Merge remote-tracking branch 'origin/master' into saving-module
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248
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248
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public string name;
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isBroken = PlayerPrefs.GetInt(name2);
|
isBroken = 0; // TODO Like in NPC Type script
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
isBroken = PlayerPrefs.GetInt(name);
|
isBroken = PlayerPrefs.GetInt(name + "-S");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isBroken == 1)
|
if (isBroken == 1)
|
||||||
{
|
{
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
@ -59,7 +58,7 @@ public class BreakOre : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
if (collision.tag == "AttackHitbox")
|
if (collision.tag == "PickaxeHitbox")
|
||||||
{
|
{
|
||||||
var em = breakParticleSystem.emission;
|
var em = breakParticleSystem.emission;
|
||||||
em.enabled = true;
|
em.enabled = true;
|
||||||
@ -83,6 +82,6 @@ public class BreakOre : MonoBehaviour
|
|||||||
|
|
||||||
public void SaveCheckpoint()
|
public void SaveCheckpoint()
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetInt(name2, isBroken);
|
PlayerPrefs.SetInt(name + "-S", isBroken);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
21
Assets/ChangeLanguageToEnglish.cs
Normal file
21
Assets/ChangeLanguageToEnglish.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
public class ChangeLanguageToEnglish : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public void SetLanguageToEnglish()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("language", "English");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLanguageToPolish()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("language", "Polish");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/ChangeLanguageToEnglish.cs.meta
Normal file
11
Assets/ChangeLanguageToEnglish.cs.meta
Normal file
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second: animacja postaci z kilofem_8
|
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|
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|
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|
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7
Assets/Items/Chestplate.prefab.meta
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26
Assets/Items/Private_Helmet.asset
Normal file
26
Assets/Items/Private_Helmet.asset
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8
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103
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7
Assets/Items/Private_Helmet.prefab.meta
Normal file
7
Assets/Items/Private_Helmet.prefab.meta
Normal file
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36
Assets/LetterText.cs
Normal file
36
Assets/LetterText.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
public class LetterText : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Text letterText;
|
||||||
|
private string language;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
language = PlayerPrefs.GetString("language");
|
||||||
|
|
||||||
|
if (PlayerPrefs.HasKey("language"))
|
||||||
|
{
|
||||||
|
language = PlayerPrefs.GetString("language");
|
||||||
|
if (language == "English")
|
||||||
|
{
|
||||||
|
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
|
||||||
|
}
|
||||||
|
else if (language == "Polish")
|
||||||
|
{
|
||||||
|
letterText.text = "Przynies mi spadek po mojej rodzinie, ktory zostal skradziony przez bandytow chowajacych sie w pobliskiej jaskini, a zostaniesz hojnie nagrodzony.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/LetterText.cs.meta
Normal file
11
Assets/LetterText.cs.meta
Normal file
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|
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27
Assets/LevelUpPopUp.cs
Normal file
27
Assets/LevelUpPopUp.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LevelUpPopUp : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int lvlup;
|
||||||
|
public GameObject lvlUpPopUpPanel;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
lvlup = PlayerPrefs.GetInt("LvlUpPopUp");
|
||||||
|
if (lvlup == 1)
|
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|
{
|
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|
StartCoroutine(LvlUpTimer());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator LvlUpTimer()
|
||||||
|
{
|
||||||
|
lvlUpPopUpPanel.SetActive(true);
|
||||||
|
PlayerPrefs.SetInt("LvlUpPopUp", 0);
|
||||||
|
yield return new WaitForSeconds(5);
|
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|
lvlUpPopUpPanel.SetActive(false);
|
||||||
|
}
|
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|
|
||||||
|
}
|
11
Assets/LevelUpPopUp.cs.meta
Normal file
11
Assets/LevelUpPopUp.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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|
guid: ccbc16131f03f5a40ab95769e8d494a4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
39
Assets/Mercenary.cs
Normal file
39
Assets/Mercenary.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Mercenary : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Text nameText;
|
||||||
|
public string name;
