diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj index 857393c5..79b88239 100644 --- a/Assembly-CSharp-Editor.csproj +++ b/Assembly-CSharp-Editor.csproj @@ -2,8 +2,10 @@ latest - C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts - unity_csc.bat + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package + true + Debug @@ -11,7 +13,8 @@ 10.0.20506 2.0 - {7627C07C-5359-F002-1D58-E2F51D95C564} + {7cc02776-5953-02f0-1d58-e2f51d95c564} + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} Library Properties Assembly-CSharp-Editor @@ -27,8 +30,9 @@ DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0 prompt 4 - 0169 + False + False pdbonly @@ -36,8 +40,9 @@ Temp\bin\Release\ prompt 4 - 0169 + False + False true @@ -277,22 +282,22 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll + C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll + C:/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll @@ -643,107 +648,106 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll + C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665} + {e0f48af5-6d3e-b154-523d-8f755dc8e665} Assembly-CSharp - false diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 504a9863..fa06df1d 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -2,8 +2,10 @@ latest - C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts - unity_csc.bat + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package + true + Debug @@ -11,7 +13,8 @@ 10.0.20506 2.0 - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665} + {e0f48af5-6d3e-b154-523d-8f755dc8e665} + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} Library Properties Assembly-CSharp @@ -27,8 +30,9 @@ DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER prompt 4 - 0169 + False + False pdbonly @@ -36,8 +40,9 @@ Temp\bin\Release\ prompt 4 - 0169 + False + False true @@ -48,11 +53,13 @@ + + @@ -62,9 +69,13 @@ + + + + @@ -77,6 +88,7 @@ + @@ -90,6 +102,7 @@ + @@ -109,47 +122,57 @@ + + + - + + + + + + + + + - @@ -157,17 +180,21 @@ + + + + @@ -186,6 +213,7 @@ + @@ -199,7 +227,9 @@ + + @@ -215,15 +245,19 @@ + + + + @@ -235,26 +269,35 @@ + + + + + + + + + @@ -267,6 +310,7 @@ + @@ -274,6 +318,7 @@ + @@ -522,7 +567,7 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll + C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll @@ -870,94 +915,94 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll + C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll - C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll diff --git a/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset b/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset index fd2244bd..3002d312 100644 --- a/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset +++ b/Assets/Resources/Dialogue/BossThug/ENG/BossThugDialPl.asset @@ -12,10 +12,10 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: BossThugDialPl m_EditorClassIdentifier: - SpeakerName: Boss Thug + SpeakerName: CurrentStep: 0 DialogueSteps: - - Header: Boss Thug + - Header: WasDisplayed: 0 ListOfSentences: - Sentence: Who are you? 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m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 @@ -57170,6 +57501,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 337149901} m_RootOrder: 1 diff --git a/Assets/Scenes/CaveEntrance.unity b/Assets/Scenes/CaveEntrance.unity index 2b2c32d3..b2096e97 100644 --- a/Assets/Scenes/CaveEntrance.unity +++ b/Assets/Scenes/CaveEntrance.unity @@ -152,6 +152,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 858875760} m_RootOrder: 3 @@ -246,6 +247,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 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222310083} + keybindMenu: {fileID: 0} --- !u!114 &2079297240 MonoBehaviour: m_ObjectHideFlags: 0 @@ -255529,6 +256157,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 3} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 90994618} m_RootOrder: 8 @@ -255544,6 +256173,7 @@ TilemapRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -257092,6 +257722,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.5, y: 2.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 222310084} m_RootOrder: 3 @@ -257114,6 +257745,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Panel: {fileID: 222310083} + keybindMenu: {fileID: 0} --- !u!114 &2102486055 MonoBehaviour: m_ObjectHideFlags: 0 @@ -257255,6 +257887,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 858875760} m_RootOrder: 2 @@ -257330,6 +257963,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1039853848} m_RootOrder: 1 @@ -257400,6 +258034,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 292791104} m_RootOrder: 1 diff --git a/Assets/Scenes/Cementary.unity b/Assets/Scenes/Cementary.unity index 43abf7ce..034dc298 100644 --- a/Assets/Scenes/Cementary.unity +++ b/Assets/Scenes/Cementary.unity @@ -150,6 +150,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 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m_RootOrder: 0 @@ -329,6 +334,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -397,6 +403,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 50.91, y: -15.18, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 932622453} - {fileID: 289547585} @@ -453,6 +460,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -521,6 +529,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 5.58, y: 0.56, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 744219524} m_RootOrder: 257 @@ -569,6 +578,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -636,6 +646,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1113764005} m_RootOrder: 0 @@ -651,6 +662,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -718,6 +730,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.07, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1020431676} m_RootOrder: 1 @@ -733,6 +746,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -799,6 +813,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, 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m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1103,6 +1122,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 8.216446, y: 16.479216, z: 4.010647} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 892062664} m_RootOrder: 0 @@ -1144,6 +1164,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1212,6 +1233,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 23.592, y: -10.779, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 744219524} m_RootOrder: 281 @@ -1253,6 +1275,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1320,6 +1343,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 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m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 744219524} m_RootOrder: 286 @@ -1553,6 +1581,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1620,6 +1649,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 111206292} m_RootOrder: 0 @@ -1635,6 +1665,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -1702,6 +1733,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 893679862} m_RootOrder: 0 @@ -1717,6 +1749,7 @@ 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m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1766178673} m_RootOrder: 0 @@ -277294,6 +280148,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -277361,6 +280216,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 2} m_LocalScale: {x: 2, y: 1.5, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 816569821} - {fileID: 1304117753} @@ -277463,6 +280319,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1798347816} m_RootOrder: 0 @@ -277478,6 +280335,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -277546,6 +280404,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -43.66, y: 11.26, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1687877318} - {fileID: 1508404579} @@ -277602,6 +280461,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -277669,6 +280529,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.13, y: -1.21, z: 0} m_LocalScale: {x: 0.9968, y: 1.0841, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4399749} m_RootOrder: 0 @@ -277684,6 +280545,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -277752,6 +280614,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 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@@ -21500,7 +21566,7 @@ BoxCollider2D: m_EdgeRadius: 0 --- !u!95 &340745816 Animator: - serializedVersion: 3 + serializedVersion: 4 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -21513,6 +21579,7 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 @@ -21528,6 +21595,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -21585,6 +21653,7 @@ MonoBehaviour: maxHealth: {fileID: 0} health: 5 baseAttack: 0.5 + MinionName: Slime path: - {fileID: 1312843990} - {fileID: 1700106828} @@ -21651,6 +21720,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 61.75, y: -8.04, z: 6.3460884} m_LocalScale: {x: 7.1499996, y: 7.1499996, z: 6} + m_ConstrainProportionsScale: 0 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-32523,9 +32678,9 @@ Animator: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1594888881} - m_Enabled: 0 + m_Enabled: 1 m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 4e408ead2b862ca4685d5ace7011f083, type: 2} + m_Controller: {fileID: 9100000, guid: 7d09ffbc6c0aa7c409b8da27c69433bd, type: 2} m_CullingMode: 0 m_UpdateMode: 0 m_ApplyRootMotion: 0 @@ -38063,6 +38218,42 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 1868257117} + m_TargetAssemblyTypeName: SaveController, Assembly-CSharp + m_MethodName: SaveDialogues + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + - m_Target: {fileID: 1868257117} + m_TargetAssemblyTypeName: SaveController, Assembly-CSharp + m_MethodName: SaveChests + m_Mode: 1 + m_Arguments: + 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objectReference: {fileID: 0} - target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3} propertyPath: currentPosition.walkable - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4759712171538235748, guid: 417d111e604a8124cb960805d809e513, type: 3} propertyPath: m_Mass diff --git a/Assets/Scripts/AnimatedDoorBehaviour.cs b/Assets/Scripts/AnimatedDoorBehaviour.cs index c2fcfed0..8b0997fb 100644 --- a/Assets/Scripts/AnimatedDoorBehaviour.cs +++ b/Assets/Scripts/AnimatedDoorBehaviour.cs @@ -67,6 +67,9 @@ public class AnimatedDoorBehaviour : TriggerDoor SaveController.GetComponent().SaveChests(); SaveController.GetComponent().SaveShops(); + SaveController.GetComponent().SaveDialogues(); + SaveController.GetComponent().SaveMissions(); + // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); diff --git a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs index 4c6fbc09..f4b74fa4 100644 --- a/Assets/Scripts/DoorBehaviour.cs +++ b/Assets/Scripts/DoorBehaviour.cs @@ -48,6 +48,8 @@ public class DoorBehaviour : MonoBehaviour SaveController.GetComponent().SaveChests(); SaveController.GetComponent().SaveShops(); + SaveController.GetComponent().SaveDialogues(); + SaveController.GetComponent().SaveMissions(); // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); diff --git a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs index e6a8bfe0..8bf3d30f 100644 --- a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs +++ b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs @@ -52,8 +52,8 @@ public class BossThug : MonoBehaviour void Update() { if ( - (npc1.GetComponent().health <= 0 && npc1.GetComponent().isKilled == 1) && - (npc2.GetComponent().health <= 0 && npc2.GetComponent().isKilled == 1) && + (npc1.GetComponent().health <= 0 && npc1.GetComponent().isKilled == 1) && + (npc2.GetComponent().health <= 0 && npc2.GetComponent().isKilled == 1) && state == BossThugEnum.Pending) { state = BossThugEnum.Talking; // UZUPELNIC DIALOG @@ -110,7 +110,6 @@ public class BossThug : MonoBehaviour { if (other.tag == "Player" && state == BossThugEnum.Talking && !isAfterConversation && !isDuringConversation) { - Debug.Log("OnTriggerEnter2D"); //gameObject.GetComponent().enabled = false; //gameObject.GetComponent().radius = 2f; diff --git a/Assets/Scripts/Enemies' Scprits/Enemy.cs b/Assets/Scripts/Enemies' Scprits/Enemy.cs index 6304141c..1d31c469 100644 --- a/Assets/Scripts/Enemies' Scprits/Enemy.cs +++ b/Assets/Scripts/Enemies' Scprits/Enemy.cs @@ -5,14 +5,18 @@ using UnityEngine; public class Enemy : MonoBehaviour { public float moveSpeed; - public string enemyName; + public string enemyName; // var for name (must be unique (playerPrefs.set/get string "enemyName - s") public FloatValue maxHealth; public float health; public float baseAttack; + public int isKilled; + + public string MinionName; // var used for multiplied name - for mission poroggress (kill condition) + private void Awake() { - health = maxHealth.initialValue; + health = maxHealth.initialValue; } @@ -31,4 +35,10 @@ public class Enemy : MonoBehaviour } } + public void SaveCheckpoint() + { + PlayerPrefs.SetInt(enemyName + "-S", isKilled); + PlayerPrefs.SetFloat(enemyName + "-S.health", health); + } + } diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs index e6a979be..bc50d2a8 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs @@ -35,7 +35,6 @@ public class FollowingEnemy : Enemy public float thrust; public float knockTime; - public int isKilled; //isKilled = 0 - mob ALIVE //isKilled = 1 - mob DEAD @@ -191,6 +190,8 @@ public class FollowingEnemy : Enemy if (collision.tag == "AttackHitbox") { + Debug.Log("Hit in - TriggerEnter2D"); + hit = true; } } @@ -220,6 +221,10 @@ public class FollowingEnemy : Enemy gameObject.SetActive(false); isKilled = 1; other.GetComponent().GetExp(expValue); + + // pass info about killing assigned enemy to mission manager listener + // pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) ) + ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent().MinionName); } } @@ -246,10 +251,4 @@ public class FollowingEnemy : Enemy enemy.isKinematic = true; } } - - public void SaveCheckpoint() - { - PlayerPrefs.SetInt(enemyName + "-S", isKilled); - PlayerPrefs.SetFloat(enemyName + "-S.health", health); - } } diff --git a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs index 60d8c3f8..5b7c0867 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs @@ -34,7 +34,6 @@ public class FollowingPatrollingEnemy : Enemy public float thrust; public float knockTime; - public int isKilled; //isKilled = 0 - mob ALIVE //isKilled = 1 - mob DEAD @@ -146,7 +145,6 @@ public class FollowingPatrollingEnemy : Enemy } else { - Debug.Log("Change"); changeGoal(); } } @@ -198,6 +196,10 @@ public class FollowingPatrollingEnemy : Enemy gameObject.SetActive(false); isKilled = 1; other.GetComponent().GetExp(expValue); + + // pass info about killing assigned enemy to mission manager listener + // pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) ) + ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent().MinionName); } } @@ -225,14 +227,8 @@ public class FollowingPatrollingEnemy : Enemy } } - public void SaveCheckpoint() - { - PlayerPrefs.SetInt(enemyName + "-S", isKilled); - } - private void changeGoal() { - Debug.Log("changeGoal Goal"); if (currentPoint == path.Length - 1) { currentPoint = 0; @@ -243,6 +239,5 @@ public class FollowingPatrollingEnemy : Enemy currentPoint++; currentGoal = path[currentPoint]; } - Debug.Log(currentPoint); } } diff --git a/Assets/Scripts/KeyBindScript.cs b/Assets/Scripts/KeyBindScript.cs index 63228e20..0f3f9996 100644 --- a/Assets/Scripts/KeyBindScript.cs +++ b/Assets/Scripts/KeyBindScript.cs @@ -54,7 +54,9 @@ public class KeyBindScript : MonoBehaviour void Update() { //Simulates movement and usage of the keys - if (Input.GetKeyDown(keys["Up"])) + if ( + + ) { //Do a move action Debug.Log("Up"); diff --git a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs index 03395275..9b303d8d 100644 --- a/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs +++ b/Assets/Scripts/NPCs' Scripts/NPCFollowing.cs @@ -142,6 +142,10 @@ public class NPCFollowing : MonoBehaviour { break; } + case NPCStateEnum.Attacking: + { + break; + } default: { Debug.Log("fancy text nie wiem co zrobic"); diff --git a/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs b/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs index 0b6daa44..9bc99c15 100644 --- a/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs +++ b/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs @@ -12,6 +12,9 @@ public class AStarPathfindingAgent : MonoBehaviour public bool isChasing; private Animator myAnim; + private float moveX; + private float moveY; + public Vector3 point; public List path; @@ -34,7 +37,7 @@ public class AStarPathfindingAgent : MonoBehaviour // Update is called once per frame void Update() { - + } public void FindPath() @@ -46,9 +49,9 @@ public class AStarPathfindingAgent : MonoBehaviour FindPoint(); } - public void FindPoint() - { - Pathfinder.FindPath(transform.position, point, this); + public void FindPoint() + { + Pathfinder.FindPath(transform.position, point, this); } public IEnumerator FollowPath() @@ -74,16 +77,21 @@ public class AStarPathfindingAgent : MonoBehaviour { targetIndex++; bool reachedPosition = targetIndex >= path.Count; + Debug.Log( targetIndex >= path.Count); if (reachedPosition) { + //myAnim.SetBool("isRunning", false); myAnim.SetBool("isChasing", false); yield break; } currentWaypoint = path[targetIndex]; + + } Vector3 current = transform.position; Vector3 target = currentWaypoint.worldPosition; + if (point.x < current.x) { myAnim.SetBool("Left", true); @@ -92,6 +100,39 @@ public class AStarPathfindingAgent : MonoBehaviour { myAnim.SetBool("Left", false); } + + moveX = point.x - current.x; + moveY = point.y - current.y; + myAnim.SetFloat("Yinfo", moveY); + myAnim.SetFloat("Xinfo", moveX); + + + + + /*if (point.y < current.y) + { + myAnim.SetFloat("Yinfo", -1); + if (point.x >= current.x) + { + myAnim.SetFloat("Xinfo", -1); + } + if (point.x < current.x) + { + myAnim.SetFloat("Xinfo", 1); + } + } + if (point.y >= current.y) + { + myAnim.SetFloat("Yinfo", 1); + if (point.x >= current.x) + { + myAnim.SetFloat("Xinfo", -1); + } + if (point.x < current.x) + { + myAnim.SetFloat("Xinfo", 1); + } + }*/ transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime); yield return null; } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index c8c41386..c6c884e9 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -160,12 +160,12 @@ public class Player : MonoBehaviour defensePoints = PlayerPrefs.GetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS); - Debug.Log($"Minion Damage: {damage}; \nDefense: {PlayerPrefs.GetFloat("defenseValue")}"); + Debug.Log($"Minion Damage: {damage}; \n\tDefense: {PlayerPrefs.GetFloat("defenseValue")}"); damage = damage - PlayerPrefs.GetFloat("defenseValue"); damage = damage < 0 ? 0 : damage; - Debug.Log($"RealDamage: {damage}"); + Debug.Log($"\tRealDamage: {damage}"); currentHealth = PlayerPrefs.GetFloat("health"); currentHealth = currentHealth - damage; diff --git a/Assets/Scripts/PlayerPosition.cs b/Assets/Scripts/PlayerPosition.cs index 85086f38..57bdd9aa 100644 --- a/Assets/Scripts/PlayerPosition.cs +++ b/Assets/Scripts/PlayerPosition.cs @@ -26,6 +26,8 @@ public class PlayerPosition : MonoBehaviour return new Vector3(x, y, z); } + + /// /// ONE BIG SHIT /// diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs index 0313728e..b882b97b 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Controller/DialogueController.cs @@ -66,8 +66,7 @@ public class DialogueController { if (listOfDialogue.Count == 0) { - CloseCurrentPanel(parentDialController); - FinishDialoguStep(); + FinishCurrentDialogue(parentDialController); return false; } @@ -83,6 +82,17 @@ public class DialogueController return true; } + /// + /// Function to close currently opened panel + /// And invoke final actions + /// + /// + public void FinishCurrentDialogue(DialogueController parentDialController) + { + CloseCurrentPanel(parentDialController); + FinishDialoguStep(); + } + public void CloseCurrentPanel(DialogueController parentDialController) { MonoBehaviour.Destroy(parentDialController.CurrentPanel); diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs index f3a148c4..1490c5d6 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Dialogue.