Merge remote-tracking branch 'origin/master' into saving-module
This commit is contained in:
commit
deae883c68
@ -2,7 +2,7 @@
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@ -76,40 +93,67 @@
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Assets/Animations/NPC/BossThugWalkUp.anim.meta
Normal file
8
Assets/Animations/NPC/BossThugWalkUp.anim.meta
Normal file
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@ -6,7 +6,6 @@ public class BreakOre : MonoBehaviour
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{
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public string name;
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public string name2;
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private int oldSprite;
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@ -25,15 +24,15 @@ public class BreakOre : MonoBehaviour
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availableSprites.Add(i);
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else
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{
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isBroken = PlayerPrefs.GetInt(name + "-S");
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{
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@ -59,7 +58,7 @@ public class BreakOre : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "AttackHitbox")
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if (collision.tag == "PickaxeHitbox")
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{
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{
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21
Assets/ChangeLanguageToEnglish.cs
Normal file
21
Assets/ChangeLanguageToEnglish.cs
Normal file
@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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{
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{
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{
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}
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}
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7
Assets/Items/Private_Helmet.prefab.meta
Normal file
7
Assets/Items/Private_Helmet.prefab.meta
Normal file
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|
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fileFormatVersion: 2
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36
Assets/LetterText.cs
Normal file
36
Assets/LetterText.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class LetterText : MonoBehaviour
|
||||
{
|
||||
|
||||
public Text letterText;
|
||||
private string language;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
|
||||
if (PlayerPrefs.HasKey("language"))
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
if (language == "English")
|
||||
{
|
||||
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
|
||||
}
|
||||
else if (language == "Polish")
|
||||
{
|
||||
letterText.text = "Przynies mi spadek po mojej rodzinie, ktory zostal skradziony przez bandytow chowajacych sie w pobliskiej jaskini, a zostaniesz hojnie nagrodzony.";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/LetterText.cs.meta
Normal file
11
Assets/LetterText.cs.meta
Normal file
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fileFormatVersion: 2
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27
Assets/LevelUpPopUp.cs
Normal file
27
Assets/LevelUpPopUp.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LevelUpPopUp : MonoBehaviour
|
||||
{
|
||||
public int lvlup;
|
||||
public GameObject lvlUpPopUpPanel;
|
||||
|
||||
void Update()
|
||||
{
|
||||
lvlup = PlayerPrefs.GetInt("LvlUpPopUp");
|
||||
if (lvlup == 1)
|
||||
{
|
||||
StartCoroutine(LvlUpTimer());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator LvlUpTimer()
|
||||
{
|
||||
lvlUpPopUpPanel.SetActive(true);
|
||||
PlayerPrefs.SetInt("LvlUpPopUp", 0);
|
||||
yield return new WaitForSeconds(5);
|
||||
lvlUpPopUpPanel.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
11
Assets/LevelUpPopUp.cs.meta
Normal file
11
Assets/LevelUpPopUp.cs.meta
Normal file
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39
Assets/Mercenary.cs
Normal file
39
Assets/Mercenary.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Mercenary : MonoBehaviour
|
||||
{
|
||||
|
||||
public Text nameText;
|
||||
public string name;
|
||||
private string language;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
|
||||
if(PlayerPrefs.HasKey("language"))
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
if(language == "English")
|
||||
{
|
||||
name = PlayerPrefs.GetString("name");
|
||||
nameText.text = "Mercenary " + name + ",";
|
||||
}
|
||||
else if(language == "Polish")
|
||||
{
|
||||
name = PlayerPrefs.GetString("name");
|
||||
nameText.text = "Najemniku " + name + ",";
|
||||
}
|
||||
}
|
||||
else{
|
||||
name = PlayerPrefs.GetString("name");
|
||||
nameText.text = "Mercenary " + name + ",";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/Mercenary.cs.meta
Normal file
11
Assets/Mercenary.cs.meta
Normal file
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@ -8,22 +8,21 @@ public class NPCType : MonoBehaviour
|
||||
public GameObject lumberjack;
|
||||
public int isQuest;
|
||||
public string name;
|
||||
public string name2;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
|
||||
name = npcdialogue.name;
|
||||
int continued = PlayerPrefs.GetInt("continued");
|
||||
if (continued == 1)
|
||||
|
||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
||||
{
|
||||
isQuest = PlayerPrefs.GetInt(name2);
|
||||
isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning
|
||||
}
|
||||
else
|
||||
{
|
||||
isQuest = PlayerPrefs.GetInt(name);
|
||||
isQuest = PlayerPrefs.GetInt(name + "-S");
|
||||
}
|
||||
|
||||
npcdialogue.isQuest = isQuest;
|
||||
}
|
||||
|
||||
@ -38,6 +37,6 @@ public class NPCType : MonoBehaviour
|
||||
{
|
||||
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
|
||||
isQuest = npcdialogue.isQuest;
|
||||
PlayerPrefs.SetInt(name2, isQuest);
|
||||
PlayerPrefs.SetInt(name + "-S", isQuest);
|
||||
}
|
||||
}
|
||||
|
@ -6,28 +6,54 @@ public class NewGame : MonoBehaviour
|
||||
{
|
||||
public void ResetSettings()
|
||||
{
|
||||
// when new game is started, clear all rememberred vars (for now, added for this one with dynamic names)
|
||||
PlayerPrefs.DeleteAll();
|
||||
|
||||
// !!! TODO do local save in other way !!!