|
||||||
|
private string language;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
language = PlayerPrefs.GetString("language");
|
||||||
|
|
||||||
|
if(PlayerPrefs.HasKey("language"))
|
||||||
|
{
|
||||||
|
language = PlayerPrefs.GetString("language");
|
||||||
|
if(language == "English")
|
||||||
|
{
|
||||||
|
name = PlayerPrefs.GetString("name");
|
||||||
|
nameText.text = "Mercenary " + name + ",";
|
||||||
|
}
|
||||||
|
else if(language == "Polish")
|
||||||
|
{
|
||||||
|
name = PlayerPrefs.GetString("name");
|
||||||
|
nameText.text = "Najemniku " + name + ",";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
name = PlayerPrefs.GetString("name");
|
||||||
|
nameText.text = "Mercenary " + name + ",";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Mercenary.cs.meta
Normal file
11
Assets/Mercenary.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: ac6accc6818b2c240b5867e8fb237d48
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -8,22 +8,21 @@ public class NPCType : MonoBehaviour
|
|||||||
public GameObject lumberjack;
|
public GameObject lumberjack;
|
||||||
public int isQuest;
|
public int isQuest;
|
||||||
public string name;
|
public string name;
|
||||||
public string name2;
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
|
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
|
||||||
name = npcdialogue.name;
|
name = npcdialogue.name;
|
||||||
int continued = PlayerPrefs.GetInt("continued");
|
|
||||||
if (continued == 1)
|
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
||||||
{
|
{
|
||||||
isQuest = PlayerPrefs.GetInt(name2);
|
isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
isQuest = PlayerPrefs.GetInt(name);
|
isQuest = PlayerPrefs.GetInt(name + "-S");
|
||||||
}
|
}
|
||||||
|
|
||||||
npcdialogue.isQuest = isQuest;
|
npcdialogue.isQuest = isQuest;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,6 +37,6 @@ public class NPCType : MonoBehaviour
|
|||||||
{
|
{
|
||||||
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
|
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
|
||||||
isQuest = npcdialogue.isQuest;
|
isQuest = npcdialogue.isQuest;
|
||||||
PlayerPrefs.SetInt(name2, isQuest);
|
PlayerPrefs.SetInt(name + "-S", isQuest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,28 +6,54 @@ public class NewGame : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public void ResetSettings()
|
public void ResetSettings()
|
||||||
{
|
{
|
||||||
|
// when new game is started, clear all rememberred vars (for now, added for this one with dynamic names)
|
||||||
|
PlayerPrefs.DeleteAll();
|
||||||
|
|
||||||
|
// !!! TODO do local save in other way !!!
|
||||||
|
// !!! comment on changed elements
|
||||||
|
|
||||||
int rock = 1;
|
int rock = 1;
|
||||||
PlayerPrefs.SetInt("rock", rock);
|
PlayerPrefs.SetInt("rock", rock); // Is it used anywhere? I have not found it
|
||||||
string pickaxe1 = "create";
|
/*
|
||||||
PlayerPrefs.SetString("pickaxe1", pickaxe1);
|
string pickaxe1 = "create";
|
||||||
|
PlayerPrefs.SetString("pickaxe1", pickaxe1);
|
||||||
|
*/
|
||||||
|
PlayerPrefs.SetFloat("exp", 0);
|
||||||
|
PlayerPrefs.SetInt("lvl", 1);
|
||||||
|
PlayerPrefs.SetFloat("maxExp", 10);
|
||||||
|
|
||||||
string name = "none";
|
string name = "none";
|
||||||
PlayerPrefs.SetString("name", name);
|
PlayerPrefs.SetString("name", name);
|
||||||
|
|
||||||
int isQuest = 1;
|
int isQuest = 1;
|
||||||
PlayerPrefs.SetInt("lumberjack", isQuest);
|
PlayerPrefs.SetInt("lumberjack", isQuest);
|
||||||
int isKilled = 0;
|
|
||||||
PlayerPrefs.SetInt("bat0", isKilled);
|
/*
|
||||||
PlayerPrefs.SetInt("bat1", isKilled);
|
int isKilled = 0;
|
||||||
PlayerPrefs.SetInt("skeleton0", isKilled);
|
PlayerPrefs.SetInt("bat0", isKilled);
|
||||||
PlayerPrefs.SetInt("slime0", isKilled);
|
PlayerPrefs.SetInt("bat1", isKilled);
|
||||||
PlayerPrefs.SetInt("slime1", isKilled);
|
PlayerPrefs.SetInt("skeleton0", isKilled);
|
||||||
|
PlayerPrefs.SetInt("slime0", isKilled);
|
||||||
|
PlayerPrefs.SetInt("slime1", isKilled);
|
||||||
|
*/
|
||||||
|
|
||||||
float health = 10.0f;
|
float health = 10.0f;
|
||||||
PlayerPrefs.SetFloat("health", health);
|
PlayerPrefs.SetFloat("maxHealth", 10);
|
||||||
PlayerPrefs.SetInt("continued", 0);
|
PlayerPrefs.SetFloat("health", 10);
|
||||||
PlayerPrefs.SetInt("rock", 0);
|
|
||||||
PlayerPrefs.SetInt("goldOre", 0);
|
//PlayerPrefs.SetInt("continued", 0);
|
||||||
|
|
||||||
|
PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
|
||||||
|
|
||||||
|
//PlayerPrefs.SetInt("goldOre", 0);
|
||||||
|
|
||||||
PlayerPrefs.SetInt("pickaxe", 0);
|
PlayerPrefs.SetInt("pickaxe", 0);
|
||||||
|
|
||||||
|
PlayerPrefs.SetInt("healthPoints", 0);
|
||||||
|
PlayerPrefs.SetInt("defensePoints", 0);
|
||||||
|
PlayerPrefs.SetInt("StrengthPoints", 0);
|
||||||
|
PlayerPrefs.SetInt("IntelligencePoints", 0);
|
||||||
|
|
||||||
|
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class OpenPanelOnCollision : MonoBehaviour
|
public class OpenPanelOnCollision : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -29,6 +31,12 @@ public class OpenPanelOnCollision : MonoBehaviour
|
|||||||
this.globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
