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Scprits/Cave/BossThug.cs.meta create mode 100644 Assets/Scripts/SceneManager/NPC.meta create mode 100644 Assets/Scripts/SceneManager/NPC/NPCManager.cs create mode 100644 Assets/Scripts/SceneManager/NPC/NPCManager.cs.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index e68799df..8f08b46e 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -2,8 +2,10 @@ latest - E:\unity\2020.3.32f1\Editor\Data\Tools\RoslynScripts - unity_csc.bat + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package + true + Debug @@ -11,7 +13,8 @@ 10.0.20506 2.0 - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665} + {e0f48af5-6d3e-b154-523d-8f755dc8e665} + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} Library Properties Assembly-CSharp @@ -27,8 +30,9 @@ DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER prompt 4 - 0169 + False + False pdbonly @@ -36,8 +40,9 @@ Temp\bin\Release\ prompt 4 - 0169 + False + False true @@ -55,6 +60,7 @@ + @@ -118,6 +124,7 @@ + diff --git a/Assets/BreakOre.cs b/Assets/BreakOre.cs index 3890500a..07f6f63f 100644 --- a/Assets/BreakOre.cs +++ b/Assets/BreakOre.cs @@ -6,7 +6,6 @@ public class BreakOre : MonoBehaviour { public string name; - public string name2; public Sprite[] sprites; private int oldSprite; @@ -25,15 +24,15 @@ public class BreakOre : MonoBehaviour availableSprites.Add(i); } - int continued = PlayerPrefs.GetInt("continued"); - if (continued == 1) + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) { - isBroken = PlayerPrefs.GetInt(name2); + isBroken = 0; // TODO Like in NPC Type script } else { - isBroken = PlayerPrefs.GetInt(name); + isBroken = PlayerPrefs.GetInt(name + "-S"); } + if (isBroken == 1) { gameObject.SetActive(false); @@ -83,6 +82,6 @@ public class BreakOre : MonoBehaviour public void SaveCheckpoint() { - PlayerPrefs.SetInt(name2, isBroken); + PlayerPrefs.SetInt(name + "-S", isBroken); } } diff --git a/Assets/NPCType.cs b/Assets/NPCType.cs index 3e61b7c5..139e76f0 100644 --- a/Assets/NPCType.cs +++ b/Assets/NPCType.cs @@ -8,22 +8,21 @@ public class NPCType : MonoBehaviour public GameObject lumberjack; public int isQuest; public string name; - public string name2; void Start() { - NPCDialogue npcdialogue = lumberjack.GetComponent(); name = npcdialogue.name; - int continued = PlayerPrefs.GetInt("continued"); - if (continued == 1) + + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) { - isQuest = PlayerPrefs.GetInt(name2); + isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning } else { - isQuest = PlayerPrefs.GetInt(name); + isQuest = PlayerPrefs.GetInt(name + "-S"); } + npcdialogue.isQuest = isQuest; } @@ -38,6 +37,6 @@ public class NPCType : MonoBehaviour { NPCDialogue npcdialogue = lumberjack.GetComponent(); isQuest = npcdialogue.isQuest; - PlayerPrefs.SetInt(name2, isQuest); + PlayerPrefs.SetInt(name + "-S", isQuest); } } diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index f9674165..438d43b4 100644 --- a/Assets/NewGame.cs +++ b/Assets/NewGame.cs @@ -6,28 +6,43 @@ public class NewGame : MonoBehaviour { public void ResetSettings() { + // when new game is started, clear all rememberred vars (for now, added for this one with dynamic names) + PlayerPrefs.DeleteAll(); + + // !!! TODO do local save in other way !!! + // !!! comment on changed elements + int rock = 1; - PlayerPrefs.SetInt("rock", rock); - string pickaxe1 = "create"; - PlayerPrefs.SetString("pickaxe1", pickaxe1); + PlayerPrefs.SetInt("rock", rock); // Is it use anywhere? I have not found + /* + string pickaxe1 = "create"; + PlayerPrefs.SetString("pickaxe1", pickaxe1); + */ + string name = "none"; PlayerPrefs.SetString("name", name); - int isQuest = 1; - PlayerPrefs.SetInt("lumberjack", isQuest); - int isKilled = 0; - PlayerPrefs.SetInt("bat0", isKilled); - PlayerPrefs.SetInt("bat1", isKilled); - PlayerPrefs.SetInt("skeleton0", isKilled); - PlayerPrefs.SetInt("slime0", isKilled); - PlayerPrefs.SetInt("slime1", isKilled); + + //int