Added a Boss bar & fixed collision with tombstones
This commit is contained in:
parent
f7206111ec
commit
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33
Assets/BossBar.cs
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33
Assets/BossBar.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BossBar : MonoBehaviour
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{
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public Slider slider;
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public float maxHealth;
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public float health;
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public Text displayText;
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public float currentHealth;
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public string maxHealthString;
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public string currentHealthString;
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//public void SetHealth(float health)
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//{
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// slider.value = health;
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//}
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void Update()
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{
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maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
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currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
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slider.maxValue = maxHealth;
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slider.value = currentHealth;
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maxHealthString = maxHealth.ToString();
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currentHealthString = currentHealth.ToString();
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displayText.text = currentHealthString + "/" + maxHealthString;
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}
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}
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11
Assets/BossBar.cs.meta
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11
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@ -6,7 +6,7 @@ public class Enemy : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public float moveSpeed;
|
public float moveSpeed;
|
||||||
public string enemyName; // var for name (must be unique (playerPrefs.set/get string "enemyName - s")
|
public string enemyName; // var for name (must be unique (playerPrefs.set/get string "enemyName - s")
|
||||||
public FloatValue maxHealth;
|
public float maxHealth;
|
||||||
public float health;
|
public float health;
|
||||||
public float baseAttack;
|
public float baseAttack;
|
||||||
|
|
||||||
@ -16,9 +16,14 @@ public class Enemy : MonoBehaviour
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
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{
|
{
|
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health = maxHealth.initialValue;
|
health = maxHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetFloat("WizardMaxHealth", maxHealth);
|
||||||
|
PlayerPrefs.SetFloat("WizardCurrentHealth", health);
|
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|
}
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
/* public void Start()
|
/* public void Start()
|
||||||
|
@ -148,6 +148,8 @@ class BattleWizard : MonoBehaviour
|
|||||||
|
|
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private void Update()
|
private void Update()
|
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{
|
{
|
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|
PlayerPrefs.SetFloat("WizardMaxHealth", maxHealth);
|
||||||
|
PlayerPrefs.SetFloat("WizardCurrentHealth", currentHealth);
|
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if (gameObject.GetComponent<NPC>().State == NPCStateEnum.Walking)
|
if (gameObject.GetComponent<NPC>().State == NPCStateEnum.Walking)
|
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{
|
{
|
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var dir = TargetPosition - transform.position;
|
var dir = TargetPosition - transform.position;
|
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|
@ -112,6 +112,7 @@ public class WizardBattle : MonoBehaviour
|
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// Update is called once per frame
|
// Update is called once per frame
|
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public void Update()
|
public void Update()
|
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{
|
{
|
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|
|
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// 0 Cofigure Animator
|
// 0 Cofigure Animator
|
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if (Vector2.Distance(targetPosition.position, transform.position) <= chasingRadius)
|
if (Vector2.Distance(targetPosition.position, transform.position) <= chasingRadius)
|
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{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user