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.Events; @@ -12,7 +13,7 @@ public class Dialogue : ScriptableObject, IDialogue public string SpeakerName; [SerializeField] - int CurrentStep = 0; + public int CurrentStep = 0; [SerializeField] public List DialogueSteps; @@ -25,6 +26,22 @@ public class Dialogue : ScriptableObject, IDialogue } #region finish action api + public void SetActionAfterEachDialogueStep(UnityEvent _endOfDialogueStepAction) + { + foreach(var dialogueStep in DialogueSteps) + { + dialogueStep.SetActionAfterDialogueStep(_endOfDialogueStepAction); + } + } + + public void SetActionAfterEachDialogueStep(Action _finishDialogueAction) + { + foreach (var dialogueStep in DialogueSteps) + { + dialogueStep.SetActionAfterDialogueStep(_finishDialogueAction); + } + } + public void SetActionAfterDialogueStep(int dialogueStepNo, UnityEvent _endOfDialogueStepAction) { if(DialogueSteps.Count >= dialogueStepNo) @@ -32,7 +49,7 @@ public class Dialogue : ScriptableObject, IDialogue } public void SetActionAfterDialogueStep(int dialogueStepNo, Action _finishDialogueAction) { - Debug.Log(dialogueStepNo); +/* Debug.Log(dialogueStepNo); */ if (DialogueSteps.Count >= dialogueStepNo) DialogueSteps[dialogueStepNo].SetActionAfterDialogueStep(_finishDialogueAction); } @@ -61,6 +78,60 @@ public class Dialogue : ScriptableObject, IDialogue } } + /// + /// Function to + /// - close panel + /// - INVOKE FINAL DIALOGUE ACTION + /// - mark as dispalyed + /// - increasing step number + /// + /// Dont invoke final action!!! + /// + public void FinishDialogue() + { + foreach (var DialogueStep in DialogueSteps) + { + if (!DialogueStep.WasDisplayed) + { + // status must be changes before invoked final action - example - updating state + DialogueStep.WasDisplayed = true; + + CurrentStep++; + + DialogueStep.DialogueController.FinishCurrentDialogue(DialogueStep.DialogueController); + + break; + } + } + } + + /// + /// Function to + /// - close panel + /// - mark as dispalyed + /// - increasing step number + /// + /// Dont invoke final action!!! + /// + public void CloseDialogue() + { + foreach (var DialogueStep in DialogueSteps) + { + if (!DialogueStep.WasDisplayed) + { + DialogueStep.WasDisplayed = true; + + CurrentStep++; + + DialogueStep.DialogueController.CloseCurrentPanel(DialogueStep.DialogueController); + + break; + } + } + } + + + /// /// Dialogue API /// @@ -82,6 +153,34 @@ public class Dialogue : ScriptableObject, IDialogue } } + /// + /// Show next sentence ONLY in the same step + /// + /// Return next panel status ponly for first faounded not displayed dialogue step + /// + /// TODO change name this function and one below - but this break buttons with this action assigned + /// + /// It would be much safer if function were return int not void bu unity event dont allow to bind methods in that scenario + /// + /// + public void ShowNextPanel() + { + // we dont use foreach and "was displayed" condition because ther is DATA LEAK + // MISLEADING - last sentence mark step ad "wasDisplayed" but not increase "CurrentPanel" index + + var currentStep = GetCurrentStep(); + + var nextSentenceIndex = currentStep.DialogueController.ShowNextPanel(currentStep.DialogueController); + + if (!nextSentenceIndex) + { + CurrentStep++; + Debug.Log($"Increase - {CurrentStep}"); + } + + //return nextSentenceIndex; + } + /// /// Dialogue API /// @@ -99,6 +198,9 @@ public class Dialogue : ScriptableObject, IDialogue /// public void GoToNextSentence() { + // wskazujemy na inny krok kolejno niz nieoznaczony + // MISLEADING - last sentence mark step ad "wasDisplayed" but not increase "CurrentPanel" index + foreach (var DialogueStep in DialogueSteps) { if (!DialogueStep.WasDisplayed) @@ -109,6 +211,8 @@ public class Dialogue : ScriptableObject, IDialogue { DialogueStep.WasDisplayed = true; + CurrentStep++; + ShowDialogueStepPanel(); } @@ -116,8 +220,29 @@ public class Dialogue : ScriptableObject, IDialogue } } } + + + #endregion + public void InvokeFinalAction() + { + foreach (var DialogueStep in DialogueSteps) + { + if (!DialogueStep.WasDisplayed) + { + DialogueStep.DialogueController.FinishDialoguStep(); + + break; + } + } + } + + public void BuildDialogue() + { + BuildDialogue(DialogueSteps); + } + /// /// Function to build each step of dialogue /// @@ -128,14 +253,13 @@ public class Dialogue : ScriptableObject, IDialogue dialogueStep.Header = SpeakerName; dialogueStep.Build(); + + // synchronize current step counter + // cause ERROR - multi counting .... } } - public void BuildDialogue() - { - BuildDialogue(DialogueSteps); - } - + #region Dialogue Status API /// /// Function to reset rememebered dialogue status /// @@ -143,6 +267,51 @@ public class Dialogue : ScriptableObject, IDialogue /// public void ResetDialogue() { + CurrentStep = 0; + DialogueSteps.ForEach(step => step.WasDisplayed = false); } + + public virtual void UpdateDialogueState(DialogueData dialogueData) + { + // 1 Rule - speaker name shouldnt change !!! its our 'key' + + + CurrentStep = dialogueData.CurrentStep; + + for(int i=0; i < dialogueData.DialogueStepModelDataList.Count; i++) + { + DialogueSteps[i].WasDisplayed = dialogueData.DialogueStepModelDataList[i].WasDisplayed; + } + } + #endregion + + public DialogueStepModel? GetCurrentStep() + {// TODO - argument out of colection :/ + + var currentStep = DialogueSteps.ElementAtOrDefault(CurrentStep); + + if (currentStep != null && currentStep.WasDisplayed && CurrentStep < DialogueSteps.Count) + CurrentStep++; + + return DialogueSteps.Count > CurrentStep ? DialogueSteps[CurrentStep] : null; + } + + + +/* public DialogueStepModel GetCurrentStep() + { + + foreach (var DialogueStep in DialogueSteps) + { + Debug.Log("-" + DialogueStep.DialogueController.listOfDialogue.Count); + + if (!DialogueStep.WasDisplayed && DialogueStep.DialogueController.listOfDialogue.Count != 0) + { + return DialogueStep; + } + } + + return null; + }*/ } diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs index bca6b811..4952b2f0 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs @@ -6,6 +6,7 @@ using System.Threading.Tasks; using UnityEngine; using UnityEngine.Events; +[RequireComponent(typeof(NPC))] public class DialogueManager : MonoBehaviour { [SerializeField] @@ -37,68 +38,17 @@ public class DialogueManager : MonoBehaviour public virtual void Start() { - Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage()); - // Bind setted actions - BindEndActionsToDialogues(); + if(languageDetector.InstanceTemplates.Count() > 0) + { + // create and config dailogue + CreateInstanceBasedOnLanguage(); - // Add one more action - Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial - - Dialogue.BuildCurrentDialogue(); - - /*Debug.Log(Dialogue.DialogueStepStatus()); - Debug.Log(Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps.Count()); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps - .ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2) - ); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps - .ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2) - .DialogueController - ); - - Debug.Log( - Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1) - .First() - .Value - .DialogueSteps - .ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2) - .DialogueController - .listOfDialogue.Count() -); - - Debug.Log(GetCurrentDialoguePanelStatus());*/ + Dialogue.BuildCurrentDialogue(); + } } - public void Update() + public virtual void Update() { if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) { @@ -116,34 +66,57 @@ public class DialogueManager : MonoBehaviour if (collision.gameObject.tag == "Player") { CanBeOpened = true; - - SpeakerName = collision.gameObject.name; } } + public virtual void OnTriggerExit2D(Collider2D collision) { // don't listen when component is disabled - if (ComponentEnabledCondition() || !OpenInDefaultWay) + if (ComponentEnabledCondition()) return; if (collision.gameObject.tag == "Player") { CanBeOpened = false; - if (GetCurrentDialoguePanelStatus()) + // Shop dont have dialoge in this script but in its own one + // TODO change - pass eachd ialogue to this script and use conditions from child class + if (Dialogue != null && GetCurrentDialoguePanelStatus()) { Dialogue.BreakDialogueStep(); } } } + public virtual void CreateInstanceBasedOnLanguage() + { + // DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D + Dialogue = languageDetector.DetectInstanceBasedOnLanguage(); + + Dialogue.ResetDialogue(); +/* var cloneDialogues = new List>(Dialogue.Dialogues); + + Dialogue.Dialogues.Clear(); + foreach (var dial in cloneDialogues) + { + Dialogue.Dialogues.Add(new IndexValuePair(dial.Key, Instantiate(dial.Value))); + }*/ + + + Dialogue.SetSpeakerName(PlayerPrefs.GetString("name")); + + // Bind setted actions + BindEndActionsToDialogues(); + + // Add one more action - to reset proggress + Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterEachDialogueStep(dial.Value.ResetDialogue)); // reset dial + } + + #region Open Panel API public void OpenDialoguePanel() { if(OpenPanelCondition()) { - // Update speaker name before every opening - Dialogue.SetSpeakerName(SpeakerName); - gameObject.GetComponent().Dialogue.StartDialogue(); } } @@ -166,25 +139,39 @@ public class DialogueManager : MonoBehaviour { return !gameObject.GetComponent().enabled; } + #endregion /// /// Opened = 1 /// Closed = 0 /// /// - public bool GetCurrentDialoguePanelStatus() + public virtual bool GetCurrentDialoguePanelStatus() { - Debug.Log(Dialogue); var multiDialStatius = Dialogue.DialogueStepStatus(); - Debug.Log(multiDialStatius); - Debug.Log(Dialogue - .Dialogues - .Where(dialogue => dialogue.Key == multiDialStatius.Item1) - .First() - .Value - .DialogueSteps); - + // parse result (dialoge no, step no) + // dialogue not exist - finished + // dialoge exists & step no > steps sum - finished + // dialoge no exists && step no exists - not finished - check panel status + + if(!Dialogue.Dialogues.Where(dial => dial.Key == multiDialStatius.Item1).Any()) + return false; + + var fixedDialogue = Dialogue.Dialogues.Where(dial => dial.Key == multiDialStatius.Item1).First().Value; + + if (fixedDialogue.CurrentStep >= fixedDialogue.DialogueSteps.Count()) + return false; + + // CONTINUE dont increment counter - only mark checkboxes + if (fixedDialogue + .DialogueSteps + .Where(step => step.WasDisplayed == false) + .ToArray() + .Count() == 0) + return false; + + // when we are here we can be sure given points are correct return Dialogue .Dialogues .Where(dialogue => dialogue.Key == multiDialStatius.Item1) @@ -192,7 +179,7 @@ public class DialogueManager : MonoBehaviour .Value .DialogueSteps .ElementAtOrDefault(multiDialStatius.Item2) - ?.DialogueController.CurrentPanel != null; + .DialogueController.CurrentPanel != null; } public void BindEndActionsToDialogues() diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/MissionDialogue.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/MissionDialogue.cs new file mode 100644 index 00000000..67dd8342 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/MissionDialogue.cs @@ -0,0 +1,86 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +[CreateAssetMenu(fileName = "New Mission Dialogue", menuName = "Dialogue/New Mission Dialogue")] + +public class MissionDialogue : Dialogue +{ + [NonSerialized] + private MissionStepModel Parent; + + + public void BindParent(MissionStepModel parent) + { + Parent = parent; + } + + #region Mission API for button actions + /// + /// Api for mission allowing to bind action to button + /// + public void AcceptMission() + { + Parent.GetOriginMission().Accept(); + + // show next panel if exists + //ShowNextPanel(); + // no we allow to decide programers which one use GoToNextSentence or ShowNextPanel + } + + /// + /// Api for mission allowing to bind action to button + /// + public void RejectMission() + { + Parent.GetOriginMission().Reject(); + + Parent.Status = MissionStepStatusEnum.Finished; + + GetCurrentStep().DialogueController.CloseCurrentPanel(); + } + + /// + /// Function to bind checking condition method from associated Mission (parent) + /// to specifi button in dialogue step structure + /// + public void HandleCondition() + { + Debug.Log("Handle Conditoion"); + var result = Parent.HanldeMissionStepCondition(); + + if (result) GoToNextSentence(); + else BreakDialogueStep(); + } + + public void GiveReward() + { + Debug.Log("Give reward"); + Parent.GetOriginMission().GiveReward(); + } + + public void FinishMission() + { + Parent.GetOriginMission().FinishMission(); + } + #endregion + + #region Dialogue Status API + + + public void UpdateDialogueState(MissionDialogueData dialogueData) + { + CurrentStep = dialogueData.CurrentStep; + + for (int i = 0; i < dialogueData.DialogueStepModelDataList.Count; i++) + { + DialogueSteps[i].WasDisplayed = dialogueData.DialogueStepModelDataList[i].WasDisplayed; + } + } + #endregion +} + diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/MissionDialogue.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/MissionDialogue.cs.meta new file mode 100644 index 00000000..b165e14c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/MissionDialogue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67587597537a4344cad65ddbcebee119 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs index aa96c38d..c30e5ef1 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Model/DialogueStepModel.cs @@ -54,7 +54,7 @@ public class DialogueStepModel { // Pass data to builded panel (name, sentence, buttons) DialogueModel.Header = Header; // set header - + //Debug.Log($"Add sentence - {DialogueModel.Sentence}"); DialogueController.AddSentence(DialogueModel); } @@ -72,6 +72,13 @@ public class DialogueStepModel EndOfDialogueStepAction.AddListener(new UnityAction(_finishDialogueAction)); } + // new function - now we should change all places closing open panels toi use its not manually close + public void ClosePanel() + { + if (DialogueController != null && DialogueController.CurrentPanel != null) + DialogueController.CloseCurrentPanel(); + } + public void MarkAsDisplayed() { WasDisplayed = true; diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs index 680f77aa..c10ae8ca 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/MultiDialogue.cs @@ -29,27 +29,6 @@ public class MultiDialogue : ScriptableObject, IDialogue * Jesli przechodzimy odpowiedzia do nastepnego dialogu musi to byc osttani panel w obecnym!!! */ - public void Start() - { - /* CODE DIALOGUE DECLARATION EXAMPLE - - DialogueController DialogueStep = new DialogueController(); - DialogueStep.AddSentence(new DialogueModel("lorem ipsum")); - *//* di.AddSentence(new QuestionDialogueModel("tolore dolore?", - new List> { - new Tuple("AcceptButton", CustomPanel), - new Tuple("RejectButton", QuestionPanel) - }));*//* - DialogueStep.SetActionAfterDialogueEnds(() => { }); - - DialogueStepModel dialogueStepModel = new DialogueStepModel(DialogueStep); - - DialogueStepsList = new List { dialogueStepModel }; - */ - /*if (MultiWayDialogue.Count > 0) - BuildDialogue(MultiWayDialogue.Where(el => el.Key == CurrentDialogue).First().Value);*/ - } - public void SetSpeakerName(string speakerName) { SpeakerName = speakerName; @@ -101,23 +80,33 @@ public class MultiDialogue : ScriptableObject, IDialogue /// Dialogue API /// /// Function to prepare next dialogue to start after one more palyer interaction with actor - /// - ends current dialogue (destroy panel & invoke finish action - if setupped) + /// - ends current dialogue (destroy panel & invoke finish action!! - if setupped) /// - set new dialogue pointer /// /// /// public void SetNextDialogue(int dialogueNumber) { - Debug.Log("----------------- SetNextDialogue"); - Debug.Log(dialogueNumber); if (Dialogues.Where(el => el.Key == dialogueNumber).ToArray().Count() == 0) return; + // 1. Make sure to close current panel after finishing current dialogue and 'finish action' will invoked if setuped + Dialogues.Where(el => el.Key == CurrentDialogue).ToArray().First().Value.FinishDialogue(); + // 2. Chane index CurrentDialogue = dialogueNumber; + } + + public void SetNextDialogueWithoutFinalAction(int dialogueNumber) + { + if (Dialogues.Where(el => el.Key == dialogueNumber).ToArray().Count() == 0) + return; // 1. Make sure to close current panel after finishing current dialogue and 'finish action' will invoked if setuped - GoToNextSentence(); + Dialogues.Where(el => el.Key == CurrentDialogue).ToArray().First().Value.CloseDialogue(); + + // 2. Chane index + CurrentDialogue = dialogueNumber; } /// @@ -132,7 +121,32 @@ public class MultiDialogue : ScriptableObject, IDialogue // 1. Prepare necessary environoment parts SetNextDialogue(dialogueNumber); - // 2. Build new (next) dialogue & show panel + // 2. Update proggress + // Savintg one more time because saving in final action invoking by line above + // dont contain increased 'CurrentDialogue' index pointer !!! + //((MultiDialogueDataManager)MultiDialogueDataManager.Instance).RegisterDialogue(this); + + // 3. Build new (next) dialogue & show panel + StartDialogue(); + } + + /// + /// Function like one above but + /// PREFPARED AS FINAL ACTION IN DIALOGUE WHICH IS INVOKED VIA 'Dialogue.FinishDialoge' + /// to prevent looping Final aCTION INVOKING + /// once from 'Dialogue.FinishDialoge' in button next time from 'MultiDialogue.SetNextDialogue -> FinishDialogue' .... + /// + /// + public void GoToNextDialogueWithoutFinalAction(int dialogueNumber) + { + // 1. Prepare necessary environoment parts + SetNextDialogueWithoutFinalAction(dialogueNumber); + + // 2. Update proggress + //((MultiDialogueDataManager)MultiDialogueDataManager.Instance).RegisterDialogue(this); + + + // 3. Build new (next) dialogue & show panel StartDialogue(); } @@ -170,11 +184,23 @@ public class MultiDialogue : ScriptableObject, IDialogue /// public void ResetDialogue() { + SpeakerName = ""; + CurrentDialogue = 0; + + Dialogues.ForEach(dial => dial.Value.SetSpeakerName("")); + Dialogues.ForEach(dial => dial.Value.CurrentStep = 0); Dialogues.ForEach(dial => dial.Value.DialogueSteps.ForEach(step => step.WasDisplayed = false)); } public (int, int) DialogueStepStatus() { +/* var currentStep = Dialogues + .Where(el => el.Key == CurrentDialogue) + .Select(el => el.Value) + .First() + .CurrentStep + ;*/ + var currentDialogueStepIndex = Dialogues .Where(el => el.Key == CurrentDialogue) .Select(el => el.Value) diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save.meta new file mode 100644 index 00000000..f1bf780f --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bcfd2b5592f0f7448b3f5e7531eb477b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue.meta new file mode 100644 index 00000000..9c2a883d --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0c78516732b397e4dab36038c6b9b48a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SaveDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SaveDialogueManager.cs new file mode 100644 index 00000000..4357001c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SaveDialogueManager.cs @@ -0,0 +1,103 @@ +using System.Collections.Generic; +using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using UnityEngine; + +class SaveDialogueManager : SaveModelSystem +{ + public override bool SaveModelItem(DialogueData model) + { + return base.SaveModelItem(model); + } + + public override bool SaveModelList(List list) + { + BinaryFormatter formatter = new BinaryFormatter(); + + Debug.Log("Saved Dialogue list at " + Path); + + if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); + + /* Main logic of conversion data format */ + var data = list; // ConvertObjectsListToListOfDataModels(list); + + FileStream stream = new FileStream( + Path + GetFileName(ObjectListName), + FileMode.Create + ); + + formatter.Serialize(stream, data); + stream.Close(); + + return true; + } + + public override DialogueData LoadModelItem() + { + return base.LoadModelItem(); + } + + public override List LoadModelList() + { + string path = Path + GetFileName(ObjectListName); + + if (File.Exists(path)) + { + BinaryFormatter formatter = new BinaryFormatter(); + FileStream stream = new FileStream(path, FileMode.Open); + + List dialogueList = formatter.Deserialize(stream) as List; + stream.Close(); + + return dialogueList; // ConvertListOfDataModelsToListOfObject(questsList); + } + else + { + Debug.Log("Save file not found in " + path); + } + + return new List(); + } + + // ----------------- USELLES IN THIS CLASS ----------------- + #region unused + // Support function + + // 1. From model to data format + public static DialogueData ConvertObjectToDataModel(Dialogue model) + { + return new DialogueData(model); + } + + public static List ConvertObjectsListToListOfDataModels(List modelsList) + { + List convertedList = new List(); + + foreach (Dialogue model in modelsList) + { + convertedList.Add(ConvertObjectToDataModel(model)); + } + + return convertedList; + } + + // 2. From data to model format + public static Dialogue ConvertDataModelToObject(DialogueData dataModel) + { + return (Dialogue)dataModel.MapDataToObject(); + } + + public static List ConvertListOfDataModelsToListOfObject(List dataModelsList) + { + List convertedList = new List(); + + foreach (DialogueData dataModel in dataModelsList) + { + convertedList.Add(ConvertDataModelToObject(dataModel)); + } + + return convertedList; + } + #endregion +} + diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SaveDialogueManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SaveDialogueManager.cs.meta new file mode 100644 index 00000000..26c3e509 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SaveDialogueManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5848318111a931049bb98f6b4ca78da2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SceneDialogueDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SceneDialogueDataLoader.cs new file mode 100644 index 00000000..d3345c88 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SceneDialogueDataLoader.