Added new enemies animations and connected them with A* pathfinding

This commit is contained in:
Jakub Sztuba 2022-12-12 00:58:56 +01:00
parent f0edea12e1
commit eb6fb128f9
66 changed files with 5242 additions and 1679 deletions

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@ -155,6 +155,7 @@
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<Compile Include="Assets\Scripts\SaveSystem.cs" />
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
<Compile Include="Assets\ParticleDisable.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
<Compile Include="Assets\NPCType.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
<Compile Include="Assets\Scripts\Player.cs" />
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\WizardScripts\Wizard.cs" />
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public List<Node> path;
// Start is called before the first frame update
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