this.globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
if(obj == null && SceneManager.GetActiveScene().name == "SampleScene")
|
||||||
|
obj = GameObject.FindGameObjectsWithTag("NPC").Where(obj => obj.name == "BossThug").ToArray()[0];
|
||||||
|
}
|
||||||
|
|
||||||
public void ClearPanels()
|
public void ClearPanels()
|
||||||
{
|
{
|
||||||
if(_tmpPanel) Destroy(_tmpPanel);
|
if(_tmpPanel) Destroy(_tmpPanel);
|
||||||
@ -117,7 +125,7 @@ public class OpenPanelOnCollision : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if(obj.active == false)
|
if(obj != null && obj.active == false)
|
||||||
{
|
{
|
||||||
if (_tmpPanel) //Panel.active == true
|
if (_tmpPanel) //Panel.active == true
|
||||||
{
|
{
|
||||||
|
32
Assets/OpenSettingsOnESCPress.cs
Normal file
32
Assets/OpenSettingsOnESCPress.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class OpenSettingsOnESCPress : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject SettingsMainPanel;
|
||||||
|
public GameObject SettingsPanel;
|
||||||
|
public GameObject SoundsPanel;
|
||||||
|
public GameObject ControlsPanel;
|
||||||
|
public GameObject LanguagePanel;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
||||||
|
{
|
||||||
|
SettingsMainPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SettingsMainPanel.SetActive(false);
|
||||||
|
SettingsPanel.SetActive(false);
|
||||||
|
SoundsPanel.SetActive(false);
|
||||||
|
ControlsPanel.SetActive(false);
|
||||||
|
LanguagePanel.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/OpenSettingsOnESCPress.cs.meta
Normal file
11
Assets/OpenSettingsOnESCPress.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 400b7d04c7299834ba0e87f3d59aa2c2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
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||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -325,6 +325,16 @@ Tilemap:
|
|||||||
m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
dummyAlignment: 0
|
dummyAlignment: 0
|
||||||
m_AllTileFlags: 1073741825
|
m_AllTileFlags: 1073741825
|
||||||
|
- first: {x: 32, y: -27, z: 0}
|
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|
second:
|
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|
serializedVersion: 2
|
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|
m_TileIndex: 670
|
||||||
|
m_TileSpriteIndex: 12
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|
m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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|
m_TileObjectToInstantiateIndex: 65535
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|
dummyAlignment: 0
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||||||
|
m_AllTileFlags: 1073741825
|
||||||
- first: {x: -1, y: -26, z: 0}
|
- first: {x: -1, y: -26, z: 0}
|
||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -1019,7 +1029,7 @@ Tilemap:
|
|||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
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m_TileIndex: 668
|
m_TileIndex: 668
|
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m_TileSpriteIndex: 668
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m_TileSpriteIndex: 4294967295
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m_TileMatrixIndex: 0
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
|
m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
@ -1031,10 +1041,10 @@ Tilemap:
|
|||||||
m_TileIndex: 669
|
m_TileIndex: 669
|
||||||
m_TileSpriteIndex: 668
|
m_TileSpriteIndex: 668
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m_TileMatrixIndex: 0
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileColorIndex: 1
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m_TileObjectToInstantiateIndex: 65535
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
|
dummyAlignment: 0
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m_AllTileFlags: 1073741825
|
m_AllTileFlags: 1073741827
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- first: {x: -1, y: -21, z: 0}
|
- first: {x: -1, y: -21, z: 0}
|
||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
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@ -8126,7 +8136,9 @@ Tilemap:
|
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- m_RefCount: 1
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m_Data: {fileID: 11400000, guid: 7952b82853f2d514b959d9d22190cf46, type: 2}
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m_Data: {fileID: 11400000, guid: 7952b82853f2d514b959d9d22190cf46, type: 2}
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- m_RefCount: 1
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m_Data: {fileID: 11400000, guid: d5a6f98c3b770144f99d82460feccc92, type: 2}
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m_Data: {fileID: 0}
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- m_RefCount: 1
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m_Data: {fileID: 11400000, guid: c29e9fb0d7798c343a1ea92708fdbd07, type: 2}
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@ -8152,7 +8164,7 @@ Tilemap:
|
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m_Data: {fileID: -3196778635232569586, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