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +class SceneDialogueDataLoader : SceneBaseDataLoader +{ + public SceneDialogueDataLoader(string _objectListName, string _objectFolderName) + { + SaveModelSystem = new SaveDialogueManager(); + SaveModelSystem.ObjectFolderName = _objectFolderName; + SaveModelSystem.ObjectListName = _objectListName; + } + + protected override List LoadDynamicData() + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString(); + + return SaveModelSystem.LoadModelList(); + } + + protected override bool SaveDynamicData(List _elements) + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString(); + + return base.SaveDynamicData(_elements); + } + + protected override List LoadGenericData() + { + throw new NotImplementedException(); + } + + protected override bool SaveGenericData(List _elements) + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SceneDialogueDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SceneDialogueDataLoader.cs.meta new file mode 100644 index 00000000..6a2a3ee5 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/Dialogue/SceneDialogueDataLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 97f93c62abf28c4478dd2498cbdc6bb2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue.meta new file mode 100644 index 00000000..8204d97a --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9901c90ea94816419fb6bae13203bc0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs new file mode 100644 index 00000000..110bc6cf --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs @@ -0,0 +1,99 @@ +using System.Collections.Generic; +using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using UnityEngine; + +class SaveMissionDialogueManager : SaveModelSystem +{ + public override bool SaveModelItem(MissionDialogue model) + { + return base.SaveModelItem(model); + } + + public override bool SaveModelList(List list) + { + BinaryFormatter formatter = new BinaryFormatter(); + + Debug.Log("Saved MissionDialogue list at " + Path); + + if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); + + /* Main logic of conversion data format */ + var data = ConvertObjectsListToListOfDataModels(list); + + FileStream stream = new FileStream( + Path + GetFileName(ObjectListName), + FileMode.Create + ); + + formatter.Serialize(stream, data); + stream.Close(); + + return true; + } + + public override MissionDialogue LoadModelItem() + { + return base.LoadModelItem(); + } + + public override List LoadModelList() + { + string path = Path + GetFileName(ObjectListName); + + if (File.Exists(path)) + { + BinaryFormatter formatter = new BinaryFormatter(); + FileStream stream = new FileStream(path, FileMode.Open); + + List questsList = formatter.Deserialize(stream) as List; + stream.Close(); + + return ConvertListOfDataModelsToListOfObject(questsList); + } + else + { + Debug.Log("Save file not found in " + path); + } + + return new List(); + } + + // Support function + + // 1. From model to data format + public static MissionDialogueData ConvertObjectToDataModel(MissionDialogue model) + { + return new MissionDialogueData(model); + } + + public static List ConvertObjectsListToListOfDataModels(List modelsList) + { + List convertedList = new List(); + + foreach (MissionDialogue model in modelsList) + { + convertedList.Add(ConvertObjectToDataModel(model)); + } + + return convertedList; + } + + // 2. From data to model format + public static MissionDialogue ConvertDataModelToObject(MissionDialogueData dataModel) + { + return (MissionDialogue)dataModel.MapDataToObject(); + } + + public static List ConvertListOfDataModelsToListOfObject(List dataModelsList) + { + List convertedList = new List(); + + foreach (MissionDialogueData dataModel in dataModelsList) + { + convertedList.Add(ConvertDataModelToObject(dataModel)); + } + + return convertedList; + } +} diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs.meta new file mode 100644 index 00000000..b64b804e --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MissionDialogue/SaveMissionDialogueManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c2c75847d80f84419115a7391404cb7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue.meta new file mode 100644 index 00000000..aed15f93 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62b16bbb03d6dce4cbb52d00e48d1279 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataListManager.cs new file mode 100644 index 00000000..3c0f6917 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataListManager.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +public class MultiDialogueDataListManager : DataListManager +{ + // WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop + + public override void AddElementToList(MultiDialogueData newElement) + { + Elements.Add(newElement); + } + + public override void RemoveElementFromList(MultiDialogueData element) + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataListManager.cs.meta new file mode 100644 index 00000000..c4af7911 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataListManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45bf2866ffc8d3e4fb559f39001e686f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataLoader.cs new file mode 100644 index 00000000..89dc6d22 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataLoader.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +class MultiDialogueDataLoader : SceneBaseDataLoader +{ + public MultiDialogueDataLoader(string _objectListName, string _objectFolderName) + { + SaveModelSystem = new SaveMultiDialogueManager(); + SaveModelSystem.ObjectFolderName = _objectFolderName; + SaveModelSystem.ObjectListName = _objectListName; + } + + protected override List LoadDynamicData() + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString(); + + return SaveModelSystem.LoadModelList(); + } + + protected override bool SaveDynamicData(List _elements) + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString(); + + return base.SaveDynamicData(_elements); + } + + protected override List LoadGenericData() + { + throw new NotImplementedException(); + } + + protected override bool SaveGenericData(List _elements) + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataLoader.cs.meta new file mode 100644 index 00000000..2c0f5fd1 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28e9da3ea5847074892b3af3d9cd1027 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs new file mode 100644 index 00000000..46cff793 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs @@ -0,0 +1,145 @@ +using System; +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.SceneManagement; + +class MultiDialogueDataManager : SceneBaseDataManager +{ + protected override string OBJECT_FOLDER_NAME { get { return "MultiDialogue"; } } + protected override string OBJECT_LIST_NAME { get { return "MultiDialogueList"; } } + + [SerializeField] + public List MultiDialogueDataList; + + public override void Awake() + { + if (Instance == null) + { + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + // ZMIANA KONCEPCJI + // ZMIAST TRZYMAC SUROWE OBIEKTY TYM RAZEM ZAPISUJMY modele Datai updatujmy obiket w NPC Managerze + public override void Start() + { + Debug.Log("Start MultiDialogueData manager"); + + + DynamicDataList = new MultiDialogueDataListManager(); + + DataLoader = new MultiDialogueDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME); + + + base.Start(); + } + + + protected override void AfterStart() + { + if (OnMapAppearanceMethod.GameStatus == GameStatus.NewGame) + { + if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame) + UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings + else + UseDefaultSettings(); + } + else + { + UseDynamicSettings(); + } + } + + + protected SceneBaseDataManager GetObjectType() + { + return GameObject.FindObjectOfType(); + } + + protected SceneBaseDataManager CreateInstance(ref GameObject managerGameObject) + { + return managerGameObject.AddComponent(); + } + + + + protected override void UseDefaultSettings() + { + DynamicDataList.SetList(new List()); + + MultiDialogueDataList = DynamicDataList.GetList(); + + // we dont need to convert anything + // Instead of build elements on scene we collect shops distracted on scene from npc's + } + + protected override void UseDynamicSettings() + { + // when chest detect player in near arrea and player press "c" + // open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open + // Manager Build panel and pass info about chest content + + LoadDynamicData(); + + + // VERy VERY provisional SOLUTION + if (DynamicDataList.GetList().Count == 0) + { + UseDefaultSettings(); + } + + MultiDialogueDataList = DynamicDataList.GetList(); + } + + + public void RegisterDialogue(MultiDialogue newDialogue) + { + if (DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).Any()) + { + // if dial is already registered - update it + UpdateDialogue(newDialogue); + } + else + { + var multiDialogueData = SaveMultiDialogueManager.ConvertObjectToDataModel(newDialogue); + + //DynamicDataList.AddElementToList(multiDialogueData); - nie dodwaca bo modyfikacja jednej duplikuje + MultiDialogueDataList.Add(multiDialogueData); + } + } + + // update proggress in dialogue - BUT FUNCTION BELOW SYNCH THIS ALREADY righhr??? + public void UpdateDialogue(MultiDialogue newDialogue) + { + if (!DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).Any()) + Debug.LogError($"There is no registered dialoge like {newDialogue.SpeakerName}"); + else + { + Debug.Log($"Dialogue {newDialogue.SpeakerName} - updated"); + + var multiDialogueData = SaveMultiDialogueManager.ConvertObjectToDataModel(newDialogue); + + + MultiDialogueDataList.RemoveAll(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName); + + // duplicated from registerDialogue + MultiDialogueDataList.Add(multiDialogueData); + } + } + + public MultiDialogueData? GetDialogue(MultiDialogue newDialogue) + { + return DynamicDataList.GetList().Where(dialogue => dialogue.SpeakerName == newDialogue.SpeakerName).FirstOrDefault(); + } + + public override bool SaveDynamicData() + { + return SaveData(MultiDialogueDataList, SceneElementTypeEnum.Dynamic); + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs.meta new file mode 100644 index 00000000..bd5416bf --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/MultiDialogueDataManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ebc89f7b8b469d448c3787923ceb966 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/SaveMultiDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/SaveMultiDialogueManager.cs new file mode 100644 index 00000000..a0064608 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/SaveMultiDialogueManager.cs @@ -0,0 +1,102 @@ +using System.Collections.Generic; +using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using UnityEngine; + +class SaveMultiDialogueManager : SaveModelSystem +{ + public override bool SaveModelItem(MultiDialogueData model) + { + return base.SaveModelItem(model); + } + + public override bool SaveModelList(List list) + { + BinaryFormatter formatter = new BinaryFormatter(); + + Debug.Log("Saved MultiDialogue list at " + Path); + + if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); + + /* Main logic of conversion data format */ + var data = list; // ConvertObjectsListToListOfDataModels(list); + + FileStream stream = new FileStream( + Path + GetFileName(ObjectListName), + FileMode.Create + ); + + formatter.Serialize(stream, data); + stream.Close(); + + return true; + } + + public override MultiDialogueData LoadModelItem() + { + return base.LoadModelItem(); + } + + public override List LoadModelList() + { + string path = Path + GetFileName(ObjectListName); + + if (File.Exists(path)) + { + BinaryFormatter formatter = new BinaryFormatter(); + FileStream stream = new FileStream(path, FileMode.Open); + + List dialogueList = formatter.Deserialize(stream) as List; + stream.Close(); + + return dialogueList; // ConvertListOfDataModelsToListOfObject(questsList); + } + else + { + Debug.Log("Save file not found in " + path); + } + + return new List(); + } + + // ----------------- USELLES IN THIS CLASS ----------------- + #region unused + // Support function + + // 1. From model to data format + public static MultiDialogueData ConvertObjectToDataModel(MultiDialogue model) + { + return new MultiDialogueData(model); + } + + public static List ConvertObjectsListToListOfDataModels(List modelsList) + { + List convertedList = new List(); + + foreach (MultiDialogue model in modelsList) + { + convertedList.Add(ConvertObjectToDataModel(model)); + } + + return convertedList; + } + + // 2. From data to model format + public static MultiDialogue ConvertDataModelToObject(MultiDialogueData dataModel) + { + return (MultiDialogue)dataModel.MapDataToObject(); + } + + public static List ConvertListOfDataModelsToListOfObject(List dataModelsList) + { + List convertedList = new List(); + + foreach (MultiDialogueData dataModel in dataModelsList) + { + convertedList.Add(ConvertDataModelToObject(dataModel)); + } + + return convertedList; + } + #endregion +} diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/SaveMultiDialogueManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/SaveMultiDialogueManager.cs.meta new file mode 100644 index 00000000..3277641a --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Save/MultiDialogue/SaveMultiDialogueManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 472171b0cb138d546baea600f3576cc6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition.meta new file mode 100644 index 00000000..9f6facff --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 239d9cc21abf7664191a9c9151dbe59e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/CollectMissionCondition.cs b/Assets/Scripts/REFACTORING/Application/Mission/Condition/CollectMissionCondition.cs new file mode 100644 index 00000000..ec7cf02d --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/CollectMissionCondition.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + + +public class CollectMissionCondition : MissionCondition +{ + public CollectMissionCondition() : base (MissionTypeEnum.Collect) {} + + public CollectMissionCondition(MissionCondition missionCondition) : base (MissionTypeEnum.Collect) + { + // Convert base type Subject on specified sub-class (with own functions) + RequiredElements.Clear(); + foreach (RequiredSubject requiredSubject in missionCondition.RequiredElements) + { + RequiredElements.Add(new CollectRequiredSubject(requiredSubject)); + } + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/CollectMissionCondition.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/CollectMissionCondition.cs.meta new file mode 100644 index 00000000..971f680f --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/CollectMissionCondition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 684c5eae357a2414190a61953b22ac39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs b/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs new file mode 100644 index 00000000..aa741741 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +public class KillMissionCondition : MissionCondition +{ + public KillMissionCondition() : base(MissionTypeEnum.Kill) { } + + public KillMissionCondition(MissionCondition missionCondition) : base(MissionTypeEnum.Kill) + { + // Convert base type Subject on specified sub-class (with own functions) + RequiredElements.Clear(); + foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements) + { + RequiredElements.Add(new KillRequiredSubject(requiredSubject)); + } + } +} diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs.meta new file mode 100644 index 00000000..1f8f9668 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99f1bc87bda30e042be2b016a67537f4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/MissionCondition.cs b/Assets/Scripts/REFACTORING/Application/Mission/Condition/MissionCondition.cs new file mode 100644 index 00000000..1378cf86 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/MissionCondition.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class MissionCondition +{ + [SerializeField] + public MissionTypeEnum Type; + + [SerializeField] + public List RequiredElements = new List(); + + public MissionCondition(MissionTypeEnum type) { Type = type; } + + public bool IsConditionMeeted() + { + return RequiredElements.Where(element => element.CheckCondition()).Count() == RequiredElements.Count(); + } + + + public MissionCondition Build() + { + switch(Type) + { + case MissionTypeEnum.Kill: + { + return new KillMissionCondition(this); + } + case MissionTypeEnum.Collect: + { + return new CollectMissionCondition(this); + } + default: + { + throw new Exception($"MissionCondition - Build - unrecognized type: {Type}"); + } + } + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/MissionCondition.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/MissionCondition.cs.meta new file mode 100644 index 00000000..b21cfdb4 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/MissionCondition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41d6d4ac56f2a8c4683c3d12d35a4632 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject.meta new file mode 100644 index 00000000..3f0ee906 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d40eae03936af1a488b16f147cf79a41 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/CollectRequiredSubject.cs b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/CollectRequiredSubject.cs new file mode 100644 index 00000000..fa77fc31 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/CollectRequiredSubject.cs @@ -0,0 +1,32 @@ +using System; +using UnityEngine; + +/// +/// Note: we dont add here local counter like in (Kill condition) because amount of items may be decreasing after np selling not only increased +/// +[Serializable] +public class CollectRequiredSubject : RequiredSubject +{ + protected override string MODEL_LOCALIZATION => "Items/"; + + public CollectRequiredSubject(int requiredAmount) : base(requiredAmount) { } + + public CollectRequiredSubject(RequiredSubject requiredSubject) : base(requiredSubject.RequiredAmount, requiredSubject.RequiredObject) { } + + public CollectRequiredSubject(int requiredAmount, GameObject enemy) : base(requiredAmount, enemy) { } + + public CollectRequiredSubject(int requiredAmount, string enemyName) : base(requiredAmount, enemyName) { } + + + public override bool CheckCondition() + { + var isConditionMet = + InventoryUIManager.Instance.FindItemInWarehouseByName(RequiredObject.gameObject.name).Count >= RequiredAmount; + + if (isConditionMet) + for(int i = 0; i < RequiredAmount; i++) + InventoryUIManager.Instance.RemoveOneByItemName(RequiredObject.gameObject.name); + + return isConditionMet; + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/CollectRequiredSubject.