isQuest = 1; + //PlayerPrefs.SetInt("lumberjack", isQuest); + + /* + int isKilled = 0; + PlayerPrefs.SetInt("bat0", isKilled); + PlayerPrefs.SetInt("bat1", isKilled); + PlayerPrefs.SetInt("skeleton0", isKilled); + PlayerPrefs.SetInt("slime0", isKilled); + PlayerPrefs.SetInt("slime1", isKilled); + */ + float health = 10.0f; PlayerPrefs.SetFloat("health", health); - PlayerPrefs.SetInt("continued", 0); - PlayerPrefs.SetInt("rock", 0); - PlayerPrefs.SetInt("goldOre", 0); + + //PlayerPrefs.SetInt("continued", 0); + + PlayerPrefs.SetInt("rock", 0); // Is it use anywhere? I have not found + + //PlayerPrefs.SetInt("goldOre", 0); + PlayerPrefs.SetInt("pickaxe", 0); - PlayerPrefs.SetInt("BossThug", 0); - PlayerPrefs.SetInt("Thug1", 0); - PlayerPrefs.SetInt("Thug2", 0); } } diff --git a/Assets/OpenPanelOnCollision.cs b/Assets/OpenPanelOnCollision.cs index 7304be3b..c32592ec 100644 --- a/Assets/OpenPanelOnCollision.cs +++ b/Assets/OpenPanelOnCollision.cs @@ -1,6 +1,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System.Linq; +using UnityEngine.SceneManagement; public class OpenPanelOnCollision : MonoBehaviour { @@ -29,6 +31,12 @@ public class OpenPanelOnCollision : MonoBehaviour this.globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0]; } + public void Start() + { + if(obj == null && SceneManager.GetActiveScene().name == "SampleScene") + obj = GameObject.FindGameObjectsWithTag("NPC").Where(obj => obj.name == "BossThug").ToArray()[0]; + } + public void ClearPanels() { if(_tmpPanel) Destroy(_tmpPanel); @@ -117,7 +125,7 @@ public class OpenPanelOnCollision : MonoBehaviour void Update() { - if(obj.active == false) + if(obj != null && obj.active == false) { if (_tmpPanel) //Panel.active == true { diff --git a/Assets/Palettes/HouseAdditional.prefab b/Assets/Palettes/HouseAdditional.prefab new file mode 100644 index 00000000..9922858e --- /dev/null +++ b/Assets/Palettes/HouseAdditional.prefab @@ -0,0 +1,2915 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &602583171141650962 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3367689170694873253} + - component: {fileID: 6012829312221600320} + m_Layer: 31 + m_Name: HouseAdditional + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3367689170694873253 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + 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a/Assets/Scripts/DoorBehaviour.cs b/Assets/Scripts/DoorBehaviour.cs index db65726a..f6e4f19c 100644 --- a/Assets/Scripts/DoorBehaviour.cs +++ b/Assets/Scripts/DoorBehaviour.cs @@ -5,24 +5,11 @@ using UnityEngine.SceneManagement; public class DoorBehaviour : MonoBehaviour { - public static DoorBehaviour Instance; - public GameObject SaveController; [SerializeField] public Gateway gateway; - private void Awake() - { - if(Instance == null) - { - Instance = this; - }else if (Instance != this) - { - Destroy(gameObject); - } - } - // Start is called before the first frame update void Start() { diff --git a/Assets/Scripts/Enemies' Scprits/Cave.meta b/Assets/Scripts/Enemies' Scprits/Cave.meta new file mode 100644 index 00000000..0e0dcc60 --- /dev/null +++ b/Assets/Scripts/Enemies' Scprits/Cave.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62c46240ee1a3ff40912d7cb37d186e0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs new file mode 100644 index 00000000..741ccd2a --- /dev/null +++ b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Linq; +using System; + +public enum BossThugEnum +{ + Pending=0, //waiting for npcs to die + Talking=1, + Attacking=2 +} + +public class BossThug : MonoBehaviour +{ + + public GameObject npc1; + public GameObject npc2; + private GameObject player; + private GameObject doorway; + + public BossThugEnum state = BossThugEnum.Pending; + + // Start is called before the first frame update + void Start() + { + npc1 = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "ThugBob" && sr.gameObject.tag == "Enemy").ToArray()[0]; + npc2 = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "ThugBen" && sr.gameObject.tag == "Enemy").ToArray()[0]; + player = GameObject.FindGameObjectWithTag("Player"); + doorway = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "DoorToHell" && sr.gameObject.tag == "SceneTransition").ToArray()[0]; + + if (npc1 == null || npc2 == null || player == null || doorway == null) + { + throw new Exception("Object has not been found in the scene"); + } + } + + // Update is called once per frame + void Update() + { + if ( + (npc1.GetComponent().health <= 0 && npc1.GetComponent().isKilled == 1) && + (npc2.GetComponent().health <= 0 && npc2.GetComponent().isKilled == 1) && + state == BossThugEnum.Pending) + { + state = BossThugEnum.Talking; // UZUPELNIC DIALOG + + + } + else if (state == BossThugEnum.Attacking && player.GetComponent().currentHealth <= 0) + { + doorway.GetComponent().ScenetToMoveTo(); + } + switch (state) + { + case BossThugEnum.Attacking: + { + ActivateKillingMode(); + break; + } + case BossThugEnum.Talking: + { + ActivateDialogueMode(); //later add trigger events etc + state = BossThugEnum.Attacking; + break; + } + } + } + + private void ActivateKillingMode() + { + gameObject.GetComponent().enabled=true; + gameObject.GetComponent().baseAttack=11f; + } + + private void ActivateDialogueMode() + { + gameObject.GetComponent().enabled = true; + gameObject.GetComponent().radius = 1.2f; + } + +} diff --git a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs.meta b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs.meta new file mode 100644 index 00000000..c2d9e32d --- /dev/null +++ b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ef7dacfe0eddc741b9a0a6673b4061a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies' Scprits/Enemy.cs b/Assets/Scripts/Enemies' Scprits/Enemy.cs index c19d4c98..6304141c 100644 --- a/Assets/Scripts/Enemies' Scprits/Enemy.cs +++ b/Assets/Scripts/Enemies' Scprits/Enemy.cs @@ -15,6 +15,13 @@ public class Enemy : MonoBehaviour health = maxHealth.initialValue; } + + //TODO +/* public void Start() + { + enemyName = gameObject.name; //Objects Enemy will be created with an assigned name + }*/ + public void TakeDamage(float damage) { health -= damage; diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs index aceaddbd..4f347dd5 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs @@ -4,8 +4,6 @@ using UnityEngine; public class FollowingEnemy : Enemy { - public string name2; - public Transform target; public float chaseRadius; public float attackRadius; @@ -34,26 +32,31 @@ public class FollowingEnemy : Enemy //isKilled = 0 - mob ALIVE //isKilled = 1 - mob DEAD - public int continued; - public int isKilled2; + public bool isPanelEnabled=true; + // Start is called before the first frame update void Start() { - continued = PlayerPrefs.GetInt("continued"); - if (continued == 1) + // if new game set as alive + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) { - isKilled = PlayerPrefs.GetInt(name2); - } - else - { - isKilled = PlayerPrefs.GetInt(enemyName); + isKilled = 0; } + + // But if something pre-set healt as less than 0 then change status to "killed" + if (health <= 0) + isKilled = 1; + else // Else read saved value + isKilled = PlayerPrefs.GetInt(enemyName + "-S"); + + if (isKilled == 1) { gameObject.SetActive(false); + health = 0; } myRigidbody = GetComponent(); anim = GetComponent(); @@ -77,14 +80,14 @@ public class FollowingEnemy : Enemy if (timerDmg >= 0.15f) { firstAttack = true; - other.GetComponent().TakeDamage(baseAttack); + other.GetComponent().TakeDamage(baseAttack, isPanelEnabled); timerDmg = 0f; } } if (timerDmg >= waitTime) { timerDmg = 0f; - other.GetComponent().TakeDamage(baseAttack); + other.GetComponent().TakeDamage(baseAttack, isPanelEnabled); } timerDmg += Time.deltaTime; } @@ -155,6 +158,7 @@ public class FollowingEnemy : Enemy if (health <= 0) { gameObject.SetActive(false); + isKilled = 1; } } @@ -184,6 +188,7 @@ public class FollowingEnemy : Enemy public void SaveCheckpoint() { - PlayerPrefs.SetInt(name2, isKilled); + PlayerPrefs.SetInt(enemyName + "-S", isKilled); + PlayerPrefs.SetFloat(enemyName + "-S.health", health); } } diff --git a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs index 7bd6ee0c..e515564f 100644 --- a/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs +++ b/Assets/Scripts/Enemies' Scprits/FollowingPatrollingEnemy.cs @@ -4,8 +4,6 @@ using UnityEngine; public class FollowingPatrollingEnemy : Enemy { - public string name2; - public Transform[] path; public int currentPoint; public Transform currentGoal; @@ -38,26 +36,26 @@ public class FollowingPatrollingEnemy : Enemy //isKilled = 0 - mob ALIVE //isKilled = 1 - mob DEAD - public int continued; - public int isKilled2; // Start is called before the first frame update void Start() { - continued = PlayerPrefs.GetInt("continued"); - if (continued == 1) + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) { - isKilled = PlayerPrefs.GetInt(name2); + isKilled = 0; } + + if (health <= 0) + isKilled = 1; else - { - isKilled = PlayerPrefs.GetInt(enemyName); - } + isKilled = PlayerPrefs.GetInt(enemyName + "-S"); + if (isKilled == 1) { gameObject.SetActive(false); + health = 0; } myRigidbody = GetComponent(); anim = GetComponent(); @@ -175,6 +173,7 @@ public class FollowingPatrollingEnemy : Enemy if (health <= 0) { gameObject.SetActive(false); + isKilled = 1; } } @@ -182,7 +181,7 @@ public class FollowingPatrollingEnemy : Enemy { Rigidbody2D enemy = gameObject.GetComponent(); Rigidbody2D player = other.GetComponent(); - if (enemy != null) + if (enemy != null && gameObject.active) { enemy.isKinematic = false; Vector2 difference = enemy.transform.position - player.transform.position; @@ -204,7 +203,7 @@ public class FollowingPatrollingEnemy : Enemy public void SaveCheckpoint() { - PlayerPrefs.SetInt(name2, isKilled); + PlayerPrefs.SetInt(enemyName + "-S", isKilled); } private void changeGoal() diff --git a/Assets/Scripts/Item/PickableController.cs b/Assets/Scripts/Item/PickableController.cs index afc99bd4..b8bd37d2 100644 --- a/Assets/Scripts/Item/PickableController.cs +++ b/Assets/Scripts/Item/PickableController.cs @@ -7,7 +7,7 @@ public class PickableController : MonoBehaviour { public EquippableItem item; public string name; - public string name2; + //public string name2; //TODO Clear here public bool triggered; public int isPicked; diff --git a/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs b/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs index f21be691..08fccfbf 100644 --- a/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs +++ b/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs @@ -152,7 +152,6 @@ public class NPCDialogue : MonoBehaviour } if (isQuest == 2) { - Debug.Log("before"); var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem); if(!questItem.Equals(new KeyValuePair())) { diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 68c3dcd4..6dce2ad3 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -63,7 +63,7 @@ public class Player : MonoBehaviour walkSpeed = 4f; } - public void TakeDamage(float damage) + public void TakeDamage(float damage, bool isPanelEnabled = true) { currentHealth = currentHealth - damage; healthBar.SetHealth(currentHealth); @@ -75,7 +75,10 @@ public class Player : MonoBehaviour startRegen = false; if (currentHealth <= 0) { - Panel.SetActive(true); + if(isPanelEnabled) + { + Panel.SetActive(true); + } walkSpeed = 0f; } } @@ -208,5 +211,4 @@ public class Player : MonoBehaviour { PlayerPrefs.SetFloat("health-S", currentHealth); } - } diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index 532c2ccc..5e5e7a3e 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -18,11 +18,11 @@ public class SaveController : MonoBehaviour string sceneToGoTo = PlayerPrefs.GetString("SceneSaved"); SceneManager.LoadScene(sceneToGoTo); } - - public void SaveHealth() - { - var player = GameObject.FindGameObjectWithTag("Player"); - player.GetComponent().SaveCheckpoint(); + + public void SaveHealth() + { + var player = GameObject.FindGameObjectWithTag("Player"); + player.GetComponent().SaveCheckpoint(); } public void SaveItems() diff --git a/Assets/Scripts/SceneManager/NPC.meta b/Assets/Scripts/SceneManager/NPC.meta new file mode 100644 index 00000000..7a9b0f73 --- /dev/null +++ b/Assets/Scripts/SceneManager/NPC.