Added prepared TheCave map
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Assets/Resources/Items/GoldOre.prefab.meta
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Assets/Resources/Items/GoldOre.prefab.meta
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@ -278586,6 +278586,10 @@ PrefabInstance:
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206533
Assets/Scenes/TheCave.unity
Normal file
206533
Assets/Scenes/TheCave.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/TheCave.unity.meta
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Assets/Scenes/TheCave.unity.meta
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@ -27,7 +27,7 @@ public class GoldOre : MonoBehaviour
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GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
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GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
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// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
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// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
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droppedItem.name = goldOre.name;
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droppedItem.name = goldOre.name;
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droppedItem.transform.localScale = new Vector3(1, 1, 1);
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//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
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//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
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//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
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//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
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