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/CollectRequiredSubject.cs.meta new file mode 100644 index 00000000..449176a6 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/CollectRequiredSubject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d455cc0e62cd9a4c9ac0f4671a6ab82 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs new file mode 100644 index 00000000..19efbc68 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class KillRequiredSubject : RequiredSubject // Enemy - WTF is this class... +{ + protected override string MODEL_LOCALIZATION => "Enemies/"; + + [SerializeField] + public int CurrentAmount; + + public KillRequiredSubject(RequiredSubject requiredSubject) : base(requiredSubject.RequiredAmount, requiredSubject.RequiredObject) { } + + public KillRequiredSubject(int requiredAmount, GameObject enemy, int currentAmount) : base(requiredAmount, enemy) { CurrentAmount = currentAmount; } + + public KillRequiredSubject(int requiredAmount, string enemyName, int currentAmount) : base(requiredAmount, enemyName) { CurrentAmount = currentAmount; } + + public KillRequiredSubject(int requiredAmount, int currentAmount) : base(requiredAmount) { CurrentAmount = currentAmount; } + + + public void IncreaseAmount() + { + Debug.Log("IncreaseAmount"); + CurrentAmount += 1; + Debug.Log("New Amount: " + CurrentAmount); + } + + public void IncreaseAmount(int amount) + { + CurrentAmount += amount; + } + + public override bool CheckCondition() + { + return CurrentAmount >= RequiredAmount; + } +} diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs.meta new file mode 100644 index 00000000..1a06f9c5 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/KillRequiredSubject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f63fea44d9f66fe48b6a0b2f000f5f8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/RequiredSubject.cs b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/RequiredSubject.cs new file mode 100644 index 00000000..43db0614 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/RequiredSubject.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class RequiredSubject +{ + protected virtual string MODEL_LOCALIZATION => ""; + + [SerializeField] + public int RequiredAmount; + + [SerializeField] + public GameObject RequiredObject; + + public RequiredSubject(int requiredAmount) + { + RequiredAmount = requiredAmount; + } + + public RequiredSubject(int requiredAmount, GameObject _object) + { + RequiredAmount = requiredAmount; + RequiredObject = _object; + } + + public RequiredSubject(int requiredAmount, string objectName) + { + RequiredAmount = requiredAmount; + RequiredObject = FindObjectInResource(objectName); + } + + public GameObject FindObjectInResource(string modelName) + { + var resource = Resources.Load(MODEL_LOCALIZATION + modelName); + + if (!resource) + throw new System.Exception($"required Subject Resource {MODEL_LOCALIZATION + modelName} not found!!"); + + return resource; + } + + public virtual bool CheckCondition() { return false; } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/RequiredSubject.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/RequiredSubject.cs.meta new file mode 100644 index 00000000..cc76e2c5 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Condition/Subject/RequiredSubject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d654b2d74c95bc24ea5bf5aa139b6c30 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Enum.meta b/Assets/Scripts/REFACTORING/Application/Mission/Enum.meta new file mode 100644 index 00000000..29923c2e --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Enum.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62a32c24c34e2574abf1aad2a990580a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Enum/MissionTypeEnum.cs b/Assets/Scripts/REFACTORING/Application/Mission/Enum/MissionTypeEnum.cs new file mode 100644 index 00000000..badd6f07 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Enum/MissionTypeEnum.cs @@ -0,0 +1,9 @@ +using UnityEditor; +using UnityEngine; + +[System.Serializable] +public enum MissionTypeEnum +{ + Collect, + Kill +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Enum/MissionTypeEnum.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Enum/MissionTypeEnum.cs.meta new file mode 100644 index 00000000..b09685c9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Enum/MissionTypeEnum.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d9201cf781094374695560616e933d19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Manager.meta b/Assets/Scripts/REFACTORING/Application/Mission/Manager.meta new file mode 100644 index 00000000..b48ff023 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Manager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4dac101751423ca41b7ef883b0c6288c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Manager/ConditionManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Manager/ConditionManager.cs new file mode 100644 index 00000000..abd62116 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Manager/ConditionManager.cs @@ -0,0 +1,125 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.SceneManagement; + +[Serializable] +class ConditionManager : MonoBehaviour +{ + public static ConditionManager Instance { get; protected set; } + + [SerializeField] + public string CurrentScene; + + /// + /// Key: missionUniqueName || old -> map name && npc name + /// + [SerializeField] + public List>> Conditions; + + public void Awake() + { + + if (Instance == null) + { + CurrentScene = SceneManager.GetActiveScene().name; + + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + + + public void RegisterCondition(string missionName, List conditionsToContinue) + { + if(HasMissionActiveCondition(missionName)) + { + // Npc mission manager may try to register current condition - but player may have registered and saved it ealier + // and after loiading game system will read this condition and pass to list from memory files + Debug.LogError($"Mission '{missionName}' has currently active Condition"); + + return; + } + + Conditions.Add( + new IndexValuePair>( + missionName, + conditionsToContinue + ) + ); + } + + /// + /// Update all regfistered conditions (for all missions) which refer to passed object (item, enemy) name + /// + public void UpdateKillCondition(string objectName) + { + Debug.Log($"UpdateKillCondition - {objectName}"); + + Conditions + .SelectMany(conditions => conditions.Value) + .Where(missionCondition => missionCondition.Type == MissionTypeEnum.Kill) + .ToList() + .ForEach(killCondition => killCondition.RequiredElements + .Where(element => element.RequiredObject.GetComponent().MinionName == objectName) + .ToList() + .ForEach(element => ((KillRequiredSubject)element).IncreaseAmount()) + ); + + // SaveChanges + // SaveConditions(); + } + + /// + /// If mission step has no condition (nothing registered) return TRUE defaultly + /// + /// + /// + public bool CheckCondition(string missionName) + { + if(!HasMissionActiveCondition(missionName)) + { + Debug.LogError($"Data inconsistency!!! Mission dont have any registered condition to check"); + return false; + } + + int unmeetedConditions = Conditions + .Where(condition => condition.Key == missionName) + .FirstOrDefault() + .Value + .ToList() + .SelectMany(missionCondition => missionCondition.RequiredElements) + .ToList() + .Where(el => !el.CheckCondition()) + .Count() + ; + + return !(unmeetedConditions > 0); + } + + public void RemoveCondition(string missionName) + { + Conditions.RemoveAll(condition => condition.Key == missionName); + } + + /// + /// Function to check if lists contain any condition for selected mission + /// If contain - reject - prev condition must be removed after his fulified! ! ! + /// If dont contain - add + /// + /// + /// + /// + public bool HasMissionActiveCondition(string missionName) + { + return Conditions.Where(conditon => conditon.Key == missionName).Any(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Manager/ConditionManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Manager/ConditionManager.cs.meta new file mode 100644 index 00000000..b2d2f9a7 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Manager/ConditionManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d851232db77451e44b9841aa53bfd56d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs b/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs index 1accdb41..25991f8b 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/Mission.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Linq; using UnityEditor; using UnityEngine; @@ -9,27 +10,295 @@ using UnityEngine; public class Mission : ScriptableObject { + [SerializeField] + public string MissionName; + + [SerializeField] + public Task PlayerTask; + + [SerializeField] + public string SpeakerName; + + + /* [SerializeField] + public MissionTypeEnum Type;*/ + [SerializeField] public MissionStatusEnum Status = MissionStatusEnum.None; [SerializeField] - int CurrentStep = 0; + public int CurrentStep = 0; [SerializeField] public List MissionStepsList; +/* + [SerializeField] + public MissionProcess missionProcess = null;*/ - public void CheckIfComplete() + [SerializeField] + public MissionReward Reward; + + //ConditionController . check condition + //private ConditionFactory factory = new ConditionFactory(); + +/* + public void AssignMissionProcessToStep(int stepNumber) { - Debug.Log("Checkl if complete"); + MissionStepsList[stepNumber].SetStepProcess(missionProcess); } +*/ + +/* public void SetMissionCondition(string name) + { + //factory.CreateCondition(Type); //, name) + }*/ + + // Set by hand as mission condition as final astion specyfic step + public void CheckMissionRequirements() + { + + } + + public void SetSpeakerName(string speakerName) { SpeakerName = speakerName; } + public void Accept() { + Debug.Log("Accepting mission"); + Status = MissionStatusEnum.Accepted; + + // ADD CONDITION LISTENING TO SPECIFY MISSION MANAGER missions list + + // 2. Add mission to Player Panel :D + TaskUIManager.Instance.Add(PlayerTask); + + // 3. Save Player Quest Panel status & (somehow) mission status in game + + var saveController = GameObject.FindObjectOfType(); + if (saveController == null) + throw new Exception($"There is no SaveController component on scene!!!"); + + saveController.GetComponent().SavePlayerQuests(); + + //// TODO ! ! ! + ///saveController.SaveMissions(); + /// + } public void Reject() { Status = MissionStatusEnum.Rejected; + + ConditionManager.Instance.RemoveCondition(MissionName); + + // 3. Save Mission status in game + + //// TODO ! ! ! + } + + // Assign geting reward as Model End Action + // Bind by hand to specyfic mission step action + public void GiveReward() + { + // TODO status is overwritten during building + //if (Status != MissionStatusEnum.Accepted) + // return; + + var Player = GameObject.FindGameObjectWithTag("Player"); + + if (!Player) + Debug.LogError("MissionStepModel::GetReward - There is no player on scene!!!"); + + Player.GetComponent().GetReward(Reward); + } + + public void FinishMission() + { + Debug.Log("FinishMission"); + + Status = MissionStatusEnum.Finished; + + // 3. remove quest from player list + var task = TaskUIManager.Instance.FindTaskByName(PlayerTask.Title); + + if (task.Count == 0) + Debug.LogError($"Task '{PlayerTask.Title}' not found"); + else + TaskUIManager.Instance.RemoveByName(PlayerTask.Title); + + } + + + public bool CheckStepFinalCondition() + { + if (MissionStepsList[CurrentStep].CheckCondition()) + { + //MissionStepsList[CurrentStep].GiveReward(); + + MissionStepsList[CurrentStep].Status = MissionStepStatusEnum.Finished; + } + else + { + // Show dialoge with sentence like "you dont compleeted requirements" + Debug.Log("Soprry you dont meet the criteria yet..."); + + return false; + } + + return true; + } + + // dialogue components + + public void StartDialogue() + { + // 1. Build + BuildMission(MissionStepsList); + + // 2. Show first step + ShowStep(); + } + + public void BreakDialogueStep() + { + foreach (var MissionStep in MissionStepsList) + { + // NIKE TYLKO ACTIVE !! + + if ((MissionStep.Status == MissionStepStatusEnum.Active || MissionStep.Status == MissionStepStatusEnum.AfterCondition) && MissionStep.DialogueStep.GetCurrentStep().DialogueController.CurrentPanel != null) + { + MissionStep.DialogueStep.GetCurrentStep().DialogueController.CloseCurrentPanel(); // close panel + + break; + } + } + } + + public void ShowStep() + { + foreach (var MissionStep in MissionStepsList) + { + // jesli krok jest aktywny & ma niewypowiedziane zdania + if ((MissionStep.Status == MissionStepStatusEnum.Active || MissionStep.Status == MissionStepStatusEnum.AfterCondition) && MissionStep.DialogueStep.GetCurrentStep()?.DialogueController.listOfDialogue.Count != 0) + { + MissionStep.DialogueStep.StartDialogue(); + + break; + } +/* + // jesli stan jest oczekujacy && dialog nie został w całości przegadany + // jesli warnek jest zpeniony - idz dalej - nie, czeksaj + if (MissionStep.Status == MissionStepStatusEnum.Pending && MissionStep.DialogueStep.GetCurrentStep().DialogueController.listOfDialogue.Count != 0) + { + // Check or register condition..... + // 1. Register condition + //ConditionManager.Instance.RegisterCondition(MissionName, MissionStep.MissionConditions); + + // 2. register next step action + // TODO + + // 3. Open panel (dialogue) ??? + MissionStep.DialogueStep.StartDialogue(); // create panel + + break; + }*/ + } + } + + public void GoToNextStep() + { + foreach (var MissionStep in MissionStepsList) + { + + // Case I: Do nothing sepciaj just get first Step which wasn't invoked yet + if(MissionStep.Status == MissionStepStatusEnum.Pending) + { + /// var nextSentence = MissionStep.DialogueStep.DialogueController.ShowNextPanel( + // MissionStep.DialogueStep.DialogueController + //); + + //If there is no sentence in Step - go to next one +/* if (!nextSentence) + { + MissionStep.Status = MissionStepStatusEnum.Finished; + + ShowStep(); + } +*/ + break; + } + + // Case II: Before go foward we must check final condition + if (MissionStep.Status == MissionStepStatusEnum.Active) + { + // po co to ? ? ? - obecnie warunek misji jest sprawdazany nankoncu podanego stepu dialogu + // po spełnieniu step misji oznaczany jest jako ukończony + var conditionResult = CheckStepFinalCondition(); + + if(conditionResult) + ShowStep(); + + break; + } + } + } + + public void BuildMission() + { + BuildMission(MissionStepsList); + } + + private void BuildMission(List Mission) + { + // Obligatory + if (Status == MissionStatusEnum.None) + Status = MissionStatusEnum.Available; + + foreach (var missionStep in Mission) + { + missionStep.SetSpeakerName(SpeakerName); + + missionStep.Build(this); + } + + // Additionaly set first step as active + MissionStepsList[CurrentStep].ActivateStep(); + } + + #region Dialogue Status API + /// + /// Function to reset rememebered dialogue status + /// + /// (Scriptable objects clones are overwritten during clone modification) + /// + public void ResetMission() + { + Status = MissionStatusEnum.None; + + CurrentStep = 0; + + MissionStepsList.ForEach(step => step.ResetMissionStep()); + } + + public void UpdateMissionState(MissionData missionData) + { + // 1 Rule - speaker name shouldnt change !!! its our 'key' + + Status = missionData.Status; + + CurrentStep = missionData.CurrentStep; + + for (int i = 0; i < missionData.MissionStepsDataList.Count; i++) + { + MissionStepsList[i].UpdateMissionStepState(missionData.MissionStepsDataList[i]); + } + } + #endregion + + public MissionStepModel GetCurrentStep() + { + return MissionStepsList[CurrentStep]; } } diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Model/MissionStepModel.cs b/Assets/Scripts/REFACTORING/Application/Mission/Model/MissionStepModel.cs index 032a7f6f..5f56052e 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/Model/MissionStepModel.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/Model/MissionStepModel.cs @@ -3,43 +3,156 @@ using System.Collections; using UnityEngine; using System.Collections.Generic; using System; +using UnityEngine.Events; +/* + * In basic want to have 3 steps + * - first to say hello and accept/reject mission + * - secont - to check condition with plain dialogue + * - third - to get reward + */ [Serializable] public class MissionStepModel { + protected Mission MissionOrigin { get; private set; } + + // Must be filled manually ! ! ! + [SerializeField] + public string SpeakerName; + [SerializeField] // this flag tell whatewer dialoge ware already display to user public MissionStepStatusEnum Status = MissionStepStatusEnum.None; +/* + [SerializeField] + public MissionDialogue DialogueStepTemplate;*/ [SerializeField] - public DialogueStepModel DialogueStep; + public MissionDialogue DialogueStep; + // Conditions must be assigned to specify dialogue step [SerializeField] - public MissionReward Reward; - + public IndexValuePair> MissionConditions; public MissionStepModel() { } + public void SetSpeakerName(string speakerName) { SpeakerName = speakerName; } - // Copied from DialogueStepModel - public virtual void Build() + public Mission GetOriginMission() { - DialogueStep.EndOfDialogueStepAction.AddListener(GiveReward); - - DialogueStep.Build(); + return MissionOrigin; } - // Assign geting reward as Model End Action - public void GiveReward() + public virtual void Build(Mission parent) { - var Player = GameObject.FindGameObjectWithTag("Player"); + if(Status == MissionStepStatusEnum.None) + Status = MissionStepStatusEnum.Pending; - if (!Player) - Debug.LogError("MissionStepModel::GetReward - There is no player on scene!!!"); + MissionOrigin = parent; - Player.GetComponent().GetReward(Reward); + //DialogueStep = MonoBehaviour.Instantiate(DialogueStepTemplate); // create copy to prevent overwritting oryginal object! ! + DialogueStep.BindParent(this); + DialogueStep.SetSpeakerName(SpeakerName); + DialogueStep.BuildDialogue(); + //DialogueStep.SetActionAfterDialogueStep(MissionConditions.Key, HanldeMissionStepCondition); } + + /// + /// Important: Mission Step must be previously builded by Build function!!! + /// + public void ActivateStep() + { + // Dialogue MUST be builded ALWAYS - Build dialogue without displayed panel + //DialogueStep.BuildDialogue(DialogueStep.DialogueSteps); + + if (Status != MissionStepStatusEnum.Pending) + return; + + Status = MissionStepStatusEnum.Active; + + RegisterCondition(); + + ((MissionDataManager)MissionDataManager.Instance).RegisterMission(MissionOrigin); // save mission status aftre each activating partial mission + } + + #region Condition Mangment section + public void RegisterCondition() + { + ConditionManager.Instance.RegisterCondition(MissionOrigin.MissionName, BuildConditionsList()); + } + + /// + /// Function to change Base Conditions objects put in list defaultly to specific + /// + /// Note: This allow to cover base methods by this overwrittens in specific sub-class (like: CheckCondition method) + /// + /// + public List BuildConditionsList() + { + var buildedList = new List(); + + foreach (var baseCondition in MissionConditions.Value) + { + buildedList.Add(baseCondition.Build()); + } + + return buildedList; + } + + + // If mission's stem condition is fulified then mrak mission step as finished + // else do nothing - player MUST this loop step + // Its not required to condition be in last dialogue step + + // Checking condition and handling after action is assigned by button in dialogue step + // If no then there is no possibility to go foward in proggress + public bool HanldeMissionStepCondition() + { + if(CheckCondition()) + { + Status = MissionStepStatusEnum.AfterCondition; + + // 2. Remove Misison Steps Conditon from global list + ConditionManager.Instance.RemoveCondition(MissionOrigin.MissionName); + + // 3. Remove founded elements + + return true; + } + else + { + + Debug.Log("Dialogue - FinalAction - CheckCondition - HanldeMissionStepCondition - Condition not meeted"); + } + + return false; + } + + public bool CheckCondition() + { + return ConditionManager.Instance.CheckCondition(MissionOrigin.MissionName); + } + #endregion + + #region Mission Status API + + public void ResetMissionStep() + { + Status = MissionStepStatusEnum.None; + + DialogueStep.ResetDialogue(); + } + + public void UpdateMissionStepState(MissionStepData