From df054082376e56af70f9cf6f00d213ab3c744773 Mon Sep 17 00:00:00 2001 From: Jakub Sztuba Date: Fri, 13 Jan 2023 21:17:48 +0100 Subject: [PATCH] Game controls keybinding - final implementation --- Assets/Scenes/Catacombs.unity | 6123 ++++++++- Assets/Scenes/Cementary.unity | 6452 ++++++++- Assets/Scenes/Dungeon.unity | 7304 ++++++++-- Assets/Scenes/FirstLabirynthCave.unity | 6300 ++++++++- Assets/Scenes/FirstVillage.unity | 11359 ++++++++-------- Assets/Scenes/ForestWay.unity | 6252 ++++++++- Assets/Scenes/InnVillage.unity | 6212 ++++++++- Assets/Scenes/OutsideWizardsHouse.unity | 5294 ++++++- Assets/Scenes/Pathway.unity | 6455 ++++++++- Assets/Scenes/SecondLabirynthCave.unity | 6128 ++++++++- Assets/Scenes/WizardHouse.unity | 6154 ++++++++- .../Scripts/Enemies' Scprits/Cave/BossThug.cs | 7 + 12 files changed, 63905 insertions(+), 10135 deletions(-) diff --git a/Assets/Scenes/Catacombs.unity b/Assets/Scenes/Catacombs.unity index 9c065804..6291d3c7 100644 --- a/Assets/Scenes/Catacombs.unity +++ b/Assets/Scenes/Catacombs.unity @@ -155,7 +155,6 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -659.28564, y: -370.71426, z: 0} m_LocalScale: {x: 1.4285713, y: 1.4285713, z: 1} - 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Save additional controls + SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + PlayerPrefs.Save(); doorway.GetComponent().ScenetToMoveTo(); PlayerPrefs.SetFloat("health-S", 10.0f); PlayerPrefs.SetFloat("health-S", 10.0f);