From e55ba2f7f19df296ba0a75f48e0755b939065d1b Mon Sep 17 00:00:00 2001 From: Alicja Date: Sun, 16 Oct 2022 21:35:56 +0200 Subject: [PATCH] Added a basic leveling up system --- Assembly-CSharp.csproj | 440 +++++++++--------- Assets/NewGame.cs | 2 +- Assets/Scenes/SampleScene.unity | 5 + .../Enemies' Scprits/FollowingEnemy.cs | 3 + .../FollowingPatrollingEnemy.cs | 5 +- Assets/Scripts/Player.cs | 58 ++- UserSettings/EditorUserSettings.asset | 10 +- 7 files changed, 282 insertions(+), 241 deletions(-) diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 0521376f..8aadcd1c 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -2,7 +2,7 @@ latest - E:\unity\2020.3.32f1\Editor\Data\Tools\RoslynScripts + C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts unity_csc.bat @@ -149,661 +149,661 @@ - E:/unity/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll + C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll - 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E:/unity/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll + C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll - E:/unity/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll + C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll + C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll - E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll + C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll - E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll + C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll - E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll + C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index 438d43b4..dac4bf95 100644 --- a/Assets/NewGame.cs +++ b/Assets/NewGame.cs @@ -18,7 +18,7 @@ public class NewGame : MonoBehaviour string pickaxe1 = "create"; PlayerPrefs.SetString("pickaxe1", pickaxe1); */ - + PlayerPrefs.SetInt("exp", 0); string name = "none"; PlayerPrefs.SetString("name", name); diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index a9ce2e5f..ebcf5583 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -390,6 +390,7 @@ MonoBehaviour: knockTime: 0.2 isKilled: 0 isKilled2: 0 + expValue: 5 --- !u!1 &23852502 GameObject: m_ObjectHideFlags: 0 @@ -814,6 +815,7 @@ MonoBehaviour: isKilled: 0 isKilled2: 0 isPanelEnabled: 1 + expValue: 20 --- !u!1 &84519187 GameObject: m_ObjectHideFlags: 0 @@ -1828,6 +1830,7 @@ MonoBehaviour: knockTime: 0.2 isKilled: 0 isKilled2: 0 + expValue: 5 --- !u!50 &242009515 Rigidbody2D: serializedVersion: 4 @@ -26019,6 +26022,7 @@ MonoBehaviour: isKilled: 0 isKilled2: 0 isPanelEnabled: 1 + expValue: 2 --- !u!1 &652174079 GameObject: m_ObjectHideFlags: 0 @@ -26308,6 +26312,7 @@ MonoBehaviour: isKilled: 0 isKilled2: 0 isPanelEnabled: 1 + expValue: 2 --- !u!1 &683424791 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs index 4f347dd5..8bb4f28c 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs @@ -36,6 +36,8 @@ public class FollowingEnemy : Enemy public bool isPanelEnabled=true; + public int expValue; + // Start is called before the first frame update void Start() @@ -159,6 +161,7 @@ public class FollowingEnemy : Enemy { gameObject.SetActive(false); isKilled = 1; + other.GetComponent().GetExp(expValue); } } diff --git a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs index e515564f..6e314f15 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs @@ -38,6 +38,8 @@ public class FollowingPatrollingEnemy : Enemy public int isKilled2; + public int expValue; + // Start is called before the first frame update void Start() @@ -144,7 +146,7 @@ public class FollowingPatrollingEnemy : Enemy firstAttack = false; } - if (collision.tag == "AttackHitbox") + if (collision.tag == "AttackHitbox" || collision.tag == "PickaxeHitbox") { hit = true; } @@ -174,6 +176,7 @@ public class FollowingPatrollingEnemy : Enemy { gameObject.SetActive(false); isKilled = 1; + other.GetComponent().GetExp(expValue); } } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index d8ff1248..fbb4d57e 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -33,6 +33,9 @@ public class Player : MonoBehaviour private bool startRegen = false; private bool canWalk = true; + + public int exp; + public int lvl; public static void putPlayerInCollider() { @@ -50,12 +53,15 @@ public class Player : MonoBehaviour healthBar = (HealthBar)FindObjectOfType(); if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) { - currentHealth = PlayerPrefs.GetFloat("health"); + currentHealth = PlayerPrefs.GetFloat("health"); + exp = PlayerPrefs.GetInt("exp"); } else { currentHealth = PlayerPrefs.GetFloat("health-S"); + exp = PlayerPrefs.GetInt("exp-S"); } + ManageLevels(exp); rb = gameObject.GetComponent(); myAnimator = GetComponent(); healthBar.SetMaxHealth(maxHealth.initialValue); @@ -63,6 +69,23 @@ public class Player : MonoBehaviour walkSpeed = 4f; } + public void GetExp(int expValue) + { + exp = exp + expValue; + } + + public void ManageLevels(int exp) + { + if (exp < 20) + { + lvl = 1; + } + else if (exp < 50) + { + lvl = 2; + } + } + public void TakeDamage(float damage, bool isPanelEnabled = true) { currentHealth = currentHealth - damage; @@ -80,6 +103,7 @@ public class Player : MonoBehaviour Panel.SetActive(true); } walkSpeed = 0f; + canWalk = false; } } @@ -92,17 +116,20 @@ public class Player : MonoBehaviour private void HandleAttacks() { - if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword) + if (canWalk == true) { - myAnimator.SetTrigger("pickaxe"); - } - else if (attackSword && EquipmentManager.Instance._weapon.Name.Equals("Basic_Sword")) - { - myAnimator.SetTrigger("attack"); - } - else if (attackFist) - { - myAnimator.SetTrigger("attackFist"); + if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword) + { + myAnimator.SetTrigger("pickaxe"); + } + else if (attackSword && EquipmentManager.Instance._weapon.Name.Equals("Basic_Sword")) + { + myAnimator.SetTrigger("attack"); + } + else if (attackFist) + { + myAnimator.SetTrigger("attackFist"); + } } } @@ -132,8 +159,9 @@ public class Player : MonoBehaviour void Update() { - //if (canWalk == true) - //{ + ManageLevels(exp); + if (canWalk == true) + { inputHorizontal = Input.GetAxisRaw("Horizontal"); inputVertical = Input.GetAxisRaw("Vertical"); @@ -179,8 +207,9 @@ public class Player : MonoBehaviour } } PlayerPrefs.SetFloat("health", currentHealth); + PlayerPrefs.SetInt("exp", exp); - //} + } HandleInput(); } @@ -211,5 +240,6 @@ public class Player : MonoBehaviour public void SaveCheckpoint() { PlayerPrefs.SetFloat("health-S", currentHealth); + PlayerPrefs.SetInt("exp-S", exp); } } diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 4bee3da5..6710e579 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -18,22 +18,22 @@ EditorUserSettings: value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe flags: 0 RecentlyUsedScenePath-4: - value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb + value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26 flags: 0 RecentlyUsedScenePath-5: - value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d + value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26 flags: 0 RecentlyUsedScenePath-6: - value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb + value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d flags: 0 RecentlyUsedScenePath-7: value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021 flags: 0 RecentlyUsedScenePath-8: - 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