ -16,9 +16,14 @@ public class Enemy : MonoBehaviour
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{
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}
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void Update()
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{
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}
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//TODO
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/* public void Start()
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@ -148,6 +148,8 @@ class BattleWizard : MonoBehaviour
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private void Update()
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{
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PlayerPrefs.SetFloat("WizardMaxHealth", maxHealth);
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if (gameObject.GetComponent<NPC>().State == NPCStateEnum.Walking)
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{
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var dir = TargetPosition - transform.position;
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@ -112,6 +112,7 @@ public class WizardBattle : MonoBehaviour
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// Update is called once per frame
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{
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// 0 Cofigure Animator
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if (Vector2.Distance(targetPosition.position, transform.position) <= chasingRadius)
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{
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|
Loading…
Reference in New Issue
Block a user