dialogueData) + { + // 1 Rule - speaker name shouldnt change !!! its our 'key' + Status = dialogueData.Status; + + DialogueStep.UpdateDialogueState(dialogueData.MissionDialogueData); + } + #endregion } + // TODO // zapobieganie zniuknieciu itemow po otrzymaniu nagrody z poanelu gracza - WYKONANIE SAVE PO ZAKOŃCZENIU STEPU: // -- zapisanie postępu misji w pliku z misjami diff --git a/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs index 0ea1133a..915f6b91 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs @@ -1,33 +1,151 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; using UnityEngine; //[Serializable] -//[CreateAssetMenu(fileName = "New Mission", menuName = "Mission/New Mission")] -public class NpcMissionManager : ScriptableObject -{ - public Mission mission = null; - private void BuildMission() +//[CreateAssetMenu(fileName = "New Mission", menuName = "Mission/New Mission")] +public class NpcMissionManager : DialogueManager // ScriptableObject +{ + [SerializeField] + public Mission MissionTemplate; + + /* We user object CLONED TO PREVENT overwritting changes in main object inassets */ + [SerializeField] + public Mission Mission; + + [SerializeField] + public DialogueStepModel FreeDialogue; + + // List, Value : UnityEvent> + //public List, MissionCondition>> EndactionEventList; + + + public override void Start() { - //mission.Status = MissionStatusEnum.Available; - foreach(var missionStep in mission.MissionStepsList) + base.Start(); + + CanBeOpened = false; + OpenInDefaultWay = false; + + CreateInstanceBasedOnLanguage(); + + + // UPDATE DIALOGUE + // search in scene manager list + if (Mission != null) { - missionStep.Build(); + var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission); + + if (machedDialogueData != null) + { + UpdateMissionState(machedDialogueData); + } + else + { + Debug.Log("Start - UpdateProggres"); + UpdateProggres(); + } + } + + Mission.BuildMission(); + + + + if (FreeDialogue != null) + FreeDialogue.Build(); + } + + public void Update() { } + + public override void OnTriggerEnter2D(Collider2D collision) + { + // don't listen when component is disabled + if (ComponentEnabledCondition()) + return; + + if (collision.gameObject.tag == "Player" && !GetCurrentDialoguePanelStatus()) + { + CanBeOpened = true; + + Mission.StartDialogue(); } } - public void ShowStep() + public override void OnTriggerExit2D(Collider2D collision) { - foreach (var MissionStep in mission.MissionStepsList) - { - if (MissionStep.Status != MissionStepStatusEnum.Finished && MissionStep.DialogueStep.ListOfSentences.Count != 0) - { - MissionStep.DialogueStep.DialogueController.Show(MissionStep.DialogueStep.DialogueController.listOfDialogue.Dequeue()); // create panel + // don't listen when component is disabled + if (ComponentEnabledCondition()) + return; - break; + if (collision.gameObject.tag == "Player") + { + CanBeOpened = false; + + if (Mission != null && GetCurrentDialoguePanelStatus()) + { +/* Debug.Log("BreakDialogueStep"); +*/ Mission.BreakDialogueStep(); } } } + + public override void CreateInstanceBasedOnLanguage() + { + // DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D + Mission = MissionTemplate; + + Mission.ResetMission(); + /* var cloneDialogues = new List>(Dialogue.Dialogues); + + Dialogue.Dialogues.Clear(); + foreach (var dial in cloneDialogues) + { + Dialogue.Dialogues.Add(new IndexValuePair(dial.Key, Instantiate(dial.Value))); + }*/ + + Mission.SetSpeakerName(gameObject.GetComponent().Name); + + // update dial state - sync in order to prepare to save + Mission.MissionStepsList.ForEach(dial => dial.DialogueStep.SetActionAfterEachDialogueStep(UpdateProggres)); + + // Add one more action - to reset proggress + //Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterEachDialogueStep(dial.Value.ResetDialogue)); // reset dial + } + + public void UpdateMissionState(MissionData missionState) + { + // 1 Rule - speaker name shouldnt change !!! its our 'key' + + Mission.UpdateMissionState(missionState); + } + + /// + /// Function to sync local dialogue state with remote one + /// Handled in Scene Manager + /// + public void UpdateProggres() + { + ((MissionDataManager)MissionDataManager.Instance).RegisterMission(Mission); + } + + + + + protected override bool ComponentEnabledCondition() + { + return !gameObject.GetComponent().enabled; + } + + public override bool GetCurrentDialoguePanelStatus() + { + return Mission + .GetCurrentStep() + .DialogueStep + .GetCurrentStep() + ?.DialogueController + .CurrentPanel != null; + } } diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save.meta new file mode 100644 index 00000000..a9beb4df --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 447e7b25e59ae614982fb6e6c7d1d314 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition.meta new file mode 100644 index 00000000..2e27caf1 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 980c28d408eb117438efae51b5d2a416 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs new file mode 100644 index 00000000..17cf5d2f --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + + +public class MissionConditionDataListManager : DataListManager>> +{ + // WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop + + public override void AddElementToList(IndexValuePair> newElement) + { + Elements.Add(newElement); + } + + public override void RemoveElementFromList(IndexValuePair> element) + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs.meta new file mode 100644 index 00000000..627a972b --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8d515fca317b6ce4882ed8be7036497a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataLoader.cs new file mode 100644 index 00000000..f1de1982 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataLoader.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + + +class MissionConditionDataLoader : SceneBaseDataLoader>> +{ + public MissionConditionDataLoader(string _objectListName, string _objectFolderName) + { + SaveModelSystem = new SaveMissionConditionManager(); + SaveModelSystem.ObjectFolderName = _objectFolderName; + SaveModelSystem.ObjectListName = _objectListName; + } + + protected override List>> LoadDynamicData() + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString(); + + return SaveModelSystem.LoadModelList(); + } + + protected override bool SaveDynamicData(List>> _elements) + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().GetString(); + + return base.SaveDynamicData(_elements); + } + + protected override List>> LoadGenericData() + { + throw new NotImplementedException(); + } + + protected override bool SaveGenericData(List>> _elements) + { + throw new NotImplementedException(); + } +} + + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataLoader.cs.meta new file mode 100644 index 00000000..01f0d30b --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51a727db7d9c63642b9eb8e111adcc29 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataManager.cs new file mode 100644 index 00000000..7dac7137 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataManager.cs @@ -0,0 +1,114 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[RequireComponent(typeof(ConditionManager))] +class MissionConditionDataManager : SceneBaseDataManager>> +{ + protected override string OBJECT_FOLDER_NAME { get { return "MissionCondition"; } } + + protected override string OBJECT_LIST_NAME { get { return "MissionsConditionsList"; } } + + [SerializeField] + public List>> MissionConditionDataList; + + public override void Awake() + { + if (Instance == null) + { + Instance = this; + + // moved from start beacuse we need to prepare env before NpcMissionmanager start registering and uipdating mission model + Debug.Log("Start Mission manager"); + + DynamicDataList = new MissionConditionDataListManager(); + + DataLoader = new MissionConditionDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME); + + base.Start(); // (afterStart invoking - to load saved data) + } + else + { + Destroy(gameObject); + } + } + + // ZMIANA KONCEPCJI + // ZMIAST TRZYMAC SUROWE OBIEKTY TYM RAZEM ZAPISUJMY modele Datai updatujmy obiket w NPC Managerze + + // nadpisujemy by nir duplikowac wywoałania i nadpisyuwanie MissionDataList z Awake + public override void Start() + { + + } + + + protected override void AfterStart() + { + if (OnMapAppearanceMethod.GameStatus == GameStatus.NewGame) + { + if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame) + UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings + else + UseDefaultSettings(); + } + else + { + UseDynamicSettings(); + } + } + + + + protected override void UseDefaultSettings() + { + DynamicDataList.SetList(new List>>()); + + MissionConditionDataList = DynamicDataList.GetList(); + + gameObject.GetComponent().Conditions = SaveMissionConditionManager.ConvertListOfDataModelsToListOfObject(MissionConditionDataList); + // we dont need to convert anything + // Instead of build elements on scene we collect shops distracted on scene from npc's + } + + protected override void UseDynamicSettings() + { + // when chest detect player in near arrea and player press "c" + // open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open + // Manager Build panel and pass info about chest content + LoadDynamicData(); + + + // VERy VERY provisional SOLUTION + if (DynamicDataList.GetList().Count == 0) + { + UseDefaultSettings(); + } + + MissionConditionDataList = DynamicDataList.GetList(); + + // map data to model + gameObject.GetComponent().Conditions = SaveMissionConditionManager.ConvertListOfDataModelsToListOfObject(MissionConditionDataList); + } + + + + +/* public MissionConditionData? GetMissionCondition(MissionCondition newMission) + { + return DynamicDataList.GetList().Where(mission => mission.SpeakerName == newMission.SpeakerName && mission.MissionName == newMission.MissionName).FirstOrDefault(); + }*/ + + public override bool SaveDynamicData() + { + // fill local list by elements from ConditionManager list + MissionConditionDataList.Clear(); + + MissionConditionDataList = SaveMissionConditionManager.ConvertObjectsListToListOfDataModels(ConditionManager.Instance.Conditions); + + return SaveData(MissionConditionDataList, SceneElementTypeEnum.Dynamic); + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataManager.cs.meta new file mode 100644 index 00000000..bd05ef29 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f16469a3a30fc8f43bec2fb2eeedd293 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/SaveMissionConditionManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/SaveMissionConditionManager.cs new file mode 100644 index 00000000..197343b4 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/SaveMissionConditionManager.cs @@ -0,0 +1,125 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Runtime.Serialization.Formatters.Binary; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +class SaveMissionConditionManager : SaveModelSystem>> // TODO change MissionConditionData +{ + public override bool SaveModelItem(IndexValuePair> model) + { + return base.SaveModelItem(model); + } + + public override bool SaveModelList(List>> list) + { + BinaryFormatter formatter = new BinaryFormatter(); + + Debug.Log("Saved Mision Condition list at " + Path); + + if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); + + /* Main logic of conversion data format */ + var data = list; // ConvertObjectsListToListOfDataModels(list); + + FileStream stream = new FileStream( + Path + GetFileName(ObjectListName), + FileMode.Create + ); + + formatter.Serialize(stream, data); + stream.Close(); + + return true; + } + + public override IndexValuePair> LoadModelItem() + { + return base.LoadModelItem(); + } + + public override List>> LoadModelList() + { + string path = Path + GetFileName(ObjectListName); + + if (File.Exists(path)) + { + BinaryFormatter formatter = new BinaryFormatter(); + FileStream stream = new FileStream(path, FileMode.Open); + + List>> missionsList = formatter.Deserialize(stream) as List>>; + stream.Close(); + + return missionsList; // ConvertListOfDataModelsToListOfObject(questsList); + } + else + { + Debug.Log("Save file not found in " + path); + } + + return new List>>(); + } + + // ----------------- USELLES IN THIS CLASS ----------------- + #region unused + // Support function + + // 1. From model to data format + + public static MissionConditionData ConvertObjectToDataModel(MissionCondition model) + { + return MissionConditionData.Build(model); + } + + public static List>> ConvertObjectsListToListOfDataModels(List>> modelsList) + { + List>> convertedList = new List>>(); + + foreach (IndexValuePair> dataModel in modelsList) + { + IndexValuePair> conditionsForMapList = new IndexValuePair>(dataModel.Key, new List()); + + foreach (MissionCondition condition in dataModel.Value) + { + conditionsForMapList.Value.Add( + ConvertObjectToDataModel(condition) + ); + } + + convertedList.Add(conditionsForMapList); + } + + return convertedList; + } + + // 2. From data to model format + public static MissionCondition ConvertDataModelToObject(MissionConditionData dataModel) + { + return dataModel.MapDataToObject(); + } + + public static List>> ConvertListOfDataModelsToListOfObject(List>> dataModelsList) + { + List>> conditioncConvertedList = new List>>(); + + foreach (IndexValuePair> dataModel in dataModelsList) + { + IndexValuePair> conditionsForMapList = new IndexValuePair>(dataModel.Key, new List()); + + foreach (MissionConditionData condition in dataModel.Value) + { + conditionsForMapList.Value.Add( + ConvertDataModelToObject(condition) + ); + } + + conditioncConvertedList.Add(conditionsForMapList); + } + + return conditioncConvertedList; + } + #endregion +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/SaveMissionConditionManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/SaveMissionConditionManager.cs.meta new file mode 100644 index 00000000..3b90b130 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/SaveMissionConditionManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2634054ce8ca494fb0c9a5363223117 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs new file mode 100644 index 00000000..85082048 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +class MissionDataListManager : DataListManager +{ + // WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop + + public override void AddElementToList(MissionData newElement) + { + Elements.Add(newElement); + } + + public override void RemoveElementFromList(MissionData element) + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs.meta new file mode 100644 index 00000000..1d9dc6c7 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataListManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0869a13ed3dcbe94e9ea9ea5356913a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataLoader.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataLoader.cs new file mode 100644 index 00000000..74cdba3d --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataLoader.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +class MissionDataLoader : SceneBaseDataLoader +{ + public MissionDataLoader(string _objectListName, string _objectFolderName) + { + SaveModelSystem = new SaveMissionManager(); + SaveModelSystem.ObjectFolderName = _objectFolderName; + SaveModelSystem.ObjectListName = _objectListName; + } + + protected override List LoadDynamicData() + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString(); + + return SaveModelSystem.LoadModelList(); + } + + protected override bool SaveDynamicData(List _elements) + { + SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString(); + + return base.SaveDynamicData(_elements); + } + + protected override List LoadGenericData() + { + throw new NotImplementedException(); + } + + protected override bool SaveGenericData(List _elements) + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataLoader.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataLoader.cs.meta new file mode 100644 index 00000000..dec3c6eb --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f38b619116e96a4fb4f31949ad37365 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataManager.cs new file mode 100644 index 00000000..70324da5 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataManager.cs @@ -0,0 +1,146 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.SceneManagement; + +class MissionDataManager : SceneBaseDataManager +{ + protected override string OBJECT_FOLDER_NAME { get { return "Mission"; } } + protected override string OBJECT_LIST_NAME { get { return "MissionsList"; } } + + [SerializeField] + public List MissionDataList; + + public override void Awake() + { + if (Instance == null) + { + Instance = this; + + // moved from start beacuse we need to prepare env before NpcMissionmanager start registering and uipdating mission model + Debug.Log("Start Mission manager"); + + DynamicDataList = new MissionDataListManager(); + + DataLoader = new MissionDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME); + + base.Start(); // (afterStart invoking - to load saved data) + + } + else + { + Destroy(gameObject); + } + } + + // ZMIANA KONCEPCJI + // ZMIAST TRZYMAC SUROWE OBIEKTY TYM RAZEM ZAPISUJMY modele Datai updatujmy obiket w NPC Managerze + + // nadpisujemy by nir duplikowac wywoałania i nadpisyuwanie MissionDataList z Awake + public override void Start() + { + + } + + + protected override void AfterStart() + { + if (OnMapAppearanceMethod.GameStatus == GameStatus.NewGame) + { + if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame) + UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings + else + UseDefaultSettings(); + } + else + { + UseDynamicSettings(); + } + } + + + protected SceneBaseDataManager GetObjectType() + { + return GameObject.FindObjectOfType(); + } + + protected SceneBaseDataManager CreateInstance(ref GameObject managerGameObject) + { + return managerGameObject.AddComponent(); + } + + + + protected override void UseDefaultSettings() + { + DynamicDataList.SetList(new List()); + + MissionDataList = DynamicDataList.GetList(); + + // we dont need to convert anything + // Instead of build elements on scene we collect shops distracted on scene from npc's + } + + protected override void UseDynamicSettings() + { + // when chest detect player in near arrea and player press "c" + // open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open + // Manager Build panel and pass info about chest content + Debug.Log("UseDynamicSettings"); + LoadDynamicData(); + + + // VERy VERY provisional SOLUTION + if (DynamicDataList.GetList().Count == 0) + { + UseDefaultSettings(); + } + + MissionDataList = DynamicDataList.GetList(); + } + + + public void RegisterMission(Mission newMission) + { + if (DynamicDataList.GetList().Where(mission => mission.SpeakerName == newMission.SpeakerName && mission.MissionName == newMission.MissionName).Any()) + { + // if dial is already registered - update it + UpdateMission(newMission); + } + else + { + var misssionData = SaveMissionManager.ConvertObjectToDataModel(newMission); + + //DynamicDataList.AddElementToList(multiDialogueData); - nie dodwaca bo modyfikacja jednej duplikuje + MissionDataList.Add(misssionData); + } + } + + // update proggress in dialogue - BUT FUNCTION BELOW SYNCH THIS ALREADY righhr??? + public void UpdateMission(Mission newMission) + { + if (!DynamicDataList.GetList().Where(mission => mission.SpeakerName == newMission.SpeakerName && mission.MissionName == newMission.MissionName).Any()) + Debug.LogError($"There is no registered dialoge like {newMission.SpeakerName}"); + else + { + var missionData = SaveMissionManager.ConvertObjectToDataModel(newMission); + + + MissionDataList.RemoveAll(mission => mission.SpeakerName == newMission.SpeakerName && mission.MissionName == newMission.MissionName); + + // duplicated from registerDialogue + MissionDataList.Add(missionData); + } + } + + public MissionData? GetMission(Mission newMission) + { + return DynamicDataList.GetList().Where(mission => mission.SpeakerName == newMission.SpeakerName && mission.MissionName == newMission.MissionName).FirstOrDefault(); + } + + public override bool SaveDynamicData() + { + return SaveData(MissionDataList, SceneElementTypeEnum.Dynamic); + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataManager.cs.meta new file mode 100644 index 00000000..7a528d9e --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/MissionDataManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b1278ade00000f84ba28d4671ff3f7f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/SaveMissionManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/Save/SaveMissionManager.cs new file mode 100644 index 00000000..be489a13 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/SaveMissionManager.cs @@ -0,0 +1,103 @@ +using System.Collections.Generic; +using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using UnityEngine; + + +class SaveMissionManager : SaveModelSystem +{ + public override bool SaveModelItem(MissionData model) + { + return base.SaveModelItem(model); + } + + public override bool SaveModelList(List list) + { + BinaryFormatter formatter = new BinaryFormatter(); + + Debug.Log("Saved Mision list at " + Path); + + if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); + + /* Main logic of conversion data format */ + var data = list; // ConvertObjectsListToListOfDataModels(list); + + FileStream stream = new FileStream( + Path + GetFileName(ObjectListName), + FileMode.Create + ); + + formatter.Serialize(stream, data); + stream.Close(); + + return true; + } + + public override MissionData LoadModelItem() + { + return base.LoadModelItem(); + } + + public override List LoadModelList() + { + string path = Path + GetFileName(ObjectListName); + + if (File.Exists(path)) + { + BinaryFormatter formatter = new BinaryFormatter(); + FileStream stream = new FileStream(path, FileMode.Open); + + List missionsList = formatter.Deserialize(stream) as List; + stream.Close(); + + return missionsList; // ConvertListOfDataModelsToListOfObject(questsList); + } + else + { + Debug.Log("Save file not found in " + path); + } + + return new List(); + } + + // ----------------- USELLES IN THIS CLASS ----------------- + #region unused + // Support function + + // 1. From model to data format + public static MissionData ConvertObjectToDataModel(Mission model) + { + return new MissionData(model); + } + + public static List ConvertObjectsListToListOfDataModels(List modelsList) + { + List convertedList = new List(); + + foreach (Mission model in modelsList) + { + convertedList.Add(ConvertObjectToDataModel(model)); + } + + return convertedList; + } + + // 2. From data to model format + public static Mission ConvertDataModelToObject(MissionData dataModel) + { + return (Mission)dataModel.MapDataToObject(); + } + + public static List ConvertListOfDataModelsToListOfObject(List dataModelsList) + { + List convertedList = new List(); + + foreach (MissionData dataModel in dataModelsList) + { + convertedList.Add(ConvertDataModelToObject(dataModel)); + } + + return convertedList; + } + #endregion +} diff --git a/Assets/Scripts/REFACTORING/Application/Mission/Save/SaveMissionManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Mission/Save/SaveMissionManager.cs.meta new file mode 100644 index 00000000..69cdbfc0 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Mission/Save/SaveMissionManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09be5e44216394646872bb93d0de295e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs index 6fbf70ee..d1e8e005 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs @@ -14,7 +14,33 @@ public class NpcDialogueManager : DialogueManager CanBeOpened = false; OpenInDefaultWay = false; + + // UPDATE DIALOGUE + // search in scene manager list + if (Dialogue != null) + { + var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue); + + if (machedDialogueData != null) + { + UpdateDialogueState(machedDialogueData); + } + else + { + UpdateProggres(); + } + } } + + public override void Update() + { + if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) + { + OpenDialoguePanel(); + } + } + + #region Open Panel API public override bool OpenPanelCondition() { /* @@ -30,7 +56,59 @@ public class NpcDialogueManager : DialogueManager { return !gameObject.GetComponent().enabled; } + #endregion + public override void CreateInstanceBasedOnLanguage() + { + // DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D + Dialogue = languageDetector.DetectInstanceBasedOnLanguage(); + + Dialogue.ResetDialogue(); + + /* var cloneDialogues = new List>(Dialogue.Dialogues); + + Dialogue.Dialogues.Clear(); + foreach (var dial in cloneDialogues) + { + Dialogue.Dialogues.Add(new IndexValuePair(dial.Key, Instantiate(dial.Value))); + }*/ + + + Dialogue.SetSpeakerName(gameObject.GetComponent().Name); + + // Bind setted actions + BindEndActionsToDialogues(); + + // update dial state - sync in order to prepare to save + Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterEachDialogueStep(UpdateProggres)); + } + + public void UpdateDialogueState(MultiDialogueData dialogueData) + { + // 1 Rule - speaker name shouldnt change !!! its our 'key' + + Dialogue.CurrentDialogue = dialogueData.CurrentDialogue; + + foreach(var singleDialogue in dialogueData.DialogueStepModelDataList) + { + Dialogue.Dialogues + .Where(dial => dial.Key == singleDialogue.Key) + .Select(dial => dial.Value) + .ToList() + .ForEach(dial => dial.UpdateDialogueState(singleDialogue.Value) ); + } + } + + /// + /// Function to sync local dialogue state with remote one + /// Handled in Scene Manager + /// + public void UpdateProggres() + { + ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).RegisterDialogue(Dialogue); + } + + #region Dialogue actions API /// /// Function to invoke actions declared in manager on object from scene not onto asset /// @@ -74,4 +152,5 @@ public class NpcDialogueManager : DialogueManager EndactionEventList.Where(el => el.Key.Key == dialogueProgress.Item1 & el.Key.Value == dialogueProgress.Item2).ToList().ForEach(el => el.Value.Invoke()); } + #endregion } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs b/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs index 11482062..c0892841 100644 --- a/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Panel/Shop/SceneShopDataManager.cs @@ -107,7 +107,7 @@ public class SceneShopDataManager : SceneBaseDataManager { Debug.Log(DynamicDataList); if (DynamicDataList.GetList().Where(shop => shop.Npc == newShop.Npc && shop.Map == SceneManager.GetActiveScene().name).Any()) - Debug.LogError("In Shop Manager there is register this shop already"); + Debug.LogWarning("In Shop Manager there is register this shop already"); else { DynamicDataList.AddElementToList(newShop); diff --git a/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs b/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs index 9323a140..7ea5f799 100644 --- a/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs +++ b/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs @@ -24,11 +24,17 @@ public class PlayerActions : MonoBehaviour { InventoryUIManager.Instance.Add(item); } - GameObject.FindObjectOfType().SavePlayerEquipmentItems(); - GameObject.FindObjectOfType().SavePlayerInventory(); - // 2. Add cach - //cash += reward.Cash; - //GameObject.FindObjectOfType().SavePlayerBankAccount(); + + // 2. Add cash + AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash); + Debug.Log($"Give reward - {reward.Cash}"); + + // 3. Save changes + // TODO - sync saving process reward / mission proggress + // currently its saving only after changing scene and saving manually by player + //GameObject.FindObjectOfType().SavePlayerEquipmentItems(); + //GameObject.FindObjectOfType().SavePlayerInventory(); + //GameObject.FindObjectOfType().SaveAccountBalance(); } } diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Event/CollectItemEvent.cs b/Assets/Scripts/REFACTORING/Application/Shared/Event/CollectItemEvent.cs new file mode 100644 index 00000000..11f8a00d --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/Event/CollectItemEvent.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class CollectItemEvent : UnityEvent +{ + +} diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Event/CollectItemEvent.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/Event/CollectItemEvent.cs.meta new file mode 100644 index 00000000..5837af22 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/Event/CollectItemEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e7df0e18b0f89f6498f54c1b9cf01203 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs b/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs new file mode 100644 index 00000000..56d3e0d9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class KillEnemyEvent : UnityEvent // Npc +{ + +} diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs.meta new file mode 100644 index 00000000..aaf422b0 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/Event/KillEnemyEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72f38346275815f4894b23741c71612d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shared/EventManager.meta b/Assets/Scripts/REFACTORING/Application/Shared/EventManager.meta new file mode 100644 index 00000000..ac5444e4 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/EventManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 25bc0c2571fa5314aae5fa90952181b2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shared/EventManager/EventManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/EventManager/EventManager.cs new file mode 100644 index 00000000..f78762b6 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/EventManager/EventManager.cs @@ -0,0 +1,84 @@ +using UnityEngine; +using UnityEngine.Events; +using System.Collections; +using System.Collections.Generic; + +/* https://learn.unity.com/tutorial/create-a-simple-messaging-system-with-events */ +public class EventManager : MonoBehaviour + where V : UnityEvent //where V : UnityEvent +{ + + private Dictionary eventDictionary; + + private static EventManager eventManager; + + public static EventManager instance + { + get + { + if (!eventManager) + { + eventManager = FindObjectOfType(typeof(EventManager)) as EventManager; + + if (!eventManager) + { + Debug.LogError("There needs to be one active EventManger script on a GameObject in your scene."); + } + else + { + eventManager.Init(); + } + } + + return eventManager; + } + } + + void Init() + { + if (eventDictionary == null) + { + eventDictionary = new Dictionary(); + } + } + + public static void StartListening(T eventName, UnityAction listener) + { + V thisEvent = null; + + if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) + { + thisEvent.AddListener(listener); + } + else + { + thisEvent = (V)(new UnityEvent()); + + thisEvent.AddListener(listener); + + instance.eventDictionary.Add(eventName, thisEvent); + } + } + + public static void StopListening(T eventName, UnityAction listener) + { + if (eventManager == null) return; + + V thisEvent = null; + + if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) + { + thisEvent.RemoveListener(listener); + } + } + + public static void TriggerEvent(T eventName) + { + V thisEvent = null; + + if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) + { + thisEvent.Invoke(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/Shared/EventManager/EventManager.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/EventManager/EventManager.cs.meta new file mode 100644 index 00000000..52859ac0 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/EventManager/EventManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 222869e41c01eeb439d624c38890b2d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/Draggable/DraggablePanelController.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/Draggable/DraggablePanelController.cs index a560b06b..4fa77bd4 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/Draggable/DraggablePanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/Draggable/DraggablePanelController.cs @@ -57,15 +57,15 @@ public abstract class DraggablePanelController : PanelController(i, ChildBoxList[i].Item)); } - else + else { UiManager.RemoveByPosition(i); } @@ -86,9 +86,9 @@ public abstract class DraggablePanelController : PanelController(dropItemSlot.Number, tmpDraggedItem)); // !!! remember item from dropped position to future operation !!! diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs index 512e9c88..6b3affe8 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/Panel/WarehousePanel/WarehousePanelController.cs @@ -28,7 +28,6 @@ public abstract class WarehousePanelController : DraggablePanelController public override void DoubleLeftMouseClick(ItemSlot itemSlot) { - Debug.Log("Used item"); if(AllowToUseItemInPanel) { ItemEffectsManager.Instance.UseItemEffect(itemSlot, Type); @@ -55,7 +54,7 @@ public abstract class WarehousePanelController : DraggablePanelController { if (slot.Value != null) { - Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}"); +/* Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}"); */ UiManager.Add(new IndexValuePair(slot.Key, slot.Value)); } else diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs index 0877426b..5afe01b0 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs @@ -109,19 +109,19 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface private async void animateOpening() { - GameObject.Find("Gold Chest").GetComponent().SetTrigger("OpenIt"); +/* GameObject.Find("Gold Chest").GetComponent().SetTrigger("OpenIt"); GameObject.Find("Prize Chest").GetComponent().SetTrigger("OpenIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("OpenIt"); + GameObject.Find("Wodden Chest").GetComponent().SetTrigger("OpenIt");*/ } private async void animateClosing() { - GameObject.Find("Gold Chest").GetComponent().ResetTrigger("OpenIt"); +/* GameObject.Find("Gold Chest").GetComponent().ResetTrigger("OpenIt"); GameObject.Find("Prize Chest").GetComponent().ResetTrigger("OpenIt"); GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("OpenIt"); GameObject.Find("Gold Chest").GetComponent().SetTrigger("CloseIt"); GameObject.Find("Prize Chest").GetComponent().SetTrigger("CloseIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("CloseIt"); + GameObject.Find("Wodden Chest").GetComponent().SetTrigger("CloseIt");*/ } private async void resettriggers() @@ -132,12 +132,12 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface await System.Threading.Tasks.Task.Yield(); } - GameObject.Find("Gold Chest").GetComponent().ResetTrigger("CloseIt"); +/* GameObject.Find("Gold Chest").GetComponent().ResetTrigger("CloseIt"); GameObject.Find("Prize Chest").GetComponent().ResetTrigger("CloseIt"); GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("CloseIt"); GameObject.Find("Wodden Chest").GetComponent().SetTrigger("reactivate"); GameObject.Find("Prize Chest").GetComponent().SetTrigger("reactivate"); - GameObject.Find("Gold Chest").GetComponent().SetTrigger("reactivate"); + GameObject.Find("Gold Chest").GetComponent().SetTrigger("reactivate");*/ } public virtual bool OpenPanel() @@ -219,7 +219,6 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface public void Add(T model) { // throw new System.NotImplementedException(); - Elements.Add(model); UpdateList(); diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UISlotPanelManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UISlotPanelManager.cs index c679bc28..7e964d9e 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UISlotPanelManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UISlotPanelManager.cs @@ -26,6 +26,7 @@ public abstract class UISlotPanelManager : UIBaseManager public abstract int RemoveByItemId(int itemId); + public abstract int RemoveOneByItemName(string itemName); public abstract int RemoveByItemName(string itemName); public virtual void RemoveAll() diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs index ac279eb0..868340ab 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIWarehouseManager.cs @@ -59,7 +59,11 @@ public abstract class UIWarehouseManager : UISlotPanelManager itemSlot.Key == keyPosition); } @@ -94,6 +98,18 @@ public abstract class UIWarehouseManager : UISlotPanelManager itemSlot.Value.Id == itemId); } + public override int RemoveOneByItemName(string itemName) + { + var items = FindItemInWarehouseByName(itemName); + + if (items.Count == 0) + return -1; + + Elements.RemoveAll(el => el.Key == items.First().Key); + + return items.First().Key; + } + public override int RemoveByItemName(string itemName) { return Elements.RemoveAll(itemSlot => itemSlot.Value.Name == itemName); diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Mapper/IModelMapper.cs b/Assets/Scripts/REFACTORING/Application/Shared/Mapper/IModelMapper.cs index 29934bcd..aa0efa14 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Mapper/IModelMapper.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Mapper/IModelMapper.cs @@ -1,5 +1,5 @@  -interface IModelMapper +public interface IModelMapper { public abstract T MapDataToObject(string prefarbAssetName); diff --git a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs index bce370c0..c9dd984f 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs @@ -25,8 +25,13 @@ public class ChestUIManager : UIBaseManager Destroy(gameObject); } } - + public void Update() + { + keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact")); + + } + public override bool OpenPanel() { if (CurrentChestName == null || CurrentChestName == "") diff --git a/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs index 96e23d33..7f48ba40 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs @@ -89,8 +89,8 @@ public class EquipmentUIManager : UIWarehouseManager if (!CheckIfSlotExists(keyPosition)) return; // throw new System.Exception($"Slot with number: {keyPosition} don't exist"); - Debug.Log($"Remove from position: {keyPosition}"); - +/* Debug.Log($"Remove from position: {keyPosition}"); +*/ Elements.RemoveAll(equipment => equipment.Key == keyPosition); Elements.Add(new IndexValuePair(keyPosition, null)); diff --git a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs index 8bd2c294..96e0610a 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Inventory/InventoryUIManager.cs @@ -54,4 +54,47 @@ public class InventoryUIManager : UIWarehouseManager // Resources = default path - Asset/Resources ... .obj return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject; } + + #region List API + public override void RemoveByPosition(int keyPosition) + { + base.RemoveByPosition(keyPosition); + + UpdateList(); + } + + public override int RemoveByItemId(int itemId) + { + var result = base.RemoveByItemId(itemId); + + UpdateList(); + + return result; + } + + public override int RemoveOneByItemName(string itemName) + { + var result = base.RemoveOneByItemName(itemName); + + UpdateList(); + + return result; + } + + public override int RemoveByItemName(string itemName) + { + var result = base.RemoveByItemName(itemName); + + UpdateList(); + + return result; + } + + public override void RemoveAll() + { + Elements.Clear(); + + UpdateList(); + } + #endregion } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/ChestPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/ChestPanelController.cs index 755b8679..0a1293c0 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/ChestPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/ChestPanelController.cs @@ -83,11 +83,11 @@ public class ChestPanelController : WarehousePanelController base.BuildPanelContent(elements); - Debug.Log("Build content"); - foreach (IndexValuePair element in elements) +/* Debug.Log("Build content"); +*/ foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value} - type: {element.Value.EquipmentType}"); - ChildBoxList[element.Key].SetItem(new EquippableItem(element.Value)); +/* Debug.Log($"key: {element.Key} - value: {element.Value} - type: {element.Value.EquipmentType}"); +*/ ChildBoxList[element.Key].SetItem(new EquippableItem(element.Value)); } } } diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs index 99b1ea81..1101d506 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/EquipmentPanelController.cs @@ -55,19 +55,38 @@ public class EquipmentPanelController : DraggablePanelController // 2. Set up panel additn items to it //public void SetUp - in parent - + /// + /// elements: List< + /// IndexValuePair< + /// int: dropped slot number, + /// EquippableItem: dragged item + /// > + /// > + /// + /// public override void BuildPanelContent(List> elements) { base.BuildPanelContent(elements); - Debug.Log("Build content"); foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value}"); + //Debug.Log($"key: {element.Key} - {(EquipmentPanelSlotsTypeEnum)element.Key}"); - if(element.Value != null) - ChildBoxList.Where(slot => ((EquipmentSlot)slot).type == (EquipmentPanelSlotsTypeEnum)element.Key).ToList().ForEach(slot => slot.SetItem((EquippableItem)element.Value)); + if (element.Value != null) + { + + // slot type != element.key + // element.Key IS DROPPED SLOT number + // ChildBoxList order IS CONSTANT + // elements HAVE mixed order + + + // there is error - ChildBoxList.Where(slot => ((EquipmentSlot)slot).type == (EquipmentPanelSlotsTypeEnum)element.Key).ToList().ForEach(slot => slot.SetItem((EquippableItem)element.Value)); + + // FIX + ChildBoxList[element.Key].SetItem((EquippableItem)element.Value); + } } } @@ -84,12 +103,11 @@ public class EquipmentPanelController : DraggablePanelController public override void EndDrag(ItemSlot itemSlot) { - Debug.Log("End Drag"); if (!DraggedSlotController.Instance.IsDragged()) // if there was nothing dragged - ignore event return; DraggedSlotController.Instance.RemoveDraggedSlot(); - + if (!itemSlot.Item) ((ItemSlot)ChildBoxList.Where(slot => slot.Number == itemSlot.Number).First()).ResetSlot(); else @@ -104,7 +122,7 @@ public class EquipmentPanelController : DraggablePanelController { if (slot.Value != null) { - Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}"); + // Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}"); UiManager.Add(new IndexValuePair(slot.Key, slot.Value)); } else diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs index c6fc63f0..d6ca7484 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/InventoryPanelController.cs @@ -87,10 +87,9 @@ public class InventoryPanelController : WarehousePanelController base.BuildPanelContent(elements); - Debug.Log("Build content"); foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value}"); +/* Debug.Log($"key: {element.Key} - value: {element.Value}"); */ ChildBoxList[element.Key].SetItem(element.Value); } } diff --git a/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs b/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs index 57607907..a63d0bdd 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Panel/ShopPanelController.cs @@ -82,7 +82,7 @@ public class ShopPanelController : WarehousePanelController foreach (IndexValuePair element in elements) { - Debug.Log($"key: {element.Key} - value: {element.Value}"); +/* Debug.Log($"key: {element.Key} - value: {element.Value}"); */ ChildBoxList[element.Key].SetItem(new EquippableItem(element.Value)); } } diff --git a/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs index 2c78d50f..5a0d5573 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs @@ -73,7 +73,6 @@ public class ShopUIManager : UIBaseManager if (shop == null) throw new Exception($"Shop {CurrentShopOwnerName} not found"); - Debug.Log("Shop UI setupPanel"); ShopContentUIManager.Instance.SetList(shop.GetContent()); ShopContentUIManager.Instance.DynamicPanel = DynamicPanel; @@ -108,7 +107,6 @@ public class ShopUIManager : UIBaseManager private Shop FindShopInCollection(string _mapName, string _shopOwnerName) { - Elements.ForEach(el => Debug.Log(el.Npc + " - " + el.Map)); return Elements.Find(shop => shop.Map == _mapName && shop.Npc == _shopOwnerName); } } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/Mission.meta b/Assets/Scripts/REFACTORING/Domain/Enum/Mission.meta new file mode 100644 index 00000000..78ce6263 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Domain/Enum/Mission.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3a3ead5abcec4e84dbc4496bfdc5612b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStatusEnum.cs b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStatusEnum.cs similarity index 100% rename from Assets/Scripts/REFACTORING/Domain/Enum/MissionStatusEnum.cs rename to Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStatusEnum.cs diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStatusEnum.cs.meta b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStatusEnum.cs.meta similarity index 83% rename from Assets/Scripts/REFACTORING/Domain/Enum/MissionStatusEnum.cs.meta rename to Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStatusEnum.cs.meta index 8489c9e2..c0b40afc 100644 --- a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStatusEnum.cs.meta +++ b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStatusEnum.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8d1920d282403b24487be27311492292 +guid: 6bd7d61ed7cdaa94a9752415e5c8f1a6 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStepStatusEnum.cs b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStepStatusEnum.cs similarity index 97% rename from Assets/Scripts/REFACTORING/Domain/Enum/MissionStepStatusEnum.cs rename to Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStepStatusEnum.cs index e56fb129..ed0502d8 100644 --- a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStepStatusEnum.cs +++ b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStepStatusEnum.cs @@ -4,6 +4,7 @@ public enum MissionStepStatusEnum None, Pending, Active, + AfterCondition, Finished } diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStepStatusEnum.cs.meta b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStepStatusEnum.cs.meta similarity index 83% rename from Assets/Scripts/REFACTORING/Domain/Enum/MissionStepStatusEnum.cs.meta rename to Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStepStatusEnum.cs.meta index 7e643ec8..df164524 100644 --- a/Assets/Scripts/REFACTORING/Domain/Enum/MissionStepStatusEnum.cs.meta +++ b/Assets/Scripts/REFACTORING/Domain/Enum/Mission/MissionStepStatusEnum.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 61ca24d1b5f7786479bf70a674872f4e +guid: 288b6921257406d439fb365b29109b6e MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue.meta b/Assets/Scripts/REFACTORING/Models/Dialogue.meta new file mode 100644 index 00000000..864cfb2f --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7c493b82cec044e45be26deb952b98b0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs new file mode 100644 index 00000000..8f04a9ac --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs @@ -0,0 +1,57 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public abstract class DialogueData : IModelMapper +{ + [SerializeField] + public int CurrentStep; + + [SerializeField] + public List DialogueStepModelDataList = new List(); + + + #region NotImplemented + /* + * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue + */ + public T MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public T MapDataToObject() + { + throw new NotImplementedException(); + } + #endregion +} + +[Serializable] +public class DialogueData : DialogueData +{ + + /// + /// build Data model based on Object + /// + /// + public DialogueData(Dialogue dialogue) + { + CurrentStep = dialogue.CurrentStep; + + DialogueStepModelDataList.Clear(); + + foreach(DialogueStepModel dialogueStepModelData in dialogue.DialogueSteps) + { + /* + * pass WasDisplayed value from model to data representative class + */ + DialogueStepModelDataList.Add(new DialogueStepData(dialogueStepModelData.WasDisplayed)); + } + } +} + diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs.meta b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs.meta new file mode 100644 index 00000000..a46e0a36 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 062452edb267909499c0d6c30f831583 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs new file mode 100644 index 00000000..d48d4b49 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class DialogueStepData : IModelMapper +{ + [SerializeField] + public bool WasDisplayed; + + // we dont need nothig more from mapped class model + //public List ListOfSentences = new List(); + + public DialogueStepData(bool wasDisplayed = false) + { + WasDisplayed = wasDisplayed; + } + + public DialogueStepModel MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public DialogueStepModel MapDataToObject() + { + throw new NotImplementedException(); + } +} + diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs.meta b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs.meta new file mode 100644 index 00000000..a11befd9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1058be8a3d7c1474c923356995db1a96 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs b/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs new file mode 100644 index 00000000..d4378429 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public abstract class MultiDialogueData : IModelMapper +{ + + [NonSerialized] + public string name; + + [NonSerialized] + public string modelName; + + [SerializeField] + public string SpeakerName; + + [SerializeField] + public int CurrentDialogue; + + [SerializeField] + public List> DialogueStepModelDataList = new List>(); + + + #region NotImplemented + /* + * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue + */ + public T MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public T MapDataToObject() + { + throw new NotImplementedException(); + } + #endregion +} + +[Serializable] +public class MultiDialogueData : MultiDialogueData +{ + public MultiDialogueData(MultiDialogue dialogue) + { + SpeakerName = dialogue.SpeakerName; + + CurrentDialogue = dialogue.CurrentDialogue; + + DialogueStepModelDataList.Clear(); + + foreach(IndexValuePair DialogueStepModelData in dialogue.Dialogues) + { + DialogueStepModelDataList.Add( + new IndexValuePair( + DialogueStepModelData.Key, + new DialogueData(DialogueStepModelData.Value) + ) + ); + } + } +} + diff --git a/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs.meta b/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs.meta new file mode 100644 index 00000000..4a043390 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 60a249cd2c2f413428cdf925f2a9afe1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs b/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs index a1071255..0b0dd7b6 100644 --- a/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs +++ b/Assets/Scripts/REFACTORING/Models/Item/ItemData.cs @@ -34,7 +34,7 @@ public abstract class ItemData : ModelData public override Item MapDataToObject(string prefarbAssetName) { - Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); +/* Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); */ return TryFindResource(prefarbAssetName); diff --git a/Assets/Scripts/REFACTORING/Models/Mission.meta b/Assets/Scripts/REFACTORING/Models/Mission.meta new file mode 100644 index 00000000..6861b099 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 34139aaa0c762de4ba558264b192a6b9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition.meta b/Assets/Scripts/REFACTORING/Models/Mission/Condition.meta new file mode 100644 index 00000000..e489f4e3 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1da99894524baa749b93f9f38ff2acac +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition/CollectMissionConditionData.cs b/Assets/Scripts/REFACTORING/Models/Mission/Condition/CollectMissionConditionData.cs new file mode 100644 index 00000000..e051255d --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition/CollectMissionConditionData.cs @@ -0,0 +1,40 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Globalization; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + + +[Serializable] +public class CollectMissionConditionData : MissionConditionData +{ + public CollectMissionConditionData(MissionCondition missionCondition) : base(missionCondition.Type) + { + RequiredElements.Clear(); + + foreach (RequiredSubject requiredSubject in missionCondition.RequiredElements) + { + RequiredElements.Add(new CollectRequiredSubjectData((CollectRequiredSubject)requiredSubject)); + } + } + + public override MissionCondition MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public override MissionCondition MapDataToObject() + { + var mappedCondition = new MissionCondition(Type); + + foreach(var requiredElement in RequiredElements) + { + mappedCondition.RequiredElements.Add(requiredElement.MapDataToObject()); + } + + return mappedCondition; + } +} + diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition/CollectMissionConditionData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/Condition/CollectMissionConditionData.cs.meta new file mode 100644 index 00000000..b471940a --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition/CollectMissionConditionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81b8d315cf1ee3444b5630663cf64616 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition/KillMissionConditionData.cs b/Assets/Scripts/REFACTORING/Models/Mission/Condition/KillMissionConditionData.cs new file mode 100644 index 00000000..148e4f33 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition/KillMissionConditionData.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class KillMissionConditionData : MissionConditionData +{ + public KillMissionConditionData(MissionCondition missionCondition) : base(missionCondition.Type) + { + RequiredElements.Clear(); + + foreach (RequiredSubject requiredSubject in missionCondition.RequiredElements) + { +/* var abc = new KillRequiredSubjectData((KillRequiredSubject)requiredSubject); + + + var converter = TypeDescriptor.GetConverter(typeof(KillRequiredSubjectData)); + + + var def = converter.ConvertFrom(abc); + + Debug.Log(def);*/ + + RequiredElements.Add(new KillRequiredSubjectData((KillRequiredSubject)requiredSubject)); + } + } + + public override MissionCondition MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public override MissionCondition MapDataToObject() + { + var mappedCondition = new MissionCondition(Type); + + foreach (var requiredElement in RequiredElements) + { + mappedCondition.RequiredElements.Add(requiredElement.MapDataToObject()); + } + + return mappedCondition; + } +} diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition/KillMissionConditionData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/Condition/KillMissionConditionData.cs.meta new file mode 100644 index 00000000..53eaf1f4 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition/KillMissionConditionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0fa8be7390fbc1a4dad8aee8ac024e06 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition/MissionConditionData.cs b/Assets/Scripts/REFACTORING/Models/Mission/Condition/MissionConditionData.cs new file mode 100644 index 00000000..74d55c77 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition/MissionConditionData.cs @@ -0,0 +1,63 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +//abstract - changed for Unity Inspector visualisation requirements +public class MissionConditionData : IModelMapper +{ + [SerializeField] + public MissionTypeEnum Type; + + [SerializeField] + public List RequiredElements = new List(); + + /// + /// Constructor implemented to create object in children classes in main purpose + /// + /// We DON'T implement 'RequiredElements' list here because its MUST be FILLED by objects in specific subtyped (not base one) !!! + /// + /// + protected MissionConditionData(MissionTypeEnum type) + { + Type = type; + } + + // abstract + public virtual MissionCondition MapDataToObject(string prefarbAssetName) { return new MissionCondition(Type); } + + // abstract + public virtual MissionCondition MapDataToObject() { return new MissionCondition(Type); } + + /// + /// Function copied from MissionCondition::Build() + /// + //public abstract MissionConditionData Build(T missionCondition); + // + + public static MissionConditionData Build(MissionCondition missionCondition) + { + switch (missionCondition.Type) + { + case MissionTypeEnum.Kill: + { + Debug.Log("Build - KillMissionCondionData"); + + return new KillMissionConditionData(missionCondition); + } + case MissionTypeEnum.Collect: + { + Debug.Log("Build - CollectMissionConditionData"); + + return new CollectMissionConditionData(missionCondition); + } + default: + { + throw new NotImplementedException("Mission Collection data - constructor"); + } + } + } +} diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Condition/MissionConditionData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/Condition/MissionConditionData.cs.meta new file mode 100644 index 00000000..7a4d3da9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Condition/MissionConditionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 572ebb9d86c6e3942bfb6c32249af4db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Dialogue.meta b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue.meta new file mode 100644 index 00000000..ce83ab33 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 55458af5ff6b5d74d8aeb510212280cf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs new file mode 100644 index 00000000..a2063928 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +[Serializable] +public class MissionDialogueData : DialogueData +{ + /// + /// build Data model based on Object + /// + /// + public MissionDialogueData(Dialogue dialogue) + { + CurrentStep = dialogue.CurrentStep; + + DialogueStepModelDataList.Clear(); + + foreach (DialogueStepModel dialogueStepModelData in dialogue.DialogueSteps) + { + /* + * pass WasDisplayed value from model to data representative class + */ + DialogueStepModelDataList.Add(new DialogueStepData(dialogueStepModelData.WasDisplayed)); + } + } +} + diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs.meta new file mode 100644 index 00000000..9c347124 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Dialogue/MissionDialogueData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 13df471a010fd0144a583d1b723e97cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs b/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs new file mode 100644 index 00000000..cd6a6e8b --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs @@ -0,0 +1,63 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class MissionData : IModelMapper +{ + [SerializeField] + public string MissionName; + + [SerializeField] + public string SpeakerName; + + [SerializeField] + public MissionStatusEnum Status = MissionStatusEnum.None; + + [SerializeField] + public int CurrentStep = 0; + + [SerializeField] + public List MissionStepsDataList = new List(); + + /// + /// build Data model based on Object + /// + /// + public MissionData(Mission mission) + { + MissionName = mission.MissionName; + SpeakerName = mission.SpeakerName; + + Status = mission.Status; + CurrentStep = mission.CurrentStep; + + MissionStepsDataList.Clear(); + + foreach (MissionStepModel missionStepModelData in mission.MissionStepsList) + { + /* + * pass WasDisplayed value from model to data representative class + */ + MissionStepsDataList.Add(new MissionStepData(missionStepModelData)); + } + } + + #region NotImplemented + /* + * we dont want to map it here, we will mark fields in NpcDialogfeManager after each loading and fetching dialogue + */ + public Mission MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public Mission MapDataToObject() + { + throw new NotImplementedException(); + } + #endregion +} diff --git a/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs.meta new file mode 100644 index 00000000..c87dc73e --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a81a0be5f1e38674889a76e2e3766565 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject.meta b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject.meta new file mode 100644 index 00000000..5c9939f1 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 726174bbf90a7ed44808fa10277f88bd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/CollectRequiredSubjectData.cs b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/CollectRequiredSubjectData.cs new file mode 100644 index 00000000..08e6af58 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/CollectRequiredSubjectData.cs @@ -0,0 +1,34 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class CollectRequiredSubjectData : RequiredSubjectData +{ + protected override string MODEL_LOCALIZATION => "Items/"; + + public CollectRequiredSubjectData(int requiredAmount) : base(requiredAmount) { } + + public CollectRequiredSubjectData(int requiredAmount, string requiredObjectName) : base(requiredAmount, requiredObjectName) { } + + public CollectRequiredSubjectData(CollectRequiredSubject requiredSubject) : base(requiredSubject) { } + + + + public override RequiredSubject MapDataToObject(string prefarbAssetName) + { + var newCollectRequirement = new CollectRequiredSubject(RequiredAmount); + + newCollectRequirement.RequiredObject = newCollectRequirement.FindObjectInResource(prefarbAssetName); + + return newCollectRequirement; + } + + public override RequiredSubject MapDataToObject() + { + return new CollectRequiredSubject(RequiredAmount, RequiredObjectName); + } +} diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/CollectRequiredSubjectData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/CollectRequiredSubjectData.cs.meta new file mode 100644 index 00000000..54ca0cac --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/CollectRequiredSubjectData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ed2e7fa34b0c2948aa8c87d1fafc0ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/KillRequiredSubjectData.cs b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/KillRequiredSubjectData.cs new file mode 100644 index 00000000..81c4c2f9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/KillRequiredSubjectData.