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c03577ba0b5c5540a4c1e03b973d067 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SceneManager/NPC/NPCManager.cs b/Assets/Scripts/SceneManager/NPC/NPCManager.cs new file mode 100644 index 00000000..8e06591e --- /dev/null +++ b/Assets/Scripts/SceneManager/NPC/NPCManager.cs @@ -0,0 +1,91 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; + +[Serializable] +public class ThugModel +{ + [SerializeField] + public string name; + + [SerializeField] + public Vector3 position; + + public ThugModel(string _name, Vector3 _position) + { + name = _name; + position = _position; + } +} + + +public class NPCManager : MonoBehaviour +{ + GameObject NPCCollection; + public List thugs; + + public ThugModel bossThug; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + void Awake() + { + NPCCollection = GameObject.FindGameObjectWithTag("NPCCollection"); + if (NPCCollection == null) + { + throw new Exception("Object not found"); + } + CreateThugs(); + CreateBossThug(); + } + + private void CreateThugs() + { + var model = Resources.Load("SampleScene/Enemies/Thug") as GameObject; + + foreach (var thug in thugs) + { + var ThugClone = GameObject.Instantiate(model, thug.position, Quaternion.identity, NPCCollection.transform); + + ThugClone.name = thug.name; + ThugClone.transform.SetParent(NPCCollection.transform); + ThugClone.GetComponent().enemyName = thug.name; //delete and set in the controller todo? + ThugClone.GetComponent().isKilled = PlayerPrefs.HasKey(thug.name + "-S") ? PlayerPrefs.GetInt(thug.name + "-S") : 0; + + if (PlayerPrefs.HasKey(thug.name + "-S.health")) + { + ThugClone.GetComponent().health = PlayerPrefs.GetFloat(thug.name + "-S.health"); + } + + // Dont set up it manually, let allow logic in Following Enemy scriptmanage avaible itself + //ThugClone.SetActive(PlayerPrefs.HasKey(thug.name + "-S") ? !Convert.ToBoolean(PlayerPrefs.GetInt(thug.name + "-S")) : true); + } + } + + private void CreateBossThug() + { + var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject; + + var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform); + + BossThugClone.name = bossThug.name; + BossThugClone.transform.SetParent(NPCCollection.transform); + BossThugClone.GetComponent().enemyName = bossThug.name; //delete and set in the controller todo? + + BossThugClone.SetActive(PlayerPrefs.HasKey(bossThug.name + "-S") ? !Convert.ToBoolean(PlayerPrefs.GetInt(bossThug.name + "-S")) : true); + + BossThugClone.GetComponent().isPanelEnabled = false; + } + +} diff --git a/Assets/Scripts/SceneManager/NPC/NPCManager.cs.meta b/Assets/Scripts/SceneManager/NPC/NPCManager.cs.meta new file mode 100644 index 00000000..261f0574 --- /dev/null +++ b/Assets/Scripts/SceneManager/NPC/NPCManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 955d27484c8ec484193ee0b0be4ddcb5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs index ccf8a4c4..9b90d067 100644 --- a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs +++ b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs @@ -1,6 +1,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System.Linq; +using UnityEngine.SceneManagement; public class SaveDynamicObjects : MonoBehaviour { @@ -10,5 +12,72 @@ public class SaveDynamicObjects : MonoBehaviour var player = GameObject.FindGameObjectWithTag("Player"); player.GetComponent().SavePosition(); player.GetComponent().SaveCheckpoint(); + + SaveElementsByScene(); + } + + public void