Added new enemies animations and connected them with A* pathfinding
This commit is contained in:
parent
f0edea12e1
commit
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@ -155,6 +155,7 @@
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
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<Compile Include="Assets\Scripts\SaveSystem.cs" />
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<Compile Include="Assets\Scripts\SaveSystem.cs" />
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<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
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<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
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<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
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<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
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<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
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<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
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<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
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<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
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<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
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@ -182,6 +183,7 @@
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
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<Compile Include="Assets\ParticleDisable.cs" />
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<Compile Include="Assets\ParticleDisable.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
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<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
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<Compile Include="Assets\NPCType.cs" />
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<Compile Include="Assets\NPCType.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
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@ -224,8 +226,7 @@
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<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
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<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
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<Compile Include="Assets\Scripts\Player.cs" />
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<Compile Include="Assets\Scripts\Player.cs" />
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<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
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<Compile Include="Assets\Scripts\NPCs' Scripts\WizardScripts\Wizard.cs" />
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<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
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Load Diff
@ -9,6 +9,8 @@ public class AStarPathfindingAgent : MonoBehaviour
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|
||||||
{
|
{
|
||||||
|
myAnim.SetBool("isChasing", false);
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
currentWaypoint = path[targetIndex];
|
currentWaypoint = path[targetIndex];
|
||||||
@ -64,6 +72,14 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
|
|
||||||
Vector3 current = transform.position;
|
Vector3 current = transform.position;
|
||||||
Vector3 target = currentWaypoint.worldPosition;
|
Vector3 target = currentWaypoint.worldPosition;
|
||||||
|
if (Pathfinder.Player.position.x < current.x)
|
||||||
|
{
|
||||||
|
myAnim.SetBool("Left", true);
|
||||||
|
}
|
||||||
|
if (Pathfinder.Player.position.x >= current.x)
|
||||||
|
{
|
||||||
|
myAnim.SetBool("Left", false);
|
||||||
|
}
|
||||||
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
|
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
|
||||||
yield return null;
|
yield return null;
|
||||||
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|
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|
||||||
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Loading…
Reference in New Issue
Block a user