|
||||
// !!! comment on changed elements
|
||||
|
||||
int rock = 1;
|
||||
PlayerPrefs.SetInt("rock", rock);
|
||||
PlayerPrefs.SetInt("rock", rock); // Is it used anywhere? I have not found it
|
||||
/*
|
||||
string pickaxe1 = "create";
|
||||
PlayerPrefs.SetString("pickaxe1", pickaxe1);
|
||||
*/
|
||||
PlayerPrefs.SetFloat("exp", 0);
|
||||
PlayerPrefs.SetInt("lvl", 1);
|
||||
PlayerPrefs.SetFloat("maxExp", 10);
|
||||
|
||||
string name = "none";
|
||||
PlayerPrefs.SetString("name", name);
|
||||
|
||||
int isQuest = 1;
|
||||
PlayerPrefs.SetInt("lumberjack", isQuest);
|
||||
|
||||
/*
|
||||
int isKilled = 0;
|
||||
PlayerPrefs.SetInt("bat0", isKilled);
|
||||
PlayerPrefs.SetInt("bat1", isKilled);
|
||||
PlayerPrefs.SetInt("skeleton0", isKilled);
|
||||
PlayerPrefs.SetInt("slime0", isKilled);
|
||||
PlayerPrefs.SetInt("slime1", isKilled);
|
||||
*/
|
||||
|
||||
float health = 10.0f;
|
||||
PlayerPrefs.SetFloat("health", health);
|
||||
PlayerPrefs.SetInt("continued", 0);
|
||||
PlayerPrefs.SetInt("rock", 0);
|
||||
PlayerPrefs.SetInt("goldOre", 0);
|
||||
PlayerPrefs.SetFloat("maxHealth", 10);
|
||||
PlayerPrefs.SetFloat("health", 10);
|
||||
|
||||
//PlayerPrefs.SetInt("continued", 0);
|
||||
|
||||
PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
|
||||
|
||||
//PlayerPrefs.SetInt("goldOre", 0);
|
||||
|
||||
PlayerPrefs.SetInt("pickaxe", 0);
|
||||
|
||||
PlayerPrefs.SetInt("healthPoints", 0);
|
||||
PlayerPrefs.SetInt("defensePoints", 0);
|
||||
PlayerPrefs.SetInt("StrengthPoints", 0);
|
||||
PlayerPrefs.SetInt("IntelligencePoints", 0);
|
||||
|
||||
|
||||
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class OpenPanelOnCollision : MonoBehaviour
|
||||
{
|
||||
@ -29,6 +31,12 @@ public class OpenPanelOnCollision : MonoBehaviour
|
||||
this.globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if(obj == null && SceneManager.GetActiveScene().name == "SampleScene")
|
||||
obj = GameObject.FindGameObjectsWithTag("NPC").Where(obj => obj.name == "BossThug").ToArray()[0];
|
||||
}
|
||||
|
||||
public void ClearPanels()
|
||||
{
|
||||
if(_tmpPanel) Destroy(_tmpPanel);
|
||||
@ -117,7 +125,7 @@ public class OpenPanelOnCollision : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
|
||||
if(obj.active == false)
|
||||
if(obj != null && obj.active == false)
|
||||
{
|
||||
if (_tmpPanel) //Panel.active == true
|
||||
{
|
||||
|
32
Assets/OpenSettingsOnESCPress.cs
Normal file
32
Assets/OpenSettingsOnESCPress.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class OpenSettingsOnESCPress : MonoBehaviour
|
||||
{
|
||||
public GameObject SettingsMainPanel;
|
||||
public GameObject SettingsPanel;
|
||||
public GameObject SoundsPanel;
|
||||
public GameObject ControlsPanel;
|
||||
public GameObject LanguagePanel;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.Escape))
|
||||
{
|
||||
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
||||
{
|
||||
SettingsMainPanel.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SettingsMainPanel.SetActive(false);
|
||||
SettingsPanel.SetActive(false);
|
||||
SoundsPanel.SetActive(false);
|
||||
ControlsPanel.SetActive(false);
|
||||
LanguagePanel.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/OpenSettingsOnESCPress.cs.meta
Normal file
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Normal file
@ -0,0 +1,11 @@
|
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@ -1019,7 +1029,7 @@ Tilemap:
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2145
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2915
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15249
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2887
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1949
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1641
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6667
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6667
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Reference in New Issue
Block a user