SaveElementsByScene() + { + switch(SceneManager.GetActiveScene().name) + { + case "SampleScene": + { + SaveSampleScene(); + break; + } + default: + { + Debug.Log("Niedopasowano sceny podczaas zapisu dynamicznych elementow"); + break; + } + } + } + + //TODO get list of elemnts from each scene individually - don't describe here each one manually !!! + private void SaveSampleScene() + { + //Saving Thugs from Cave/SampleScene + List thugs = GameObject.Find("NPCManager").GetComponent().thugs; + foreach (var thug in thugs) + { + var ThugFromScene = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == thug.name).ToArray()[0]; + + if (ThugFromScene != null) + { + Debug.Log("Save thug"); + ThugFromScene.GetComponent().SaveCheckpoint(); + } + else + { + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + { + PlayerPrefs.SetInt(thug.name + "-S", 0); + } + else + { + PlayerPrefs.SetInt(thug.name + "-S", 1); + } + } + } + + //saving bossThug + ThugModel bossThug = GameObject.Find("NPCManager").GetComponent().bossThug; + var BossThugFromScene = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == bossThug.name).ToArray()[0]; + + if (BossThugFromScene != null) + { + BossThugFromScene.GetComponent().SaveCheckpoint(); + } + else + { + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) + { + PlayerPrefs.SetInt(bossThug.name + "-S", 0); + } + else + { + PlayerPrefs.SetInt(bossThug.name + "-S", 1); + } + } } } diff --git a/Assets/breakable.cs b/Assets/breakable.cs index 075a06c1..8329dd9b 100644 --- a/Assets/breakable.cs +++ b/Assets/breakable.cs @@ -6,7 +6,6 @@ using UnityEngine; public class breakable : MonoBehaviour { public string name; - public string name2; public Sprite[] sprites; private int oldSprite; private int newSprite; @@ -25,15 +24,15 @@ public class breakable : MonoBehaviour availableSprites.Add(i); } - int continued = PlayerPrefs.GetInt("continued"); - if (continued == 1) + if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) { - isBroken = PlayerPrefs.GetInt(name2); + isBroken = 0; } else { - isBroken = PlayerPrefs.GetInt(name); + isBroken = PlayerPrefs.GetInt(name + "-S"); } + if(isBroken == 0) { oldSprite = 0; @@ -102,6 +101,6 @@ public class breakable : MonoBehaviour public void SaveCheckpoint() { - PlayerPrefs.SetInt(name2, isBroken); + PlayerPrefs.SetInt(name + "-S", isBroken); } } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index af1d3cf8..7f353f16 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -12,6 +12,8 @@ TagManager: - PlayerHitbox - AttackHitbox - PickaxeHitbox + - EnemyCollection + - NPCCollection layers: - Default - TransparentFX diff --git a/Scriptum.sln b/Scriptum.sln index a0073ad3..06cdecf1 100644 --- a/Scriptum.sln +++ b/Scriptum.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -9,10 +9,10 @@ Global Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU + {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU + {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU + {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index aa6170cf..893c0be9 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -21,19 +21,19 @@ EditorUserSettings: value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe flags: 0 RecentlyUsedScenePath-5: - value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021 + value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d flags: 0 RecentlyUsedScenePath-6: value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021 flags: 0 RecentlyUsedScenePath-7: - value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d - flags: 0 - RecentlyUsedScenePath-8: value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb flags: 0 + RecentlyUsedScenePath-8: + value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d + flags: 0 RecentlyUsedScenePath-9: - value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d + value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb flags: 0 vcSharedLogLevel: value: 0d5e400f0650