Added Wizard Dialogue

Fixed Dialogue and Grid bugs
This commit is contained in:
KrolMel 2022-12-11 13:04:06 +01:00
parent b408f0fbe4
commit f0edea12e1
13 changed files with 1212 additions and 173332 deletions

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ListOfSentences: ListOfSentences:
- Sentence: Who are you? How did you get past my guards?! - Sentence: Who are you? How did you get past my guards?!
Buttons: [] Buttons: []
@ -25,7 +25,7 @@ MonoBehaviour:
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- Sentence: I'm the Wizard. You're in my house. I found you beaten up in a cave
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- Sentence: I don't think you're strong enough. And those thugs took all your
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back.
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- Sentence: Well. Prove to me you're strong enough to go and I'll let you go.
Northwest from my house, in the woods, there are some bugs I need to kill
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- Sentence: Somewhere in my house there should be a sword. You can take it.
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m_TagString: NPC m_TagString: NPC
@ -35,7 +35,6 @@ Transform:
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@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wizard : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
Debug.Log("OnTriggerEnter2D");
gameObject.GetComponent<NpcDialogueManager>().Dialogue.StartDialogue();
}
}
public void OnTriggerExit2D(Collider2D other)
{
if (other.tag == "Player")
{
gameObject.GetComponent<NpcDialogueManager>().Dialogue.BreakDialogueStep();
}
}
}

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