Added music to scenes and also fixed crab animation
This commit is contained in:
parent
86e3d81913
commit
ec0b413931
@ -85,9 +85,6 @@ AnimatorStateTransition:
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- m_ConditionMode: 1
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- m_ConditionMode: 1
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m_ConditionEvent: isChasing
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m_ConditionEvent: isChasing
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m_EventTreshold: 0
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m_EventTreshold: 0
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@ -144,13 +141,13 @@ AnimatorController:
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m_Name: Base Layer
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m_Name: Base Layer
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@ -10,6 +10,31 @@ public class SaveMusicSettings : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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LoadValues();
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LoadValues();
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if (!PlayerPrefs.HasKey("musicVolume"))
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{
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PlayerPrefs.SetFloat("musicVolume",0.1f);
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Load();
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}
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else
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{
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Load();
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}
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}
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public void ChangeVolume()
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{
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AudioListener.volume = musicSlider.value;
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}
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private void Load()
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{
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musicSlider.value = PlayerPrefs.GetFloat("musicVolume");
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}
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private void Save()
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{
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PlayerPrefs.SetFloat("musicVolume", musicSlider.value);
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}
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}
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public void SaveVolumeButton()
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public void SaveVolumeButton()
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@ -10860,6 +10860,133 @@ Tilemap:
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--- !u!82 &363308235
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m_PlayOnAwake: 1
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m_Pitch: 1
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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rolloffMode: 0
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@ -49162,10 +49289,10 @@ MonoBehaviour:
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m_OnValueChanged:
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m_OnValueChanged:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: SaveMusicSettings, Assembly-CSharp
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m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
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m_MethodName: SaveVolumeButton
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m_MethodName: set_volume
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m_Mode: 1
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@ -52345,7 +52472,7 @@ MonoBehaviour:
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--- !u!114 &1452364979
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@ -52358,7 +52485,7 @@ MonoBehaviour:
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volumeSlider: {fileID: 1094955538}
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--- !u!4 &1452364980
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@ -24259,10 +24259,10 @@ MonoBehaviour:
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m_PersistentCalls:
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- m_Target: {fileID: 1739753159}
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m_TargetAssemblyTypeName: SaveMusicSettings, Assembly-CSharp
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m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
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m_MethodName: SaveVolumeButton
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m_MethodName: set_volume
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m_Mode: 1
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@ -24271,6 +24271,133 @@ MonoBehaviour:
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m_PlayOnAwake: 1
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m_Volume: 0.2
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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Pan2D: 0
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@ -67649,6 +67649,133 @@ SpriteRenderer:
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Loading…
Reference in New Issue
Block a user