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Globalization; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +/*[TypeConverter(typeof(KillRequiredSubjectDataTypeConverter))] +*/public class KillRequiredSubjectData : RequiredSubjectData +{ + protected override string MODEL_LOCALIZATION => "Enemies/"; + + [SerializeField] + public int CurrentAmount = 0; + + + public KillRequiredSubjectData(int requiredAmount, string requiredObjectName) : base(requiredAmount, requiredObjectName) { } + + public KillRequiredSubjectData(int requiredAmount, string requiredObjectName, int currentAmount) : base(requiredAmount, requiredObjectName) + { + CurrentAmount = currentAmount; + } + + public KillRequiredSubjectData(int requiredAmount, int currentAmount) : base(requiredAmount) { CurrentAmount = currentAmount; } + + + public KillRequiredSubjectData(KillRequiredSubject requiredSubject) : base(requiredSubject) { CurrentAmount = requiredSubject.CurrentAmount; } + + + public override RequiredSubject MapDataToObject(string prefarbAssetName) + { + var newKillRequirement = new KillRequiredSubject(RequiredAmount, CurrentAmount); + + newKillRequirement.RequiredObject = newKillRequirement.FindObjectInResource(prefarbAssetName); + + return newKillRequirement; + } + + public override RequiredSubject MapDataToObject() + { + return new KillRequiredSubject(RequiredAmount, RequiredObjectName, CurrentAmount); + } +} + + +/*[TypeConverter(typeof(KillRequiredSubjectDataTypeConverter))] +public class KillRequiredSubjectDataTypeConverter : TypeConverter +{ + public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) + { + return sourceType == typeof(RequiredSubjectData) || base.CanConvertFrom(context, sourceType); + } + + public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) + { + var castedFrom = value as RequiredSubjectData; + + return castedFrom != null + ? new KillRequiredSubjectData(castedFrom.RequiredAmount, castedFrom.RequiredObjectName) + : base.ConvertFrom(context, culture, value) + ; + } + + public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) + { + var castedTo = value as KillRequiredSubjectData; + + return destinationType == typeof(RequiredSubjectData) && castedTo != null + ? new RequiredSubjectData(castedTo.RequiredAmount, castedTo.RequiredObjectName) + : base.ConvertTo(context, culture, value, destinationType) + ; + } +}*/ + diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/KillRequiredSubjectData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/KillRequiredSubjectData.cs.meta new file mode 100644 index 00000000..6155e441 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/KillRequiredSubjectData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f1f1d299662039c4eaf78d604b8c76bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/RequiredSubjectData.cs b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/RequiredSubjectData.cs new file mode 100644 index 00000000..3bf67625 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/RequiredSubjectData.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +//abstract - changed for Unity Inspector visualisation requirements +public class RequiredSubjectData : IModelMapper +{ + protected virtual string SPRITE_LOCALIZATION => "Sprites/Object Sprites/"; + protected virtual string MODEL_LOCALIZATION => ""; + + [SerializeField] + public int RequiredAmount; + + [SerializeField] + public string RequiredObjectName; + + public RequiredSubjectData(int requiredAmount) + { + RequiredAmount = requiredAmount; + } + + public RequiredSubjectData(int requiredAmount, string requiredObjectName) + { + RequiredAmount = requiredAmount; + + RequiredObjectName = requiredObjectName; + } + + public RequiredSubjectData(RequiredSubject requiredSubject) + { + RequiredAmount = requiredSubject.RequiredAmount; + + RequiredObjectName = requiredSubject.RequiredObject.name; // NAME of the PREFAB + } + + // abstract + public virtual RequiredSubject MapDataToObject(string prefarbAssetName) { return new RequiredSubject(0); } // { return new RequiredSubject(RequiredAmount, RequiredObjectName); } + + // abstarct + public virtual RequiredSubject MapDataToObject() { return new RequiredSubject(0); } // { return new RequiredSubject(RequiredAmount, RequiredObjectName); } +} diff --git a/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/RequiredSubjectData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/RequiredSubjectData.cs.meta new file mode 100644 index 00000000..0f987a05 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/RequiredSubject/RequiredSubjectData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3af6b21b3495e5742ab61a3a61e8854f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Step.meta b/Assets/Scripts/REFACTORING/Models/Mission/Step.meta new file mode 100644 index 00000000..c7e9454b --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Step.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a64ddd7881e399144bc46d4de971b2f7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs b/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs new file mode 100644 index 00000000..18b0e665 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class MissionStepData : IModelMapper +{ + [SerializeField] + public MissionStepStatusEnum Status; + + [SerializeField] + public MissionDialogueData MissionDialogueData; + + public MissionStepData(MissionStepModel missionStepModel) + { + Status = missionStepModel.Status; + + MissionDialogueData = new MissionDialogueData(missionStepModel.DialogueStep); + } + + public MissionStepModel MapDataToObject(string prefarbAssetName) + { + throw new NotImplementedException(); + } + + public MissionStepModel MapDataToObject() + { + throw new NotImplementedException(); + } +} diff --git a/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs.meta b/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs.meta new file mode 100644 index 00000000..a6e7721b --- /dev/null +++ b/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5c259e2178013d4b86ee505e90a4716 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Models/Shared/ModelData.cs b/Assets/Scripts/REFACTORING/Models/Shared/ModelData.cs index 931489a7..8ff4125d 100644 --- a/Assets/Scripts/REFACTORING/Models/Shared/ModelData.cs +++ b/Assets/Scripts/REFACTORING/Models/Shared/ModelData.cs @@ -37,4 +37,9 @@ public abstract class ModelData : IModelMapper public abstract T MapDataToObject(string prefarbAssetName); public abstract T MapDataToObject(); +} + +public abstract class ModelData : ModelData +{ + } \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Story/Thugs.meta b/Assets/Scripts/REFACTORING/Story/Thugs.meta new file mode 100644 index 00000000..4c54aea3 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/Thugs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a45f30e3957407f48aeff3cb6aebea8f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Story/Thugs/ThugNPCFollowing.cs b/Assets/Scripts/REFACTORING/Story/Thugs/ThugNPCFollowing.cs new file mode 100644 index 00000000..d3ba0524 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/Thugs/ThugNPCFollowing.cs @@ -0,0 +1,367 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[RequireComponent(typeof(NPC))] +[RequireComponent(typeof(Enemy))] +public class ThugNPCFollowing : MonoBehaviour +{ + public const string ACTION_KEY = "ATTACKING"; + + private Rigidbody2D myRigidbody; + public Animator anim; + + private Vector2 movement; + public bool shouldRotate; + public Vector3 dir; + + [Header("Following Logic")] + public Vector3 homePosition; + public Transform targetPosition; + + public AStarPathfindingAgent agent; + + public bool isDuringFollowing = false; // var is setted by trigger range + + //public GameObject player; + [Header("Core Logic")] + public bool approaching = false; + public bool isAfterAction = false; + public float chasingRadius = 6f; // radious where Npc start attacking ! ! ! + + [Header("Attacking Logic")] // TRASH - dupplicated from Following Enemy - move params to Enemy + public float attackingRadius = 1.5f; // radious where Npc start attacking ! ! ! + + public bool hit = false; + + public bool firstAttack = false; + + public float timerDmg = 0f; + public float waitTime = 1.0f; + + public float timerHit = 0f; + public float hitWaitTime = 0.55f; + + public float expValue; + public float thrust; + public float knockTime; + + //public int isKilled; - movet do Enemy + //isKilled = 0 - mob ALIVE + //isKilled = 1 - mob DEAD + + public int isKilled2; + + public bool isPanelEnabled = true; + + + + void Awake() + { + agent = GetComponent(); + + + homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); + } + + // Start is called before the first frame update + void Start() + { + targetPosition = GameObject.FindWithTag("Player").transform; + + //Copy from Eollwoing + if (OnMapAppearanceMethod.IsNewGame()) + { + gameObject.GetComponent().isKilled = 0; + } + + if (gameObject.GetComponent().health <= 0) + gameObject.GetComponent().isKilled = 1; + else // Else read saved value + gameObject.GetComponent().isKilled = PlayerPrefs.GetInt(gameObject.GetComponent().enemyName + "-S"); + + + if (gameObject.GetComponent().isKilled == 1) + { + gameObject.SetActive(false); + gameObject.GetComponent().isKilled = 0; + } + + myRigidbody = GetComponent(); + anim = GetComponent(); + } + + // Update is called once per frame + public void Update() + { + // 0 Cofigure Animator + if (Vector2.Distance(targetPosition.position, transform.position) <= chasingRadius) + { + Debug.Log("Chase"); + dir = targetPosition.position - transform.position; + float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; + dir.Normalize(); + movement = dir; + anim.SetBool("isRunning", movement != Vector2.zero); + Debug.Log(shouldRotate); + if (shouldRotate) + { + anim.SetFloat("Xinfo", dir.x); + anim.SetFloat("Yinfo", dir.y); + } + } + + + // 1. Check range and decide which action do + // Following player detection + if (IsInChassingRadious()) + { + // 2'nd state alow us to brak going to hom,e action to follow player again + if (gameObject.GetComponent().State == NPCStateEnum.Pending || gameObject.GetComponent().State == NPCStateEnum.Walking) + { + approaching = true; + + gameObject.GetComponent().State = NPCStateEnum.Walking; + } + } else + { + // Turn around and go to home position + if (approaching) + { + approaching = false; + anim.SetBool("isRunning", false); + gameObject.GetComponent().State = NPCStateEnum.Walking; + } + } + + // 2.Take action based on conditions around + HandleState(); + + // 3. + // COPIED FROM Following Enemy scripts + // Taking hit logic + timerHit += Time.deltaTime; + if (hit == true) + { + if (timerHit >= hitWaitTime) + { + + TakeDamage(PlayerPrefs.GetFloat("attackValue")); + hit = false; + timerHit = 0f; + TakeKnockback(); + } + } + + // Detecting "is alive" logic + if (gameObject.active == false) + { + gameObject.GetComponent().isKilled = 1; + PlayerPrefs.SetInt(gameObject.GetComponent().enemyName, gameObject.GetComponent().isKilled); + } + } + + public void CheckDistance() + { + StopAllCoroutines(); + + + // isDuringFollowing - avr is setted by trigger range + if (approaching && !IsInActionRadious()) + { + agent.FindPath(); + + StartCoroutine(agent.FollowPath()); + } + else if (approaching) + { + // in this script we set attacking mode + SetActionAfterMetConditions(); + + agent.path.Clear(); // if we are able to talgk we dont want go go further player + } + else if (!approaching) + { + if (Vector2.Distance(transform.position, homePosition) > 0.8f) // cont vale - path finding stop moving them before reachin position well.. + { + agent.point = homePosition; + + agent.FindPoint(); + + StartCoroutine(agent.FollowPath()); + } + else + { + gameObject.GetComponent().State = NPCStateEnum.Pending; + } + } + } + + + #region Taking damage from Player detection + + public void OnTriggerEnter2D(Collider2D collision) + { + // Hit logic + if (collision.gameObject.tag == "AttackHitbox" || collision.gameObject.tag == "PickaxeHitbox") + { + hit = true; + } + + } + + public void OnTriggerExit2D(Collider2D other) + { + // Hit logic + if (other.tag == "AttackHitbox" || other.tag == "PickaxeHitbox") + { + timerDmg = 0f; + + hit = false; + } + } + #endregion + + public void HandleState() + { + switch (gameObject.GetComponent().State) + { + case NPCStateEnum.Walking: + { + CheckDistance(); + break; + } + case NPCStateEnum.Talking: + { + TalkingAction(); + break; + } + case NPCStateEnum.Pending: + { + break; + } + case NPCStateEnum.Attacking: + { + AttackingAction(); + break; + } + default: + { + Debug.Log("Nieopisane zachowanie NPC ! ! !"); + break; + } + } + } + + public bool IsInChassingRadious() + { + if (Vector2.Distance(targetPosition.position, transform.position) >= chasingRadius) + return false; + + return true; + } + + public bool IsInActionRadious() + { + if (Vector2.Distance(targetPosition.position, transform.position) >= attackingRadius) + return false; + + return true; + } + + public void SetActionAfterMetConditions() + { + gameObject.GetComponent().State = NPCStateEnum.Attacking; + } + + public void TalkingAction() + { + // Not required in this script + } + + public void AttackingAction() + { + // if during Attacking mode player GO OUT of the attacking radious + if(!IsInActionRadious()) + { + gameObject.GetComponent().State = NPCStateEnum.Walking; + return; + } + + // Attacking logic + if (firstAttack == false) + { + if (timerDmg >= 0.15f) + { + firstAttack = true; + + GameObject.FindGameObjectWithTag("Player").GetComponent().TakeDamage( + gameObject.GetComponent().baseAttack, + isPanelEnabled + ); + + timerDmg = 0f; + } + } + if (timerDmg >= waitTime) + { + timerDmg = 0f; + + GameObject.FindGameObjectWithTag("Player").GetComponent().TakeDamage( + gameObject.GetComponent().baseAttack, + isPanelEnabled + ); + } + + timerDmg += Time.deltaTime; + + } + + #region dupplicated from Following :) + public void TakeDamage(float damage) + { + Debug.Log("TakeDamage"); + gameObject.GetComponent().health -= damage; + + if (gameObject.GetComponent().health <= 0) + { + gameObject.SetActive(false); + gameObject.GetComponent().isKilled = 1; + GameObject.FindGameObjectWithTag("Player").GetComponent().GetExp(expValue); + + // pass info about killing assigned enemy to mission manager listener + // pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) ) + ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent().MinionName); + } + } + + public void TakeKnockback() + { + Rigidbody2D enemy = gameObject.GetComponent(); + Rigidbody2D player = GameObject.FindGameObjectWithTag("Player").GetComponent(); + + if (enemy != null) + { + enemy.isKinematic = false; + Vector2 difference = enemy.transform.position - player.transform.position; + difference = difference.normalized * thrust; + enemy.AddForce(difference, ForceMode2D.Impulse); + //StartCoroutine(KnockCo(enemy)); + } + } + #endregion + + public void AfterAction() + { + approaching = false; + isAfterAction = true; + //isDuringConversation = false; + //PlayerPrefs.SetInt(gameObject.name + ".FirstDialogue", System.Convert.ToInt32(isAfterAction)); + gameObject.GetComponent().State = NPCStateEnum.Walking; + } +} + diff --git a/Assets/Scripts/REFACTORING/Story/Thugs/ThugNPCFollowing.cs.meta b/Assets/Scripts/REFACTORING/Story/Thugs/ThugNPCFollowing.cs.meta new file mode 100644 index 00000000..bb65512c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/Thugs/ThugNPCFollowing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87a548368fe86f949bd65a67abfc3597 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index 1e5259be..2b0317cd 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -68,4 +68,19 @@ public class SaveController : MonoBehaviour if(SceneShopDataManager.Instance) SceneShopDataManager.Instance.SaveDynamicData(); } + + public void SaveDialogues() + { + if (MultiDialogueDataManager.Instance) + MultiDialogueDataManager.Instance.SaveDynamicData(); + } + + public void SaveMissions() + { + if (MissionDataManager.Instance ) //&& MissionConditionDataManager.Instance + { + MissionDataManager.Instance.SaveDynamicData(); + MissionConditionDataManager.Instance.SaveDynamicData(); + } + } } diff --git a/Assets/Scripts/SceneManager/NPC/NPCManager.cs b/Assets/Scripts/SceneManager/NPC/NPCManager.cs index c3359e7c..4b841fad 100644 --- a/Assets/Scripts/SceneManager/NPC/NPCManager.cs +++ b/Assets/Scripts/SceneManager/NPC/NPCManager.cs @@ -64,12 +64,16 @@ public class NPCManager : MonoBehaviour //Debug.Log("Thug Name: " + ThugClone.name + " Positions: " + ThugClone.transform.position.x + " + " + ThugClone.transform.position.y + " + " + ThugClone.transform.position.z); //Debug.Log("Thug Name: " + ThugClone.name + " Local Positions: " + ThugClone.transform.localPosition.x + " + " + ThugClone.transform.localPosition.y + " + " + ThugClone.transform.localPosition.z); - ThugClone.GetComponent().enemyName = thug.name; //delete and set in the controller todo? - ThugClone.GetComponent().isKilled = PlayerPrefs.HasKey(thug.name + "-S") ? PlayerPrefs.GetInt(thug.name + "-S") : 0; + ThugClone.GetComponent().Name = thug.name; + + ThugClone.GetComponent().enemyName = thug.name; //delete and set in the controller todo? + ThugClone.GetComponent().MinionName = "Thug"; + ThugClone.GetComponent().isKilled = PlayerPrefs.HasKey(thug.name + "-S") ? PlayerPrefs.GetInt(thug.name + "-S") : 0; + if (PlayerPrefs.HasKey(thug.name + "-S.health")) { - ThugClone.GetComponent().health = PlayerPrefs.GetFloat(thug.name + "-S.health"); + ThugClone.GetComponent().health = PlayerPrefs.GetFloat(thug.name + "-S.health"); } // Dont set up it manually, let allow logic in Following Enemy scriptmanage avaible itself @@ -85,8 +89,12 @@ public class NPCManager : MonoBehaviour BossThugClone.name = bossThug.name; BossThugClone.transform.SetParent(NPCCollection.transform); + + BossThugClone.GetComponent().Name = bossThug.name; + BossThugClone.GetComponent().enemyName = bossThug.name; //delete and set in the controller todo? - + BossThugClone.GetComponent().MinionName = "Thug"; + BossThugClone.SetActive(PlayerPrefs.HasKey(bossThug.name + "-S") ? !Convert.ToBoolean(PlayerPrefs.GetInt(bossThug.name + "-S")) : true); BossThugClone.GetComponent().isPanelEnabled = false; diff --git a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs index 0836d978..18ffdf53 100644 --- a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs +++ b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs @@ -1,8 +1,10 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // Tell what is the beginning state of loaded scene +[Serializable] public enum OnMapAppearanceMethodEnum { NewGame = 0, @@ -11,17 +13,20 @@ public enum OnMapAppearanceMethodEnum //maybe respawn too } +[Serializable] public enum GameStatus { NewGame = 0, Continue = 1 } - +[Serializable] public class OnMapAppearanceMethod : MonoBehaviour { + [SerializeField] public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status + [SerializeField] public static GameStatus GameStatus { get; set; } // every script which makes player appear somewhere should change this variable ! ! ! diff --git a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs 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