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m_Data: {fileID: -3196778635232569586, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
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m_Data: {fileID: 8739487802328733786, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
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- m_RefCount: 1
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m_Data: {fileID: 6060065955147336232, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
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m_Data: {fileID: 6060065955147336232, guid: 3a08fefc7df696140a7a44798f351457, type: 3}
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||||||
@ -9464,10 +9476,10 @@ Tilemap:
|
|||||||
m_Data: {fileID: 3936996507482040932, guid: fa69deb4ddceb0445a9554c041267090, type: 3}
|
m_Data: {fileID: 3936996507482040932, guid: fa69deb4ddceb0445a9554c041267090, type: 3}
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- m_RefCount: 1
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- m_RefCount: 1
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m_Data: {fileID: 8959118705387878318, guid: 25e473b59d2d7534e803be0a2825e0f7, type: 3}
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m_Data: {fileID: 8959118705387878318, guid: 25e473b59d2d7534e803be0a2825e0f7, type: 3}
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m_Data: {fileID: 21300000, guid: d49fe613a772fe84a869f678ed5bb8f3, type: 3}
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m_Data: {fileID: 0}
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m_TileMatrixArray:
|
m_TileMatrixArray:
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- m_RefCount: 670
|
- m_RefCount: 671
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@ -9488,6 +9500,8 @@ Tilemap:
|
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m_TileColorArray:
|
m_TileColorArray:
|
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- m_RefCount: 670
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- m_RefCount: 670
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m_Data: {r: 1, g: 1, b: 1, a: 1}
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- m_RefCount: 1
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|
m_Data: {r: 0.92849386, g: 0.54052466, b: 0.63349473, a: 1}
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m_TileObjectToInstantiateArray: []
|
m_TileObjectToInstantiateArray: []
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||||||
m_AnimationFrameRate: 1
|
m_AnimationFrameRate: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
@ -9553,14 +9567,14 @@ TilemapRenderer:
|
|||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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||||||
m_ChunkSize: {x: 32, y: 32, z: 32}
|
m_ChunkSize: {x: 32, y: 32, z: 32}
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m_ChunkCullingBounds: {x: 0.5, y: 0.5, z: 0}
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m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
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m_MaxChunkCount: 16
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m_MaxChunkCount: 16
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m_MaxFrameAge: 16
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m_MaxFrameAge: 16
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m_SortOrder: 0
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m_SortOrder: 0
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m_Mode: 0
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m_Mode: 0
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m_DetectChunkCullingBounds: 0
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m_DetectChunkCullingBounds: 0
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2145
Assets/Palettes/Doors.prefab
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2145
Assets/Palettes/Doors.prefab
Normal file
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Load Diff
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2915
Assets/Palettes/HouseAdditional.prefab
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2915
Assets/Palettes/HouseAdditional.prefab
Normal file
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15249
Assets/Palettes/HousesOutside.prefab
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15249
Assets/Palettes/HousesOutside.prefab
Normal file
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Assets/Palettes/MoreHouse.prefab
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2887
Assets/Palettes/MoreHouse.prefab
Normal file
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Assets/Palettes/OutsideAdditional.prefab
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1949
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1641
Assets/Palettes/Paths.prefab
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1641
Assets/Palettes/Paths.prefab
Normal file
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Load Diff
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6667
Assets/Palettes/Water.prefab
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6667
Assets/Palettes/Water.prefab
Normal file
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Reference in New Issue
Block a user