Added new enemy script

This commit is contained in:
KrolMel 2022-05-26 13:30:59 +02:00
parent bd7c9056c5
commit ee708b81a8
7 changed files with 3097 additions and 257 deletions

View File

@ -2,7 +2,7 @@
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File diff suppressed because it is too large Load Diff

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@ -14,13 +14,13 @@ public class Enemy : MonoBehaviour
health = maxHealth.initialValue; health = maxHealth.initialValue;
} }
/* private void TakeDamage() private void TakeDamage(float damage)
{ {
health -= damage; health -= damage;
if(health <= 0) if (health <= 0)
{ {
this.gameObject.SetActive(false); this.gameObject.SetActive(false);
} }
}*/ }
} }

View File

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowingEnemy : Enemy
{
public Transform target;
public float chaseRadius;
public float attackRadius;
public Transform homePosition;
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
target = GameObject.FindWithTag("Player").transform;
}
// Update is called once per frame
void Update()
{
CheckDistance();
}
void CheckDistance()
{
if(Vector3.Distance(target.position, transform.position) <= chaseRadius)
{
transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 88d05133b4682194e90a88b0f3c16b70
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -33,7 +33,6 @@ public class PatrollingEnemy : Enemy
{ {
changeGoal(); changeGoal();
} }
} }
private void changeGoal() private void changeGoal()

View File

@ -18,10 +18,10 @@ EditorUserSettings:
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