From dff01847ec912aa61577492f89ab0c7f9ef0314c Mon Sep 17 00:00:00 2001 From: Alicja Date: Tue, 17 Jan 2023 12:30:53 +0100 Subject: [PATCH] Improved BossThugs collider size for killing --- Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs index b446bb17..2028b85e 100644 --- a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs +++ b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs @@ -91,7 +91,7 @@ public class BossThug : MonoBehaviour private void ActivateKillingMode() { // set lower radious in order to less attack distance - gameObject.GetComponent().radius = 1f; + gameObject.GetComponent().radius = 0.4f; Debug.Log(gameObject.GetComponent().radius); gameObject.GetComponent().enabled=true;